Ideas for Fallout 4 Pages 1 2 3 4 NEXT | |
They should have vehicles (Tactics had them after all). They should have more realistic settlements like in the originals with irrigated crops on farms and wells for water. | |
They should add more survival elements and more varied environments. Oh yeah and they should also add a crossbow.... nuff said. Edit: I also forgot to add that I wanna see the Enclave again...... dat power suit. | |
I would like to see either a step backwards in the timeline, or a more remote setting. Dealing with raiders and bandits more, small societies in need of help. More of the quirky random factions than sticking to the two big teams. Loved the comet chasing ghouls in new vegas, but that game was too focused on NCR or Ceaser. Two big influence aspect I would like to see are first, more local reputation affects. If I slaughter everyone in a town, the next town shouldn't know it was me. Similarly if a raider group ambushes me, I shouldn't become hostile to them all over the world. And on that note, I would love if they could somehow give the factions areas of influence affected by my actions. Back in New Vegas, in primm you could make a new sheriff that affected... nothing. If the NCR are in charge, I should see them hanging around. If the Powder gangers take over, they should be gambling there. It's like in the original where you'd get a recap of how each town was affected by your actions at the end, but its already starting down that route in game. A few vehicles would be nice, hell you got a car up and running in the second game (first? its been a while) Provided they arent rampent, and make fuel a concern. | |
Wait, did you just say New Vegas lacked "greed and arrogance"? ...okay, ignoring that and moving on. Personally, I would prefer the timeline to continue moving forward. More post-post-apocalyptic re-building of civilisation, less beggars crawling around in the mud wondering what "agriculture" is. More focus on society, politics, factions and highly influential people. Basically...I want Obsidian to make it. | |
Some kind of conquest mode or something similar. You could conquer a town and then rule it. Build new buildings, command the people to be your army and use them to conquer other settlements. It's kind of out of place for a Fallout game, but I'd love it either way. | |
Some random thoughts on character origin... I think it would be interesting to see multiple origin stories. As part of the character creation, you can pick where you are from, and give the game multiple starting points. Doesn't need anything too complex... Heres the situation, a vault group went out to study the local area. While working, a raider group ambushes them, and chases them to a nearby town. The town, while normally holding a semblence of peace with the raiders gets drawn into the conflict. Meanwhile an outsider from far north wanders into town. With that situation your character can now start the game in the same area, but taking the role of a vault dweller, a raider, a local from town, or the wanderer. tutorial quests will be sorting out the situation described, and after that drop hints of a larger plot. I'd start with a focus more on survival at first before getting too heavy into things. Man I love those games... I think I'll have to do some reinstalling this weekend. | |
What will it likely be? Either San Francisco, Chicago or New York. Yet more ruined cityscapes and post-apocalyptic decay, with people still shambling around in rags and hobo gear, despite the fact that nearly two centuries have now passed since the nukes dropped. What would I like to see? A Fallout game set in Louisiana. Fallout: New Orleans, or something like that. The setting has everything you would need to make a new Fallout game that has enough of the old games to be recognisable, but enough new stuff to actually feel original and fresh. - the Jazz culture. You know all those jazz and swing tunes that give Fallout its atmosphere? Straight out of Louisiana. New Orleans isn't regarded as the Jazz capital of the world for no reason. Set the next Fallout game around New Orleans, and you've set it in the birthplace of America's defining musical genre. - The history of racial tension. You know how Fallout has always played with ideas of American culture from the 40s and 50s? Well guess what, racial segregation was a huge part of Fifties culture. Black people still had to ride separate buses, go to separate schools, the whole shebang. If Bethesda wants Fallout to keep riffing on Fifties culture, then they're going to have to touch on this issue at some point. And the cities of Louisiana, which historically have always had predominantly black populations, provide a perfect context to actually explore that. Dilapidated segregation signs, crumbling bus-shelters for whites only, abandoned schools for white children... - The swamplands. Fallout 3 and New Vegas have pretty thoroughly done the whole Apocalytic Desert thing now, and to keep rehashing it would only get old and stale. Louisiana, lying as it does on the Mississippi, is rife with swamplands and rivers, which would provide as drastic a change as you could imagine. Imagine having to venture from one town to the next, only to find you must contend with radioactive snakes, mutated alligators, and a whole host of other swamplife that have been affected by radiation and FEV. Even the trees and plantlife could be mutated into strange new forms, which would certainly make a change to yet more barren, lifeless wastelands. - The clash of cultures. If there's one thing that defines American culture, it's that there is no singular form of it. American culture has always been borne out of the clash of other cultures, and Louisiana would allow developers to explore this in interesting ways. Cities like New Orleans became a home for hundreds of thousands of Africans who had been captured by slavers, and became a melting pot of exotic cultural ideas. Why else do you think New Orleans has such a rich history of Voodoo culture? Instead of rehashing the cultural idea of the Fifties Nuclear Family yet again, how about if the next Fallout explored some of the more exotic, surreal elements of American culture? -Lastly, it takes place far away enough from the settings of the other games that you don't have to tie the events of the game's narrative with those of earlier games. If the next Fallout game takes place too close to Vegas or Washington, then sooner or later they're going to have to explain just what happened with the war between the NCR and Caesar's Legion, the Capital Wasteland, etc. With New Orleans, it's remote enough a setting that you can make occasional references to earlier games while still keeping the narrative separate and unique. Not that any of this will happen, mind you. As far as Bethesda is concerned, Fallout is ruined cities and wasteland, so I expect the next game will be not all that dissimilar to Fallout 3, except that instead of Washington, the generic wasted cityscape will be named after some other big American city. Probably San Francisco... | |
As long as it stays in America. Now, I know what people are thinking "oh but wouldn't post apocalyptic ______ be cool?" YES but not in the Falloutverse. Fallout relies on its old 1950s nuclear age Americana style for its main aesthetics, and without that.....its just another post apocalyptic game. Personally I think Fallout, like Skyrim, could benefit from some long-term persistence. While clearing out caves for loot is fun, there really isnt a point to it. Money? For what? All the best weapons are found in secret locations and I buy like 4 upgrades for my house and I'm done. I want a long-term goal that keeps me going back to the game. Also a better character creator so I don't have to spend hours and hours making a semi-decent looking character. Also vehicles. It could benefit from some vehicles or larger scale equipment. | |
That is great for all the ideas you just said. I'd love to see a change of scenery, but couldn't think of anything that fit that well... My ideas gravitated towards Fallout: Canada (no raiders, everyones polite, the vault has a broken beer chip) | |
I'll second having the next Fallout game set in the Gulf Commonwealth (Louisiana, Mississippi, Alabama, Florida). We don't know much about it, it's far from both California and Washington and it would provide new environments plus new factions. | |
This is done dozens of times on every other forum I went to. Here are common ideas: Next location possibilities: New England Commonwealth, Southern California, England, China, Toronto(remember in The Pitt where they mention 'Ronto'?) and Detroit. Next vault-leaving crisis: get exiled, water chip/GECK, monsters invade, Enclave remnants/NCR/Brotherhood kicking your crew out and now you have to fend for yourselves, and finally the Vault has reached it's destination time and it was time to let you guys out. Enemies: More cazadores, dammit! Frank Horrigan makes a comeback, Floaters, and somehow the Master survived(Someone theorized that his consciousness went on to the computer he was attached to). Smart Deathclaws could return. | |
ChupathingyX, I wasn't saying New Vegas lacked greed and arrogance, your right its packed with it. I was saying that the Mojave as a setting wasn't the best setting to display the kind of Americana high culture of the Old World. Also personally I think Vegas is tacky as hell... which detracted from the awesomeness factor a little. A southern Louisiana setting might be interesting, although for the same reasons that its refreshing it might not fit into the Fallout 'theme'. If they do do it I hope its not like Point Lookout, that DLC wasn't great...literally someone at Bethesda watched Deliverance and decided to make a 10 hour DLC out of it. As for adding bigger and bigger social groups...from a purely technical point I donno...as you can see from Skyrim, where an entire kingdom can be populated by only a 1000 or so people, trying to involve too a big a group just cant/or hasn't been pulled off convincingly by Bethesda. I too would like to see Obsidian make more...their writing is much MUCH better. | |
Vegas and Hoover Dam both presented power and resources, and with that came House, the NCR and Caesar - three factions which clinged to old world beliefs and values to obtain what they wanted. I'd say it was a good choice to show the "old world" values, especially when you consider that resources was a big factor in the Great War.
For me, the theme of Fallout is civilisation and society, which is entirely possible in the Gulf Commonwealth. We don't know pretty much anything about that region so the developer could create any faction they want considering the NCR or Legion influence doesn't stretch and neither do any of the east coast factions.
I didn't say "bigger", I just said more "focus". I meant that I would like it if the story focused more on the effects that the war had on society, civilisation and how people are trying to rebuild. The war reset the clock back and now it's anyone's game to set it back to where it was by any means. What interests me the most are those "means", and the effects which stem from them. You can still have an interesting faction without NCR size and numbers, especially considering that, like you said, from a technical standpoint Bethesda's engines aren't good at showing lots of people in big situations. | |
Really create a whole new engine from scratch...one that works. But also when comparing the maps: Fallout 3 felt more organic and realistic while New Vegas felt a bit contrived and cluttered. | |
A weapon modding system lik enchantment in Skyrim - you find things like scopes and attachments etc. and can combine them together with duct tape to create cool new weapons. | |
This is one of the major reasons why I'd like to see the Louisiana setting. Because its so remote from the other games, the developers would have the chance to create entirely new areas and factions for the player to discover. And for me, that's what Fallout is fundamentally about. Not the lore or the commentary on Fifties culture, but presenting players with a new setting to go out and discover, with no idea of that they're going to find. The longer that Bethesda keep mining the same factions from previous games, the less their games will retain that sense of discovery. And given the history of Louisiana, and the South in general, there's a wonderful opportunity for the developers to create factions that really riff on the cultural history of the area. Why not have one of the factions be based in New Orleans, and ruled by a Voodoo Queen? Why not have a faction made up of ghouls struggling for equal rights? There's a million different things Bethesda could riff on to create new, interesting factions, rather than crow-barring in older, unrelated factions from earlier games. | |
The formula needs to be kept fresh. 50s British pop culture is equally as iconic and cool as American one - so I think something set in London would be great. If Fallout keeps visiting American 50s culture it will just be stale and boring - it's already started to become stale and boring I think. The next game could just feel like a reskin of 3 or New Vegas. | |
Here is a big bomb of an idea that would work. Set. it. in. Atlanta. A-town, the heart of the world, the big city, heart of the south. There are no rednecks here and there is plenty of space. Also, we may see the effects of Fallout 3's water purifier down here. EDIT: Not to rain on people's parades but the spirit of Fallout has been set in America. It HAS to stay that way. From the lore, its pretty much stated that everywhere else is gone. If Bethesda wrote a london based game they'd have to say "They had their own version of Vault-tec" and then people would hate them for writing that and then we'd have another Fallout game. | |
-New engine. and most importantly, do some actual play testing to iron out those bugs! Do not release the game until you have had testers play through the game ten times consecutively without encountering a major glitch! As far as the setting goes, I'm pretty indifferent; maybe Toronto? | |
I had an idea like that in a game once. Remember this gun?
During the campaign you get it and at any point you can flip to your sniper scope or the red dot sight on the side. I thought maybe something like that could work. | |
My idea for Fallout 4: And ladders... But we all know that's not going to happen so I'm gonna stick with the New Orleans idea that j-e-f-f-e-r-s posted. Either that, or a spin-off universe in Russia. You could have a lot of fun with old communist propaganda and stuff. | |
Having Bethesda stay away from the script is the best idea for Fallout 4. Obsidian should do the quests, character and story and Bethesda can do the concept art, graphics, art assets etc. OT: I bet it'll take place in New York and have some hilariously badly done plot trying to jerk tears once again | |
In-game Vegas or real life Vegas? Because if the former isn't, then it's not reflecting the latter properly.
And be equally buggy! Bethesda really isn't that much better. OT: I quite like the Louisiana idea. | |
Here's one idea. Wash. your damn. WINDOWS.*ahem* Yes I know, society is still rebuilding, but it's two centuries after the war. A little housekeeping to not make even the most important buildings look like absolute ratholes isn't that much to ask now is it? The least you can do is clean the freakin' place every now and then. Other than that: - Stuff to explore that's actually worth exploring, areas with meaning, importance and their own little stories. - True signs of a new civilization rising from the ashes of the old one. New buildings and architecture, based on the old world but still new. - More life. More interaction between NPC's, NPC's doing a lot more in general. Think STALKER and GTA4. - Greenery dammit! A world after a nuclear disaster isn't a world in which nature has disappeared, just look at Chernobyl. - Destroyed cityscapes that are actually properly open to exploration. Washington was way too limited. - Of course a new game engine opening up the game a lot more. Really, the way Vegas was split up was pretty lame. - Keep New Vegas' reputation system. Way more interesting than karma, and more realistic too. - Keep the wide array of choices we had in New Vegas on how to solve the main quest. Hell, expand that and use it for most big questlines. I like my roleplaying. Actually, give us the opportunity to use Speech even more. Probably more but that's all I could be bothered to come up with at the moment.
But it wouldn't be Fallout. That's key to Fallout being Fallout; showing a perverted version of McCarthyism gone hogwild, how underneath a thing coat of neatness there's still brutality. Fallout at it's heart is a parody of the United States. There's still loads more they can do in the States, so there's no need to be worried about it getting stale.
I like your way of thinking. Oh yes, I like it a lot. But San Fransisco being generic? Really? They can do a lot with San Fransisco. | |
I really think it would be cool to have one set in Vancouver or Toronto (not just because I'm Canadian) but because it would be interesting to explore the aftermath of the USA's annexation of Canada. | |
If there are cities, make them fucking accessible. I don't want to have to go through a maze of subway tunnels just to get to a building I can't reach due to 5 feet of rubble on the road! I know Fallout 3/NV were HUGE games, but I want more to do and a bigger map. Maybe I just have an unquenchable thirst for content but as expansive as Fallout 3/NV felt, after 30-50 hours I felt like I didn't quite have a purpose. As for location, either New York or perhaps a different country. New York because it would be an excuse to add Frank Sinatra to the many AWESOME old songs that play in the games, and I'm behind on my Fallout lore, but I'd guess lots and lots of other countries other than America and China were bombed? Personally I'd like that to be a last resort, because the 'old-timey' American feel is great. | |
Fallout 2 did as well. In addition to the Enclave and their Vertibirds, you as a player could also unlock and upgrade a Cryslus Motors Highwayman. So there's precedent for player-owned vehicles even in the main-series titles. | |
That's....not a bad idea. They kinda explored the swamp idea (very briefly) in Point Lookout. But in New Orleans they could use the local flora an fauna to replace 'wasteland' only critters. I mean mutated bipedal aligators instead of death claws. Giant Dragonflys and lighting bugs replace giant ants and bloatflys. I could see that happening yeah. Captcha: Pipe Dream.....that's...ominous. | |
Basically all of these, | |
Question I dislike the fallout series. 3 sucked because the shooting was clunky and awkward. The AI was accurate as hell and I often got caught out in the middle of nowhere and got shot to pieces, whilst I tried to melle them, cos I had no bullets in the first place. Why not base a fallout game somewhere new? I understand that developed area's will all look very similar in a post apocalypse situation. But Russia or India would look different they have based all of them so far as I know in a America why not mix it up a bit? | |
While I do love the ideas you put forward, I'm a tad hesitant on the racial issue. Do you want it to carry on to people who make black characters? Because I'm not sure how much I would like them to be punished for that. Also I do think the fallout history of the 50s seemed to be a bit divorced from the reality, for instance, there seems to be very little mention of any political parties, which I can kind o understand as a desire t avoid people soap-boxing. I'm with you though on championing New Orleans (or rather Old Orleans, geddit?). Everything from Voodoo to the French. My own personal desire would be for perhaps a more sympathetic antagonist faction. I did like the Legion and though they were great plausible, they just didn't really seem that sympathetic. Also the possibility to dual wield weapons. | |
That could be good. Personally I was hoping for New York City, except the city survived, so life in the city went on like normal while life outside the city, say New Jersey, is typical tribal society. Tribal army wants in and the city folk want to keep them out. Maybe make it so there is no good or evil side, like the tribals just want into the city for a better life, but since violence is all they really know, they tried to take it by force. While the city folk have grown up in fear of the surrounding area and want to keep the tribals away because of that. You come in as an outsider with no connection to either side. And during the game you have to decide which side to support. Depending on your actions you can chase the other side away or completely destroy them. There would also be the option to attempt to broker a truce between the two sides, but to preform that successfully would be extremely difficult, and require certain events to have happened. The different factions you can join would each support one of the two main sides, but in secret, and the missions they send you on will start to tip the balance in favor of their chosen side. For example, the BOS could support the tribals, because they want to get into the city to gain access to their tech. So the BOS will send you on missions that, while they may not seem like it, will reduce the effectiveness of the city's defenses, or strengthen the tribles. For an added ending you could even gain the personal support of all of the secondary factions and lead your own army against the tribals and the city folk. | |
Racial issues dont have to continue to be about skin colour, it can quite easily translate to anti-ghoul/mutant mentality, or an anti-outsider vault. Having said that, I'm all for changing a players experience based on how their character is made. If race/gender selection is available, I feel like it should have some impact. On that note, I would like the game a bit more adult geared. In fallout 1, you could sleep with a slave runner in return for letting someone go (with enough charisma... maybe it was just a discount) and in 2 you could get a "porn star" trait. I can rob a grave, shoot people in the face in slow motion, and nuke a small town... why can't I have sex anymore? | |
All of the back lore is about America, as far as we know bombs fell everywhere else, but they didn't have vault-tech so no one else would have survivors, at least not enough non-ghoul survivors to establish a society | |
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Ok, so I got bored of Skyrim and decided to re-play Fallout New Vegas (I prefer the lore and combat of Fallout)and a thought struck me that if Bethesda has a consistent launch schedule then the next Fallout game might be out by next year.
So...with that in mind what do people think is likely to be in the next game? And what would they like to see in it? Personally I both think and want Chicago to be the next setting for the game. Its been name dropped a couple of times now in both Fallout 3 and New Vegas, that's why I think it will be. But I'd actually like it to be the setting because large ruined urban areas compliment the atmosphere of Fallout so well. New Vegas was a great game, but the setting lacked the atmosphere of 3. I mean honestly whats the difference between a pre-apocalyptic and post-apocalyptic desert? Not much. Fallout 3 however had Washington, which allowed to player to see how the Americana soaked grandeur, greed and arrogance of the Old World had been brought low. Atmospherically it was great, an hopefully setting a squeal in a similarly large city might recreate that.
I'd also like to see more primitive societies than in New Vegas, small tribes and groups clinging to survival is another big part of Fallout, the further along the timeline we get, and more sophisticated cultures like the NCR get, the further away from this desperate, apoca-punk world we get too.
So those are my thoughts and ideas, but what about you guys? What would you like to see in Fallout 4? More Enclave? More powerful Brotherhood? Shoot away...