How would you rate DOTA? (Please only vote if you have played it, but feel free to post in the thread if you haven't)
Fucking 12 out of 10 awesomeness
6.3% (9)
6.3% (9)
It's pretty damn awesome
15.3% (22)
15.3% (22)
It's got problems but it's a lot of fun
14.6% (21)
14.6% (21)
Typical MOBA game, average
25.7% (37)
25.7% (37)
Poor effort from Icefrog(fraud)
4.9% (7)
4.9% (7)
It sucks
4.2% (6)
4.2% (6)
I've never played a game this bad, Big Rigs is a master piece compared to DOTA 2
3.5% (5)
3.5% (5)
I need a random option because I desperately want to vote in the poll
25.7% (37)
25.7% (37)
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Poll: DOTA 2, and what you think of it

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TSIA. What do you think? Anything awesome? Anything really bad? Hate the new layout? Think Lion is a fly, straight pimpin mofo? Too easy? Too hard? Share your thoughts and stories.

Personally, I'm loving it, and I'm finding it to be a lot more fun than LoL and HoN. DOTA 2 seems to fit slap bang in the middle of the 2 in terms of difficulty and learning curve. For me it's hit a sweet spot, though I have seen a lot of people complain it's too punishing while others complain it's not punishing enough.

(Also, if you like DOTA 2, check out the Escapist user group: http://www.escapistmagazine.com/groups/view/DotA-2 we could use more active members.)

I was curious around the time it was being developed, so I ended up checking out some beta gameplay about a month ago.
Jesus fuck I have no idea what's going on.

Though this seems to be more of an issue I have with the genre than with the game. I've played one game of LoL, seen gameplay of HoN, DOTA, DOTA2, and higher level LoL, but it's still really 'anti-beginner' from what I can tell.
Plus, I have like, no friends, so nobody to play with.

Character designs seem pretty cool though.

I cant help but feel that apathy is my overall reaction to the game. It just doesnt offer anything I care about. It doesnt nothing that make me want to play it over LoL (which is what I would normally go to if I feel like playing a MOBA).

Its got that wierd animation delay thing I hated in warcraft 3.

Theres a nice big spread of time where Im not supposed to use my abilities as the cost way to much and mana regens far slower (always felt LoL encouraged you to use abilities atleast more than DOTA).

Theres a 101 wierd mechanics the game does nothing to teach you about but your expect to know (from the day-night cycle to being able to pull creeps into a lane).

I dont like how MOBAs set situations where its a BAD idea to push forward in your lane as your losing xp.

If your dealing with the overseas delay of an Australian like me you get zero XP because your unable to deny or last hit, a system I hate (maybe im just terrible at the game, either way its zero fun and I dont feel any amount of practice is going to make me quick enough to get last hits reliably).

Combat seems all about stunlocking and stunbreaking abilities which I find uninteresting.

I dont know, I dont feel like I really care to learn. I had some fun jungling with Lycan but I have not been able to puzzle out how creep spawning works (and I dont care to at this point) other than if im not there they come back...somtimes after....some amount of time but theres a way to pull so you get two loads of creeps or something. Its not fun or engaging or really anything that makes me want to keep playing.

Granted I've only watched streams, because even though I signed up day 1 when beta applications were taken, I still haven't gotten a beta invite...but I chalk it up as average/on par with LoL/HoN.
I'm still curious to see how valve's model will make or break the game. When you have games like HoN and LoL constantly adding heroes to the roster and constantly tweaking champions it makes one wonder what valve will do. Valve isn't exactly known for their speed. I mean look at something like Counter-Strike, the game has been out for years and even with the new one coming out there are still the same guns completely outclassing the other ones. In the case of TF2, updates are rather slow, and even then releasing of truly unique weapons has taken some time, with a lot of weapons just being a mix and match of previous weapons.
MOBA games hinge on being balanced, you release a broken hero and take a really long time to fix it, the game goes to shit.

That aside, I personally like the LoL style more. I like having heroes with backstory and personalities, DoTA heroes don't have that same flair to me. Also I prefer the style of LoL having many active skills, where DoTA is more about passive abilities with the occasional active thrown in.

Edit: I hate creep denying, it contributes way too much to passive gameplay, and in extreme cases snowballing.

Lol, not sure if I'll get into Dota2, MOBA communities are the PC version of xbox live.

I have only played LoL but DOTA 2 looks like it could be interesting and I was thinking about trying it out when it is released.

Could somebody tell me the difference between it and LoL? I know they are supposed to have some differences like "denying" but what else is there that could make it more or less enjoyable than LoL? Im already invested in LoL, I have learnt to play it, learnt the champions and have spent money on it so I don't really know what to make of DOTA2 right now.

I have also heard that it is harder and less beginner friendly which sounds horrible. I say this because most people who play LoL seem to struggle with the basic concepts even after 400+ games so I can't even imagine what games of DOTA2 would be like if it's harder. I can see the feeding/raging already.

For someone actually looking forward to this game and having played Dota for as long as I can remember, the game blows.

This game commits so many cardinal sins of a sequel its disturbing, considering that they could have literally made ANY game they wanted, slapped a "Dota" label on it and watch the hordes come running.

I am playing a 10 year old game with pretty graphics (and a shit artstyle IMO). All the fucking retarded restriction of the WC3 engine have come along with it and it blows my fucking mind. It's bad design philosophy and I am sure as hell glad its F2P, because you would be retarded to spend money on it.

I am just disappointed and very bitter. In truth, Dota was probably the most primitive and relatively poorly designed AoS games on WC3. There were so many better games that did not reach the heights of Dota and it pretty much goes to prove that popularity =/= quality.

I still play HoN sometimes, but I hope the "Moba" genre just fucks right off as a whole.

I haven't played it, only watched streams and such. My reaction is overwhelmingly negative.

I played so much dota on wc3 and loved it immensely. In the wc3 engine, there was a lot of contrast and different colors. Each unit was color coded for its team, and heroes glowed. It was extremely easy to know what you were seeing at a glance. In dota 2, everything looks the same. There's no real contrast of colors so it's hard for me to tell what's going on.

After playing league of legends and watching tournaments of it, dota 2 feels like a step backwards. As far as I can tell, there is nothing new in dota 2 compared to dota, even with its new engine. What's the point of building your own engine if you make no innovations in gameplay? League of legends innovated a lot on dota with ability power items, summoner abilities, runes/masteries, grass to become invisible in, and respawning inhibitors.

Gameplay wise, I don't feel like dota 2 is balanced very well. Town portal scrolls to go anywhere on the map, and if you don't have one you can't return to base. Every hero has so much mobility thanks to those scrolls that positioning loses a lot of meaning. Why not backdoor and TP away when they come for you? The ability to buyback (especially combined with TP scrolls) ruins a lot of strategy in team fights. So you blew all your ultimates and abilities to kill the enemy carries before they used a single ability? So what? They buyback and come back with all their skills.

There are a few positives, however. Heroes are very varied and the tournament style champion selection is very nuanced. The ability to deny and loss of gold on death rewards being more skilled. TP and buyback causes the game to be fast paced, making it enjoyable to watch (except for everything blending in...). I once saw a fight over roshan last for like 2 minutes due to buybacks and TPs to heal.

From what I played it's all same old with minor refinements, it is probably the highest in production quality but other then that Valve did nothing to up the game, which is quite sad because that is what I was expecting.

Compared to LoL it feels a bit more casual as damages are reduced so the battles play out at a slower pace and most skills are just passive, but then with reduced damage it's horrifically difficult to get last hit and impossible if you have any sort of lag.
I see it as equal to all the others, you just choose what sprinkles you want on top.

Dandark:
I have only played LoL but DOTA 2 looks like it could be interesting and I was thinking about trying it out when it is released.

Could somebody tell me the difference between it and LoL? I know they are supposed to have some differences like "denying" but what else is there that could make it more or less enjoyable than LoL? Im already invested in LoL, I have learnt to play it, learnt the champions and have spent money on it so I don't really know what to make of DOTA2 right now.

I have also heard that it is harder and less beginner friendly which sounds horrible. I say this because most people who play LoL seem to struggle with the basic concepts even after 400+ games so I can't even imagine what games of DOTA2 would be like if it's harder. I can see the feeding/raging already.

My experience with it thus far is the real people who are weak at it get turned away due to the more challengign nature of dota 2 (the fact its still in beta could be a contributing factor).

So a break down of differences...

No runes.

When you die you loose gold.

Deny creeps and towers (and team mates should they enable it) to stop opponents getting gold and xp for them.

More complicated items, for example flash is a summoner ability in Dota 2 you get flash but its built into an item which is around 2k gold. Also another great example is an item that grants mana burn, upon use you clone your hero. The illusions (i believe) do the same damage as your hero but take 200% more or so.

Any aesthtic items you can buy (think skins in legue) can be obtained through drops at the end of a match i believe these can be traded to? not 100% on that one.

No red/blue rune monsters, you get runes spawn at 2 points in the river every 2 minutes these grant, Regeneration to full HP,Double Damage,Haste max move speed,invisbility,2 illusions of you hero.

The jungle creeps respawn every minute, you can pull them out their camp at 55 seconds to the minute to get a double spawn. They will not spawn if you can see the spawn camp.

Roshan when killed drops an item which brings your hero back to life on death and grants alot of gold to the team.

Carrys can actually carry, i found in legue not matter how hard you slaughtered a team 2v1 or 1v1 you still couldn't carry a game. In dota 2 this is far easier to do.

Alot more fiddly and complicated abilitys, using Invoker as the ultimate example he has 3 elements which he can mix then "invoke" into 1 of 15 or so spells i believe. Either way he is very complicated to play right.

The damage i feel is alot higher its rare in legue with people on equal footing and gear to be dropped in under a second this can happen in dota

A long list but hope it helps

Rastien:

Dandark:
Snip.

All of the snip!

Thanks for the list. By the sound of it I think I would prefer LoL, maybe it's just because that's what im used to playing with but I don't really like a few of the changes in DOTA 2. I'll probably still give it a go at some point since it sounds like it's still fun.

Dandark:

Rastien:

Dandark:
Snip.

All of the snip!

Thanks for the list. By the sound of it I think I would prefer LoL, maybe it's just because that's what im used to playing with but I don't really like a few of the changes in DOTA 2. I'll probably still give it a go at some point since it sounds like it's still fun.

Yeah i have played alot of legue just under 1400 games or so, and alot of hon probably around the 700 mark. But for me personally i prefer dota 2 just because i played the original i suppose and love some of the champions :).

At the end of the day... i don't think there is going to be the "best" moba its gonna be down to personal prefrence play what you want! :D

Just don't get evangelical about it (not saying you are jsut some people like to defend the game they spent money on to the DEATH!), no one likes evangelists and try new things :P.

Rastien:

Dandark:

Rastien:

All of the snip!

Thanks for the list. By the sound of it I think I would prefer LoL, maybe it's just because that's what im used to playing with but I don't really like a few of the changes in DOTA 2. I'll probably still give it a go at some point since it sounds like it's still fun.

Yeah i have played alot of legue just under 1400 games or so, and alot of hon probably around the 700 mark. But for me personally i prefer dota 2 just because i played the original i suppose and love some of the champions :).

At the end of the day... i don't think there is going to be the "best" moba its gonna be down to personal prefrence play what you want! :D

Just don't get evangelical about it (not saying you are jsut some people like to defend the game they spent money on to the DEATH!), no one likes evangelists and try new things :P.

Well I let people have their opinions and all but there is one thing that makes LoL the best out of the MOBA genre. It is of course
DRAAAAAVEN!!! :D

But no seriously, I have been lucky enough to not see any people preach about how one is clearly better than the others but to me anyway they seem to pretty much be the same game but with little differences. What I mean is that they are only slightly different and so rather than a question of which MOBA is better, it's more a question of which MOBA style do you prefer?

Dandark:
But no seriously, I have been lucky enough to not see any people preach about how one is clearly better than the others but to me anyway they seem to pretty much be the same game but with little differences. What I mean is that they are only slightly different and so rather than a question of which MOBA is better, it's more a question of which MOBA style do you prefer?

Thats because they are all equally shit. It would be like arguing which bland generic FPS coming out next year is the best one.

hazabaza1:
snip

Well if you ever buy into the beta or get it when it's released be sure to send me a PM, I'll play with ya and teach you what I know. (I'm by no means pro at DOTA, but I know my way around a bit.)

ResonanceSD:
Lol, not sure if I'll get into Dota2, MOBA communities are the PC version of xbox live.

Nah dude, what are you on about?

...

...MORDEKAISER ES NUMERO UNO AHUEHUEHUEHUEHUEHUEHUEHUEHUE AHUEHUEHUEHUE

Dandark:
Could somebody tell me the difference between it and LoL? I know they are supposed to have some differences like "denying" but what else is there that could make it more or less enjoyable than LoL? Im already invested in LoL, I have learnt to play it, learnt the champions and have spent money on it so I don't really know what to make of DOTA2 right now.

Rastien has already laid most of it down for you but heres one of the biggest differences; there are some legitimate game changers in DOTA 2. Say, Enigma's black hole. He can completely disable all 5 enemy heros for something crazy like 4 seconds - IF the player gets it right. You can go and loose all tier 1 and tier 2 towers, but if you have an Enigma and he lands a single great black hole in the 50th minute, you can win.

A lot of people keep going on about LoL having a lot more going on due to more active skills, but that's maybe the biggest difference between the two games. LoL champs in general have a lot of small, spammable spells that do fuck all, while a lot of DOTA heros have 2 passives and 1 single ability with a long cooldown that can completely flip a game upside down.

Skin:

Thats because they are all equally shit. It would be like arguing which bland generic FPS coming out next year is the best one.

You felt the need to post this?, what did you achieve?, or are you simply mad at moba as you can't play them?

Dandark:

Rastien:

Dandark:

Thanks for the list. By the sound of it I think I would prefer LoL, maybe it's just because that's what im used to playing with but I don't really like a few of the changes in DOTA 2. I'll probably still give it a go at some point since it sounds like it's still fun.

Yeah i have played alot of legue just under 1400 games or so, and alot of hon probably around the 700 mark. But for me personally i prefer dota 2 just because i played the original i suppose and love some of the champions :).

At the end of the day... i don't think there is going to be the "best" moba its gonna be down to personal prefrence play what you want! :D

Just don't get evangelical about it (not saying you are jsut some people like to defend the game they spent money on to the DEATH!), no one likes evangelists and try new things :P.

Well I let people have their opinions and all but there is one thing that makes LoL the best out of the MOBA genre. It is of course
DRAAAAAVEN!!! :D

But no seriously, I have been lucky enough to not see any people preach about how one is clearly better than the others but to me anyway they seem to pretty much be the same game but with little differences. What I mean is that they are only slightly different and so rather than a question of which MOBA is better, it's more a question of which MOBA style do you prefer?

Well put, i agree :)

Skin:

Dandark:
But no seriously, I have been lucky enough to not see any people preach about how one is clearly better than the others but to me anyway they seem to pretty much be the same game but with little differences. What I mean is that they are only slightly different and so rather than a question of which MOBA is better, it's more a question of which MOBA style do you prefer?

Thats because they are all equally shit. It would be like arguing which bland generic FPS coming out next year is the best one.

What I heard from this. "I dislike certain kinds of games and cannot comprehend that other people may have different tastes to me therefore I feel the need to insult these genres on the internet to let people know how wrong they are compared to me."

Rastien:

What I heard from this. "I dislike certain kinds of games and cannot comprehend that other people may have different tastes to me therefore I feel the need to insult these genres on the internet to let people know how wrong they are compared to me."

I still think its a suitable analogy. Considering how some WC3 mods were miles and miles more creative, balanced to a tee, good skill gap and just damn fun, the big 3 MOBAs are as bland as bland can be.

MOBAs will become as common and as generic as MMOs. You have my word on that.

SmashLovesTitanQuest:
A lot of people keep going on about LoL having a lot more going on due to more active skills, but that's maybe the biggest difference between the two games. LoL champs in general have a lot of small, spammable spells that do fuck all, while a lot of DOTA heros have 2 passives and 1 single ability with a long cooldown that can completely flip a game upside down.

That's one of the major things im not sure about. I have also heard people say that in DOTA 2 a single person getting fed can carry the team and eventully do crazy stuff like 1v4 or 1v5. Im not saying it's a bad thing but I don't know if I would like that as much. To an extent LoL can also be completely turned around with a teamfight if it's late enough in the game and there are some champs who are crazy strong when fed but it's not really as extreme as DOTA.

I've alway's felt LoL was a game based on momentum, you can't just run down middle lane at some random time and attack, there are many things that need to be taken into account. You need to know if the enemy had buff control, if they have buffs, where they are, what the minions waves are like, how pushed they are, what your level is compared to theirs and also the differing items and team comps and what they mean in a teamfight.
I haven't played DOTA so I am likely wrong but I guess I just imagine the ability to completely turn fights around rendering other variables useless.

Like I said I have never played it so I know I am probably wrong about how it works but I kinda like the feel of LoL better which from what I can tell is based around team composition and how you control the map with wards, buffs and minion momentum.

EDIT to avoid a double post:

Skin:

Rastien:

What I heard from this. "I dislike certain kinds of games and cannot comprehend that other people may have different tastes to me therefore I feel the need to insult these genres on the internet to let people know how wrong they are compared to me."

I still think its a suitable analogy. Considering how some WC3 mods were miles and miles more creative, balanced to a tee, good skill gap and just damn fun, the big 3 MOBAs are as bland as bland can be.

MOBAs will become as common and as generic as MMOs. You have my word on that.

That doesn't mean they can't be fun. I play LoL a lot, it doesn't mean that when people release lots of similar games I can't still enjoy it. It's a multiplayer game so im going to be able to keep playing it for a long time, especially since they constantly update it.

I don't know about other MOBA games but LoL is very far from what I would consider "bland". It's one of the more varied and colourful games I have played in a while.

Been playing Dota since its inception in WCIII.

IceFrog really did a nice job cleaning up Guinsoo's mess. Invoker had 27 spells instead of 10 but only around 4 were useful. Luna was just plain broken. I love how IceFrog carefully buffs underused heroes to be on par with more powerful heroes instead of nerfing overused heroes to the point of uselessness because the community can't learn to counter them.

The amount of competitive depth IceFrog has added to the game makes it really exciting to watch and really fun to play.

kingcom:

Its got that wierd animation delay thing I hated in warcraft 3.

Turning speed and attack animation isn't "weird." It's there to balance heroes. There are abilities that slow turning speed and there are abilities that cut down the attack animation.

Skin:
I still think its a suitable analogy. Considering how some WC3 mods were miles and miles more creative, balanced to a tee, good skill gap and just damn fun, the big 3 MOBAs are as bland as bland can be.

MOBAs will become as common and as generic as MMOs. You have my word on that.

DotA IS a WC3 custom map, and Dota 2 is essentially the same thing without the WCIII engine limitations thus allowing for expansion in a new dimension. There are even some major gameplay changes like how Quelling Blade can now stack with other orb effects.

Dandark:

That's one of the major things im not sure about. I have also heard people say that in DOTA 2 a single person getting fed can carry the team and eventully do crazy stuff like 1v4 or 1v5. Im not saying it's a bad thing but I don't know if I would like that as much. To an extent LoL can also be completely turned around with a teamfight if it's late enough in the game and there are some champs who are crazy strong when fed but it's not really as extreme as DOTA.

The heroes who are crazy strong late game if they are fed are pathetically weak early game. That is why they are called late game carries. They need an obscene amount of farm to 1v5, and there are plenty of ways to slow or stop their farms. These counters range from heavy push teams that end the game under 30 minutes (thus not allowing the late game carry from farming what they need) and teams that have really good gankers who can run in and kill the carry. Because players lose gold on death and because you can deny creeps, you can keep a carry at a constant level of no farm at all. That is how to prevent a late game hyper carry from getting farmed and then 1v5ing your team.

Dandark:
I've alway's felt LoL was a game based on momentum, you can't just run down middle lane at some random time and attack, there are many things that need to be taken into account. You need to know if the enemy had buff control, if they have buffs, where they are, what the minions waves are like, how pushed they are, what your level is compared to theirs and also the differing items and team comps and what they mean in a teamfight.

Same thing applies to DotA. Where do you think LoL got it from? DotA just gives you more ways to build your advantages against your opponent.

Dandark:
I haven't played DOTA so I am likely wrong but I guess I just imagine the ability to completely turn fights around rendering other variables useless.

Not really. Anything can happen to DotA since, contrary to popular belief, doesn't snowball as hard as LoL. Feed the AP mid two kills in LoL and he comes back hitting harder. Feed the solo mid two kills in Dota and he's not going to be doing much more than he was before.

Dandark:
Like I said I have never played it so I know I am probably wrong about how it works but I kinda like the feel of LoL better which from what I can tell is based around team composition and how you control the map with wards, buffs and minion momentum.

DotA is also based around the same thing, but it has a deeper and more dynamic system than LoL. What's the most common, scratch that, the ONLY team set up in LoL? 1 top, 1 mid, 2 bot, 1 jungler right? In DotA, you can have that set up, or 1 top, 1 mid, 3 bot, or 1 top, 1 mid, 1 bot, and two roamers. The possibilities are endless in DotA.

Only seen videos of DOTA2 and it looks like a game that would really interest me. I have never played a MOBA before, so DOTA2 will probably be the first.

Dandark:

That's one of the major things im not sure about. I have also heard people say that in DOTA 2 a single person getting fed can carry the team and eventully do crazy stuff like 1v4 or 1v5. Im not saying it's a bad thing but I don't know if I would like that as much. To an extent LoL can also be completely turned around with a teamfight if it's late enough in the game and there are some champs who are crazy strong when fed but it's not really as extreme as DOTA.

I've alway's felt LoL was a game based on momentum, you can't just run down middle lane at some random time and attack, there are many things that need to be taken into account. You need to know if the enemy had buff control, if they have buffs, where they are, what the minions waves are like, how pushed they are, what your level is compared to theirs and also the differing items and team comps and what they mean in a teamfight.
I haven't played DOTA so I am likely wrong but I guess I just imagine the ability to completely turn fights around rendering other variables useless.

Like I said I have never played it so I know I am probably wrong about how it works but I kinda like the feel of LoL better which from what I can tell is based around team composition and how you control the map with wards, buffs and minion momentum.

Well, heres something every Enigma has to consider before black hole'ing the fuck out of the enemy;

Where is my team?
Do they have a hero with a silence ability?
Does one of them have a BKB?
Do we have an escape route?
Do I have an escape route?
How pushed are our lanes?
Depending on how pushed they are, will I have to TP?
And last but not least
How fed are Ursa and Riki?

(Because theres ALWAYS an Ursa and a Riki. Always.)

In short DOTA probably has more variables to consider. It's no wonder with the odd 30 items that have active abilities.

Aircross:
Been playing Dota since its inception in WCIII.

IceFrog really did a nice job cleaning up Guinsoo's mess. Invoker had 27 spells instead of 10 but only around 4 were useful. Luna was just plain broken. I love how IceFrog carefully buffs underused heroes to be on par with more powerful heroes instead of nerfing overused heroes to the point of uselessness because the community can't learn to counter them.

The amount of competitive depth IceFrog has added to the game makes it really fun to watch and really fun to play.

IceFrog just did something that anyone not drinking a can of methanol a day would do... Competitive depth? Please... It was the Chinese that came in and showed everyone a wider variety than the stock standard 20 pick/ban worthy heroes. And before that, IceFrog was sweating his ass off making 2000 changes every patch to breath some life into the stagnant piece of shit that was competitive Dota. I was there bro.

I don't have anything against IceFrog, but the dicksucking belongs in playdota forums.

Well i think Dota2 is the war3 mod with a new skin which is far from being a bad thing. Compared to LoL it's biggest advantage is that most(if not all) champs are balanced, each one has a role in which he can excel. Not like LoL where they're two last champs are relatively broken, looking at you Draven and Darius

But yeah Dota2 has some very nice potential especially since IceFrog is on it with Valve so (i hope) no OP champ of the moment trend there.

Skin:

Aircross:
Been playing Dota since its inception in WCIII.

IceFrog really did a nice job cleaning up Guinsoo's mess. Invoker had 27 spells instead of 10 but only around 4 were useful. Luna was just plain broken. I love how IceFrog carefully buffs underused heroes to be on par with more powerful heroes instead of nerfing overused heroes to the point of uselessness because the community can't learn to counter them.

The amount of competitive depth IceFrog has added to the game makes it really fun to watch and really fun to play.

IceFrog just did something that anyone not drinking a can of methanol a day would do... Competitive depth? Please... It was the Chinese that came in and showed everyone a wider variety than the stock standard 20 pick/ban worthy heroes. And before that, IceFrog was sweating his ass off making 2000 changes every patch to breath some life into the stagnant piece of shit that was competitive Dota. I was there bro.

I don't have anything against IceFrog, but the dicksucking belongs in playdota forums.

Well this is a very constructive post there mister.
So you were there huh? Man you must be mad about all those tie you were killed by riki. Poor soul.

SmashLovesTitanQuest:

Dandark:

Snip.

Even more snip.

It sounds interesting so im not writing it off, im probably going to try it when they release it although i'll have to do bots to learn what champions do what . It sounds like hell to get into since I will have to learn all the characters again. If I remember rightly all the characters are unlocked already so I will have the whole roster to choose from, this will cause my head to explode when I have to choose a character to start with, this head explosion could impede my ability to play.

Skin:
MOBAs will become as common and as generic as MMOs. You have my word on that.

No they bloody well won't, at least not in the near future.

MOBA games have a high learning curve. A really high learning curve. This makes it unappealing to most players. Compare that to an MMO, where there practically is no learning curve, and as such is much more accessible to new players.

Also, there are basically four MOBA games that have actually reached popularity. FOUR.

Dandark:

Well I let people have their opinions and all but there is one thing that makes LoL the best out of the MOBA genre. It is of course
DRAAAAAVEN!!! :D

I resent that! In truth, it's the redhead with the knife fetish. That one time when she doesn't get hard-CC'd the moment she's on the map, I mean.

EternalFacepalm:
No they bloody well won't, at least not in the near future.

MOBA games have a high learning curve. A really high learning curve. This makes it unappealing to most players. Compare that to an MMO, where there practically is no learning curve, and as such is much more accessible to new players.

Also, there are basically four MOBA games that have actually reached popularity. FOUR.

Well. What percentage of players completed Naxxramas (or even raided seriously) in vanilla, what percentage killed Deatwhing in Castaclysm? (no, I didn't misspell it). What did it take to be a jedi in SWG at start, and what did it take a few years later? The learning curve used to be steeper in MMO's. Then they became popular.

I love Dota 2, and even though I played a couple of games of LoL and HoN a while before trying Dota, neither of them really got me interested because the character selection is very limited and you need a lot of grinding to unlock even a few characters, or just can just pay for them. On the other hand, all of the characters in Dota are available from the start, so for a while it was interesting to simply random a new character every game, even if I wasn't doing too well.

Even though I was the first of my friends to play a moba(I've now gotten 2 of them hooked and counting), the learning curve wasn't nearly as steep as people here say it is, although that could very well be due to my playing SCII rather well, so the controls were no problem at all for me. On the other hand my friends did struggle their first few games, but after a couple of practice games and pointers from me they improved significantly.

Also, the characters are apparently more diverse in Dota than in LoL. In LoL they all have 4 active abilities and a passive if I remember correctly, while in Dota most have 4 abilities, some of which can be passive(or most, like Skeleton King), some have 5-6 abilities, and Invoker(one of my favourites) has 10 spells which are called upon by using his other 4 abilities.

Dandark:

SmashLovesTitanQuest:

Dandark:

Snip.

Even more snip.

It sounds interesting so im not writing it off, im probably going to try it when they release it although i'll have to do bots to learn what champions do what . It sounds like hell to get into since I will have to learn all the characters again. If I remember rightly all the characters are unlocked already so I will have the whole roster to choose from, this will cause my head to explode when I have to choose a character to start with, this head explosion could impede my ability to play.

Don't even bother playing against bots. Just play like, one single round against bots at the start and then just play against proper people even if you're trying a hero for the first time. Read a small guide beforehand and you'll be fine.

Bots, on the other hand, are just terrible training, for various reasons.

SmashLovesTitanQuest:

Dandark:

SmashLovesTitanQuest:

Even more snip.

It sounds interesting so im not writing it off, im probably going to try it when they release it although i'll have to do bots to learn what champions do what . It sounds like hell to get into since I will have to learn all the characters again. If I remember rightly all the characters are unlocked already so I will have the whole roster to choose from, this will cause my head to explode when I have to choose a character to start with, this head explosion could impede my ability to play.

Don't even bother playing against bots. Just play like, one single round against bots at the start and then just play against proper people even if you're trying a hero for the first time. Read a small guide beforehand and you'll be fine.

Bots, on the other hand, are just terrible training, for various reasons.

Well now that I have grasped the basics of LoL I usaully just do about 3 bot games with a new champ so that I can get the feel of their abilities and playstyle, should I not do this in DOTA2? I don't want to ruin anyones game becase im learning a character.
It seems like a good idea to do a few bot games just to see some of the other characters and what they do, how bad are the bots in DOTA?

Dandark:

SmashLovesTitanQuest:

Dandark:

It sounds interesting so im not writing it off, im probably going to try it when they release it although i'll have to do bots to learn what champions do what . It sounds like hell to get into since I will have to learn all the characters again. If I remember rightly all the characters are unlocked already so I will have the whole roster to choose from, this will cause my head to explode when I have to choose a character to start with, this head explosion could impede my ability to play.

Don't even bother playing against bots. Just play like, one single round against bots at the start and then just play against proper people even if you're trying a hero for the first time. Read a small guide beforehand and you'll be fine.

Bots, on the other hand, are just terrible training, for various reasons.

Well now that I have grasped the basics of LoL I usaully just do about 3 bot games with a new champ so that I can get the feel of their abilities and playstyle, should I not do this in DOTA2? I don't want to ruin anyones game becase im learning a character.
It seems like a good idea to do a few bot games just to see some of the other characters and what they do, how bad are the bots in DOTA?

They're a bit... Weird. Half the time they are retarded and the other half all five heros will team up to fucking chain you to hell and back. They will coordinate their attacks in a matter of milliseconds.

Then, later, you want to gank and find one of them pushing a lane on their own while the enemy is lost in the fog of war.

In short, they act like bots, and not humans, so they are not good practice. You would be better off just reading a proper guide once.

I've been in the beta for a very long time and I'd say I generally like the game. I can't find a lot of flaws in it. I still hate, and have always hated, the DOTA shop system with the courier and the secret shops and with what I can assume is a purposefully obfuscated UI. They could have learned a lot from LoL with the shop mechanics.

SmashLovesTitanQuest:

Dandark:

SmashLovesTitanQuest:

Don't even bother playing against bots. Just play like, one single round against bots at the start and then just play against proper people even if you're trying a hero for the first time. Read a small guide beforehand and you'll be fine.

Bots, on the other hand, are just terrible training, for various reasons.

Well now that I have grasped the basics of LoL I usaully just do about 3 bot games with a new champ so that I can get the feel of their abilities and playstyle, should I not do this in DOTA2? I don't want to ruin anyones game becase im learning a character.
It seems like a good idea to do a few bot games just to see some of the other characters and what they do, how bad are the bots in DOTA?

They're a bit... Weird. Half the time they are retarded and the other half all five heros will team up to fucking chain you to hell and back. They will coordinate their attacks in a matter of milliseconds.

Then, later, you want to gank and find one of them pushing a lane on their own while the enemy is lost in the fog of war.

In short, they act like bots, and not humans, so they are not good practice. You would be better off just reading a proper guide once.

They sound similar enough to LoL bots, I'll see when I play it. Thanks for the advice though.
I decided to look at some of the characters on a DOTA wiki and they actully look pretty varied and cool. Im excited to try it when it comes out.

SmashLovesTitanQuest:

hazabaza1:
snip

Well if you ever buy into the beta or get it when it's released be sure to send me a PM, I'll play with ya and teach you what I know. (I'm by no means pro at DOTA, but I know my way around a bit.)

Well, come release date, if I have some free time and am looking to give something new a shot, I'll give you a call. Thanks.
Don't hold your breath though. MOBA kinda scares me.

I don't like it, I want to like it but I just can't.

I really hate how easily it could be good but because of the 'hardcore' dota 1 fans out there they're is building exactly the same game as the first one with limitations such as the tiny Field of View and stupidly disorganized shop included and lauded as 'features'

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