What's the first class you usually play in RPGs.

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Warrior / Paladin
Wizard
Rogue

I typically follow that order because it is commonly follows the difficulty curve for many games. Warriors are the easiest, Wizards are in between and Rogues are the most challenging.

In D&D I prefer Controllers with occasional Striker type powers or vice versa.

I love playing characters that shy away from the traditional warrior/mage/rogue archetypes. Things like the mesmer from Guild Wars, Lilith of Borderlands, monks in D&D, basically anything that I find to have an interesting mechanic or playstyle. I do however have an inordinate love of stealthy long range characters and usually have at least one character built so in any RPG I play.

As far as moralistic/RP'ing? I tend to play good/neutral. I actually prefer more morally ambigious chars and play that if possible but it seems like there is/was a trend going around that punishes players for not going pure good or pure evil and I find myself unable to play a pure evil character.

I've always enjoyed wading in and hacking things to bits, so I usually go with Warrior first. Either sword and shield or dual wielding. For games like Mass Effect generally something tanky.

For the moral side of things I usually go chaotic good/Robin Hood like. I'm generally picking the save-the-world-and-everything-in-it options but I enjoy sticking it to the system.

Well, if we're talking about tabletop RPGs, I'm drawn to being a Bard so that I can actually write my songs and play them to the group (although it doesn't happen as often as you'd think). However, as for video games, I'll usually start off by choosing a Warrior or something along those lines, I think it's because I just like the idea of roaming the world with a sword and shield, very appealing stuff.

thief its easy to just steal stuff ^.^

Diablo 2: Sorceress
Dragon Age : Dual wielding warrior
Oblivion: Assassin
Skyrim: Assassin
Fallout: Sneaky guy with small guns and speech skill (Some sort of rogue I guess?)
Mass effect: Soldier

And in Diablo 3 I intend to play as a Wizard.

So I guess I'm kinda mixed. But in general if you asked me, I'd probably consider myself a mage. As it was my primary class in WoW for 3 expansions.

Spell caster or pet master. Or a mix of both if the game allows it *caugh* Torchlight *caugh*.

Then a rogue type character. Stealth and ranged weapons etc.

I rarely if ever pick a tank type. Not my thing at all.

The rouge type classes would be my first choice. With the stealth, traps and other status effects that usually come with them, they make for great tactical gameplay. Plus with lock picking I'm guaranteed to be better equipped/better funded than I would be with other classes.

There are classes other than mage?!

Guess you learn something new every day.

I love stealth, so more often than not, I'll go for the rogue/thief class or something to that effect.

I tend to make a melee type of character, not a warrior but a less powerful version of that like a rouge or a thief.

For all RPG's: lawful-good-sarcastic (if possible). Focus on diplomacy/speechcraft/solving quests with words (Planescape Torment with a high wisdom char would be a good example of this playstyle).

For RPG's similar to D&D I always play a Paladin: holy warrior with heavy armor and greatsword.
If that's not possible: warrior-mage with healing and protection spells.
If that's also not possible: straight up warrior.
The only class I never play as is the Archer (or something similar based on bows/crossbows/throwing weapons). It's not personal but I just don't like archers, or as Minsc puts it "Swords for everyone!".

For modern gun-based RPG's (Fallout, Jagged Alliance 2, Mass Effect, etc.): soldier type char focused on sniper rifles and assault rifles.
I would never play a melee char in a modern RPG, I think it's just silly.

There are always exceptions though: RPG's with mixed settings like steampunk for example (I played a magic knight in Arcanum even though i could have rolled with a steam power armored, elephant gun wielding sharpshooter).

Mage or any kind of magic user that I can. I love magic, fire and electrocuting things from afar much more that just beating stuff up or shooting it.

Like most people I usually go for the class that is the simplest, makes it easiest to get to grips with the game's mechanics, after that I'll generally do a playthrough with a mage, as I tend to find they are more fun, but also more complicated. Saying that, with Torchlight I did my first playthrough with the Embermage and my second with the warrior type, and I'm currently doing my third with the ranger. So I suppose it varies, but generally it's warrior.

From most to least likely.... Warrior, Barbarian, Ranger, Mage, Rogue, Paladin, Bard, Cleric/Priest/Monk.

In fantasy RPGs like Skyrim, if I can, I usually go for some sort of warrior/ranger combo, wearing lighter armors and switching between archery and sword & shield as the situation dictates. If I can't do that, then I'll just be a rogue. In sci-fi/modern day RPGs like Fallout, I'll be a sniper, with a secondary focus on pistols or assault rifles.

Aggressive spellcaster/combat. I want to hack away at the game with a degree of versatility, attacking with fireballs before moving close in to deal physical damage. I tend to sacrifice armour. Makes me fragile but if I can attack fast enough that shouldn't be a problem. The one thing I can't do with such a class is tank - but why would I, that's a boring strategy, usually. It might be different if there is a class which truly combines magi and combat. Arcane warriors in Dragon Age Origins allow mages to use heavy armour and various buff spells which equalise with physical combatants. The only thing they don't get is the special combat abilities of specialised warriors.

For sci-fi and modern day rpgs, it varies. In my most recent game of Fallout NV, my character is a close combat powerhouse, having a lethal caravan shotgun and dangerous melee weapons. Her perception is low which makes it hard to snipe, and there is a limited selection of armour in New Vegas but she has max endurance.

Generally I tend to go for a tank class like a paladin/warrior or something. Typically a sword and shield type or at leas high health and tough armour. I find that when learning a new game the more damage you can take and not die the better

Used to be Fighter/Warrior
Now it's Rogue/Alchemist.The Witcher really got to me.
Though my first playthroughs nowadays is just me shaking my head at the game's stealth mechanics most of the time.

Rogue. I can still do all the quests by killing them after I find I get no reward.
Nothing beats sneaking up and stabbing your enemy/target/annoying friend in the back of the neck with a dagger.

Scarim Coral:
I tend to make a melee type of character, not a warrior but a less powerful version of that like a rouge or a thief.

ocelot0222222:
The rouge type classes would be my first choice. With the stealth, traps and other status effects that usually come with them, they make for great tactical gameplay. Plus with lock picking I'm guaranteed to be better equipped/better funded than I would be with other classes.

Trippy Turtle:
Rouge. I can still do all the quests by killing them after I find I get no reward.
Nothing beats sneaking up and stabbing your enemy/target/annoying friend in the back of the neck with a dagger.

For love of god it's not ROUGE. ROUGE is french for red and also refers to a type of makeup.

ROGUES are people who repeatedly stick daggers into people who call them ROUGES.

Captcha: ginned up
Ha, I wish, but sadly I don't work in a Mad Men style workplace.

Mage or any kind of magic class. I rather beat my enemies from afar rather than up close.

I almost always go with the big (usually dumb) melee warrior type character.
They are usually the simplest to play, and I can act as stupid as I like without feeling like I'm not playing a character incorrectly.

Thereafter I go the polar opposite; the squishy wizard.
For pretty much the opposite reasons as listed above.

Depends of the RPG.
A Table Top Game I usually play A Cleric...or a Healer-like charcer

in a Game however, a Hitty, Stabby, "Blood for the Blood god" like warrior

Almost always fighter, because it's usually on the simpler side. Depending on how the game is set up I might throw in some magic too, so a battlemage or the like.

Always the spell caster I'm a sucker for Wizards/mages/sorcerers

I usually play as a melee character with access to offensive magic if possible. That way I can handle most situations that would require one or the other. Or sometimes both!

As for morality, I usually help people who are in need. Although on occasion I do like to beat the crap out of anyone who stabs me in the back. An example?

This fucker right here:

A thief or something like that, sneaking around and using ranged combat, honing my skills to get HUGE unseen-attack bonuses.

Oh sure there are some situations and enemies that are harder to beat. BUT ..I am sure the game provides me with a potion or a way to turn the battle my side.

If I get buddies they will be the distraction.. and I *smiles* well there are allot of backsides in need of a good knifewound.

Usually whichever character qualifies as the glass cannon. Fast, extremely powerful, but prone to dying if it stumbles on a rock.

Nerexor:

Scarim Coral:
I tend to make a melee type of character, not a warrior but a less powerful version of that like a rouge or a thief.

ocelot0222222:
The rouge type classes would be my first choice. With the stealth, traps and other status effects that usually come with them, they make for great tactical gameplay. Plus with lock picking I'm guaranteed to be better equipped/better funded than I would be with other classes.

Trippy Turtle:
Rouge. I can still do all the quests by killing them after I find I get no reward.
Nothing beats sneaking up and stabbing your enemy/target/annoying friend in the back of the neck with a dagger.

For love of god it's not ROUGE. ROUGE is french for red and also refers to a type of makeup.

ROGUES are people who repeatedly stick daggers into people who call them ROUGES.

Captcha: ginned up
Ha, I wish, but sadly I don't work in a Mad Men style workplace.

Maybe I roll a character that dresses in red and speaks in an annoying fake french accent.
Don't wanna be stabbed though so rogue it is.

Depends on what sort of game it is. If we're just talking about a fantasy game that relies mostly on swords and bows, I'm usually a melee guy. I love wielding a giant hammer and just beating the crap out of someone.

However, I've noticed if it's a game with guns (old style guns, not like machine guns and stuff) I usually go for that sort of class.

I guess if I had to pick a class to compare it to...like...Hunter, I guess is my choice. An option of both melee and ranged, but also having access to pets. That's the sort of thing I love.

If that makes any sense.

I always play a rouge/thief. My name is The Violet Bandit.

I prefer the Magic Swordsman type of character. Out in the fray fighting with swords, casting spells at enemies attempting to either flank me or strike me from behind, and enchanting my weapons with elemental properties. Whether my weapon's wreathed in flame, charged with electricity or coated in sharp ice, I like to have the elemental advantage.

Kratos Aurion and Zelos Wilder are actually rather good examples of the type of character I prefer to play.

I usually go with a mage type character who can give a beating but can't take one. I usually look up some information about the games lore and then choose what I'm roleplaying as. While playing Skyrim I was an Orsimer vigilante.

I like playing some kind of heavy hitter

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