"Planet Cracking"

(I'd like to take a moment to point out that the above term was probably the best thing the Dead Space franchise contributed to gaming. Anyway...)

Remember the space exploration phase of Spore? Remember how the only fun thing to do in it was blow the fuck out of planets?

Well I got to thinking that *truly* epic scale destruction (with sufficiently impressive visuals) is something games don't put in the spotlight that often.

Yes, I'm aware that wee-hee-capow explosive fun is kind of par for the course for modern games- but the *really* big scale stuff? IE: Sundering continents, leveling cities, blowing up planets- all of that stuff is usually doled out in very small doses and withheld until near the end of a game (or limited to cutscenes).

So my proposition to the game devs of the world is this: build a game that focuses on destruction and doom on a downright mythic scale.

Story-wise a game about fucking up tectonic plates would need a pretty amoral protagonist. Likely either a humanoid with access to near limitless technological resources & no morals (IE: Warhammer 40k, EVE Online), or a Lovecraftian Elder God/Old One type entity.

Either way, the thought of lording over lonely planets contemplating exactly how you're going to burn them to ashes gives me goosebumps.

That actually sounds pretty cool. I'd definitely try a game with something like that.

It would have to convey the epic proportions of your destruction though. I mean, when you blow up a planet, you should really feel, "I just destroyed billions of people/aliens, and ended great civilizations with centuries of history."

In other words, "Let's make the explosions even bigger!"

I admit, the idea of cracking planets and slinging entire solar systems around has a certain appeal. Especially if it were done from a human-scale perspective (that is to say, not as a 'god game').

However, I really wouldn't be inclined to put that on the list of Things Games Need More Of.

dyre:
That actually sounds pretty cool. I'd definitely try a game with something like that.

It would have to convey the epic proportions of your destruction though. I mean, when you blow up a planet, you should really feel, "I just destroyed billions of people/aliens, and ended great civilizations with centuries of history."

Exactly.

I had the notion that if you *were* some kind of Eldritch Abomination, that the act of destroying a planet utterly would be followed by a colossal torrent of screaming souls swarming into your mouth.

"It was as if a million voices cried out... and were silenced."

(It's been years since I saw the movie so shut up if the quote's been fudged :P)

Intergalactic Ball-Billiards!

I agree it would be interesting to see. I don't know how well it would translate into a game mechanic without becoming really repetitive. By the time you've destroyed your 50th world a lot of that sense of scale and tragedy is gone.

EVE is excellently suited for the "fleets destroying worlds". I kinda wonder why they have not done so, perhaps permanently losing a planet forever never to be able to rebuild is a little too drastic for a persistent MMO. Whole sectors devoid of planets because some mega-corp decided to go on an exterminatus tour.

That would be sweet if done right.

Heh, I actually had an idea similar to that for a game idea (one I'm actually trying to attempt). Imagine the game was set in a randomized solar system, and the planets had a "grid" system. Each point (with a set amount) would have certain data such as albedo, change of elevation, etc. to account for weather changes. Adding things such as sunlight, cloud cover, and chemistry, you could effectively change the weather if you had the resources. However, you could also use this as a weapon. Fire a gun that makes cloud cover, which would freeze a planet. Or nuke the living hell out of it. The planet's would react in a "life goes on, but not organic life..." sense. But yeah, destroying planets would be an interesting idea, albeit if done right

Zhukov:
In other words, "Let's make the explosions even bigger!"

I admit, the idea of cracking planets and slinging entire solar systems around has a certain appeal. Especially if it were done from a human-scale perspective (that is to say, not as a 'god game').

However, I really wouldn't be inclined to put that on the list of Things Games Need More Of.

Things Games Need More Of:

Decent Storylines AND Graphics in The Same Game.

Better Gameplay

Less idiotic DRM which relies on external factors (HI DIABLO 3)

More dakka.

In that order.

:)

Some of the bigger 4X games let you build an off-brand Death Star. Galactic Civilizations II comes to mind. It's a sign of how uncommon planetary destruction as a game mechanic is that the one genre I can think of that uses it is the one genre where it's pretty insignificant considering the scale. It's like razing a single city; a tragedy, but not world ending.

I'd like to see the aftermath of such destruction i.e. exactly how fucked a planet would be after you blow up a couple of its moons. Their tides get wrecked and millions are killed from the subsequent meteor shower... Hell, if you destroyed one half of a binary system would the leftover planet just go spinning off into space?

Starik20X6:
I'd like to see the aftermath of such destruction i.e. exactly how fucked a planet would be after you blow up a couple of its moons. Their tides get wrecked and millions are killed from the subsequent meteor shower... Hell, if you destroyed one half of a binary system would the leftover planet just go spinning off into space?

not graphical but check out universe sandbox on steam, allows you to really mess up solar systems by doing just what you described and much more, like what happens if Jupiter collapsed in to a sun, the moon disapears ect...

skywolfblue:
Intergalactic Ball-Billiards!

I agree it would be interesting to see. I don't know how well it would translate into a game mechanic without becoming really repetitive. By the time you've destroyed your 50th world a lot of that sense of scale and tragedy is gone.

EVE is excellently suited for the "fleets destroying worlds". I kinda wonder why they have not done so, perhaps permanently losing a planet forever never to be able to rebuild is a little too drastic for a persistent MMO. Whole sectors devoid of planets because some mega-corp decided to go on an exterminatus tour.

"We just implemented Planetary inter...action...oh...you guys already blew all the planets up....WELL YOU SUCK!" /dev runs off crying

I figure it would be something like that.

skywolfblue:
I agree it would be interesting to see. I don't know how well it would translate into a game mechanic without becoming really repetitive. By the time you've destroyed your 50th world a lot of that sense of scale and tragedy is gone.

Maybe that could be capitalized on: synchronizing the player's emotions to the character's development.

Or, failing that, the game could show the details of the destruction, maybe even allowing you to traverse the wreckage.

I like the idea of a game with such large scale destruction as a gameplay mechanic, but I don't think bigger explosions are really what the industry is in need of.

It'd be kind of cool if the START of the game was you blowing up whole planets, with some randomization, and the rest of the game was some kind of 'RTS+4x+Risk' sort of game play where you blew them up even more and/or put them back together.

Yeah I miss the days of games like popolous too :<
We need a new popolous! Black & White just didn't cut it.

Well there is a reason why big world destroying events are rare in games. It loses it excitement the more it happens. Its why the build up is important and that usually is the whole point of a game or story. To reach the point of world ending desrtuction. But I rarely say no to a good explosion done right.

Sins of a Solar Empire might work. You capture planets by literally declaring a 40k Exterminatus on them and bombing them from orbit. And you win by wiping out entire races.

Well, I'm not going to lie, that does sound fucking awesome. I think it would be really cool, though, if we could eventually build up our power enough to make a black hole powerful enough to suck away the fabric of existence, so we would have essentially destroyed all of existence. That would be awesome.

So basically, 2012 the movie? I'd play the hell out of that game, or something similar. It has the potential to be really fun without shooting something in the face every 10 seconds, which is my preferred method of gameplay.

almost all the x4 games have the scale of slaughter there from MOO2 with the stellar converter to bioweapons to extreminate entire populations

So it'd be like playing a Dragon Ball Z game... as the villain? There's always a planet being destroyed, cities being levelled and populations being massacred. Asura's Wrath had that level of epicness, with more fun gameplay I'd argue it could have been exactly what you're talking about.

Chunga the Great:
Sins of a Solar Empire might work. You capture planets by literally declaring a 40k Exterminatus on them and bombing them from orbit. And you win by wiping out entire races.

And when you really want to play as a vengeful god you begin building Novalith Cannons.

skywolfblue:
Intergalactic Ball-Billiards!

Well if Red Dwarf can play pool with planets in a 90s TV show then this generation's game developers certainly can!

OT: A game where you can Exterminatus random planets at will from your fuck-huge space cathedral? I'm in!

Just make a battlefleet gothic video game. Epic 40k spce battles with exterminatus thrown in for fun =D

Emiscary:
(I'd like to take a moment to point out that the above term was probably the best thing the Dead Space franchise contributed to gaming. Anyway...)

You mean Warhammer 40000.

Remember the space exploration phase of Spore? Remember how the only fun thing to do in it was blow the fuck out of planets?

Well I got to thinking that *truly* epic scale destruction (with sufficiently impressive visuals) is something games don't put in the spotlight that often.

Yes, I'm aware that wee-hee-capow explosive fun is kind of par for the course for modern games- but the *really* big scale stuff? IE: Sundering continents, leveling cities, blowing up planets- all of that stuff is usually doled out in very small doses and withheld until near the end of a game (or limited to cutscenes).

So my proposition to the game devs of the world is this: build a game that focuses on destruction and doom on a downright mythic scale.

Story-wise a game about fucking up tectonic plates would need a pretty amoral protagonist. Likely either a humanoid with access to near limitless technological resources & no morals (IE: Warhammer 40k, EVE Online), or a Lovecraftian Elder God/Old One type entity.

Either way, the thought of lording over lonely planets contemplating exactly how you're going to burn them to ashes gives me goosebumps.

Well blowing up a planet is cool and all, but too many games are already about destruction. I'd rather see a space total war where planet destruction is an option. Using it sparingly makes it more epic when it does happen.

Well, there is something even larger scale than that: Universe Sandbox

It's a space sim in the most litteral sense as possible. You simulate objects interacting in space.
Now, "playing" correctly can have its fun, but cocking around with it is so much more fun.
You haven't lived until you've seen a gravitational catapult fling a planet the size of a galaxy across space at a million light years a second, and watch it eat up all the obstacles you put in its way.

Exterminatus: The Game. Someone make it happen

Chunga the Great:
Sins of a Solar Empire might work. You capture planets by literally declaring a 40k Exterminatus on them and bombing them from orbit. And you win by wiping out entire races.

And in the new expansion the Vasari Rebels can strip their own planets for resources, reducing them to barren hunks of rock or asteroid fields

skywolfblue:
Intergalactic Ball-Billiards!

I agree it would be interesting to see. I don't know how well it would translate into a game mechanic without becoming really repetitive. By the time you've destroyed your 50th world a lot of that sense of scale and tragedy is gone.

EVE is excellently suited for the "fleets destroying worlds". I kinda wonder why they have not done so, perhaps permanently losing a planet forever never to be able to rebuild is a little too drastic for a persistent MMO. Whole sectors devoid of planets because some mega-corp decided to go on an exterminatus tour.

As I understand it isn't that part of the point of EVE that people can completely fuck up the entire game and others can fix everything cause I remember seeing somewhere that a group of people were planning to ruin the entire EVE economy.

Well, you could play as some intergalactic parasite that feeds off stars and planets. A sort of Galactus meets space Chtulhu, but I think it would get boring fast.

Or you could play as an alternative universe (non-Star Wars) version of Darth Vader and the Death Star.

But really, if you have the power to unleash annihilation on such a scale...what opposition, gameplay-wise, could be fun/ challenging? And wouldn't it be more fun to play as the underdog/ rebel force? You know, to beat tremendous odds?

What I'm saying is, what sense of achievement/ accomplishment can there be in a game in which you are such a force of destruction?

"Magpie"-ish considerations aside, what would be the motivation for the player to continue destroying? What's the point if there is no "weight" to it?

I loved how in Populus the beginning you could just sink the entire continent the enemy was on or unleash armies of dragons or volcanos on them. I often used the cheat mode on it just because of the sheer fun on that limitless distruction.

What I wouldn't give for a galaxy-spanning game like Spore but set in the world of 40k. Then, if a planet becomes too tainted by the powers of Chaos you could order an Exterminatus and watch as it flies apart in tiny little bits.

Even mix it with grand srategy ala Total War: have the Tyranids/Necrons as the equivalent of the Golden Horde. Random Eldar incursions, Dark Eldar pirate raids, aggressive Tau expansionism etc.

The developer that makes that game shall have all of my monies.

As an Eve player id like to point out that i'm not completely without morals ;)

I think a deathstar type weapon to blow up planets would be pretty cool, but only in single players. It wouldnt work in persistent MMO's IMO. Imagine casually strolling in a magical forest and some guy comes and destroys the entire planet :S

You know what I would settle for.
If I could actually destroy buildings in games like [Prototype2]
Entering the building, knocking down it's support and watch the thing crumble with screaming people inside.

Or just throw a tank at it.
I can practically eat a tank, but not even break a freaking window.

I think a god game where the task is to destroy a galaxy could be awesome, as long as you could destroy them by a ton of different means and there was enough variety in the methods, ie. Asteroids, altering the weather, causing a complete planet-destroying war, causing natural disasters or raptures. You could send signs to the civilisations that the end is near, and draw it out slowly. You could also get god-like powers such as making a black cloud descend over a planet, blocking out the sun and causing all life to choke and die. As long as the developers got into their evil groove and really let their twisted imaginations run wild, it could be awesome. Who says it has to be a space-war or something of the like?

 

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