Kill Stealing

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Skratt:

An example of this was in WoW, a friend and I intentionally trained and worked through about 10-15 baddies at once just to see if we could do it. The combat was close but we looked like we were going to win with the end in sight until some douche-bag decided he would help. He ran in to help like a noble paladin on a white horse to save us. He stood there waiting for a thank you, that I sure wasn't going to give him and then said "what, no thank you?". The conversation degenerated after that.

See if I saw that situation, two players against other players or NPCs heavily outnumbered, I would also help just because if they are fighting against a group of NPC's and unsure if they're going to beat them, I'd help because i'd think they didn't intentionally aggro so many mobs. If it was them versus a number of other players, i'd just see that as a ganking attempt and i'd try to help out regardless, maybe thats just me.

OT: I don't care about Kill-stealing, as long as the enemy is dead, better for our team. Only gripe was when playing Gears of War when in execution, me and a teammate versus one enemy, I down the enemy, running towards him to collect my kill and my teammate runs up and executes him, feels a bit of a douche move.

The only time I get pissed of about "Kill stealing" is when I've done most of the work and then someone else just comes along, fires one shot and gets the kill.

I was playing Battlefield 3 the other day and I'd fired 3 or 4 rockets into a tank and it still hadn't exploded, while I reloading my SMAW a squadmate spawned on me, fired one rocket into the tank and got the points for "vehicle destroyed" as well as the three kills for all the guys inside whereas I only got the assist.

Chertan:

Angry Juju:

MrHero17:
Well in LoL and other Mobas whoever gets the kill gets more gold so obvious your Ad is going to be annoyed if the support has 5 kills while he has 5 assist. Better that someone get the kill than no one though.

That's partially true... there are circumstances where it's better to give the kill to the support, as usually the support is behind everyone else, which means they'll gain more of a benefit if they got the kill.

Also, supports can use kills just as well as the damage dealers. Support items are awesomely useful.

OT: I honestly don't care about kill steals, I don't play Call of Duty however if a team mate KS's me in League of Legends or DotA 2 the most i'll do is jokingly say "OMFG KS NOOB QQ QQ QQ". I still get assist gold and the opponent still loses gold (in DotA 2).

However when a team mate waits for you to die, THEN takes the kill... that's a different story (especially when they lose you the game because of it)

A support only needs assists and "gold per minute" items to keep up.

You can also argue that a carry only needs assists and last hits to carry.

With the new kill gold system, it can be more profitable for the assist to take the kill rather than the carry. however if the kill isn't certain then just let anyone take it :/...

But really.. there is zero harm in an assist getting kills... support items can make you near invincible.

Angry Juju:

Chertan:

Angry Juju:

That's partially true... there are circumstances where it's better to give the kill to the support, as usually the support is behind everyone else, which means they'll gain more of a benefit if they got the kill.

Also, supports can use kills just as well as the damage dealers. Support items are awesomely useful.

OT: I honestly don't care about kill steals, I don't play Call of Duty however if a team mate KS's me in League of Legends or DotA 2 the most i'll do is jokingly say "OMFG KS NOOB QQ QQ QQ". I still get assist gold and the opponent still loses gold (in DotA 2).

However when a team mate waits for you to die, THEN takes the kill... that's a different story (especially when they lose you the game because of it)

A support only needs assists and "gold per minute" items to keep up.

You can also argue that a carry only needs assists and last hits to carry.

With the new kill gold system, it can be more profitable for the assist to take the kill rather than the carry. however if the kill isn't certain then just let anyone take it :/...

But really.. there is zero harm in an assist getting kills... support items can make you near invincible.

Ok you do that. Keep denying your carries items and screwing your team over so you can feel good about your own build.

If you give people a hard time for "stealing kills", all you're going to do is make it so the next time you need help with a kill, that person that you gave a hard time, will, if they care at all, lay off, try to let you have your precious kill, and you'll probably fuck it up.

I'd rather all of the players on my team be sharks. Sure, there's strategy involved in LoL, for things like Carry's needing gold, but really, it's better for the support to know that they CAN get in there and help secure a kill. The difference between an assist and a kill is 150 gold, which is both a lot, and not very much. 150 gold goes further on a Carry, but it doesn't completely go to waste on a Support - they need to buy Wards, as well as other things.

The point is, don't worry about it so much. Be happy that you're on a team with tenacious people that want nothing more then to stomp the hell out of their opponent.

I can't speak for Tribes, but seriously, life is far too short to cry about KS'ing in general. In LoL, death is so much more painful to a team then any one kill. Having a team mate down hurts the opposing team far worse then it bolstered anyone in your team. Just be glad one of them is dead, hopefully without losing one of your guys. They send your support to the hospital, you send their jungler to the morgue.

It's a gut human reaction to feel that something was stolen from you when someone kills your target, but you need to get past that. Only the noobs really complain about KS'ing. Pros will pick a kill apart, see how it could have served their team better, but I don't think many of them would be like "that guy totally stole that guy's kill". It's a team game, and things can be done better, but live together, die alone.

and that's a lot of allusions. I think I need sleep.

Chertan:

Angry Juju:

Chertan:

A support only needs assists and "gold per minute" items to keep up.

You can also argue that a carry only needs assists and last hits to carry.

With the new kill gold system, it can be more profitable for the assist to take the kill rather than the carry. however if the kill isn't certain then just let anyone take it :/...

But really.. there is zero harm in an assist getting kills... support items can make you near invincible.

Ok you do that. Keep denying your carries items and screwing your team over so you can feel good about your own build.

Except... In my premade I usually play Pantheon bot lane with Alistar/Soraka support...

If i'm 6 levels higher than my opponent while my support is the same level as them then i'm going to give the support the kill.

unbreakable212:

Skratt:

An example of this was in WoW, a friend and I intentionally trained and worked through about 10-15 baddies at once just to see if we could do it. The combat was close but we looked like we were going to win with the end in sight until some douche-bag decided he would help. He ran in to help like a noble paladin on a white horse to save us. He stood there waiting for a thank you, that I sure wasn't going to give him and then said "what, no thank you?". The conversation degenerated after that.

See if I saw that situation, two players against other players or NPCs heavily outnumbered, I would also help just because if they are fighting against a group of NPC's and unsure if they're going to beat them, I'd help because i'd think they didn't intentionally aggro so many mobs. If it was them versus a number of other players, i'd just see that as a ganking attempt and i'd try to help out regardless, maybe thats just me.

OT: I don't care about Kill-stealing, as long as the enemy is dead, better for our team. Only gripe was when playing Gears of War when in execution, me and a teammate versus one enemy, I down the enemy, running towards him to collect my kill and my teammate runs up and executes him, feels a bit of a douche move.

I see the situation where you feel it is your kill and mine in WoW as the same. It's all context and just being polite. You aren't expected to run around saving every pleb that gets into a bit of trouble (or appears to be) and reciprocally not expect people run to YOUR rescue. Had that happen too, some guy tells me "thanks for not saving me, dick". He never said he needed help - and in the context of it's a video game - he might have been doing just fine. If it was real life, I may have stepped in to help. It's all about underdeveloped (or undeveloped as the case may be) social skills.

Obviously a team based FPS is going to play different than an open world PVE MMO, but the rule is generally the same - try to be a bit mindful of the people around you. Just because someone thinks they are being helpful doesn't mean they are. That guy that stole your execution probably thought either he had every right to execute because "he was the enemy and dead is dead" and he was "helping the team" and probably enjoyed performing the execution himself without giving any thought to you.

Bottom line, kill stealing sucks and is generally a dick move - even if you pretense it with "but I was helping".

Chertan:

Ok you do that. Keep denying your carries items and screwing your team over so you can feel good about your own build.

Why am I getting this "A support is supposed to be my ward b!tch and manservant while I'm out there taking all the glory" vibe from this?

The problem I have with kill stealing is that in a game like COD you receive rewards for your killstreaks and since trying to get several kills in o e life is pretty difficult and you don't want to waste your ammo just to get an assisst and not get closer to reaching your reward.

Vegosiux:

Chertan:

Ok you do that. Keep denying your carries items and screwing your team over so you can feel good about your own build.

Why am I getting this "A support is supposed to be my ward b!tch and manservant while I'm out there taking all the glory" vibe from this?

I just want to point out that I am speaking as a tanky-support (Taric, Leona & Nautilus) player and it breaks my heart every time when i see a gloryhound playing as support.

No, you are not a manservant b!tch that shits wards all over the map. You are the tide of blood rushing through your team's c*ck as you collectively surprise buttseks the other team to submission

The Unworthy Gentleman:

Mr Pantomime:
Does this example show that the Tribes Ascend community are just better people than COD and LOL communities, or is it the game's mechanics and scoring system which cause people to act nicer.

I've never had a guy give me a bollocking for 'kill stealing,' nobody on Call of Duty has ever done that to me. I think you're actually just giving everyone in Call of Duty and League of Legends a hard time for the actions of random individuals, though I can't speak too much for the LoL community.

The Call of Duty community is just more isolated and individual focused, there's rarely any actual assholes, it's just blown out of proportion how bad it is.

What this guy said.I don't see how someone can Kill steal in CoD.I mean a sniper gets pissed because you knifed a guy before he shot him for a mile away? Anyone who bitches about kill stealing in Call of Duty needs to have their brains checked with a chainsaw.

Mr Pantomime:
I've gotten back into Tribes: Ascend, and I noticed that there is a lot of kill stealing going on. I myself grabbed a few. But no one was angry about it. I found this a bit odd, when I play Call of Duty or League Of Legends, any perceived kill-stealing will get you a bollocking.

I want to use this example as a jumping off point for discussion. Does this example show that the Tribes Ascend community are just better people than COD and LOL communities, or is it the game's mechanics and scoring system which cause people to act nicer? Am I just I some sort of weird bubble where everyone I play with is super nice?

Note: Tribes Ascend doesn't show deaths on the scoreboard, only kills and assists. You get the same amount of points for a kill and an assist.

Quote from League of Legends:

"KS = Kill Secured"

There is no such thing as kill stealing. As long as the enemy dies, who cares?

In tribes I just thank them for saving me. I can't hit the broad side of a building in that game. In CoD I don't mind that much unless it was obvious that I had it covered. In Halo however I get pissed because its not like you miss the fact that I was about to own them without you coming in to steal the kill.

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