Bad Sections In Good Games

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Any part of any game where I have to escort someone. I still do not understand how game developers still think escorting dipshit NPC's is fun

cojo965:
We gamers have seen at least one of these, a game that has been kick ass so far then WHAM! a bit that is so shit that it almost kills the game for you. It's late where I am so I'll make mine quick, the Tomb of Giants from Dark Souls. Now give me yours.

I can do this place with no light and no shield, having only a whip as weapon.

And I enjoy it.

The Wykydtron:
I wonder how much of Dark Souls you can dodge to still beat the game? Isn't there like a 30 minute speed run somewhere? BRB Youtube.

Without using glitches or anything, I believe you have to beat a grand total of seventeen enemies to beat the game. The gargoyles, the four kings, and ornstein and smough counting as individual enemies in this case. Of course, when speedrunning this is actually a bad idea, but still.

OT: For me, there is only one bit in one game that I truly hate, and that's the third secret level in Descent 2. This secret level has a respawning, if not just multiple, bandit(s). A bandit flies around really fast, is incredibly agile, can take a ton of punishment, and steals your stuff.

And not just something small like your headlights, or a few concussive missiles. No sir. I hope you like chasing the bastards without afterburners, homing missiles, or any of your good weapons, because they love stealing those in particular. You like using the gauss cannon to chase the bastard down? Guess what they'll steal first. Exactly, the gauss cannon.

Baldur's Gate 2 - The starting dungeon.

By Moradin's Hammer I'm glad the Dungeon Be Gone mod exists.

I think its safe to say that in any game EVER, water and sewer levels ruin the experience... or at least that portion of the game is crap and a chore to get through

OniaPL:
Orzammar + The Deep Roads in Dragon Age Origins.

I love the game, and Orzammar itself isn't terrible, but the whole Orzammar line main quest is wayyyyyyyyyyyyy too long. Especially the Deep Roads.

This. Oh so very much this. Trudging through endless dull caverns in the obligatory dwarf section - which happens to be the least inspired of all fantasy tropes - only to discover... yet more endless dull caverns. And yet more.

I'm gonna go ahead and say it... Even the fucking Fade is way better than this.

The Wykydtron:
Wow how has Blighttown not been mentioned yet?

...I LIKED Blighttown!

Assassins Creed games: Walk for five seconds, cut-scene, get another five seconds of walking, cut-scene.

Trivun:

Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.

I liked them too. I really do not see why people don't. Halo has checkpoints fairly often, so it's not like you ever have to redo more than five minutes if you fail anyway.

Packie_J:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.

100 times this and a nightmare on Ranger Hardcore, manage to gett past that part but hell it was difficult.

Captcha: bigger in texas, no those creatures where big and dangerous enough.

side quests in paper mario TTYD.

you can only do one at a time, and if you want to change you have to pay a fair amount of money. the side quests themselves are all exactly the same thing: 'go over their and fetch something for me', or 'can you go speak to this person'. why don't they make me kill things? that would've been fun! it wouldn't be so bad if you could do them all at once, at least then there wouldn't be excessive backtracking. its not like the rewards for them are great either, usually its either a small amount of money or a worthless item i can buy from any shop. give me something useful like a badge or something!

basically, don't bother with the side quests.

GZGoten:
I think its safe to say that in any game EVER, water and sewer levels ruin the experience... or at least that portion of the game is crap and a chore to get through

i'd say that it is one of the best parts of this game in particular.

Heavy Rain, That section as Madison where you have to help a limping Ethan escape the Cops.

The controls...the fucking CONTROLS MAN.

I'll second the Dark Souls mention: Tomb of Giants was a horrible place, even with a skull lantern. I now have the sunlight maggot in new game + which makes it barely more acceptable...barely...it's still a shit place to go through. Special mention to the fucking WHEEL SKELETONS just before the pinwheel boss though.

Blighttown wasn't as bad though. Slightly annoying but I managed quickly enough. I'd say the lower sewers (where there's all the curse frog things) is slightly worse.

New londo and Lost Izalith were also pretty obnoxious too. In general, "Barely lit places" are my new water dungeons now. Thank you Dark Souls (I should've known, with a name likt that).

Also, the Sky Deck in Sonic Adventure.

Sparrow:

shrekfan246:
The Fade in Dragon Age: Origins

Yup, this is probably mine. I love DA:O to bits, I've played through it with all the DLC and the expansion multiple times... but when I realize the Fade is coming up I kind of die a little inside. It's ultimately just far too long a section. It probably takes less time to complete the rest of the Mage's Tower than it does to complete the Fade, especially if you're a completion-ist like me - all those +1 stats are such a pain in the ass to find. Plus all the puzzles aren't challenging, they're more like annoying obstacles opposed to fun challenges.

At least it's kind of fun to run about as a mouse.

this is why its always first on my list(and to get wyne of corse) i want to get the most eye straining part out of the way first. That said i gotta say the deep roads were the worst part of that game, by far the most boring.

im-white:
deus ex HR: the bosses... i don't even need to explain it

oh god, that actually just ruined the entire game for me, after the first boss i stopped playing stealth and i eventually lost all interest in the game.

OT: not sure if I'd class this as a good game but the Jet mission in Battlefield 3! sitting on the tarmac through pre-flight checks is NOT A GAME! its just bloody annoying!

Tomb of the Giants without Cast Light or a Sunlight Maggot (screw the lantern, I need my shield, and often forget to switch in a pinch.)

Blighttown: I love it and hate it, the first time through is pretty rewarding, but subsequent trips are tedious. I just run down, grab Power Within and bone out.... that sounds dirty...

Valley of Defilement in Demons Souls: I want to platinum the game (just need the upgrade trophies and the fiend's ring and friend's ring or whatever those two are called), but I don't want to have to set foot in this place every again. The second area that's just a huge poison swamp is hard to navigate and those giant trolls... ugh...

Any forced backtracking bit makes me put down a game, usually for good. Sorry Metroid Prime 1 and 2.

Oh, and speaking of Metroid Prime. in 3, after you get the grapple beam or whatever, the puzzle with 3 or 4 dishes you have to pull down, before the space pirates reset them. This would normally be a case of "kill everything first" but they don't stop until you finish pulling all the dishes. Add in that they take a crapton of punishment and can deal out just as much, on top of the Wii's shitty motion controls... No thank you.

MGS4 - Act 3
TMNT - Water stage
KH2 - Atlantica
Demon's Souls - Valley of Defilement Swamp (5-2)

SoranMBane:

-The asteroid shooting section in Dead Space 1 (and the similar boss fight).

Fuck...that...part... All my rage!

But to answer the original question, Meat circus from Psychonauts.

The spaceship flying bits in Kingdom Hearts. It's trying to be 3D Space Invaders, and absolutely fails. Aiming is clunky, you can't get pickups if they're out of the tiny box you can actually fly in, you can't tell where your ship is in relation to the environment half the time, and you can't tell if you're shooting an enemy or the space behind him.

Twilight town from Paper Mario TTYD,the stupid trekking back and forth between the town and tower is just tedious especially the last time where you have to collect the "P".

A few missions in Sly 2,notably the barrel missions in the second India Chapter,you move slow as piss,can't be spotted and can't jump. i think it comes up once more in the final chapter and they mange to make it more annoying.

Torvus Bog from Metroid Prime Echos,it's just plain unfun even with the gravity boost and the boss while cool looking is just tedious to kill.

Forced stealth sections in non-stealth games and escort quests. Why is it that NPCs you have to escort/follow never EVER move at the same speed you do?

Random enemy encounters in any JRPG. Although, atlus kind of "evaded" this problem in Persona 3 and 4.

The whole "Earth" section in Darksiders II.

The game has these great melee/platforming elements and then it shoves all that third-person shooter stuff down your gullet.

im kinda surprised no one brought up the water temple from Zelda OoT. not god awful but easily the worst part of a nearly flawless game. besides that in grand theft auto anytime they make you pilot an RC vehicle, i still refuse (can't) complete David Cross's story missions in San Andreas because of all of them.

Mass Effect 3 Dream Sequences
The Deep Roads in Dragon Age Origins
Caves in Dragon Age II

- Collecting those 7 shards at the end of Zelda: Wind Waker
- The fade in Dragon Age: Origins
- The Veldt in Final Fantasy 6
- Desert sections in Diablo 2 and Diablo 3
- Backtracking in MMO's (SW:TOR) / Borderlands2. It's not fun traveling 5 minutes just to give in a quest and get a new one. So much so it actually ruins what are otherwise great games.
- Large areas in games that take a long time to run through or aren't varied enough in design or combat to keep the gameplay interesting. This exists in most games, some examples are The Veldt in FF6, Deep Roads in DA:O.

SoranMBane:
-The obnoxiously hard timed gauntlet at the end of Oddworld: Stranger's Wrath.

That whole last level took me about 2 days to beat. The minute The Stranger landed at the dam it was an endless nightmare of relentless hellfire with literally everyone gunning for your ass. That entire game was a hammer to my nerves, but it was like a really cool hammer.

babinro:
- Backtracking in MMO's (SW:TOR) / Borderlands2. It's not fun traveling 5 minutes just to give in a quest and get a new one. So much so it actually ruins what are otherwise great games.

This quite a bit. I've had a lot of fun in SWtOR, and still think its a good game, but soooo much travel time.

Also, te first few missions of Saints Row III, ridiculous enemy turn time in CIV 3, and fighting the Eldar in Dawn of War: Dark Crusade is always terribly annoying.

Ones I've played? As was mentioned previously, the meat circus in Psychonauts.
Ones I watched someone play, but I also got annoyed at? The mission in AC3 where you have to chase a guy down through the streets. You can't kill him, he runs really fast, and he drops coins that people try to pick up, slowing you down. It took my friend 5 tries to get him.

Less "bad" and more incredibly irritating, the goddamn flying school section in GTA San Andreas. All of my hate.

The escort section in Bioshock never really made sense to me. For a game with such a good story it rationalizes that particular bit with, "Because reasons, that's why." It's just kinda pointless and contradicts a whole mess of important points established earlier in the game.

cojo965:
We gamers have seen at least one of these, a game that has been kick ass so far then WHAM! a bit that is so shit that it almost kills the game for you. It's late where I am so I'll make mine quick, the Tomb of Giants from Dark Souls. Now give me yours.

Interesting. For me it would have to be the boss fight with The Bed of Chaos. Such a pointless, tedious part of the game that was such an anticlimax compared to the other lord battles.

I quite enjoyed Tomb of Giants because it was fun to invade people there who hadn't come with a source of light.

The damn Forsaken Fortress in Wind Waker. It's not that difficult, but it almost seems like they go out of their way to make it as time consuming as possible.

Plus, it's right at the beginning. I've lent the game out to a lot of friends who gave up on my favorite Zelda because "I couldn't get through that stealth part with the pigs."

Halo 2's Arbiter missions in the first Act (Around where Chief's on Earth and the Halo), particularly killing the Heretic Leader. Other than that, anything I could mention's already here.

5-0:
Less "bad" and more incredibly irritating, the goddamn flying school section in GTA San Andreas. All of my hate.

Moreso than this?

The miniature helicopter, bomb planting mission in GTA Vice City.

The Ronin Boss and the Ultor tower in Saints Row 2

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