Dead Island: Why all the hate?

 Pages 1 2 NEXT
 

So Dead Island seems to have been condemned by most every reviewer and in public opinion as being not fun, not interesting and a game to steer clear of. And I was wondering why.

I really, really enjoyed Dead Island, and spent nigh on 12 hours on my first play session. From what I gathered through my play of it, it had (Yay, dot-points):

- Involved and highly satisfying combat
- A great selection and variety of weapons both ranged and melee
- A surprisingly interesting and detailed storyline with plenty of logs and diaries to read
- An upgrade system that was better than most examples that I have seen in First Person games
- Interesting and well balanced enemies
- Great graphics
- Entertaining and interesting characters with unique skill trees and traits

And of course, the gore. And the introductory trailer goes without saying as being a fantastic and highly emotional piece of video.

So basically I am wont to ask: Why is the overall response to this game so very negative? It's easily the most satisfying zombie game I've played, and I have yet to really glean any reasons as to why it's so "bad".

I wish I knew. I found it super fun. I honestly don't know what people were expecting from a zombie-survival game, really. It has everything most of those do and more.

Well, you know when you get to the fire station for the first time and have to kill one of those tough zombies? When I got there, I glitched through the ground, and ended up in noclip mode. When I reloaded the last autosave, my level was reduced to 1, and I had nothing in my inventory but a paddle. Loaded up my last hard save, and same thing. I lost all will to continue playing, as I have never run up against such a malicious glitch before. The game basically shouted fuck you at me. And I only found it to be mediocre by that point. Okay, but nothing to write home about.

Sanat:
And of course, the gore. And the introductory trailer goes without saying as being a fantastic and highly emotional piece of video.

It's also not the game. I agree it was a nice video but I have no idea why when it came out people decided it would make for a nice game and somehow expected the game to conform to the video. Which is utterly silly. But it got their hopes up. I mean, I know (or know of) people who preordered the game based on that trailer - having no other information than "there would be zombies. And an island". And it was not a small number of people, either. Naturally they'd be disappointed when the game didn't deliver what they wanted. And it didn't because they fell victim of the hype - they didn't know what it would deliver, so they just made it up.

Other than that, I haven't really either played or seen the game, so I cannot comment if it actually had other bad parts.

I don't know if they patched it, but it was a piece of shit at launch.
Combat wasn't like swinging a weapon, it was point at something and it dies.
Quests were buggy and didn't work fairly frequently.
Enemies doing percentage based damage completely invalidated any kind of proper threat or level progression.
This is a PC port problem, but it ran like shit and as such ended up looking like 12 different shades of arse.

As for issues in general?
Over-reliance on sewers, getting distracted with shooting people rather than zombies far too frequently, lack of motivation, disjointed story, and just not being all that fun.

People didn't like Dead Island? well maybe a minority.. I honestly don't see much hate for it..

I thought it was great fun, some of the best melee combat since.. well.. Dark Messiah. The PC version had a few issues that I had to manually fix (FOV for example), but nothing too painful. The only real thing I hated.. the fucking sewer level, seriously? I thought a nice tropical island, the last place you'd want to have a level being set, in a sewer.

Minor annoyances aside, I still rate it quite highly. As long as you go into it with the right mindset ("Ima gonna kill me some zombies, bitches!") you'll have fun with your mates, hell even Soloing was still fun for me, but like Borderlands, you really need 3 friends.

I hear many mixed opinions about the game, but most were primarily disappointed due to the hype associated with the trailer and that is their own fault. I actually didn't think that much of the trailer and still left the game hating it.

Combat quickly becomes monotonous, and only gets worse towards the end game where everything just feels like a rinse and repeat job, with the stamina system just serving to prolong the slog through the hordes of enemies.

The city and sewer areas are tedious and dull settings that are overused in the zombie genre and take up far to large a portion of the game and kill any sense of atmospheric immersion.

The story and characters are laughable and only get worse throughout, to the point that when the game tries to act serious/emotional I simply ended up laughing at how pathetically hard the game was trying.

From my experience people hate this game primarily out of disappointment and normally I'd think that it's unfair to the game to judge by hype but in dead island's case (while for different reasons) it deserves the level of hate it gets in my opinion. I went into it not expecting anything but simply thinking I could get some entertainment out of it, and all I got was a few laughs at just how bad the story was

I enjoyed the game but got really annoyed with the enemies constantly leveling up and making most weapons useless. It got to the point that I couldn't even kill the normal weaker zombies without having some kind of blessed, electrified, poisened, toxic, glowing sword of doom that was on fire and capable of splitting the planet in half if I missed the zombie.

I really enjoyed the game at low level where you just picked up anything you could find to use as a weapons. Exploring the pool and beach area of the resort at extremely low level was probably my favorite part since the combat was actully pretty good, I just hated how everything leveled up.

I loved Dead Island. I just love anything with zombies though so it didn't even have to be that good. But, in fact, it was actually pretty good on its own merit. I really liked the locations, especially the city. And the game was fucking huge; I got 20+ hrs on my first playthrough.

Dandark:
I enjoyed the game but got really annoyed with the enemies constantly leveling up and making most weapons useless. It got to the point that I couldn't even kill the normal weaker zombies without having some kind of blessed, electrified, poisened, toxic, glowing sword of doom that was on fire and capable of splitting the planet in half if I missed the zombie.

I really enjoyed the game at low level where you just picked up anything you could find to use as a weapons. Exploring the pool and beach area of the resort at extremely low level was probably my favorite part since the combat was actully pretty good, I just hated how everything leveled up.

I agree with this completely though. I really do wish the game had been an action-adventure game with a solid story rather than a 4-player RPG. As this poster said, the promise of using every day objects as weapons against the undead really isn't a concept that lends itself well to scaling enemies in an RPG. If this game had been more of Red Dead Redemption type game where there are a few items/weapons that are objectively better than others, the focus really isn't on "leveling"; rather, it's on playing out the story and immersing yourself in the world. That would have made this a completely different game though and Techland probably decided, not unreasonably, that a 4 player coop game would be more popular and sell better than a single player action adventure game.

The hype train didn't just kill it, it steamrolled it into oblivion.

I liked it. I appreciated some parts of it, and I didn't buy into the hype.

But it's glitchy, it's ugly (some animations are horrible), it's repetitive, and the voice acting is a new level of awful.

But it's huge, expansive, the combat IS fun enough to warrant many hours, and it's the only, ONLY zombie game to nail the 'survival' aspect on it's head. Seriously, go toe to toe with a group of zombies armed with a weakened machete and no 'broken' builds and you will get demolished. I appreciate that. I appreciate having to run instead of fight.

Well I loved the game. The combat was enjoyable and very tension reliving. I didn't have any problems with the game glitching or having bugs and once I knew the story wasn't really made to be taken seriously, that it was purely there to give a minor distraction between the acts and major level changes, well after that I just sat back and enjoyed.

Plus the mods, walking up to a zombie and hitting it with a club that has a force value close to 300,000 and watching the zombie fly off in to outerspace, ahhh fun.

The trailer for the game was so well done that I think it gave people expectations of what the game was going to be like, but given that the video contained no actual in game footage then people can only blame themselves for having certain expectations.

If I had to list flaws?

- The use anything concept was fine but rapidly became pointless, one of the first weapons you use in game is an oar but the chances that you will EVER use an oar again after that first five minutes, next to zero
- The menu was clunky and was clearly a direct console port which really could have done with a mod or patch to sort it out
- I would list the sewer levels, a lot of folk did but to be honest the sewer levels can be blasted through rather quickly and they are a tiny part of the game, anyone who says they were a major part of the game spent far to long in them because you can blast through them in 40 minutes and that's in a game that will last a good 10 hours.
- The prison level at the end was far to linear and the fact that once there you could not go back was a tad annoying, oh and the last boss was just stupidly difficult the first time round and then stupidly easy the second time round??? I used melee the first time and the second time I used an assault rifle.
- The DLC was meh, Blood Bath was fine but added nothing to the game whatsoever and the Ryder White campaign was just plain arse.

Sanat:

- Involved and highly satisfying combat
- A great selection and variety of weapons both ranged and melee

This.
I dont know why but there was just something hard hittingly satisfying about the feel of the melee weapons. Loved the game especially the beginning in the island. Kinda wish they would have kept it there the whole time

Sanat:
well balanced enemies

Only part I didn't agree with. Late in the game, if you don't start every fight with a kick, it seems like like you aoutomatically lost. I don't know of any man-sized creature that can take a sledgehammer to the forehead and not fall over.

Other than that, it was a pretty good game even if the story was kinda lame.

I understand Dead Island to be a bug ridden, unbalanced, poorly ported fiasco. That's what I remember of reviews/user comments way back when.

Because some people don't know how to use Google and based all their expectations on an outsourced CG trailer.

Seriously, anybody who based their purchase on that trailer deserved to feel "cheated."

Me? I loved the game. It's almost everything I've wanted in a zombie game. Only reason I haven't repurchased it for my PS3 is because it has some pretty horrific screen-tearing issues.

Can't wait for Riptide.

People got too caught up in the hype thanks to that fantastic trailer they put out. It promised something other than what was delivered. I found the game to be great. I borrowed a friend's ps3 copy and beat it with all 4 characters. I recently snagged a pc copy and am playing through it again....having already beaten it once. I find the gameplay highly addicting and simple until humans come into play. However, thanks to a mouse being way more accurate than a controller, those parts are less frustrating.

I picked up the game on a steam sale, and I've enjoyed what I've played of it. Not sure if my experience is better having waited for patches and what not, but I really like the mechanic of finding plans and upgrading weapons. Not a lot of horror (or even RE style scares) but still fun. YMMV I suppose.

DoPo:

Sanat:
And of course, the gore. And the introductory trailer goes without saying as being a fantastic and highly emotional piece of video.

It's also not the game.

My problem with it aswell. There is embelishing the truth, and then there is saying one thing (the teaser) and doing another (the actual game). But I didnt really care for the trailer, and was actually pleased with the gameplay I saw. Though that is where it fell apart when I tried it on a friends console. I ran ito this nasty bug...

wintercoat:
Well, you know when you get to the fire station for the first time and have to kill one of those tough zombies? When I got there, I glitched through the ground, and ended up in noclip mode. When I reloaded the last autosave, my level was reduced to 1, and I had nothing in my inventory but a paddle. Loaded up my last hard save, and same thing. I lost all will to continue playing, as I have never run up against such a malicious glitch before. The game basically shouted fuck you at me. And I only found it to be mediocre by that point. Okay, but nothing to write home about.

Shit... you too?

I liked the game - played it on PC untill the finish and did a 2nd playthrough. My 2nd play was a lot better since I've found a forum that had a very interesting thing to say. On the consoles you're able to [aim] your melee hits, just swoosh the analog stick around and your character should follow the swing as well. The PC version didn't have this working with the mouse - you just left click for a hit. It's very enjoyable certainty but its even more fun when you can aim your swings and cut off that limb with a well practiced thrust.
So yeah, for all you PC people playing Dead Island - you should really activate the analog control method! I don't have a link on how to do so at the moment but I'm sure google has a lot of info about it - if you want to activate it and really can't figure it out just quote/message me and I can help you out. [[You'll need to have a controller of some sort available to pull this off, any controller - hell I did it with a wingman rumble pad from 1994 or something]

I stayed away from the game for a while due to the response, but eventually bought it when the price lowered. Found the game to be extremely fun. Felt pretty repetative by the end, though I still enjoyed the journey and will play it again soon.

However, if I recall correctly, some prettier character models wouldn't have hurt. At least the protagonists felt rather soulless.

I really did enjoy it, but after a while it started to get REALLY boring. I couldn't, and can't play it at all anymore. It's just no fun at all. This kicked in at about the jungle missions, I just couldn't be bothered to play properly anymore. It wasn't fun.
Still ended up finishing it though, I will get my money's worth!

The main problems for me:

- The combat consisted of either running up and mashing left click until everything is dead or playing the most stale FPS ever.
- The zombies respawn in exactly the same places. It's hard to feel like you're getting anywhere after chopping the same guy's head off for the tenth time.
- The writing sucked.

It sucks that's why. It's a bug-ridden piece of shlock. It's Borderlands meets L4D but without the polish and a lot more issues. I rented it, played for three hours and sent it back. Unless you have three friends willing to play as some of the more broken classes it's not worth it.

Blade and blunt are the only good ones. Throwing is a ticket to death, and firearms are too rare to be viable. So fuck that game.

From a person who really liked it and bought it day of, there were a lot of problems when it first came out:
Hit detection was pretty bad at points.
Infected being able to hit you multiple times for a shit ton of damage, especially in the city where they auto respawn, know exactly where you are and will chase you down.
There was/is a glitch that can wipe your save files if you have to many random items on you.
Guns are worthless pieces of shit that you should only ever use on people since Headshots are not one hit kills on zombies.
The level scaling makes you weaker as you go on, enemies will do more damage to you, but you need to hit them more to kill them.
ALSO people thought it would be like the trailer even after they told everyone it wouldn't be like the trailer and showed gameplay for it.

Oh also for anyone that cares they are making another Dead Island game, Dead Island Riptide, it apparently is going to be set on Banoi with other people and is going to bridge the gap between 1 and 2 whenever that comes out. http://www.destructoid.com/dead-island-riptide-is-not-dead-island-2-will-cost-50-229347.phtml

If you buy a game based on a trailer alone, then you're the dumbest type of consumer ever, and you deserve to be cheated out of your money. I know it sounds harsh, and the trailer WAS good, but when have CG trailers ever related directly to the game they are presenting? You should buy a game based on gameplay....not prerendered cutscenes.

It was borderlands with zombies yes, but the tone of the game still solemn and depressing. I found it to be quite atmospheric at some places. It wasn't emotionally grabbing, but the mood fit the trailer.

I found it super boring and repetitive. Travel was also really really boring, even when driving around in a car.
The combat system, which was supposed to be awesome and winsauce, was just about carrying around enough sticks to kill enough enemies until you could get to a place where you could repair said sticks. I tried being a specialist and badass by carrying fewer better sticks, but I eventually just said "fuck it" and killed stuff with whatever was on hand and saw very little difference. I also hated that evasion sucked really hard at times, and that kick was a clutch.

Overall, it was supposed to be this vaunted zombie survival game, but I found it really lacking.
Left 4 Dead is still #1 zombie game in my books.

To me it was like Diablo in first person and with zombies. I really like it and consider it the best zombie game out there ( haven`t played Left 4 Dead).

natster43:
Oh also for anyone that cares they are making another Dead Island game, Dead Island Riptide, it apparently is going to be set on Banoi with other people and is going to bridge the gap between 1 and 2 whenever that comes out. http://www.destructoid.com/dead-island-riptide-is-not-dead-island-2-will-cost-50-229347.phtml

Fingers crossed they optimize the PS3 version better and reduce the screen tearing I keep harping on about.

I mean, look at this shit!

http://www.youtube.com/watch?v=mm5HimIgyTI
http://www.youtube.com/watch?v=9goNHlkBIaQ

I know that doesn't bother some people but all those screen tears make my eyes hurt.

Not that I hated the game. I found it pretty good, for a while. Then it got really boring for me. I think it's the only game I've ever played that made me fall asleep while playing it. I don't know, I guess it just got really repetitive.

also:
- Bad respawn places for zombies.(Killing the same zombie for the tenth time in the same damn
place)
- Only good when in co-op mode(and I couldn't play co-op, so I couldn't play how the game was
supposed to be played).
- I really, really didn't like the weapon degrading system, I don't care it's more realistic, I
don't care if it gives you the sense that you're never too safe and that it's supposed to be a
semi-survival game.

my reason for not liking it is because after a while the enemies get so hard that the game pretty much forces you to play co-op

It got way too grindy way too fast. The city/sewers were abysmal. Overload of bugs on launch. Perpetually re-spawning zombies, especially those in your line of sight is just terrible.
Scaling has never been a good idea, and it is especially bad in a game like this. Half the time the special zombies aren't what will do you in, it will be a swarm of normal zombies.

The health system was just stupid, you took percent based damage from enemies, oh what's that you invested in the survival tree and have a huge life bar? Well tough luck, your ally that only has like 5 bars of health will take a bar of damage per hit while you having 10 bars of health will take 2 bars. Oh and have fun healing up, because healing items don't scale to you health like damage, so you'll be chucking an ungodly amount of energy drinks to fill your health bar.

Oh I can throw like 5 katanas in a zombie's skull and they don't go down, oh well I guess its one of those silly rpg things where a head shot isn't a head shot. Hey some bad guy humans...boom head shot! Wait...what?

Also the character balance was pretty bad, the throwing guy and the gun specialist just didn't shit at all compared to the blunt and sharp experts. I raged pretty hard when I went throwing specialist and was like oh man this is going to be fun being able to throw weapons at enemies constantly and have it boomerang back to me....wait where did my orange with the amazing mod go...oh it hit the zombie, fell, and clipped through the ground.

Don Savik:
If you buy a game based on a trailer alone, then you're the dumbest type of consumer ever, and you deserve to be cheated out of your money. I know it sounds harsh, and the trailer WAS good, but when have CG trailers ever related directly to the game they are presenting? You should buy a game based on gameplay....not prerendered cutscenes.

Most of them do a pretty good job of establishing setting and tone, that trailer did neither very well.

The game fell off my watch-list as soon as they revealed that the trailer was completely unrelated to the game. Then Naughty Dog decided that they should develop that game instead, and I don't have a PS3 <.<

To each their own, but here's my problems:

Sanat:

- Involved and highly satisfying combat

I was not satisfied at all. My weapons broke too easily, and kicking the enemies was the only reliable tactic. I will award bonus points for allowing flying jump-kicks do more damage.

- A great selection and variety of weapons both ranged and melee

all of which broke too easily or weren't keepers until you find your next piece of trash to bash zombies with

- A surprisingly interesting and detailed storyline with plenty of logs and diaries to read

and zero likable characters. I wanted to kill my player character more than the zombies. A few of the NPCs were retarded too

- An upgrade system that was better than most examples that I have seen in First Person games

I'll grant that point, but I only saw it in the form of my brother and roommate's games. It still looked like weapon degradation was too sharp for the amount of time it would have taken to make those weapons.

- Interesting and well balanced enemies

disagree again. It was zombie, zombie, brute zombie, zombie, You run up to and kick all of them, with the exception of the brute.

- Great graphics

no argument there, but what game doesn't have great graphics these days? Even so, the character animations looked quite shoddy. I loved the environments though

- Entertaining and interesting characters with unique skill trees and traits

I didn't see anything that sharply resembled a good character build beyond the basic "do more damage" passive skills. What wasn't passive didn't sound interesting.

And of course, the gore. And the introductory trailer goes without saying as being a fantastic and highly emotional piece of video.

which made me want to kill the not-zombie people even more. Every single one of them was an asshole.

You're perfectly welcome to like the game, but I hated every aspect of it. I found nothing redeeming about it.

Why? I love Dead Island but I can tell you why. It could have been so much more. It is a flawed game and how close it is from being something wonderful makes the awful parts shine that much more to the point some people can't see past.

Signa:

- A surprisingly interesting and detailed storyline with plenty of logs and diaries to read

and zero likable characters. I wanted to kill my player character more than the zombies. A few of the NPCs were retarded too

I watched a group of people play through the game.. And they cheered at several of the NPC deaths, including the big one near the end.

 Pages 1 2 NEXT

Reply to Thread

This thread is locked