So, Pirates are Playing Diablo 3

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Grey Day for Elcia:

Rawne1980:
To be fair, if anyone thought it would stop the pirates then they have to be amazingly naive.

And yet here we are, once again seeing the honest consumer screwed.

Piracy has so much going for it--it's free, you bypass all DRM, it's free, you get all the on-disc DLC, it's free--so why is Blizzard giving their honest supporters, the people doing the right thing, more reasons to steal their product?

I'm against piracy (the artist deserves to be paid for their work and you don't get to steal something because you want it for free) but I'm finding it hard to hold it against anyone who would choose to steal D3. Yeah, they did the wrong thing, but how much is enough, ya know?

Really blows me away that D3 has sold so well. You'd think all these people complaining would see poor sales >_> Are we really just gonna roll over every time this DRM issue comes up? Yeah, I'm sure with record pre-orders and massive sales, Blizzard (or anyone else) will never use DRM again -_- Nice message you're sending them, guys; "We hate DRM! But we will buy your stuff anyway."

Isn't it legal to buy the game . Then download the cracked version? Not too keen on the legal stuff.

OT: big surprise , but the always online thing is forthe real money auction house , nothing more .

Grey Day for Elcia:
Why are we in a situation where people who stole Diablo 3 are able to launch the game and just... play, while people who purchased the game have to wait for servers to be fixed to play single player?

Steal the cracked game, play it.

Buy the game, don't get to play it.

That DRM sure did work >_>

From a rough search in google, I saw that the beta's the only one that's cracked. Whoop dee doo, they cracked a demo.

So, no. Pirates haven't cracked the game yet. I highly doubt that a freaking MMO would be cracked 2 DAYS after its release.

Okay so I just checked all my usual sites as far as I can tell the game is not cracked any where. The OP said it involved BETA files which is BS because the Beta used the same DRM as the current build does, IE everything is generated server side. Now perhaps if someone got a hold of the Alpha build, which sources say included some of the server code and didn't require a server running on a different machine.

But ya as of now I declare Diablo 3 "UNCRACKED" I could be wrong but I did do a pretty through search and could find not a single torrent claiming to be a crack that was anything more than a virus/grabage/something else.

WoW pirates still don't have a perfect server going as far as I know, and in WoW most of the information is handled by the client, while in D3 almost everything is handled server-side, so replicating a server would be even more difficult.

Grey Day for Elcia:

Steal the cracked game, play it.

Buy the game, don't get to play it.

That DRM sure did work >_>

That's what DRM is for, isn't it?

Grey Day for Elcia:
If they are worried about cheating and hacks, make an online mods and an offline mode, where a character made in the later cannot be used in the former and vice-versa.

This has nothing to do with hacks and cheats and everything to do with money.

It has to do with hacks as it does with money. As I replied to you in the other thread, it really doesn't help you or anyone to oversimplify reality or distort facts to fit your purpose.

Offline mode for example, is not what you imagine it to be. If they made offline mode, they would have provided your "pals", the pirates, a complete 100% functioning server emulator.

Now tell us, honestly, how smart would that be?

Emulation takes much more work than those "pals" of yours are willing to put in. They won't bother setting up a coherent working game rules, just like WoW private servers, every character will be an un-killable god in Inferno mode.

Disclaimer: Term "pals" is used due to OP obviously promoting these activities.

Grey Day for Elcia:
Really blows me away that D3 has sold so well. You'd think all these people complaining would see poor sales >_> Are we really just gonna roll over every time this DRM issue comes up? Yeah, I'm sure with record pre-orders and massive sales, Blizzard (or anyone else) will never use DRM again -_- Nice message you're sending them, guys; "We hate DRM! But we will buy your stuff anyway."

Judging by the amount of Tyrael's Chargers I see when playing WoW, I think it is safe to say that the sales figures are slightly bloated simply by the number of people taking advantage of the WoW 1-year subscription discount, mount, and MoP Beta Access. I easily know a dozen people who would not own Diablo 3 otherwise.

Rangarig:
Judging by the amount of Tyrael's Chargers I see when playing WoW, I think it is safe to say that the sales figures are slightly bloated simply by the number of people taking advantage of the WoW 1-year subscription discount, mount, and MoP Beta Access. I easily know a dozen people who would not own Diablo 3 otherwise.

That number was announced actually. About 1.2 million people worldwide took Annual Pass offer. You can look it up in Blizzard press releases.

Grey Day for Elcia:

Baldr:

Grey Day for Elcia:
Why are we in a situation where people who stole Diablo 3 are able to launch the game and just... play, while people who purchased the game have to wait for servers to be fixed to play single player?

Steal the cracked game, play it.

Buy the game, don't get to play it.

That DRM sure did work >_>

Online only was never about the DRM or piracy. It was keeping the game less susceptible to cheating and hacks.

If they are worried about cheating and hacks, make an online mods and an offline mode, where a character made in the later cannot be used in the former and vice-versa.

This has nothing to do with hacks and cheats and everything to do with money.

having the files on your local computer, makes hacking it a lot easier. So it has quite a bit to do with hacking. If blizz let people have an offline mode, the would have to store all the info on the customer's computer. This is why D2 was so easily and thoroughly hacked. They sought to prevent that for D3 and the RMAH. (which I think is wonderful BTW)

distortedreality:
As far as the separation of online and offline characters, the ability to have the same character for each and for it to be totally integrated was a big selling point of the game, and personally I welcome it.

I'm a little confused by your post. Diablo III does not support offline play as far as I know, so online and offline characters are not the same or integrated. Are you talking about a different title?

Rooster Cogburn:

distortedreality:
As far as the separation of online and offline characters, the ability to have the same character for each and for it to be totally integrated was a big selling point of the game, and personally I welcome it.

I'm a little confused by your post. Diablo III does not support offline play as far as I know, so online and offline characters are not the same or integrated. Are you talking about a different title?

The fact that there ISN'T an offline mode is what makes the characters integrated into both game modes, which makes them the same, rather than have a separate character for each.

I probably should of said single and multi player instead of on and offline, would of made more sense.

distortedreality:

Rooster Cogburn:

distortedreality:
As far as the separation of online and offline characters, the ability to have the same character for each and for it to be totally integrated was a big selling point of the game, and personally I welcome it.

I'm a little confused by your post. Diablo III does not support offline play as far as I know, so online and offline characters are not the same or integrated. Are you talking about a different title?

The fact that there ISN'T an offline mode is what makes the characters integrated into both game modes, which makes them the same, rather than have a separate character for each.

I probably should of said single and multi player instead of on and offline, would of made more sense.

I see, that makes sense. It is very cool. Where Diablo III falls short, I think, is not supporting that type of integration and offline play. Integrating single and multiplayer is standard for this type of game. Diablo II, Titan Quest, etc. all did that much. It's not a unique selling point for Diablo III. The only thing different about Diablo III in that respect is that it does not support offline play also.

PingoBlack:
[That number was announced actually. About 1.2 million people worldwide took Annual Pass offer. You can look it up in Blizzard press releases.

Thanks for that :)

So, basically D3 sold as well as ME3, and about half as well as Skyrim (PC figures) ...

There seems to be a simple solution to this.Just buy the game and then get a pirate copy and play that and just use your regular copy for the multiplayer,sure the servers will still be as shit as they were previously but you cant blame blizz for making a game a lot of people bought.
Mind you I am surprised that blizzard couldn't have just got more servers and machines a while ago since they knew they were going to get so many pre orders.

Grey Day for Elcia:
Why are we in a situation where people who stole Diablo 3 are able to launch the game and just... play, while people who purchased the game have to wait for servers to be fixed to play single player?

Steal the cracked game, play it.

Buy the game, don't get to play it.

That DRM sure did work >_>

Uh, yeah. Source?

Yes, pirates WILL play the game with greater ease than paying customers, but things like server-side drops can't just be circumvented in a few days after launch. It just seems to me like you're complaining about something that's legitimate but that simply hasn't happened yet.

Wait for a couple weeks. You're bound to see a decent Diablo III torrent crop up soon. If you do a cursory search, all that currently comes up is the usual array of fakes set up by idiots who get their thrills infecting other persons' computers.

Yep, us legit types get the shaft and pirates have their, um, peg leg.

So that makes us even, I guess.

TheKasp:

Adam Jensen:

Me neither. It doesn't look like something that's been in the works for 12 years. More like 2 years.

Did they say that it was in development for 12 years? I am pretty sure it were just ~4y or so.

It's been in development for 6 years. The guys from Yogscast put up a video of the Diablo 3 midnight launch and they had a small interview with 2 of the developers who confirmed it. Sauce:

PingoBlack:

Grey Day for Elcia:
If they are worried about cheating and hacks, make an online mods and an offline mode, where a character made in the later cannot be used in the former and vice-versa.

This has nothing to do with hacks and cheats and everything to do with money.

It has to do with hacks as it does with money. As I replied to you in the other thread, it really doesn't help you or anyone to oversimplify reality or distort facts to fit your purpose.

Offline mode for example, is not what you imagine it to be. If they made offline mode, they would have provided your "pals", the pirates, a complete 100% functioning server emulator.

Now tell us, honestly, how smart would that be?

It would be no more dumb then all the games that don't handle anything on servers, or only use it for authentication. I don't deny that handling everything server side helps stop pirates, but I still think it's bad to use it for that purpose. I don't think Bethesda is dumb because Skyrim has offline mode, for example.

Your conversation is covering several topics, so sorry if I mistook some of your meanings.

paislyabmj:

Mind you I am surprised that blizzard couldn't have just got more servers and machines a while ago since they knew they were going to get so many pre orders.

Not that simple, purely from a cost/benefit POV. On launch day they are overrun, two weeks later only 33% of the initial players log on ... and what do we do with the extra servers? Happens during the launch of most MMOs and even during big releases on Steam.

DasDestroyer:
WoW pirates still don't have a perfect server going as far as I know, and in WoW most of the information is handled by the client, while in D3 almost everything is handled server-side, so replicating a server would be even more difficult.

The free servers run perfectly when set up well, and they get the same updates that standard WoW does about 5 days later.

And the people that make the free servers already got a perfectly working version of the beta open. The main product uses the same system, so it wont be long I am guessing.

No, pirates aren't playing Diablo 3 really. What they can do is play the game using a almost non-working server emulator. The emulator doesn't even work correctly with all classes skills, items are missing and items far above you in level drop when you're level 1. There are no quests, no events, nothing but random enemies dropping loot you're not supposed to have.

It doesn't really work. Well, it "works" but you can't really play the game, especially not as it's supposed to be played.

But then again, what I used was the beta emulator around May 12th, but I doubt they've gotten it from "almost non-working" to "fully able to emulate the real server".

So no, pirates aren't really playing Diablo 3 in the same way we are.

Isn't it more so you can't play online with other people with hacked items?

I mean I agree with their choice to go always online if that's the case. Sure it sucks that the servers are down, but I'd rather have downed servers the first few days than thousands of level 30 million wizard-monks with barbarian swords.

DRM has never stopped pirates, it only screws the poor saps who pay for these games.
It is WAY too easy to bypass, and costs WAY too much for the companies to try and implement.

distortedreality:
It's both really. Publishers have always said that DRM is an attempt to block day one piracy - it's not designed to stop them for any longer than that.

...so why is DRM still there on games that are a year old? On re-releases, GotY editions?

Doesn't make sense.

Mudkipith:
DRM has never stopped pirates, it only screws the poor saps who pay for these games.
It is WAY too easy to bypass, and costs WAY too much for the companies to try and implement.

D3's infrastructure is stopping pirates right now. It hasn't been cracked. As others have said they need to write a server application that emulates the functionality of the D3 servers. No small task. Even for pirates. It's not like other games where everything the pirates need is installed on the client's machine and all they need to do is hex edit (over simplification I know) some things.

I'm sure pirates will have a stable server some time in the not too distant future but who cares? D3 would have made the vast majority of its sales by that time.

I think people should suck it up. This kind of thing could become regular.

I've heard of it being done, similar to how WoW private servers are being done. The guy who told me is a mega pirate. He's basically the captain of a pirate ship or something. I have no evidence, but I do believe it.

Also on topic. I didn't buy it, even though I love the Diablo franchise, I love(d) Blizzard, I liked the RMAH and have a uni break coming up, plus my mates are all trying to convince me to get it.
But I don't approve of the always online, so I'm not supporting them. I also won't pirate it for obvious reasons. So yeah, no Diablo 3 for me.

Walter Byers:

I think people should suck it up. This kind of thing could become regular.

That's exactly why we're no sucking it up. We don't like it.

That's like being assaulted by your boss a couple times and not doing anything and saying "Whelp, I better get use to this."
You don't do that, you press charges and/or quit your job.

Maybe we need a class action "Reclaim D3" movement.[1]

[1] Oh-ho, satire.

StBishop:
I've heard of it being done, similar to how WoW private servers are being done. The guy who told me is a mega pirate. He's basically the captain of a pirate ship or something. I have no evidence, but I do believe it.

Also on topic. I didn't buy it, even though I love the Diablo franchise, I love(d) Blizzard, I liked the RMAH and have a uni break coming up, plus my mates are all trying to convince me to get it.
But I don't approve of the always online, so I'm not supporting them. I also won't pirate it for obvious reasons. So yeah, no Diablo 3 for me.

If your friends wants you to get it they obviously want to play with you, which means you'll be online. Your reason makes no sense.

Still, this thread is about pirates playing Diablo 3 in a better way than we are (were, I can play without any problems at all). They can't. There's no fully working server emulator for Diablo 3, only one that does very few things very badly.

If your friend says otherwise (about Diablo 3) he's either lying, heard it from someone who was lying or simply has no idea and making assumptions.

Walter Byers:

Mudkipith:
DRM has never stopped pirates, it only screws the poor saps who pay for these games.
It is WAY too easy to bypass, and costs WAY too much for the companies to try and implement.

D3's infrastructure is stopping pirates right now. It hasn't been cracked. As others have said they need to write a server application that emulates the functionality of the D3 servers. No small task. Even for pirates. It's not like other games where everything the pirates need is installed on the client's machine and all they need to do is hex edit (over simplification I know) some things.

I'm sure pirates will have a stable server some time in the not too distant future but who cares? D3 would have made the vast majority of its sales by that time.

I think people should suck it up. This kind of thing could become regular.

There's already a half working crack that's been released.
And that last comment made me very sad.

Why do they bother with DRM such as this? Piracy is the excuse because DRM never works (at best it slows things down a few days), they must have an ulterior motive an I know its pretty obvious but what on earth is it?

nu1mlock:

StBishop:
I've heard of it being done, similar to how WoW private servers are being done. The guy who told me is a mega pirate. He's basically the captain of a pirate ship or something. I have no evidence, but I do believe it.

Also on topic. I didn't buy it, even though I love the Diablo franchise, I love(d) Blizzard, I liked the RMAH and have a uni break coming up, plus my mates are all trying to convince me to get it.
But I don't approve of the always online, so I'm not supporting them. I also won't pirate it for obvious reasons. So yeah, no Diablo 3 for me.

If your friends wants you to get it they obviously want to play with you, which means you'll be online. Your reason makes no sense.

Still, this thread is about pirates playing Diablo 3 in a better way than we are (were, I can play without any problems at all). They can't. There's no fully working server emulator for Diablo 3, only one that does very few things very badly.

If your friend says otherwise (about Diablo 3) he's either lying, heard it from someone who was lying or simply has no idea and making assumptions.

Any of those possibilities are perfectly reasonable, as I said, I only have his word to go on, but it seemed legit.

I am against the always online on principal. Why is it hard to understand?

I see it as a single player game with an additional online mode, I feel it should be treated as such, Blizzard disagree and didn't make the game I wanted, so I'm not going to buy it. Makes perfect sense.

StBishop:
I see it as a single player game with an additional online mode, I feel it should be treated as such, Blizzard disagree and didn't make the game I wanted, so I'm not going to buy it. Makes perfect sense.

Diablo has never been as singleplayer game, ever. It's always been a multiplayer game which can be played solo. But fine, you have your principles, I just want a game which I can enjoy with a few friends and Diablo 3 sure let me do just that.

Really wouldn't surprise me if it has been cracked already and makes me glad I never bought it because I took a stand on the always online thing. Still this makes me think of all my legally bought dvd's that always have the piracy and copyright disclaimers that are unskippable and treat you like a thief who has just downloaded it.

Abandon4093:
Isn't it more so you can't play online with other people with hacked items?

I mean I agree with their choice to go always online if that's the case. Sure it sucks that the servers are down, but I'd rather have downed servers the first few days than thousands of level 30 million wizard-monks with barbarian swords.

I'm pretty confident the reason they went always online is to have total control over how players are using the game, kill third party mods and services, and make sure that nothing happens without Blizzard getting a cut. Above all else it's about making sure no one can use the game in a way Blizzard does not sanction and control. The systems in place for Diablo III and Starcraft II follow this theme pretty consistently, although there is invariably some excuse like hacks or piracy. Or worse, they PR spin a defect into a feature. If they happen to stop some hacks, and wring some Real Money Auction House dollars out of some suckers, and slow down the pirates as well, that's just gravy. Gosh, it's easy to see why they don't allow offline play. But it sucks for us.

As far as the trouble on launch day, I really can't judge them too harshly. If other companies were doing a better job, I would call Blizzard out for not supporting their product. But these launch day problems are so prevalent I hate to do that. I do blame them for disallowing the alternative of offline play, but I think I covered that. Again, sucks for us.

EDIT: I played Titan Quest for a while, which literally made no attempt to prevent players from cheating their ass off. To an astonishing degree, the community split itself between rooms for cheaters and rooms for non-cheaters. I know we can't exactly rely on that happening, but it was a funny thing.

Son of EDIT:

nu1mlock:
Diablo has never been as singleplayer game, ever. It's always been a multiplayer game which can be played solo. But fine, you have your principles, I just want a game which I can enjoy with a few friends and Diablo 3 sure let me do just that.

It has always been a single player game and a coop game. I always play this type of game through solo before going online, it is very clearly a well and thoroughly supported feature. The notion that Diablo and it's clones can't or shouldn't be enjoyed in single player is a very recent contrivance specifically for defending Diablo III's online requirements. And it's a poor one, because it leaves the lack of LAN support still to contend with.

krazykidd:

Isn't it legal to buy the game . Then download the cracked version? Not too keen on the legal stuff.

OT: big surprise , but the always online thing is forthe real money auction house , nothing more .

I think its illegal, but im not to sure myself (if your talking about download a crack that is) im not a lawyer what can i say, id be interested in hearing more if anyone is willing to pipe in.

the Digital Millennium Copyright Act (DMCA) is an amendment to United States copyright law, passed unanimously on May 14, 1998, which criminalizes the production and dissemination of technology that allows users to circumvent technical copy-restriction methods. Under the Act, circumvention of a technological measure that effectively controls access to a work is illegal if done with the primary intent of violating the rights of copyright holders.[verification needed] (For a more detailed analysis of the statute, see WIPO Copyright and Performances and Phonograms Treaties Implementation Act.)

Rooster Cogburn:

Abandon4093:
Isn't it more so you can't play online with other people with hacked items?

I mean I agree with their choice to go always online if that's the case. Sure it sucks that the servers are down, but I'd rather have downed servers the first few days than thousands of level 30 million wizard-monks with barbarian swords.

I'm pretty confident the reason they went always online is to have total control over how players are using the game, kill third party mods and services, and make sure that nothing happens without Blizzard getting a cut. Above all else it's about making sure no one can use the game in a way Blizzard does not sanction and control. The systems in place for Diablo III and Starcraft II follow this theme pretty consistently, although there is invariably some excuse like hacks or piracy. Or worse, they PR spin a defect into a feature. If they happen to stop some hacks, and wring some Real Money Auction House dollars out of some suckers, and slow down the pirates as well, that's just gravy. Gosh, it's easy to see why they don't allow offline play. But it sucks for us.

As far as the trouble on launch day, I really can't judge them too harshly. If other companies were doing a better job, I would call Blizzard out for not supporting their product. But these launch day problems are so prevalent I hate to do that. I do blame them for disallowing the alternative of offline play, but I think I covered that. Again, sucks for us.

EDIT: I played Titan Quest for a while, which literally made no attempt to prevent players from cheating their ass off. To an astonishing degree, the community split itself between rooms for cheaters and rooms for non-cheaters. I know we can't exactly rely on that happening, but it was a funny thing.

Well Diablo II's battle net was flooded with max level necrobarians with magic kite shields and swords.

I certainlt don't want that again.

Can we get this thread renamed to: "As far as anyone who as actually checked can tell, pirates are not playing Diablo 3 yet." Ya know, so the thread title reflects reality? Kthx.

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