How would you improve Dark Souls?

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poiumty:

lapan:
snip

No, no you don't. Sure some items have some interesting flavor text on them, but if you're telling me you can piece together the entire story by just reading the item descriptions, well... I'd have to call you out on that.

What you can't read on the items you get told by the npcs if you regulary talk to them.

poiumty:

You can see what stats do, just not everything they're used for. I didn't see dex increasing casting speed anywhere, nor did I know that katana is going to have such a huge dex requirement. If the game just told me "some weapons are tailored for a high dexterity" somewhere before that, we wouldn't have this problem. I also needed to read the wiki to see the tresholds for weight allowance. Things like that should be in the game, really.

It is. if you look at an item you have the option to show additional details (with the x button if you use the xbox-controller). That's where it shows you stats requirement and even the rate with which it scales with stats.

You can figure out the weight treshholds by the speed of your roll and equiping/deequiping around a bit.

lapan:

What you can't read on the items you get told by the npcs if you regulary talk to them.

What you get told by the NPCs are barely scraps. Like I said, more story, not a story. When you first played the game, did you go to Blighttown for a good, consistent reason, or did you just pass through because it was in the way?

It is. if you look at an item you have the option to show additional details (with the x button if you use the xbox-controller). That's where it shows you stats requirement and even the rate with which it scales with stats.

You can figure out the weight treshholds by the speed of your roll and equiping/deequiping around a bit.

I was aware of that since I first posted here.

To me, Dark Souls is just about perfect - I'd probably say it's my favourite game to date, with its brilliantly depressing dark fantasy atmosphere. There are just a few things I'd like to see changed (if the devs decide to make another game that plays virtually identical):

Squad-based enemy AI. Seriously, the game would be so much more tense if you weren't able to just lure one enemy over to you at a time, and if those enemies worked together to try take you down. Hopefully that would also fix problems with snake men attacking through each other...

More emphasis on space restriction. I like how your weapons will bounce off walls, but there aren't really any situations that make you be aware of your weapon's attack type (which is clearly something they wanted). In the few areas where space IS an issue, you can still swing a claymore around just fine, and that shouldn't be the case. Also, enemies should be subject to the same rules you are. It's complete bullshit that the larger enemies' weapons just go through walls.

poiumty:

What you get told by the NPCs are barely scraps. Like I said, more story, not a story. When you first played the game, did you go to Blighttown for a good, consistent reason, or did you just pass through because it was in the way?

I don't see how a codex would be much different.

poiumty:

It is. if you look at an item you have the option to show additional details (with the x button if you use the xbox-controller). That's where it shows you stats requirement and even the rate with which it scales with stats.

You can figure out the weight treshholds by the speed of your roll and equiping/deequiping around a bit.

I was aware of that since I first posted here.

Well, it's the reason i didnt really feel it needed more explanation. when i first got an item which i couldn't wield, my first instinct was to look there anyways.

I'd probably add a light buff on some of the heavier weapons. Also, i'd add a scraping spear expy (joking! joking!).

Honestly, apart from some backstab tweaking for PvP, a pause for offline play (I don't see any harm in it) I don't see myself changing much. All the game's elements are connected in such a way that changing one would have detrimental effects on others.

...Maaaaaybe a slight tweak of the Crestfallen warrior's first dialogue. I thought at first he meant through the catacombs when he said the bell was "below" in Blighttown (although the skeletons certainly convinced me to go to the above bell first!). He does better explain it if you keep talking to him though.

Judgement101:
Improve the internationally matchmaking, I have to wait about 12 minutes between invades in Anor Londo.

You can use the dried finger from the painted world to remove the cooldown timer for invasions, that should help a bit.

It seems like the game has gone over a lot of peoples heads. The story is there, whether you see it or not, and working it out was one of my favourite aspects of the game.

Twilight_guy:
Assuming the game doesn't have one, a difficulty option. Saying your going to please an audience that likes hard games is good, forsaking the rest of gamers in general to please that audience is bad.

Really? Have you played it? The way you alter difficulty in dark souls is by summoning help. Can't beat the gargoyles? Then summon Solaire and Lautrec and try again. It works very well.

Get rid of the multiple servers and host it on just one like Demon's Souls did. In the first game you could easily hook up with friends by messaging where your soul sign was. I made the most friends while playing Demon's Souls because of this. In Dark Souls you need to be lucky enough to be on the same server.

Casual Shinji:
Get rid of the multiple servers and host it on just one like Demon's Souls did. In the first game you could easily hook up with friends by messaging where your soul sign was. I made the most friends while playing Demon's Souls because of this. In Dark Souls you need to be lucky enough to be on the same server.

Demon Souls was region locked though, so it probably needed less servers because of it. I think it's a fair tradeoff since i wouldnt be able to play with my american friends elsewise.

You can generally connect with friends if they replace their sign a few times until you are in the same lobby.

fuzz:

Twilight_guy:
Assuming the game doesn't have one, a difficulty option. Saying your going to please an audience that likes hard games is good, forsaking the rest of gamers in general to please that audience is bad.

Really? Have you played it? The way you alter difficulty in dark souls is by summoning help. Can't beat the gargoyles? Then summon Solaire and Lautrec and try again. It works very well.

Okay. It sounds like you completely don't understand my point at all, but sure.

Proper story, more story, story that you don't have to "piece together" whatever, some sort of story. Less grindy combat. Less unrelenting grimness. Less being made for consoles. Decent textures, higher resolution.

Res Plus:
Less grindy combat.

It's probably one of the least grindy RPGs i ever played as you dont have to level up at all. It's perfectly possible to beat it on SL1.

lapan:

Res Plus:
Less grindy combat.

It's probably one of the least grindy RPGs i even played as you dont have to level up at all. It's perfectly possible to beat it on SL1.

Apologies, less repetitive combat, perhaps I should have said not being an "action" RPG.

Res Plus:
Less being made for consoles.

The hell does that even mean?

UnmotivatedSlacker:

Res Plus:
Less being made for consoles.

The hell does that even mean?

It means not being made for consoles and then appallingly ported to the PC, especially when your customers seemly can fix the issue very rapidly:

http://www.co-optimus.com/article/8840/dark-souls-pc-resolution-bugged-fixed-by-modders-in-minutes.html

Res Plus:

UnmotivatedSlacker:

Res Plus:
Less being made for consoles.

The hell does that even mean?

It means not being made for consoles and then appallingly ported to the PC, especially when your customers seemly can fix the issue very rapidly:

http://www.co-optimus.com/article/8840/dark-souls-pc-resolution-bugged-fixed-by-modders-in-minutes.html

It took that guy at least a week to setup everything, it wasn't a quick fix.

There's a good reason why FROM didn't originally release Dark Souls for PC. Demon's Souls was made for the PS3, so the controls and mechanics work best on console. They only released it for PC due to fan requests.

lapan:

Casual Shinji:
Get rid of the multiple servers and host it on just one like Demon's Souls did. In the first game you could easily hook up with friends by messaging where your soul sign was. I made the most friends while playing Demon's Souls because of this. In Dark Souls you need to be lucky enough to be on the same server.

Demon Souls was region locked though, so it probably needed less servers because of it. I think it's a fair tradeoff since i wouldnt be able to play with my american friends elsewise.

You can generally connect with friends if they replace their sign a few times until you are in the same lobby.

Demon's Souls wasn't region locked, I got my copy from the States (I'm from Holland) and I could play online with practically anyone in the world.

Casual Shinji:

lapan:

Casual Shinji:
Get rid of the multiple servers and host it on just one like Demon's Souls did. In the first game you could easily hook up with friends by messaging where your soul sign was. I made the most friends while playing Demon's Souls because of this. In Dark Souls you need to be lucky enough to be on the same server.

Demon Souls was region locked though, so it probably needed less servers because of it. I think it's a fair tradeoff since i wouldnt be able to play with my american friends elsewise.

You can generally connect with friends if they replace their sign a few times until you are in the same lobby.

Demon's Souls wasn't region locked, I got my copy from the States (I'm from Holland) and I could play online with practically anyone in the world.

The game wasn't region locked, but each version had its own servers restricted by version, so there was (at least) one server for Japan, one for EU and one for NA(USA etc.) People with the EU one or JP edition could not play with people from the states, unless one of them imported the other version. I think that was what he meant. EU server was pretty empty and vacant a few months ago, so I was considering getting the NA edition, but I decided I wouldn't bother. We never know when they'll finally shut down the servers.

To answer the question, I would change the following about Dark Souls:
Bed of Chaos: Redesign the whole fight.
Multiplayer P2P system: Make it have dedicated servers similarly to how it was with Demon's Souls.
Regular patches: Keep patching glitches and buffing bad weapons to make them viable in PVP.
Covenant balancing: give some more sentiment to join WotW covenant, let you offer multiple covenant items at once.

I would've mentioned "Add more TP bonfire locations" as well, but with PtD edition for PC they already did that. It'll prolly be patched in for the consoles with the release of the DLC.

That's the things I can come up with at the moment. I really love the game though, so all except the multiplayer P2P are minor complaints for me. :)

CrazyBlaze:
I have some ideas on how to improve the game and add things like saves and pausing.

1. Make saves available only before white fog before a boss. That way a person can't just stop at a bridge and save their every step.

Kind of confused by this. Not sure what this practice accomplishes besides wasting time. What good is saving every step if a death will just send you back to the bonfire and immediately overwrite that save anyway? Does someone dump the game to dashboard/Alt+F4 out right as they're about to bite it and risk corrupting their game? Sounds like a riskier practice to me than simply playing in the intended manner.

If someone wants to go through that much hassle to save themselves a few minutes of play, more power to them, I guess?

ed-- This also seems to miss that the game saves your state after every kill and item acquisition anyway, so even if you dump to DB, it's still going to resume probably at the last enemy you killed, not where you told the game to save.

There's no re-loads in Dark Souls. Not without gaming the system in ways that weren't intended.

Casual Shinji:

lapan:

Casual Shinji:
Get rid of the multiple servers and host it on just one like Demon's Souls did. In the first game you could easily hook up with friends by messaging where your soul sign was. I made the most friends while playing Demon's Souls because of this. In Dark Souls you need to be lucky enough to be on the same server.

Demon Souls was region locked though, so it probably needed less servers because of it. I think it's a fair tradeoff since i wouldnt be able to play with my american friends elsewise.

You can generally connect with friends if they replace their sign a few times until you are in the same lobby.

Demon's Souls wasn't region locked, I got my copy from the States (I'm from Holland) and I could play online with practically anyone in the world.

http://demonssouls.wikidot.com/online

Regions and Interoperability

There is no region locking for online play based on the region your account or the console are in. However, the three versions, the Asian, the Atlus North American and the Namco Bandai European release of the game use different servers. You can only connect for online play with individuals using the same version of the game as you.

I wouldn't, it's perfect as is. At least on consoles anyway, I haven't played PC version.

The lag backstab. I fucking hate the lag backstab.

Kalikin:
Also, enemies should be subject to the same rules you are. It's complete bullshit that the larger enemies' weapons just go through walls.

While I disagree with the more squad-based AI because I really don't want to imagine fighting three Silver Knights all at once, and I like the weapon-space constriction the way it is with my Black Knight Sword, I agree wholly that enemy weapons should bounce off of walls and whatnot. In particular it would make line-of-sighting Smough while separating him from Ornstein a lot easier because his stupid hammer wouldn't hit me from the other side of a pillar. Or Ornstein wouldn't be able to thrust his spear through a pillar... yeah, I might be having issues with Ornstein and Smough at the moment.

The best way to deal with Ornstein and Smough is to summon another player or Solaire to distract them. And don't waste time whittling down both of them, because when you kill one the other absorbs him and regains health.

A pause button. The one thing I really wish they would add is a pause button. It's not a matter of adding difficulty, sometimes shit goes on in the real world that I can't just ignore. Someone needs help carrying something in the house, or an important phone call rings, I can't just ignore it because I'm playing the game. Also, quitting is not a pause button. You can't quit during a boss fight for one, and I dont want to load the whole game again when I could just unpause it.

I'd remove Tomb of the Giants (or at the very least put some fucking lights in) and try to balance out PvP...that's about it really.

poiumty:

lapan:

What you can't read on the items you get told by the npcs if you regulary talk to them.

What you get told by the NPCs are barely scraps. Like I said, more story, not a story. When you first played the game, did you go to Blighttown for a good, consistent reason, or did you just pass through because it was in the way?

It is. if you look at an item you have the option to show additional details (with the x button if you use the xbox-controller). That's where it shows you stats requirement and even the rate with which it scales with stats.

You can figure out the weight treshholds by the speed of your roll and equiping/deequiping around a bit.

I was aware of that since I first posted here.

Just from reading item descriptions and talking to NPCs you can infer these things:

The Four Knights of Gwyn are his most loyal and powerful knights. Ornstein and Smough are two of them. Ornstein was a dragon hunter (as is stated when you make his Dragonslayer spear), and Smough was ejected from the Order because he was a cannibal who ground up the bones of his victims (as is stated when you make his hammer).

The Dark Soul equates to 'humanity'. The Pygmy in the opening cinematic is the progenitor of 'mankind', and, as you notice by meeting Manus in the DLC and talking to the mushroom, he is a corrupted human. The reason you can infinitely respawn is story related, as you can keep respawning and not go mad (which is what happens to other Undead).

Quelaag, who you fight at the end of Blighttown, is farming humanity off of invaders so she can ease her sister's pain, who (as we see through talking to her servant) swallowed the Blightpus at her own behest. Now she is in pain and all her eggs are dying, et cetera.

There's tons of stuff like this scattered all around the world, and the most prominent one you discover which is a mystery is the divide between Kaathe and Frampt, the two servants.

One tells you that you must light the fire to continue Gwyn's legacy, and the other tells you that once you destroy Gwyn and walk away, the age of the Gods is over, and the reign of the age of Dark (aka the age of Mankind) begins.

This is just random stuff I've come to learn just playing the game myself, and there's tons more I could tell you just from what I've done platinuming the game. I didn't need to go on youtube or something to figure any of this out.

machblast:
snip

Yeah, I've finished the game 5 times since the time I posted that. I now know like 99% of the entire game and lore. You're a bit late to the party.

My earlier complaint however had to do with how the main plotline is simplistic and doesn't go out of its way to present any interesting events that might have me wanting to see what happens next. It's always just go there, kill that thing, and then turn that switch or collect the thing. The whole "chosen undead" business is also devoid of importance; why am I doing all of these things, again? For that one guy that I met for 30 seconds who said that I should? Why is it important to ME, personally, who woke up in an asylum and barely even know who I am, to go on a quest, which countless others have failed, for no reason whatsoever?
No, I'm only doing these things because the game doesn't allow me to do anything else, and that's piss-poor motivation from a story perspective.

It works well enough, all things considered; sometimes the promise of awesome bosses to fight is enough to keep you going. But this is a thread for ideas of improvement, and it can very well be improved.

fuzz:
The only thing I'd improve is the Bed of Chaos. That fight is basically pot luck no matter how good you are. Even with a shield with great stability it'll just knock you into the ground.

I loled, this is so right.

Err I disagree with everything you said OP, especially the difficulty setting stuff.

Jerry Pendleton:

Difficulty Levels: I know. I know this game is meant to be hard, but damn don't I wish that there were difficulty levels. I mean I usually on the default difficulty so that I can get my feet wet a little bit and learn about what I should expect in the game.

You are playing the default difficulty when you play Dark Souls dude. Your reasoning makes no sense.

Yes I'm one of those massive hardcore Dark Souls fanboys, by the way haha.
But nah, Bed of Chaos, have a -proper- ending, harder optional bosses and...some other stuff that doesn't come to mind yet.

poiumty:
1. Moar story. You're, like, a dude, and you're in a cell, then you get out of the cell and have to FIGHT ZOAMBIES AND SHIT. Why? Why are you there, what's going on in the background, who are all these people and why am I going on this silly quest that I just happen to do while I'm wandering around and shit?

The story is actually vast, you're just not looking for it close enough. Some people don't like this kind of storytelling, but others love it. Guess it's a matter of preference, but it's the FromSoft way eh, so I doubt it'll ever change.
EDIT
Don't bother replying to me Poiumty; seen that you've had to deal with a lot of other people saying the same haha:].

I wouldn't. Well maybe fix framedrops and add graphical options.

Doesn't need story elements, it's a dungeon crawler type game that's strength is it's gameplay/combat & atmosphere. If I want an RPG with strong story elements, I'll play Planescape or something like that.

A manual save system... BUT a bigger world, more intricate dungeons with puzzles, deeper & tougher combat system, more complex RPG mechanics, more different animations depending on weapons, more weapons/armors/items, improved magic system and usage of spells... Basically just expand on a good base, but ditch the save system. Doing the same shit over and over isn't fun, so make up for it by giving us MOAR.

Huh, someone necro'd the thread. All DS needs is...Is...Crap, this is hard. The only thing I'd say that it'd need is a better PC port. That's about it.

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