Game Mechanics you despise with a passion.

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Al-Bundy-da-G:
Really? Legion assassins give you alot of trouble? I always end up flat out destroying them with just a hunting rifle with Boone going off on one of his muder-paloozas.

As someone else who consistently pisses off the Legion (Though, in my case, its on purpose. Seriously, fuck you, slavers of any kind. Don't care if the worlds ended, I am not putting up with it.), I always get Legion Assassins on my ass. But, for me, they're nothing more than an annoyance once I hit my stride mid-game.

Most of you know what I mean: The point in the game where you've leveled up enough to get some of the really good perks, in my case Jury Rigging, you've gotten some good gear, good weapons, and enough ammo to keep you going for a little bit so you don't have to worry about being conservative with your gunfire. Before then, yes, they're a pain. But after I hit my stride? I just think of them as the dregs left over after I raid Caesars little fort with Boone and slaughter any Legionnaires I can find. They're just pissed they don't have anyone telling them, "Hey, its ok to enslave people, raze towns, rape women, and otherwise be total bitchtits. Its ok!".

Rant aside, to be more on topic: I hate knockback, any temporary invulnerability that small-fries have, and instant-kill animations for AI enemies, or any enemy for that matter. Heres why: Motherfucking Phantoms. Those who have played Mass Effect 3's multiplayer know that Phantoms, regardless of how good you are at killing them, are possibly one of, if not the worst enemies in Mass Effect 3.

They have:

1): A fast-firing palm blaster that has the range, accuracy, and power of one of the sniper rifles.

2): A bubble they can bring up that blocks all powers that aren't hitscan, meaning they hit a target instantly.

3): They have a sword that can knock you back, and while you are knocked back, they can instantly kill you and you have no chance of avoiding it.

They are the bane of my existence, and are usually the reason any Mass Effect 3 match will end, with every single player getting killed by a Phantom.

Tooo Much STUFFFFFFF.... good god I realized tonight I had spent an HOUR sorting my friggin' inventory and bank vaults in a certain MMO. Why do I even HAVE all of this stuff?

Oh yeah, it costs money to get it from the vendor, and you can't be sure which vendor has it, or whether the town even has that kind of vendor.

Well ok then, why don't you, the vault, sort this crap for me? Give me tabs to click to see this kind of thing, or that kind of thing, and one to see everything. They HAVE tabs in the inventory that pretty much do that, but not the vault.

So much STUFFFF.....

Witty Name Here:
-The Legion? Seriously?-

Crappy weapons, shitty armor, and you find them hard? I...am going to assume you weren't very strong. Now granted, I didn't actually do ANYTHING about the Legion in that town because my guy didn't give a rat's ass. It was when the Legion went out of their way TO attack me that I blasted them across the landscape. And they are not that strong, OR that good. Of course, this may be because I am a kill-crazy explorer who collects unique weapons for fun and has all the other core games under the belt. Still, just because I have some of the best weapons and now fearlessly blast Deathclaws with Pew Pew doesn't mean that I don't understand. I'm just saying you have less to fear of the Legion than, say, raiders. The Jackals, for instance, have uhhh...TECHNOLOGY!!

OT: Now, understand fellow people, I LOVE FALLOUT GAMES. That's why I'm the Jack of the Fallout brigade. However, there is one little thing from Fallout 3 that I do not like that I'm glad didn't re-appear in New Vegas (to my knowledge). And that is the enemy physics glitch that causes you...troubles. Note that this isn't about Lobo The Flying Deathclaw. He's just a nightmare I gave a name. This is about TELEPORTING BADGUYS.

It happened twice. Once, I was below Harold in a cavern where I am overlooking two Mirelurk Kings. You know, the uhhh...most-humanoid creatures that are like Lakelurks. I'm at an opening overlooking them and a lagoon which has NO WAYS UP TO ME. I have them dead to rights at my leisure, barring sonic waves. Suddenly, they're gone, and I find them RIGHT BESIDE ME, having faded in like a ghost!

The other time, I'd accidentally wandered into a super mutant area with a Super Mutant Master while I was low on health. Okay, fine. I ran away and ducked down a hill, easily far away enough that he couldn't shoot me. I look back...and no mutant. I turn...he fades right in out of nowhere and almost kills my ass!

Apparently, Fallout 3 had issues with enemies reliably following the target so it decided to compensate for the failure by cheating. Bastard.

Cover based shooting. Typically paired with the slightly lesser evil of regenerating health. At best, it's a glorified shooting gallery. At worst, it turns briskly paced games into an interminable slog with enemies who essentially negate walls and leave you helpless. It could be okay if it weren't the entire basis of a combat system, but I sadly can't think of a single game that's gone halfway with it.

FalloutJack:

Witty Name Here:
-The Legion? Seriously?-

Crappy weapons, shitty armor, and you find them hard? I...am going to assume you weren't very strong. Now granted, I didn't actually do ANYTHING about the Legion in that town because my guy didn't give a rat's ass. It was when the Legion went out of their way TO attack me that I blasted them across the landscape. And they are not that strong, OR that good. Of course, this may be because I am a kill-crazy explorer who collects unique weapons for fun and has all the other core games under the belt. Still, just because I have some of the best weapons and now fearlessly blast Deathclaws with Pew Pew doesn't mean that I don't understand. I'm just saying you have less to fear of the Legion than, say, raiders. The Jackals, for instance, have uhhh...TECHNOLOGY!!

Actually I'm around level... 6... My toughest weapon seems to be the Cowboy Repeater, and I'm currently wearing metal armor.

On the plus side, I kill every Jackal gang member I run across in about two hits. The Legionnaire assassins, on the other hand, take about three frag grenades for me to kill one of them. It seems like my Cowboy Repeater can't even scratch them.

Granted, these aren't Legion recruits, I seem to be running into, but veterans. While they may seem easy for you, they're essentially roving death squads for me. the only way I've managed to survive is by taking shelter behind a band of traveling merchants and letting their mercenaries take care of it.

Though I imagine part of the problem is they outnumber me 4 to 1

Nudity/Sex for the sake of Nudity/Sex.

In Mass Effect it makes sense, in God of War it's an immature mini-game.

EDIT: Any AI in an FPS that isn't Sev, Fixer, or Scorch.

Here's a list

Mostly its the little annoying enemies but bosses that heal themselves also piss me off, especially when they are the kind of bosses that they heal so fast that it forces you into a war of attrition.

Witty Name Here:
-Odd-

I didn't say Jackals were to be feared. I just pointed out they had better weaponry. Still, the Legion is not...that good. This may be because of my perspective. I don't find Cazadors scary, or the sheer amount of Radscorpions in NV (of which there are alot). I fear the thing tbat needs the fearing the most: The motherfucking Deathclaws. The Cowboy Repeater is, by the by, not bad. It shouldn't have trouble with busting Legion skulls.

FalloutJack:

I didn't say Jackals were to be feared. I just pointed out they had better weaponry. Still, the Legion is not...that good. This may be because of my perspective. I don't find Cazadors scary, or the sheer amount of Radscorpions in NV (of which there are alot). I fear the thing tbat needs the fearing the most: The motherfucking Deathclaws. The Cowboy Repeater is, by the by, not bad. It shouldn't have trouble with busting Legion skulls.

Hm... I suppose that's because you might not have become an "enemy" of the legion until higher levels. Try killing Vulpas Inculta as soon as you reach Nipton and experience the hell Legionnaire Assassins create for you while you're a lower level, it nearly makes the game unplayable.

Though I've always had a bit of... Trouble with the Fallout series, compared to others.

I think this comic sums it up nicely.

image

Being chased around the Wasteland by guys wearing big burly football player armor and carrying Jackhammers larger than your skull is not fun >.>

Witty Name Here:
-Oh?-

I'm afraid it wouldn't matter, in my case. I thrive in the wasteland mainly by killing everything in it. My reasons for not bugging the Legion were that I was playing my character to a T. I didn't care about the Legion. I wanted to nail Benny's head to the wall, and anyone - ANYONE - who gets in my way will join him. Except the Deathclaws. Me is scared of those. That's how I ended up that far south in the first place. Personally, I found it funny that the Legion was actually programmed to leave me alone at all! Fully prepared was I to go mad on them to start with. Then, I decided to screw around with 'em without them knowing all the shit I got away with.

I'm getting fairly tired of "Defeat this boss... no, actually, he has Plot Armor, so despite 'defeating' him, he's just going to get away (or worse, suddenly just beat you.)"

There are ways around this. You can give the Big Bad major henchmen. You can have each defeat have him lose something, so you feel you're making progress. But for the love 'a Mike, a big part of most games is the sense of exerting skill and making progress; you don't just jerk such basic, fundamental things away on a whim.

I think my term here should be considered outgrown rather than despised. I don't like Turn-based Combat present now. I have been exposed to RPGs which have really refined a good RPG gameplay with Legend of Mana, Valkyrie Profile: Silmeria, and Chrono Trigger, and possibly if considered to be RPG, Kingdom Hearts.

I just wish some RPGs try to be like this while making the game world vast and expansive. Linear storyline or worlds in RPG are something I despise.

Oh and thanks for the other for reminding me. I hate bosses who have invulnerability states you wait out until they're vulnerable. Although I do accept it if you can accelerate their vulnerability like Nevan from DMC 3.

Dr. Thrax:
The AI in RTS games in general.
I cannot begin to recall just how many times I've played Skirmish games with AI allies, against AI Enemies, and somehow the enemy AI smokes all 3 of my Allies when they're on the same (Or higher) difficulty.

hah i have noticed that before, i'd do a 3 v 3 and i would turn on the cheat to see the whole map, and the enemy AI would have a sprawling landmass with resource gathers plentiful and they were already building libraries by the time me and my AI allies would be building our first barracks and just getting our first civilians out to scavenge for wood/iron/gold/food/stone

seriously, fuck that shit, it's annoying as hell.

Luck based procs, especially stuns.

Who here has never seen some utter BS in mobas with a hero stun locking you 10 seconds straight outta pure luck?

- Random Encounters: I fucking hate random encounters! I hate it when when my party is hanging on by a thread and I'm getting swamped by monsters every 2 steps. However when I actually want to fight some monsters they're all conspicuously absent.

- Forced Stealth Sections: Esp. poorly implemented forced stealth sections, Zelda I'm looking at you. I usually don't have the patience for stealth to begin with, but when I'm arbitrarily forced to endure it for some bullshit reason, it's esp. annoying. Esp. if it doesn't make any goddamn sense like in OoT when Link suddenly decides to be a pansy and instantly surrender the moment he's spotted. We have a sword, remember?

- Escort Quests: Why is it that NPCs that you have to escort and/or follow never ever move at the same speed you do?

- Fetch Quests: "Why yes I'll go get your mcguffin for you that's currently located on the other side of the f*ing game world." >___<

Escort missions. Not only are they annoying and occasionally overly difficult, (especially as a gamer very unused to looking out for others in-game) but almost every single time, the protagonist says something like, "stay behind me!" What do they do? GO AHEAD OF YOU. Fucking... if they could just listen. I would be OK with it.

Jumpy difficulty. Think the original Crash Bandicoot. Most of the levels were consistently challenging, but some were just sadistic by design, completely out of nowhere. I love the game, but Jeebus, it grinds my gears sometimes.

Matthew94:

Knockback, in any game. EVER

This. Especially in games with loads of precision platforming. Very few things are more annoying than something hitting you and knocking you off the platform you're on sending you to your death.

Also, races in games that aren't technically racing games. Very rarely are they fun and more often than not, are required for you to continue the game. I'm looking at you Jak 2.

my supposedly "ELITE" AI teammates who boast about there scripted shooting moments who then fail to hit the wall of the barn which they are currently standing inside of in any other fight.
I swear, I can't remember any decently accurate AI squad mate's since Republic Commando.

gmaverick019:

Dr. Thrax:
The AI in RTS games in general.
I cannot begin to recall just how many times I've played Skirmish games with AI allies, against AI Enemies, and somehow the enemy AI smokes all 3 of my Allies when they're on the same (Or higher) difficulty.

hah i have noticed that before, i'd do a 3 v 3 and i would turn on the cheat to see the whole map, and the enemy AI would have a sprawling landmass with resource gathers plentiful and they were already building libraries by the time me and my AI allies would be building our first barracks and just getting our first civilians out to scavenge for wood/iron/gold/food/stone

seriously, fuck that shit, it's annoying as hell.

It's unbelievable the difference between the ally AI and the enemy AI sometimes.
The enemy has built and teched up to some advanced units, while my ally is building their 7th goddamned Refinery, which they immediately sell. THEN, if I save their asses in time, they pick one unit category, and build defenses against that unit type, unless they manage to actually decently defend themselves with units and defenses, then they'll get teched up and start attacking the nearby enemy.

Escort missions, or anything where you have to protect something, even if it's not alive and stationary.

Weapon degradation has been annoying me the most recently because I've been replaying my Fire Emblem and Fallout games. I dislike when most games try to be realistic, but this one annoys me the most when it's in games.

Resident Evil 5 QTE in cutscenes.

First time i played it coop, we were just watching the scene.

"oh hey look, there is a guy on a motorcycle....huh he just blasted me in the face with a chain. Game over? wtf do you mean game over we are in a cutscene!"

the final boss qte are particularly annoying.

More than anything else though, cheating @$$ AI in RTS or grand strategy games. I expect the AI to be given a LITTLE advantage depending on the game, but outright cheating is annoying.

For example, warlock master of the arcane (basically a civ 5 clone with less politics, more fighting, and more chaos). An AI with 15 cities is just as powerful as an AI with 1 city, which is to say damn powerful. So powerful that if you start off next to an enemy capital city it is automatic game over as they can produce units 3-4x faster than you and can spam spells indefinetely with infinite mana.

FalloutJack:

Witty Name Here:
-Odd-

I didn't say Jackals were to be feared. I just pointed out they had better weaponry. Still, the Legion is not...that good. This may be because of my perspective. I don't find Cazadors scary, or the sheer amount of Radscorpions in NV (of which there are alot). I fear the thing tbat needs the fearing the most: The motherfucking Deathclaws. The Cowboy Repeater is, by the by, not bad. It shouldn't have trouble with busting Legion skulls.

@#$%^&@ deathclaws. especially the special deathclaws in the quarry.

They kill you in one shot and they run extremely fast. We should be lucky that they dont come with flux capacitors otherwise we would have a bunch of jack @$$ deathclaws teleporting around in time.

Did i also mention that these deathclaws take a butload of punishment? like enough firepower to take out a tank division kind of punishment.

The special deathclaw in the NV DLC lonesome road was also annoying. After 10 tries where i get one shot off before he rushes and kills me in a very confined space, i finally got fed up and stacked about 20 mines on top of one another. problem solved.

Even the supermutant behemoths are a joke in comparison. All you need to beat them is a doorway. The legion on the final mission are hard. I do not know where these guys have been hiding, but they seriously pack a punch

Ryotknife:
-GREAT SCOTT!-

Clearly, you haven't been watching the Meta-Bar in the RP forum.

But hey, why do you think I went ALL THE WAY AROUND A FUCKING MOUNTAIN? I avoided the 'claws at Quarry Junction and Primm Pass! And yeah, Behemoths are laughable by comparison. It's a nerous sort of a laugh that says "I still don't wanna be stepped on by one", but you're right. Being torn apart by Deathclaws is always worse. That is why Quarry Junction eventually met Mr. Sniper Rifle at extreme distance and everywhere else suffered the wrath of Pew Pew.

On the subject of what I will call Plot-Legion, OF COURSE they're stronger. The game basically says "We need them to be a viable threat!" and ups the stats. Still silly. They're only human, which means by then they're facing me and my...

Q-35 Matter Modulator,
Tesla-Beaton Prototype,
That Gun,
This Machine,
The Avenger Minigun,
OH BABY!,
My Sniper Rifle,
Pew Pew,
THE FUCKING KILL-SAT,
And Holy Hand-Grenades!

Frankly, Pew Pew alone can take on the entire wasteland.

Random stats when levelling up. The amount of times I've simply abandoned a game or never bought it in the first place after I learnt it uses that mechanic...

Caesar's Legion assassins are basically giant money pinatas, so I'm OK with them. Even so, the first time they came after me I did lose about half an hour of progress exploring the wasteland.

-Quick Time Events: seriously, do we need these anymore? Isn't gaming tech advanced enough to where we can... I don't know... PLAY THE GAME during epic boss fights instead of watch a semi-interactive movie? If you can't design a boss fight that's PLAYABLE, but instead has to be WATCHED, you failed at making games.

-Dice-Roll Anything: Similar to quick time events, this is fucking 2012, 20 MF 12, computers are not so primitive that they need proxy systems to simulate thins like attacking, dodging, and other stuff. This isn't 1988, we don't need the ungodly primitive, taking the game out of your hand as much as possible, crap dice-roll cause. I want to actually... I don't know ATTACK something... myself... not tell a computer to do it for me while I sit by and watch the game play itself.

-Cinematic cutscenes: When Im playing FPS games why on earth do they feel they need to take you out of the game as much as possible with this shit? I mean, if im playing CoD or something and I have to bust down a door, why cant I just.... walk up to it and press a kick button to break open the door? why do I have to sit through a 30 second cutscene thing that interrupts the flow of gameplay when THE EXACT SAME THING, can be done in 3 seconds and not take me out of the game?

I'm going to have to take the easy route and say QTEs. I've never really liked them all that much to begin with. Now that I've been playing through Dragon's Dogma, I never want to see one again in a boss battle. It seems that it took the Shadow of the Colossus route and decided that a boss fight can be gigantic and epic without a QTE (Looking at you God of War!)

SajuukKhar:

-Dice-Roll Anything: Similar to quick time events, this is fucking 2012, 20 MF 12, computers are not so primitive that they need proxy systems to simulate thins like attacking, dodging, and other stuff. This isn't 1988, we don't need the ungodly primitive, taking the game out of your hand as much as possible, crap dice-roll cause. I want to actually... I don't know ATTACK something... myself... not tell a computer to do it for me while I sit by and watch the game play itself.

Huh, I take it you don't like RPGs?

Click to move.

FUCKING HATE IT.

If you want me to lose all interest in your rpg, add click to move gameplay.

No character plays more boringly than when you don't so much as control them as much as just point them to where they need to go...

Also, I wish that mmorpg-style hotkey controls would just die already.

They're assassins. That's kind of their job.

3 things I hate:
1. sudden, heavy changes to gameplay that also come with a steep difficulty curve.

2. on-rail sections. I'm looking at you Killzone 3.

3. 1HKO environmental hazards

In GTA 4 people calling you weren't that big an issue IMO - it was always easy to ignore the call or hang up

No, what really pissed me off in GTA 4 was the horribly linear writing in many of the missions

Often you were meant to chase down and kill someone, right? Well, often at the start of those chases you could actually empty an entire carbine mag into whoever you were chasing... only to find them invulnerable until they got into their vehicles and drove off

I can't say how much that annoyed me

especially for the final (Revenge) ending mission - it was so easy to shoot at the target, but no... you had to slog through the whole deal waiting for a few quicktime events and some endlessly frustrating bouncy-bike racing and a really poorly laid out ramp-jump.

If GTA 4 had embraced a little more of the non-linear gameplay that the game had been advertised with, such as allowing you to actually take over territory like in GTA:SA and set up your own crime syndicate - that would be have been nice - but instead... it was a painfully linear and disjointed slog through "Go to spot A kill B then escape the Cops" missions all throughout the game more or less

Final boss fights that try to look great, but use a completely different, never before used control scheme, give you no time to practice and make it rather hard.

Encouraging perfection, but giving you no option to immediately restart. I'm looking at you, Metal Gear.

Points of no return that can lock you out of endgame content, e.g. missing Djinns in Golden Sun 3.

Stealth-kills that don't work sometimes and instead give the enemy a gentle tap on the back.

Matthew94:
When difficult bosses heal themselves.

Fully agree to this.

When bosses in RPGs are really really hard but you can't see what level they are before they kill you and when you come back you curb stomp them and don't feel like you've acheived much.

Artificially lengthened gameplay/induced difficulty by putting multiple bosses in a row with no save point or just checkpoints REALLY far apart.

I actually enjoy some of the ones mentioned up there. I like driving in Borderlands for instance since it is just imprecise to make me have fun with it. I enjoyed racing in Twisted Metal (non-racing game) because it added a bit of variety and led to some tactics between me and my friend (I pick my usual car and race since it's second fastest in the game, he picks his car which isn't that fast and kills everyone. If the race is around an open level he ignores checkpoints and hunts down anyone who's ahead of me or right behind me).

SajuukKhar:
-Quick Time Events: seriously, do we need these anymore? Isn't gaming tech advanced enough to where we can... I don't know... PLAY THE GAME during epic boss fights instead of watch a semi-interactive movie? If you can't design a boss fight that's PLAYABLE, but instead has to be WATCHED, you failed at making games.

I don't think there is an inherent problem with quicktime events, just how they are used. Usually, it's press O to activate a sequence, and then press whatever button flashes onscreen while a fight video play in the background. In the Prince of Persia game from 2008, they've been used appropriately in my opinion.
The climbing basically consists of quicktime events, but it doesn't flash you the button, you have to press the right button for the obstacle you're facing.
The fight's core mechanic is based on stringing moves together with the right timing,creating cinematic combos. These are basically undirected QTEs. During the fights, it had a kind of counter-quicktime events too, but they made sense, as in, hammer the sword button repeatedly to cut away all the tentacles that fondle you.

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