Dead Island: Why all the hate?

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It was good... despite the glitches and graphical errors.
The combat was hardly balanced and the variety of enemies small... so I dunno why those were listed as positives. The thing that got to us was... it felt too needlessly violent. Like when killing on CoD or Battlefield the kills are kind of personal, you are killing specific targets and there's a reason behind it, and it's a matter of clashing minds and tactics against each other.

With Dead Island, there was just so much mindless killing and blood and destroying corpses that it ended up making you feel physically ill. Like there were a few challenging enemies but the sheer amount of just wandering drones was pretty crazy. Originally I took to running past as many as I could, but because that resulted in like mobs forming... I had to slice my way through countless zombies... it's just not nice.

But like... I like some horror games, like Fatal Frame and Silent Hill, but the thing was those built up tension in places and then you were scared and responding to a threat... not mindlessly killing thousands of drones...

Also I didn't really like the player characters or survivors either...

Dead Island for me had Borderlands syndrome. Complete arse playing alone. But co-op it was magical. Saying that i only ever played to act 2. Guess i was expecting too much from it, i wanted borderlands and left4dead in one game, but it fell short of both. Also i had it on PC so the launch was horrendous. How do you release the dev version of the game by accident........

This game is apparently (by my friends' accounts) not fun if you have trouble figuring out how to efficiently use the systems.

I had a blast 'cos my build consists of using interrupts and instant 180s to kill most things in under a second, due to damage multiplier stacking.
Being able to basically kill regular enemies with a single stab meant that my weapons required little repair, which in turn opened up other uses for my cash .. such as crafting silly amounts of explosives.

Having said that, the quests are crap, the characters are terrible, and most of all the voice acting is some of the most horrible in video game history.

Also, someone told me that apparently my character doesn't wear underwear.

It's funny. Everybody says "People disliked Dead Island because they thought the trailer was going to be just like the real thing." And yet everyone also says "I didn't fall for the trailer and everybody who did is an idiot!"

Some may not like admitting it right now, but just go and check the posts about the trailer on the forum archives. It did hit strike a chord with many people, and lots of people got excited about the game, and about the possibility of a zombie game where you could care for the characters and not just another zombie-killing-bonanza. Of course, you'd have to break some arms before anyone admitted falling for that, even for the briefest of seconds.

Games are the only medium I know where the bloody advertisement can be more artistic than the final product that was advertised...

Well, it alienated the entire population of Australia by having Australian accents so bad it was practically a hate crime...

For me it just seemed like an attempt at a free-roaming Left 4 Dead...one that failed pretty hard.

One of the complaints about L4D is that it's level based and people get tired of just going from point A to B all the time. Well what is a quest system if not just a glorified "Go from point A to B" system? Yeah, the exploration and such is fun, but that ends the moment you leave the resort portion of the game and end up locked in the zombie-infested city.

Then there's all the mechanical issues that plagued the game. My personal favorite was when a couple pissed off zombies come charging you and you're standing ready with your Super Electric Fireaxe-o-Death, ready to split some heads, and then end up running through you and start wailing on your back.

Then there were the areas that randomly spawned never-ending hordes of pre-pissed off zombies that run straight for you, making it only a matter of time before you get overwhelmed.

The escort missions are absolute crap with the people unable to make up their mind as to whether they want to just utterly ignore all the zombies and make a break for it or run off to fight every single zombie within a 4 block radius. A number of them are absolutely pointless by their very nature! Escort the sewer technician so he can help you lower the water. Ok, fair enough. Show up at the sewers. "I'll stay here, you go find the lever and turn it." "..........wait, why the fuck did I have to bring you with me in the first place?"

The story got progressively worse as the game moved on. You go from a beach resort to the city to the sewers to the other half of the city - save the retarded daughter of the mechanic because she doesn't understand the meaning of "THEY WILL MURDER AND RAPE YOU!" - go back to the sewers, back to the city, then out to.........the jungle where you engage in combat with rebel militants and crimelords. Wait....what? Then we get to the prison and behold!

I'd say that cutscene alone ruined the game for me more than anything else. By the time I got to the forest I was just grinding my way through to get the completion achievement and take the game back to Blockbuster. Then I get to the end and facepalmed so hard I damn near broke my glasses.

I played it and liked it okay but after around 20 hours I moved on to something else. The game feels like borderlands in the way that you can play pretty solidly past the first section but after a little while if you don't have the motivation of another person you're playing with to spur you on you can end up losing interest.

It looked great, and was fun to play at first. The locale was good too.

The story was horrible and awful. Enemies were uninspiring after awhile.

I can't use that crowbar cuz I'm not high enough level...

Seriously?!

It's a good game to try out now, I'm sure the price has dropped. I had fun with the game until the third part (crashed plane in jungle), it just didn't have a hook to keep me going to the end.

Checking Metacritic scores, it got 18 positive reviews, 6 mixed reviews, and 0 negative reviews from the critics.

Checking Amazon, 176 5 and 4 star reviews (positive), 46 3 star reviews (Mixed), and 70 1 and 2 star reviews (Negative). These are your fellow gamers who played it with you.

What is this All the Hate you speak of? Does that notion stem from the fact that not everyone was giving it As and Bs?

I recall the Bad save bug they had & how they blamed players who used the duplicate weapon trick was the cause of it, sucked finding out my lvl 16 guy is back to lvl 8. thought reading the wiki there were some story parts that never seemed to come up.

Personally, i found it to be a great game. Loved the weapon making and the brutality of it, however the quests were a bit tedious. But when you ran into bandits and other humans it was good, i did like it over-all, but, and it's the thing that tips the scales. I regret getting it at release; it cost me 30 pounds and it wasn't finished in my eye's the integrated voice chat made it impossible to play with friends, and seeing as my friend guilt tripped me into getting it with my last 50 quid i was not best pleased; plus it meant i couldn't go to freshers at uni which sucked. All in all, great trailer,good game. It just needed another month in development i'd say.

Sanat:
So Dead Island seems to have been condemned by most every reviewer and in public opinion as being not fun, not interesting and a game to steer clear of. And I was wondering why.

http://www.gamerankings.com/pc/933053-dead-island/index.html

http://www.metacritic.com/game/pc/dead-island

Okay, so I'll accept the user scores have a lot of negative reviews on there, but I don't know. 72-80 doesn't strike me as "condemned by most every reviewer and public opinion." Even the 68 from Metacritic's users seems to be "mixed" at worst.

The story was crap but the biggest problem people have and do still complain about was the games laundry list of glitches. It could have been fixed but because of impatient gamers and reviewers slamming the game it never got the recognition it deserved. Look how much people enjoy Borderlands and Left 4 Dead but hate this game when it's very much like those games. Look how well received Fallout New Vegas is now when it got nothing but flak for its glitch fiesta. Now I'm not saying we should ignore that the games came out with tons of problems and it's not acceptable but it is however salvageable.

Me and my uncle have beaten it numerous times and we still play it regularly till this day. It's just a fun game to speed run through or just go play around in.

Well lets see here, I have a list of reasons.

-Players were told from the first trailer that this would be a more human look on the zombie apocalypse rather then the same old dead rising, while the actual game was essentially dead rising with none of the silliness and a shaky FPS camera.
--The fact that the PC version was a Dev Version and full of glitches.
-The first room you get into on the island after the elevator bit gave me a headache.
--Voice acting is stereotypical and bad.
-Characters were all either dumb-ass AI or non-likable player characters.
--No variation in combat except for kick down then stomp on head, unless its a brute then its wail on it with a paddle.
-Weapons degraded way to god damn fast to be any use upgrading.
--Island idea for a zombie game, very interesting. Boring street and sewer levels for a game, not interesting.
-In a way, its a worse, way worse version of L4D.
--Nothing was satisfying.

Overall, it was such a flawed gem that the only thing it possibly had going for it was its CG trailer.

ThePenguinKnight:
The story was crap but the biggest problem people have and do still complain about was the games laundry list of glitches. It could have been fixed but because of impatient gamers and reviewers slamming the game it never got the recognition it deserved. Look how much people enjoy Borderlands and Left 4 Dead but hate this game when it's very much like those games. Look how well received Fallout New Vegas is now when it got nothing but flak for its glitch fiesta. Now I'm not saying we should ignore that the games came out with tons of problems and it's not acceptable but it is however salvageable.

Me and my uncle have beaten it numerous times and we still play it regularly till this day. It's just a fun game to speed run through or just go play around in.

Well lets see, because those games bloody worked when they were released. They were fun and maybe not innovative but started the trend. People agree that Call of Duty 4 is better then any other Call of Duty after it because it started the trend and the newer one followed it to closely.

Overall, sure it makes sense, combine two awesome games and it should work but in reality the only thing, the only thing keeping Dead Island afloat was promises of greatness when it simply isn't.

It was fun, its a okay game. But what I hate is the graphics. I mean, they are not bad, but there is so much bloom/gamma/brightness. I turn every single one of those settings to the minimum, nd the game its still way to bright and shiny.

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