Yes I would diffidently buy that game |
44.2% (42) | |
No I would not want to buy that game |
30.5% (29) | |
I may depending on a few factors (explain) |
25.3% (24) |
Poll: Elder Scrolls: Total war | |
I've said no but that's just because I'm not much of a mod person. Furthermore I don't really see TES games as being the realm of huge armies. Perhaps a smaller scale war sim, like company of heroes, would be better suited to the mid-sized engagements described in Skyrim, at least. | |
It certainly sounds more interesting than the MMORPG. But personally, I prefer the Creative Assembly making historically accurate games, while modders should make these kind of spin-offs. I love The Third Age Total War. | |
Sounds awesome. I would have it set in the rise of the First Cyrodilic Empire, though, to avoid stepping on the toes of events in the RPGs. | |
there isnt exactly alot of unit variation in the elder scrolls.. you have guys in different armour with swords and shields, guys in different armour with two handed swords/hammers/axes and archers plus the odd mage. there are no polearms, there are no spears or pikes, the only cavalry uses shield and swords | |
I'd much rather see a Total War game based on A Song of Ice and Fire. | |
That would be absolutely awesome, I think it would work better as a mod of an existing Total War game though. I'd definitely give it a play if someone did this. | |
Someone never played Morrowind. | |
i have but im basing it on the later ones | |
Sounds awesome, too bad loads of people would find a way to bitch about it, even though it would be a spin-off. | |
Elder Scrolls is a great game series. Total War is a great/good game series. But ask yourself: You know how two things that are good, turn out to be junk when combined? It's like peanut butter and banana sammiches. I like peanut butter. I like bananas. I detest them together. It's the same thing. Millions of people like peanut butter. Millions of people like bananas. Of those millions, probably a fraction (large or small) would like them together. I will go so far as to say that if I were starving, I would eat a peanut butter and banana sammich, preferring it to starvation or death. Same thing again. I'm sure there would be people who would play Elder Scrolls Total War if there was nothing else around, preferring it to boredom or no game at all. But this is one instance where I would virtually guarantee that this idea would not equal "the sum of its parts". | |
considering i hate the engine and gameplay of recent total wars, no i would not buy it | |
I've never played a Total War game, but It'd spark my interest if one were about The Elder Scrolls. | |
Never played a Total War game, but, hm, a TES RTS? I'm gonna go with a big ol' maybe. Is Total War more RTS or more 4X? | |
Imagine a cross between Civilization and a typical RTS. That's TW. OT: Yes, I'd buy it. | |
If it were completely lore-friendly, it'd be pretty problematic. Read some of the books about what powerful mages can do in battle situations. We're talking whole armies wiped out in an instant. | |
A Bethesda and CA team up? God yes, if only for the train wreck factor. | |
So, like Star Wars: Empire at War. 4X with real-time combat. Eh, I might try it. | |
why do the units have to follow the rpgs? There's room for plenty of experiment here. | |
Uh, yes there is. You could have throwing stars, staffs you bash people's faces with, Pikes, halberds, spears, crossbows, EVERYTHING.
He's talking about a full-on game I think not a mod. Also, the game lore is CONSTANTLY (and I mean CONSTANTLY) citing huge battles that have taken place, such as the sacking of the Imperial city by the Thalmor. So yeah... OT: I would love a total war game based off the elder scrolls game. Period. | |
the economy management is played out on a large map and is turn based, the combat is all real time. The battles can also be pretty huge, with hundreds, sometimes a few thousand units. Rome TW is currently only £5 on steam if you want to try the series out. I really do recommend it. | |
Why not? OT: I'd love that, there are a few wars I'd love to have control of, sadly there might be a lack in factions for a lot of it sense half the wars were "Empire vs. everyone" | |
This sounds like the kind of thing that will only ever be a mod, but TW does have some great mods out there, so it seems like a natural fit. So pretty much, shut up and take my money! | |
Now I love the Elder Scrolls and I really love the Total War series, and I would frankly hate this game. It's the personal touches of the ES that make me love it. That sense of exploring the world and finding a tiny farmhouse or a lone Bull Netch. I love meeting interesting NPC's with unique personalities. All of that is lost in a Total War game. | |
I think that the idea of maintaining an empire from within while fighting an enemy outside like the thalmore invasion while also quieting a nord rebellion would make for a fun total war game while the setting of tamriel only provides a neat familiar context. | |
TW... 'historically accurate'?! Pfff... OK, to be fair they're... mostly accurate, though often dripping with anachronisms. I play mods to increase the historical accuracy (though right now I'm mainly gunning for R:TW).
Likewise...
What makes TW great and what makes ES great are two tremendously different aspects of gaming that (thus far) are virtually impossible to combine into a single gameplay system. You lose all grandeur of scale (specifically of settlement expansion and combat) in the 3P mode and all control and empathy with the character in the strategic mode. ES has always been about one man/woman/thing changing the world by his/her/its own efforts through extensive interaction with the contents of said world, while TW is detached from all that guff, it's about raising massive armies with bitch units lead by hard-asses and taking over the world for the glory and teh lulz. There is no overt good/evil in it other than pure ambition in TW, while ES is about fate. If you're going to have a specific TW game of a fantasy universe, CA will look to fellow Brits (solidarity and all that, what?!) at GW with WHF. Granted a mod's already about for it, but given the nature of the source material, game and scale, it's so much more suited to the TW type of game. Based on the game lore, the way that ES is run, I think it'd be better if such a game was a pure RTS but in the mold of say... Supreme Commander: character spawns somewhere; starts hacking at enemies; gets allies; commissions buildings to be built (i.e. mercenary outposts, magic schools, armourers, guilds for certain units/characters etc.); objectives get further away and more difficult thus ramping up the challenge and the necessary number of combat effectives. Or something like that...
How would we go about that?! Do like Fluttershy while we're in the shop?! =P
Sort of... more like the Galactic Conquest mode as far as strategic/tactical segregation is concerned. | |
Sorry about the misspelling. I can't imagine how that slipped through the cracks but it may have something to do with my inability to type with my newfangled windows phone. I would think that the idea creates themselves in the minds of employees at both companies but mentioning it here certainly cannot hurt. http://www.moddb.com/mods/morrowind-total-war | |
Only if it was based on The Warp in the West, and featured 4-6 campaigns that show the jumbled timeline of events between Orsinium, Mannimarco and the Bay Kings that occurred at the end of Daggerfall. Then I would totally play it, because I have zero interest in 1st era lore. | |
I know that several mods have popped up in recent months and perhaps even years but what would you think if Bethesda and the Creative assembly were to knock heads together and create a completely lore friendly total war experience. If you like the idea, what kind of settings and parts of the vast history would make it into the game? Discuss.
I personally think that the exploits of Tiber Septim would make for an interesting experience.