What's the first class you usually play in RPGs.

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I like playing some kind of heavy hitter

I tend to favor magic, because I just find the mystical aspect to be fun. To be more specific I like to be the healer or some form of support in the MMO scenes. I like to be useful to the group and a healer/buffer is usually pretty useful to have around. It's even better if the MMO gives some decent way to defend yourself on the occasions that I want to solo.

For single player things I tend to favor more offense of course, keeps me from getting my butt handed to me. Still stick to mages typically though, but it is fun to play one that bucks the trends. None in particular come to mind but it is fun to be something different.

As for that whole 'morality' thing I tend to favor being good, partially because my rebellious tendencies are wired weirdly and I tend to want to do the right thing in defiance of the whole 'being a jerk' thing.

Any style of magic class that I'm not terrible at.

Sword & Board, so Warrior type, but if I can get some basic healing spells and maybe an AoE --Paladin Time, Baby!

Cranky:
Mage-Warrior, like my first Skyrim run (on an outdated card :(). Wherein I played with one-handed sword and the other a restoration or destruction spell.

^^ This. Although I end up favoring the Warrior part since (at least when I play) the weapon aspect levels up faster and my magic seems to plateau. After that I go back through and try to do the opposite of whatever I did the first time, so try to favor magic instead of weapons or be a Thief-type character, etc

Recently I've come to the realization that I really adhere well to Ranger classes. In most cases they stand out as the class with the most varied set of combative skills and equipment. I really enjoy being able to switch tactics on the fly and relying on creativity and skill to get by makes every challenge feel more unique. Being a Ranger also offers plenty of room for various backgrounds and personalities from the typical wandering stuck-up Elf to the outcast Tiefling woodsman with a social anxiety disorder.

I always prefer to be a healer, because you can make sure everyone else stays alive, and i often have a better knowledge of how to balance magic so i don't waste it all than most npc's do.
My other choice is mage, some massively armoured warrior comes charging up to me with a broadsword, and I snap my fingers and he gets electrocuted to death, simple and efficient just the way i like it.

Hmm usually in a game where I have to pick a class e.g. Dragon age, Baldur Gate etc, I go for the Rogue/Ranger archetype as I like the stealthy or ranged approached. Especially with the stealth approach, I like to get into the character and try to be as stealthy as possible.

Same, to be honest, with games like the Elder Scroll series, I try to be similar though obviously I expand slightly e.g. my Skyrim character stealthy attacks from long range before switching to dual weapons (if close combat kill isn't possible). However, they also know magic as well, just for fun :)

Captcha: Morning Person...god no

Rickolas Walrus:

Cranky:
Mage-Warrior, like my first Skyrim run (on an outdated card :(). Wherein I played with one-handed sword and the other a restoration or destruction spell.

^^ This. Although I end up favoring the Warrior part since (at least when I play) the weapon aspect levels up faster and my magic seems to plateau. After that I go back through and try to do the opposite of whatever I did the first time, so try to favor magic instead of weapons or be a Thief-type character, etc

Whoa,that's exactly what I did as well. My current 2nd run is as a Thief type character with two main daggers.

i used to go for the whole rogue setup, sometimes with a bit of magic on the side, but I've been leaning towards the class I call 'The Sneaky Git'.
Now, The Sneaky Git relies upon stealth initially, but uses it to scout out the enemy rather than actively sneaking into said castle/fortress/moonbase. Although I'm usually lightly armoured, i hit like a runaway oil tanker, so my tactic is to, using information form the sneaking, to encounter as few enemies as possible and kill them before they can even touch me. Essentially an ambush specialist. Or the Scout class from KotOR.

I typically go some type of wizard because most of the time their attacks are more colorful and more entertaining to use, also typically greater variety.

Rogue because sneak attack, bitch.
Really though, I just tend to gravitate towards that archetype because I prefer speed/cunning over strength/endurance. However, if theres a warrior type who is more like the former I'll go for that. So I geuss that would roughly equate to a ranger sort of class.

wizard

or thief/rouge

It's usually the mage, although with the tank being the easier option in some games I do lean more towards that now. I still maintain that shooting fireballs out of your hands is really cool though.

A simple balanced character, usually a soldier or a warrior

Cranky:

Rickolas Walrus:

Cranky:
Mage-Warrior, like my first Skyrim run (on an outdated card :(). Wherein I played with one-handed sword and the other a restoration or destruction spell.

^^ This. Although I end up favoring the Warrior part since (at least when I play) the weapon aspect levels up faster and my magic seems to plateau. After that I go back through and try to do the opposite of whatever I did the first time, so try to favor magic instead of weapons or be a Thief-type character, etc

Whoa,that's exactly what I did as well. My current 2nd run is as a Thief type character with two main daggers.

I did what you did once again! haha Except I picked Khajiit and just ran around using my bare claws

I choose a rogue if I'm playing on my own (I love stealth) and a caster if I'm playing a multiplayer. I think when I'm with other people I'm very passive and hang back so being a clothie suits me. I also tend towards healers too.

Usually I play as a Rogue and (if there is a moral choice) I pick what I want.

Second I choose good mage and a bad paladin

hmm to simple archers :) just love them own enemys with range before they can even have a chance to touch you

I will usually go with some sort of "scout" build- light armor, shield/one-handed weapon, bow, reasonable amounts of stealth/infiltration/lockpicking, and enough healing and offensive magic to smooth out rough encounters. Alpha strikes and picking off opponents is my specialty.

Dextrous melee fighter of some kind. I'd prefer to dual wield, avoiding heavy armor and shields if possible. I love rogues in many games for this reason.

So in most games, I end up with warrior if they've not a rogue option (or, like, something weird. Vanguard in ME for example), but I try to make my character as agile as possible if I do.

Really depend on the game and setting.

For fantasy: Wizard/Battlemage (I like my wizard with defensive capability, either through defensive spell and/or melee capability), Dwarven Warrior (the Dwarf part is extremely important), Cleric/Battlecleric (I like my cleric with melee capability, in other word I like AD&D cleric, preferably a Dwarf, but optional unlike warrior).

For science-fiction: Tech based class

For the morality, it really depend which one is the first.

- The wizard, Iniudan, will be neutral good.
- The defensive Dwarven warrior, Gorglim, will be lawful neutral.
- The offensive Dwarven warrior, Nimlim, will say neutral, but not sure in his case, he is loyal, honest, diligent and kind but he also wroth, violent and obsessive.
- The cleric will switch between lawful good, neutral good and lawful neutral depending on how I feel.

For science-fiction depend on setting for the morality side.

Depends on the game, and how open it is to roleplaying. Mechanically I tend to prefer fighters, but roleplay wise I tend to switch between Paladins and Rogues.

I always start out as a Thief-type character if I can.

Nothing beats the thrill of nicking valuable items from rich people who don't need them.

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