Not much ammo left now. Need to save bullets. Need to be careful. Every shot must count.

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Pinkamena:
Dead Space gave me that feeling all the time... I was constantly too low on ammo, and really had to be tactical in which weapons I were to use.

Yeah same here. Especially on Impossible mode where enemies take 2/3x more shots to die!

I just got Condemned: Criminal Origins on a whim when I saw it in a shop for 4, and this situation occurs literally every time you are lucky enough to obtain a firearm. There isn't actually a reload function built into the game, because whenever you get a gun you only have however many bullets are already loaded into it. You even need to take the clip out (or do an equivalent action for guns without clips) to see how much ammo you have left, and it adds a lot to the atmosphere the game seems to be going for.

I wouldn't say it makes the game scary as such, but it does make the situation you're in feel much more desperate. Less about gunning/beating down hordes of enemies, and more about simply trying to make it through the level, which is how it should be (but sadly rarely is) in a survival horror-type game.

Dosen't happen often, I play most games like survival games so I'm usually never short on ammo.
The one time that dose stick in my head was awesome though, the last boss of Mass Effect two, I had no conventional ammo, my tec and biotic powers where recharging, all I had was ten grande launcher shells as the H-R powered up its heavy attack with about 1/8 of its health left, so I run out of cover firing at its eyes and kill it before it one shots me.
It was epic.

DayZ
It's not about if you run out of ammo, its about when.
Or when you get shot because someone thinks you have alot of ammo.

ok here is one for you, halo:reach, on legendary, in a room full of elites and i ran out of ammo... how the fuck i survived that encounter eludes me to this day but i think it involved alot of running and distracting interupted by occasional bouts of "ASSASSINATION BITCH!"

Killing Floor doesn't necessarily give you a lack of ammo, but your max ammo is low enough that the line between "wasteful" and "proper" is very, very thin. Especially if you get the more powerful weapons like the LAW (missile launcher) that only have around 10-25 rounds (depending on your perk's level) for waves of several hundred. You really have to carefully judge when to let your teammates take care of something and when to take a shot.

C95J:

Binnsyboy:
Metro 2033. That is all.

Agreed, especially

Ohman.

The Librarians were real bullet sponges.

I think you can just sneak past them though.

The ameobas were hell.

DayZ...holy hell running out of ammo is bad. I however got to the point where I have enough to spare now. Finding a saw with 400 rounds is great for everyone.

Medal of Honor 2010 had a scene where this was supposed to happen as an intentional part of the game. It was a really tense and well done scene.

Resident Evil 4 in the very first major section where you had to fend off villagers until the bell tower sounded. I must have nearly pissed myself on multiple occasions trying to outrun those fuckers with the chainsaws, not the way I want to go out.

The S.T.A.L.K.E.R games.

Sean Hollyman:
Ohman.

The Librarians were real bullet sponges.

I think you can just sneak past them though.

The ameobas were hell.

Yeah when I played through on a harder difficulty I learnt how to sneak past them, I couldn't avoid fighting one or two though :P

And yes the Amoebas section is my least favourite part of the game.

erttheking:

Aerosteam 1908:
In both modern Fallout games, I have what I call my 'Lack of Inventory' playthrough. What I do then is only have:

1 headgear
1 body armour
1 melee weapon
1 firearm
All the ammo I have for that firearm

I can replace anything I have but I must throw the previous item away, including all ammo if it's a firearm.

So you can tell I'm desperate when it comes to conserving bullets, especially when my melee weapon breaks.

...that settles it, I am so doing that.

I take it I can't keep the other stuff to sell at the store or stimpacks?

When it comes to food/healing you can only use it on the spot where you found it or leave it for later (if it's still there).

You can only sell the items that you are limited to, but you can then replace them by finding or buying. There are no restrictions to bottlecaps.

S.T.A.L.K.E.R. and Metro 2033, at least for the first half of S.T.AL.K.E.R. as I had a ton of ammo stashes by the end of the game. You have to aim, every shot, make sure each one hits right where you need it to. Yeah, Ukrainian horror games, despite me hating horror, are some of my favourite games of all time, because of the atmosphere. Also, the fact that I'm Ukrainian, and I speak Russian. I know what EVERYONE is saying, not just the people who have been translated into English. Good games.

I would usually just take out my melee weapon and start taking names from there.
Though if I don't have one to hand I usually run away like a bitch and hide.

Don Savik:
To be honest I find it a chore most of the time. L4D is a shooting gallery but it never looses any tension. Games can be scary with weapons if made correctly, its just that many devs put in weapons for the sport of killing instead of tools of survival.

And apart from DayZ, I can't think of any game that would classify itself as being "survival horror" unless you're talking about Silent Hill, but even that's a stretch sometimes. Edit: I guess Amnesia.

DayZ does it right because the entire game revolves around scavenging, but mostly its just a cheap way to add tension without using the actual game world. What's easier, making difficult enemies that make you think on your feet, or reducing the amount of ammo that spawns in the world?

Hm... both.

OT: Amnesia and Silent Hill 2 on the hardest difficulty.

imahobbit4062:
In Uncharted 2 I came across a fair few of those moments during crushing.

No ammo, 3 guys with RPG's, a shotgunner and 2 Armored Minigun guys. I had no ammo on the hardest difficulty.

The events that followed were so fucking nerve wrecking, but I still made it through.

Right you are!

I can remember the playing the first Uncharted where you go underground where there is water and scaffolding and there were at least five enemies PLUS ones that come from behind AND at the sides midway into the gunfight and I couldn't afford to stay in the open since all the enemies get head-shots in Crushing difficulty and was very low on ammo and have left grenade launcher (already used one shot of two) in the previous area before dropping down and almost being completely surrounded from all angles!

After about 15 attempts I toughed it out and killed the first five along with the bastard with the shotgun, then another two then took their ammo and ran for a pillar after my rock cover crumbled under gunfire then took out the other three and the rest that jumped down were I was a moment ago and took out two and had to leave most of the ammo because another asshole with a shotgun was flanking me from the right so I made a mad dash to the first spot I started and killed the renaming gunner (my health was EXTREMELY LOW at this point and had no time to recover!) only to barely have enough ammo to kill one more dude which would be the 2nd last that was unfortunately NOT the guy that had the shotgun and when I realized where he was he was right NEXT to me ready to blow me away to the last continue point!

...but he didn't, he had to RELOAD!

Can you believe how relived I was!? I tackled him from behind and broke his freaking neck, took his gun and was on my merry way, what a RUSH!

The earlier area with the plane crash was hell on earth on Crushing difficulty too

In the other Uncharted games I remember rushing multiple guys FIRING on me at the same time cause I'm out of ammo to beat to death one of them for their gun to kill the others and it WORKED!

Jynthor:
I never run out of ammo thanks to EA! I just pay a few bucks, and bam, full magazine.

Really? Which game? Also, you exclusively play EA titles? Or are they providing that awesome service to other games as well now? :D

OT: Yep, Spec Ops: The Line, constantly. You run out of bullets fast and it's not always easy to get out of cover and pick a new weapon/more ammo up. Plus, often I'll just have shotguns lying near while there's a pile of long range assholes to pick off still. Don't get me wrong, it's not a huge issue most of the time, certainly not survival horror kind of issue, but it does happen quite a bit.

Also happens to me in BF3 from time to time. Don't always have an Assault guy nearby and when I'm taking up a supporting position, I can get into some ammo trouble (not just main weapon, I use an automatic pistol, so it's not rare to run out of ammo for it as well). Makes for some fun mandatory knifing practice :P

Aerosteam 1908:
In both modern Fallout games, I have what I call my 'Lack of Inventory' playthrough. What I do then is only have:

1 headgear
1 body armour
1 melee weapon
1 firearm
All the ammo I have for that firearm

I can replace anything I have but I must throw the previous item away, including all ammo if it's a firearm.

So you can tell I'm desperate when it comes to conserving bullets, especially when my melee weapon breaks.

Hmm, I'm going to find a mod that forces that, or maybe make it myself, in any case that's an awesome idea

metro 2033, with the fucking glowy suicide slime balls, every FUCKING TIME i ran out of ammo

Title of tread is Metro 2033 in a nutshell, even more on Ranger Hardcore.

During the Dead Money DLC of Fallout New Vegas.

I was at the bit where you have to climb a bell tower and set off some fireworks (or something similar, if memory serves me). When you enter the tower, it counts as a new area, so it autosaves. It wasn't until I'd sent the flares of fireworks or whatever it was, and exited the tower, that I released something - I was extremely low and ammo and health. There was nothing that I could do, as the game had auto saved, and, to make matters worse, I was on Hardcore mode.

I had about 2 stimpacks, and 5 or so shots with a magnum - that was it. And I had to get through this entire area, with enemies everywhere. Needless to say it took a fair few attempts, and I had to turn the difficulty down to very easy as I was near enough on 1-hit-dead level of HP. Not my finest hour...

I always enjoy playing that way. I almost never upgrade ammo in Borderlands, because I'd rather switch out weapons. Whenever I play Horde in Gears of War 2/3 I see how long I can go with using just a pistol and grenades (if I find them, never buy). Going down to just a Snub Pistol and empty Lancer/Retro Lancer is such a blast, especially being the last survivor on the team.
Mass Effect 3's multiplayer is so surprisingly awesome to me with all the options to make your own layout for each character. I usually go with just one weapon so I can boost my cooldown on all my skills. Using a Claymore shotgun or similar low-payload/heavy-hitter weapon just feels fun when you're fighting off heavy waves and getting low, knowing after two more shots you need to GET RUNNING!!!

Thanks OP for letting me get that out.

Metro 2033. Around the end I had to start using the good bullets, those that were worth money. Had a bunch of those but man did it hurt throwing money at things.

I didn't even know whether they'd last me. Was pretty intense.

Aerosteam 1908:

erttheking:

Aerosteam 1908:
In both modern Fallout games, I have what I call my 'Lack of Inventory' playthrough. What I do then is only have:

1 headgear
1 body armour
1 melee weapon
1 firearm
All the ammo I have for that firearm

I can replace anything I have but I must throw the previous item away, including all ammo if it's a firearm.

So you can tell I'm desperate when it comes to conserving bullets, especially when my melee weapon breaks.

...that settles it, I am so doing that.

I take it I can't keep the other stuff to sell at the store or stimpacks?

When it comes to food/healing you can only use it on the spot where you found it or leave it for later (if it's still there).

You can only sell the items that you are limited to, but you can then replace them by finding or buying. There are no restrictions to bottlecaps.

What about repairing, how does that work?

erttheking:

Aerosteam 1908:

erttheking:

...that settles it, I am so doing that.

I take it I can't keep the other stuff to sell at the store or stimpacks?

When it comes to food/healing you can only use it on the spot where you found it or leave it for later (if it's still there).

You can only sell the items that you are limited to, but you can then replace them by finding or buying. There are no restrictions to bottlecaps.

What about repairing, how does that work?

Things like repairing is okay, as long as you don't move with the repair materials. Whether you buy/find the item that you are going to use to repair the other, your primary weapon must be repaired immediately.

I played Aliens: Colonial Marines at the Rezzed expo yesterday, and the only thing that ended my killing streak was a lack of ammunition for my primary[1], and no way to pick up more... On a related note the game is fuckin awesome but it does need more polish, like a way to replenish ammunition, otherwise you're up shit creek.

I also asked the guys hosting the booth[2] whether they were thinking about adding a female multiplayer character, and whether they'd seen the backlash about the lack of one, and they said that they were looking in to doing it, and the ones I talked to weren't sure why it wasn't happening, so it's looking promising :D

[1] It was a shotgun, and by using it I managed to go 10/3, which was better than I expected on my first time, and better than the other people, so I'm happy about that
[2] Who may or may not have been the devs, I'm not too sure

UFO: Aftermath.

My squad, all wielding heavy weaponry, storms the final stage.
To my surprise we start running low on ammo halfway throught. At first it was the bazooka guy.
Then the minigunners, then the soldiers using Assault rifles. At the last room i'm scared to see that only 5 of my guys have any ammo left at all. Long story short, all enemies are dead with only 12 bullets remaining party wide, and only for side arms.

Well the obvious one is Metro 2033, pretty much the whole game. They intentionally made ammo sparse and your guns shitty. Around the end I was having to use my military grade bullets and they double as money. My inner money hoarder was crying at shooting it all away like that. T.T

Every so often in Fallout 3 although most of the time I had so much ammo I don't even need to worry about it. Worse case was when I was idiot and decide to walk all the way to Rivet city from Megaton at a low level...that did not go so well. I ended up using whatever I could get my hands on and eventually got stuck between a large group of super mutants with mini guns and a horde of ghouls with only a few shots left for a hunting rifle.

Sean Hollyman:

C95J:

Binnsyboy:
Metro 2033. That is all.

Agreed, especially

Ohman.

The Librarians were real bullet sponges.

I think you can just sneak past them though.

The ameobas were hell.

You can stare the Liberians down rather than fight them because that actually all pussies, you just have to make sure they don't get behind you.

Goddamn amoebas! I hated that level. They explode and fill your screen up with light so you can't see what the fuck you're doing and Millar doesn't wait for you. ARGHH

DementedSheep:
Well the obvious one is Metro 2033, pretty much the whole game. They intentionally made ammo sparse and your guns shitty. Around the end I was having to use my military grade bullets and they double as money. My inner money hoarder was crying at shooting it all away like that. T.T

Every so often in Fallout 3 although most of the time I had so much ammo I don't even need to worry about it. Worse case was when I was idiot and decide to walk all the way to Rivet city from Megaton at a low level...that did not go so well. I ended using whatever I could get my hands on and eventually got stuck between a large group of super mutants with mini guns and a horde of ghouls with only a few shots left for a hunting rifle.

Sean Hollyman:

C95J:

Agreed, especially

Ohman.

The Librarians were real bullet sponges.

I think you can just sneak past them though.

The ameobas were hell.

You can stare the Liberians down rather than fight them because that actually all pussies, you just have to make sure they don't get behind you.

Goddamn amoebas! I hated that level. They explode and fill your screen up with light so you can't see what the fuck you're doing and Millar doesn't wait for you. ARGHH

Ammo was never really a problem for me, the first time I played it I totally forgot about having two different ammo types, and it turned out I had about 700 bullets I never knew I had.

And I got lucky against the amoebas, the dude I was with (Is it Vlad or someting?) just stayed at the gate for some reason, leaving me to go and shoot all the pods. I'd advise at shooting every pod you see, rather than the amoeabs themselves. Takes more ammo, but it's safer.

Sean Hollyman:

DementedSheep:
Well the obvious one is Metro 2033, pretty much the whole game. They intentionally made ammo sparse and your guns shitty. Around the end I was having to use my military grade bullets and they double as money. My inner money hoarder was crying at shooting it all away like that. T.T

Every so often in Fallout 3 although most of the time I had so much ammo I don't even need to worry about it. Worse case was when I was idiot and decide to walk all the way to Rivet city from Megaton at a low level...that did not go so well. I ended using whatever I could get my hands on and eventually got stuck between a large group of super mutants with mini guns and a horde of ghouls with only a few shots left for a hunting rifle.

Sean Hollyman:
Ohman.

The Librarians were real bullet sponges.

I think you can just sneak past them though.

The ameobas were hell.

You can stare the Liberians down rather than fight them because that actually all pussies, you just have to make sure they don't get behind you.

Goddamn amoebas! I hated that level. They explode and fill your screen up with light so you can't see what the fuck you're doing and Millar doesn't wait for you. ARGHH

Ammo was never really a problem for me, the first time I played it I totally forgot about having two different ammo types, and it turned out I had about 700 bullets I never knew I had.

And I got lucky against the amoebas, the dude I was with (Is it Vlad or someting?) just stayed at the gate for some reason, leaving me to go and shoot all the pods. I'd advise at shooting every pod you see, rather than the amoeabs themselves. Takes more ammo, but it's safer.

Unfortunately when I did that level the guy (I think his name is Millar) kept pushing forward and getting himself swamped before I had time to deal with pods so I would have to go save his ass and we would end up getting hit from behind. Ah well.

Metro 2033 didnt really give me any ammo troubles. Even in ranger hardcore where scavenging gives you 1 round at best. I sell everything i dont need and buy enough for the guns i use most.

Its the "gaes mask filtiers" that i usually run out of. In Black Station surface and the library especially.

DementedSheep:

Sean Hollyman:

DementedSheep:
Well the obvious one is Metro 2033, pretty much the whole game. They intentionally made ammo sparse and your guns shitty. Around the end I was having to use my military grade bullets and they double as money. My inner money hoarder was crying at shooting it all away like that. T.T

Every so often in Fallout 3 although most of the time I had so much ammo I don't even need to worry about it. Worse case was when I was idiot and decide to walk all the way to Rivet city from Megaton at a low level...that did not go so well. I ended using whatever I could get my hands on and eventually got stuck between a large group of super mutants with mini guns and a horde of ghouls with only a few shots left for a hunting rifle.

You can stare the Liberians down rather than fight them because that actually all pussies, you just have to make sure they don't get behind you.

Goddamn amoebas! I hated that level. They explode and fill your screen up with light so you can't see what the fuck you're doing and Millar doesn't wait for you. ARGHH

Ammo was never really a problem for me, the first time I played it I totally forgot about having two different ammo types, and it turned out I had about 700 bullets I never knew I had.

And I got lucky against the amoebas, the dude I was with (Is it Vlad or someting?) just stayed at the gate for some reason, leaving me to go and shoot all the pods. I'd advise at shooting every pod you see, rather than the amoeabs themselves. Takes more ammo, but it's safer.

Unfortunately when I did that level the guy (I think his name is Millar) kept pushing forward and getting himself swamped before I had time to deal with pods so I would have to go save his ass and we would end up getting hit from behind. Ah well.

I guess the glitch gods saw fit to bless me then >;D

Metro 2033 is just a downright shithead when it comes to ammo.

You will fight dozens of enemies who will each shoot hundreds of rounds at you, but when you loot their body they will have one magazine with one bullet in it.

Good luck fighting the next dozen guys!

EDIT: It was especially bad because I swear compared to the knife in that game, this is like a broadsword.If you went into combat with the knife, your only hope is that your enemy would be distracted by how much it tickled long enough for you to pull out a real weapon.

Not sure whether it's been mentioned before, but my first and only experience like that would be in Alan Wake on Nightmare. That truly was a tingling experience, just the fact that you're up against truly ridiculous odds. For example the basic enemies taking about 3-4 shots to kill, added to the fact that you only have 42 revolver shots maximum.

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