Bizarrely Easy Boss Fights

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Magenera:
Wilhem from Borderlands2. Hearing how difficult he is, and how he took down the last vault hunters you would think he would be a badass. Went out real quick. Also Dragon Dogma, was told the white hydra would be hard, within a few seconds using High Bolide he is done. I am forgetting a few bosses.

yes. wilhelm was a cakewalk. also:

I'll be the first to Rodrigo Borgia in Assassin's Creed II then. Hard stage (for AC) beforehand, but all I did when fighting him was throw knives at him and then take him down with my fists later.

Cesare in Brotherhood is another example. And all of Revelations' bosses. I know that AC is supposed to be easy, but Brotherhood (it's still better than Revelations in my opinion) and Revelations was a slap to my face in terms of difficulty.

Desaan from Jedi Outcast. I went in the first time expecting to slog it out for a bit and maybe die a few times in the process, but no i just jumped down used force speed hacked at him with my lightsaber for like 20 seconds and bam he was down.

I mean Tavion was whole lot more friggin' harder due to the fact that when you used force speed she matched it with hers, Desaan on the other hand just stood there stupidly in slowmo while i sliced him to pieces.

I actually never hit attack to kill the Angel version of Sephiroth. He was hit by a quad deathblow counter attack by Cloud and was done. It was oddly both dissatisfying and thoroughly satisfying at the same time.

Oh, and I just beat the final boss of Old Republic's Inquisitor Storyline, won't spoil his name, but he makes you fight one of his friends first, and honestly I had a much harder time with him.

I actually feel like this is a really common RPG thing, ESPECIALLY JRPGS, as they want you to clear the bosses without too much trouble and usually throw in some extra hard hidden boss that you have to beat before the final who makes the last boss look pathetic.

It's a weird thing, I mean why not just set up some post game dungeon that lasts forever after you beat the game and put the absurdly hard crap in there?

AnotherAvatar:
It's a weird thing, I mean why not just set up some post game dungeon that lasts forever after you beat the game and put the absurdly hard crap in there?

You mean like a lot of JRPGS do?

For example, Star Ocean 3 has Sphere 211 (That's 211 floors) and 2 other post-game bonus dungeons.
FFX-2 had the 99 floors of the Via Purifico.
Parasite Eve had the 77 floors of the Chrysler Building.
Dragon Quest 8 had a completely different ending, post-game, after some intensely difficult boss fights.
Disgaea... enough said right there...

This is actually standard practice in JRPGs already. Haven't really seen it much for Western games though, beyond money grabbing DLC.

Every single final boss in a Final Fantasy game ever, I have yet to lose to one, seriously.

s69-5:

AnotherAvatar:
It's a weird thing, I mean why not just set up some post game dungeon that lasts forever after you beat the game and put the absurdly hard crap in there?

You mean like a lot of JRPGS do?

For example, Star Ocean 3 has Sphere 211 (That's 211 floors) and 2 other post-game bonus dungeons.
FFX-2 had the 99 floors of the Via Purifico.
Parasite Eve had the 77 floors of the Chrysler Building.
Dragon Quest 8 had a completely different ending, post-game, after some intensely difficult boss fights.
Disgaea... enough said right there...

This is actually standard practice in JRPGs already. Haven't really seen it much for Western games though, beyond money grabbing DLC.

I am ashamed to admit as someone who once considered himself quite into JRPGS, but I haven't played any of those to their conclusion except for Dragon Quest 8, which while having a nice extra final boss, I still wouldn't call that an dungeon of endless grind. I am however aware of the one in X-2, which is probably where I was pulling some of the concept. Also I've never played Parasite Eve, which I think I'll rectify right now as it's a good month for it.

Also I just got a Vita so Disgaea portable will be something I'll be picking up as the thought of a JRPG on the go sounds exquisite, and if it has the sort of endless grind I'm talking about, well... awesome.

Side note: my favorite JRPG feature was New Game +, so few games use that these days and it drives me nuts as I was sure that SOMEONE would have been inspired by the epic way it was used in the Chrono series to craft some sort of plot based entirely around New Game +.

CrimsonBlaze:

distortedreality:
Bowser. Any Mario Game.

EXCEPT Mario 64.

And maybe Super Mario Bros. Wii. Seriously, have you seen that final boss fight? There's no way you can win that with 4 people.

I beat him with just one, I recall. Wasn't easy, but it was beatable.

OT: It's not so much a "boss fight" but a "boss stage", but every boss in WarioWare is easy as hell.

Gwyn from Dark Souls. Block, parry, riposte. Block, parry, riposte. Dodge his grab. Parry, riposte. Backstep his kick, block, parry, riposte. Well that was easy.

Of course if you don't parry him he's a right bastard.

Shoggoth2588:
Anybody remember Lucien from Fable 2? If not than SPOILER WARNING

Thank you Reaver, for ending the game for me.

As for bosses your fight on your own...I dunno, Ifrit from Final Fantasy VIII? I mean, you can grind your way up to Demi-Godhood before taking him on so that makes things almost insultingly easy.

tht was a forgivable boss it was realistic and the story up to tht point was great just the dog T.T lol allways brought the dog back at the end

Most of the bosses in Demon's/Dark Souls have some sort of weakness that makes them a pushover.

Andrewtheeviscerator:
Final boss of Demon Souls, The True King (don't remember his name) was hilariously easy considering how hard the actual game is.

I tried taking on the False King head-on in melee combat; didn't work out. But you can tiptoe up the stairs, cast Poison Cloud on him from behind, tiptoe back down, wait for the poison to wear off, and repeat till he's dead. Leechmonger, I remember, you could spam fire arrows from the ledge where you first enter the room and he'd go down quickly, never touching you. Dark Souls was better about this, but the Ceaseless Discharge fight has a little inlet in the rock where he can't reach you, but his arm glitches through the rock, so you can chip away at his health. And when I started New Game +, bosses that had been huge challenges the first time around went down with one or two castings of Homing Crystal Soulmass.

On the subject of Deus Ex: Human Revolution....

mitchell271:
So I was playing through Deus Ex: Human Revolution recently and...


So, has anyone else played a game with a oddly easy boss fight?

EDIT: I tried the boss fight in Deus Ex: HR without using the Typhoon and it was really hard! But the Typhoon is so overpowered that it just felt like a waste not to use it, especially since there was lots of Typhoon ammo in that room.

Not sure if they fixed it but I remember that on the third boss back when DE:HR was released, if you timed it right while he was jumping over a wall, you could kill him with a knockout punch. Made the fight a hell of a load easier, needless to say.

Oh, beaten to it.

Anyway, on-topic - the Archdemon in Dragon Age: Origins. I mean it was somewhat difficult but compared to some of the other boss fights in the game it was a complete joke.

Magenera:
Wilhem from Borderlands2. Hearing how difficult he is, and how he took down the last vault hunters you would think he would be a badass. Went out real quick. Also Dragon Dogma, was told the white hydra would be hard, within a few seconds using High Bolide he is done. I am forgetting a few bosses.

Wilhelm was supposed to be insultingly easy. As a plot point, you were supposed to beat it to get the infected core. Jack let you win to trick you into lowering Sanctuary's shields.

Everyone seems to forget this.

bullet_sandw1ch:

Magenera:
Wilhem from Borderlands2. Hearing how difficult he is, and how he took down the last vault hunters you would think he would be a badass. Went out real quick. Also Dragon Dogma, was told the white hydra would be hard, within a few seconds using High Bolide he is done. I am forgetting a few bosses.

yes. wilhelm was a cakewalk. also:

Were you over-levelled? He was ridiculously tough for me, my decoy ability saved my bacon.

chozo_hybrid:
Every single final boss in a Final Fantasy game ever, I have yet to lose to one, seriously.

Please write a strategy guide, there are thousands who could use your help.

Unless you spend hours grinding or use a guide yourself...

Nieroshai:

chozo_hybrid:
Every single final boss in a Final Fantasy game ever, I have yet to lose to one, seriously.

Please write a strategy guide, there are thousands who could use your help.

Unless you spend hours grinding or use a guide yourself...

No guides, I'm not talking the secret bosses. I'm just talking the bosses like Kefka or Sephiroth for example, by the time I've got to them on my first way through the game they just seem like an average boss battle. For final bosses, they just didn't seem to pack the punch they should have for demi-gods etc.

The gaping dragon from Dark Souls.

I went to the Depths after getting my ass handed to me like 10 times by the fucking Capra Demon, and then beat the dragon on the first attempt, with no summons, and without taking a single bit of damage! I was in shock! The cutscene that introduces it nearly made me shit my pants, and I left the boss room wondering if I had suddenly become Jesus Christ.

Kopikatsu:
Four Kings from Dark Souls. Iron Flesh made them a joke.

Really? Whenever I used Iron Flesh it just ended up getting me slaughtered. Tapped my Stamina like a bitch.

Now, Hidden Power however, let me tell you something...

Nieroshai:

bullet_sandw1ch:

Magenera:
Wilhem from Borderlands2. Hearing how difficult he is, and how he took down the last vault hunters you would think he would be a badass. Went out real quick. Also Dragon Dogma, was told the white hydra would be hard, within a few seconds using High Bolide he is done. I am forgetting a few bosses.

yes. wilhelm was a cakewalk. also:

Were you over-levelled? He was ridiculously tough for me, my decoy ability saved my bacon.

Were you under-leveled? He barely even hit me in that fight...

**SPOILERS** sorry don't know the spoiler HTTP thing for this board.

The Cyber armed guy in Jakes campaign at the end fight. I was expecting a Wesker-ish or something, but all I got was "shoot this dude with unlimited spawning ammo and he dies" LAAAAAAME

PrimitiveJudge:
**SPOILERS** sorry don't know the spoiler HTTP thing for this board.

The Cyber armed guy in Jakes campaign at the end fight. I was expecting a Wesker-ish or something, but all I got was "shoot this dude with unlimited spawning ammo and he dies" LAAAAAAME

http://www.escapistmagazine.com/forums/markup_help.php that should help you with all sorts, book mark it until you're used to them :)

chozo_hybrid:

Nieroshai:

chozo_hybrid:
Every single final boss in a Final Fantasy game ever, I have yet to lose to one, seriously.

Please write a strategy guide, there are thousands who could use your help.

Unless you spend hours grinding or use a guide yourself...

No guides, I'm not talking the secret bosses. I'm just talking the bosses like Kefka or Sephiroth for example, by the time I've got to them on my first way through the game they just seem like an average boss battle. For final bosses, they just didn't seem to pack the punch they should have for demi-gods etc.

You're serious. Sephiroth was one thing (I'd done some INSANE materia experimentation) but Kefka kicked my ass. At level 93. With guide help.

Nieroshai:

chozo_hybrid:

Nieroshai:
Please write a strategy guide, there are thousands who could use your help.

Unless you spend hours grinding or use a guide yourself...

No guides, I'm not talking the secret bosses. I'm just talking the bosses like Kefka or Sephiroth for example, by the time I've got to them on my first way through the game they just seem like an average boss battle. For final bosses, they just didn't seem to pack the punch they should have for demi-gods etc.

You're serious. Sephiroth was one thing (I'd done some INSANE materia experimentation) but Kefka kicked my ass. At level 93. With guide help.

I was honestly able to beat them, my older brother and I did take our time with 6, but we weren't grinding, just completing everything we came across.

Not sure if this counts, it was caused by a bug.
Playing Star Wars: The Old Republic and this happened:

(Contains spoilers for the Jedi Knight story line)

According to my guild mates, it's definitly a bug. I'm glad they were there to see it - they'd never believe me if I told them I one-shotted that guy. :)

Shoggoth2588:
Anybody remember Lucien from Fable 2? If not than SPOILER WARNING

Thank you Reaver, for ending the game for me.

As for bosses your fight on your own...I dunno, Ifrit from Final Fantasy VIII? I mean, you can grind your way up to Demi-Godhood before taking him on so that makes things almost insultingly easy.

True but you can pretty much apply that exploit to any boss in ffviii with the possible exception of that part where you temporarily lose all your gf's however if you've been power levelling with stat-up abilities even then its a cakewalk

BrotherRool:
The last encounter with Seymour in FFX. Boss battles in FFX were incredible tactical feats, requiring incredibly precise tactics and use of special statuses, up to the point where one of the battles before this Seymour fight involved deliberately letting your party be zombified on one turn to avoid an instant death attack the next, curing the status and healing up as much as possible in one turn and then going zombie again etc...

In particular all of Seymours fights had been ramping up, messing around with petrify all sorts of strategies as he became stronger and stronger every time...

... and then you meet him in the last most epic encounter with him and you just have to cast null element x whenever the game tells you in big letters that he's about to use element x. I had to use a walkthrough for almost every boss in the game (I was young!) but then one didn't even require a reload of pause. It's over pretty quickly too

Sacman:

But honestly those boss fights worked well... considering it did account for different play styles and left it open for the player to actually decide how to go about each fight... other than the occasional supposed to lose fight...<.<

This in many ways is pretty much true of the DX:HR bosses, in this thread, on the first page alone people have described 4 completely separate ways of owning the boss. All the bosses had stealth mechanics programmed in, they all had multiple weaknesses and strategies, they could all be typooned, they could all be stunlocked, they all be straight up shot, or defeated with well placed mines and barrel throws.

... it's just they killed you so quickly it never felt like you had time to experiment with these strategies and the battles become a horrible unfun experience in reloading. Only the last boss battle had a kill switch which is the greatest flaw and none but the last used hacking at all, but I think if they just lowered the DPS the battles would have turned out to be a lot more interesting. There's a huge amount of detail in them, it's just impossible to see.

Catfood220:
Maximillian from Valkyria Chronicles is so very easy to beat. I was surprised I struggled so much with him when I discovered this.

Wait snipers are actually useful in Valkria Chronicles??

Snipers were my favourite class in Valkyria I suppose it depends on your playstyle. I loved finding a convenient roof or ledge and covering my big troops with a few angels of death

Ocelano:

Snipers were my favourite class in Valkyria I suppose it depends on your playstyle. I loved finding a convenient roof or ledge and covering my big troops with a few angels of death

I love the idea of Snipers and how they were meant to be used, whenever I described why the game was awesome to someone else, I always described the sniper tactics they try to get you to use. Running forward with scouts clearing the way for the vantage point that your Sniper takes and then clears out the entrenched enemies to let your flanking squad of muscle through the killzone ... etc

But the thing is you have to level them a lot before they've got a certain kill on their hands, otherwise they still have a reasonable chance of missing, as opposed to scouts and soldiers who will consistently get head shots almost from the get go with good positioning.

So I just felt like I was spending a lot of command points on subbing in and out of flags for a potential kill, when with Rosie towards the end it was possible to practically guarantee taking out two people at the same time.

Father Time:

I didn't even know that was an option, how do I do it and what happens if you die with them turned off?

Options -> Gameplay options; it's at the bottom, "Disable Vita-Chambers"
You just respawn from your last save. Makes you really love your quick-save key. Also, I don't recommend doing this on consoles. Saving just takes longer and the flow of the game will feel severely broken.

Olrod:
The boss at the end of Cosmo Canyon in Final Fantasy VII.

X-Potion = Win.

Any undead FF boss has the phoenix down problem. Remember the Ghost Train in FF6? Was a beast right up to the moment you autokilled it with a basic item.

I'll add in some of the KOF bosses were easy compared to the sub boss right before them on occasion. It just depended on which one had the at will, screen filling, unblockable one hit kill super.

The first Ogre battle in Dragon Age Origins. It was touted throughout alot in a lot of the pre-release demo reels, and previews as the first 'real test of skill' but my first time through (When I had no idea what the fuck I was doing) I think I killed that thing within 30 seconds.

It was really weird, I even went back and replayed it just to make sure it wasn't I hadn't got glitch in my damage output or something.

We're talking about boss battles here but something that I think a lot of people forget is that while most of the time boss battles are designed to be hard, sometimes they are meant to be easy. Maybe easier than you expect, I suppose, but expectations are so subjective that it's basically meaningless to talk about that. And yes, some are just easy because of shoddy design or because you spent 300 hours grinding your character when the fight is designed to be fought at a certain level you're way beyond. That's not what I'm talking about here - I'm talking about deliberate ease.

The classic examples are Spiderman 2 (Mysterio) and Fable 2 (Lucien). Both have been cited as anti-climaxes, but I don't really agree with that. The way those fights are handled is entirely fitting with the characters. Most of the discussion that I've seen about these two fights has been concerned with the generic conventions of gameplay rather than the specific stories and characters involved. Those guys are both one-hit kills and that's because, well, they would be. In-story, both of these dudes are just normal dudes. Mysterio doesn't have powers and Lucien isn't a Hero.

And yes, spoilers but these are old games so you have no-one to blame but yourself.

When you come to the final Mysterio boss fight in Spiderman 2, you've burned through all of his tricks and resources. He's holding up a frigging 7-11 because he has nothing else left. You hit him once and he goes down because you're Spiderman with all your spider-powers and Mysterio is a dweeb wearing a fishbowl. This is the only time you fight him directly, if I recall, because he has had to compensate for the power imbalance by fighting through proxies (traps, robots etc) for the rest of his storyline. It makes sense that one punch from Spiderman - who can lift cars over his head - would floor Mysterio.

The same is true with Lucien. What most people forget about Fable and Lucien is that he's not a Hero. He doesn't have access to all the cool Will/Skill/Might stuff that you, as a Hero, do. The closest he comes is emulating it with Old World Tech and if I recall the height of the power he gets this way is a kind of Reaper-like indoctrination connected to the Ragged Spire - slow and gradual, not physical and still nothing really useful to fight a Hero with. Again, Lucien has to fight you through proxy goons and only confronts you directly when he's pretty sure you're bound and unable to tear him apart with your bare hands (which you could). Even his motivation and obsession is very human and understandable - he lost his family and by controlling the Ragged Spire he can rewrite the world to wish them back to life, no matter the cost. The final conflict ends when you (or Reaper) shoot him in the head and he dies because, yeah, he's just a dude and getting shot in the head kills dudes most of the time. But not Heroes. Again, in-story power imbalance between protagonist and antagonist.

Both of these characters are normal human antagonists going up against superhuman protagonists. Do you really think either of those would have been improved by the villain going One-Winged Angel, gaining a billion HP and fighting you on the brim of an active volcano? That would have totally devalued both scenes and utterly changed how we understand their character. The Mysterio "fight" is a gag at video game bosses - he sets up this impressive charade with a multi-tier health bar but being an illusionist, charade is all he has; one punch and he goes down. It's a great moment of humor and catharsis which you couldn't have gotten from a 'real' boss fight. Similarly, I found the Lucien confrontation extremely cathartic - I was genuinely upset when he killed my dog and I didn't give him the chance to monologue because he killed. My. Dog. The catharsis of defeating him would have died off in a protracted cliche boss fight, in my opinion at least.

The Crotch:

Ice Car:
Wilhelm from Borderlands 2.

The characters didn't even finish telling me how badass he was and how he was going to kick my ass by the time he went down. Then again, it's easy to assume Jack wanted Wilhelm to lose.

It's easy to assume this because they explicitly tell you that five minutes after the fight.

It also, to me, makes no sense because he could have sent any one of his minions, maybe a less powerful Loader or something instead of what is heavily implied to be his most powerful to die on purpose. It makes no sense to me, unless Jack thought he didn't need Wilhelm anymore or something. Hell, he could have just left it unguarded. Why sacrifice anything at all?

Thought of another one!

Fighting Sigfried on the Phantom Train in FF6. First Attack: Sigfried hits Shadow. Counter Attack: Shadow sends out Interceptor. Fight over.

I nominate Panda King from Sly Cooper and the Theivius Racoonus. Seriously, I had trouble beating Mugshot and Mz. Ruby even as adult, but a baby could kill Panda King in under a minute. I don't get it.

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