Bad Sections In Good Games

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Trivun:

Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.

The issue with the Library runs far deeper than just how challenging it is at higher difficulty levels - It's a poorly designed level in a game that otherwise has absolutely fantastic level design. Seriously. It's a long, tedious series of identical corridors with identical enemies spawning at identical locations with identical predictable artificial lengthening every time you reach another elevator. Yes, it's a difficult stage, but for all the wrong reasons.

Soviet Heavy:
Sometimes I feel like I'm the only person who actually likes Peragus Mining Facility.

I liked Peragus the first time I played KotOR II. It was far more interesting than Taris, and had vastly better atmosphere than any location from the first game. But every subsequent play-through I've tried to do of the game, Peragus just drags on and on for far too long, and my interest in getting to the parts of the game that I enjoy much more (namely, being a Jedi/Sith and influencing the rest of my party to be either Light Side or Dark Side) wanes before I get out of the facility.

The last fight of Crysis on the deck of the carrier looks cool, but at higher difficulty levels it's so damn cheap. The enemies respawn very fast, fly around and you have to wait teethgrindingly long for your weapons to be allowed to shoot at the bosses.

The last level of Starlancer. I still have fun with some minor frustrations with that game, but the last level has a nigh-impossible escort section about 30 minutes into the level. If you fail it, you can start from scratch. And that's if the Ion Cannon doesn't blow you up because your co-pilot finds it rude to interupt the chatter of other NPCs to warn you that you need to cloak NOW. And if you didn't bring the ship that could cloak, you're fucked anyway.

The entire singleplayer campaign of Battlefield 3, and all but one of the co-op missions (the helicopter coop mission isn't great and a bit of air-to-air combat wouldn't have gone amiss, but it's fun at least). I still can't believe how badly they screwed up the flight mission. They have perfectly functional flight physics in the multiplayer, and the engine can handle a much larger map with sparse ground detail there. Why did they do extra work to give it gameplay that is worse than a turret section, because at least turret sections let you aim and shoot yourself.

0takuMetalhead:

Packie_J:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.

100 times this and a nightmare on Ranger Hardcore, manage to gett past that part but hell it was difficult.

Saddest thing is that if developers followed the book more closely that episode would be better
There wasn't multiple amoebas in the book, there was ONE, only one huge amoeba that they fought with flamethrower (or they ran from it- can't remember precisely)

MajorTomServo:

5-0:
Less "bad" and more incredibly irritating, the goddamn flying school section in GTA San Andreas. All of my hate.

Moreso than this?

Saddest part was that the flying itself wasn't that bad, but the school was just awful

But that "follow the train" thing...
Lets just say it gave me additional motivation to kill that fat fuck

SoranMBane:

-The asteroid shooting section in Dead Space 1 (and the similar boss fight).

Man that was bad. Really bad. (at least in GTA:SA I knew I failed because of my lousy driving)
The idea itself was neat, but how it was done...
I like to believe that I'm pretty good at shooters, not expert, but above average for sure
And then IT happened- I tried that section at least 20 times, and failed non-stop
I tried using various ways to shoot, to aim, to prioritize on asteroids (even lowered difficulty)
Absolutely fucking nothing- failed, failed, failed again and then failed once more.
Only time I used trainer for a game- luckily I played on PC, I don't know what would I do if I've played it on console.

And in general I dislike any segment where there are infinite amount of enemies thrown at you (especially if they cheaply spawn behind you)

The deep roads and the fade in Dragon Age: Origins.

There's a part in the Megaman Battle Network 5: Team Protoman & Team Colonel, where you need to complete a fencing mini-game in order to continue the main story. The problem is that you need to tap on the Northwest, Northeast, Southwest, and Southeast corners of the D-pad in order to move your character and press A in order to have them swing. You have to do this for 100 enemies, some move very quickly and in all four corners, and if you get hit once, you have to start over.

I literally spend a week trying to complete this little mini-game until I decided that the DS Lite D-pad was too small to make quick and precise inputs, so I had to go to the older model DS because the D-pad was larger and i felt that it would give me more of an edge. It took me one try to compete it.

ALL.
OF.
MY.
HATE!!!

Vault101:

Mako sections in ME1

I acctually found the mako fun to drive, albeit a bit crazy sometimes. Dont know where all the hate for the mako comes from. Maybe on the PC it was different than on the console.

Awell, on to my list.

Sleeping Dongs, The gun fights. It wasnt SO bad since guns were rare. But the times that they were there it made the whole game WAAAAY to easy.

Medal of Honor warfighter.
Yes the game aint really good. (now there is an understatement) But the part i was most dissapointed in was when

The respawns in borderlands. acctually havent played that game in a while. But as soon as you turned around the enemies that you JUST killed were back. Huge immersion breaker for me.

Oh yea, and ass mentioned the bosses of DE:HR

I probably got more but have to think it over a bit.

MajorTomServo:

Moreso than this?

I Hate you. i had FINALLY completely erased that from my memory and you have got to bring it back. oh god.. the nightmares... (and thoughts about killing sprees. seriousy if "games cause violence" ever find out about THAT part they have made their case.

Definitely escort missions. They can just rot in fucking hell.

Fighting sections in Mass Effect 1, Jesus H Christ is that a chore. I wish they just remade the damn game with ME2 solutions hah.

Nexus the Jupiter Incident's stealth missions... had to WalkThrough the shit out of them lol.

Dancing from Sid Meier's Pirates! was just out of place.

Everything after the final choice in Dragon Age 2. No matter who you side with, Orsino turns into a flesh-golem and Meredith goes mental, making the choice utterly meaningless.

im-white:
deus ex HR: the bosses... i don't even need to explain it

God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through. The game gives you a middle finger, and the cut-scenes show Jensen walking out into the open, blundering straight into enemies and obvious traps.

I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.

The blades of Hades in the first God of War.

I broke a controller doing that section.

maninahat:

im-white:
deus ex HR: the bosses... i don't even need to explain it

God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through, the cut-scenes just before the boss fights give you the finger, and show Jensen walking out into the open, blundering straight into enemies and obvious traps.

I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.

Stun gun + Typhoon = Easy Bosses.

Sure it's cheap but fuck it, if I have to kill the bosses in a non-lethal run I may as well do it in the simplest way possible.

GZGoten:
I think its safe to say that in any game EVER, water and sewer levels ruin the experience... or at least that portion of the game is crap and a chore to get through

I can think of a couple I quite liked. There is a brief (1 minute) sewer section in Mafia 2. It's quite a well detailed, claustrophobic tunnel, and once you get out of it, you have to sneak around a factory, amidst a bunch of guards who keep complaining about the smell of shit following them around.

anthony87:

maninahat:

im-white:
deus ex HR: the bosses... i don't even need to explain it

God damn, I've only just been playing it this last week, and they're ridiculous. In fact, what makes them all the more insulting is if you've been ghosting it all the way through, the cut-scenes just before the boss fights give you the finger, and show Jensen walking out into the open, blundering straight into enemies and obvious traps.

I had to forgo any attempt at ghosting the game on Deus Ex difficulty, because I didn't carry enough firepower to kill these asshole bosses.

Stun gun + Typhoon = Easy Bosses.

Sure it's cheap but fuck it, if I have to kill the bosses in a non-lethal run I may as well do it in the simplest way possible.

Didn't have the typhoon at the time, because I wasn't expecting to use it. There is a way to do it by throwing gas and explosive cannisters at the guy, but the lag on my laptop prevented such action.

The entire 3rd section of MGS4, crappy "follow me" mission followed by a crappy on-rails shooter. It was a good thing that Act 4 is the best and the story is awesome otherwise I would of quit there.

Also Water levels/temples in any game... ever.

chetoos:
Ones I've played? As was mentioned previously, the meat circus in Psychonauts.

I loved the premise and style, but that escort mission, along with the tunnel of love, wounded me.

shrekfan246:

Trivun:

Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.

The issue with the Library runs far deeper than just how challenging it is at higher difficulty levels - It's a poorly designed level in a game that otherwise has absolutely fantastic level design. Seriously. It's a long, tedious series of identical corridors with identical enemies spawning at identical locations with identical predictable artificial lengthening every time you reach another elevator. Yes, it's a difficult stage, but for all the wrong reasons.

Oh, I agree totally there, don't get me wrong. I agree that it's a tediously designed level, and since I have an interest in level design anyway (one of my ideal career paths) I do hold The Library up as an example of how NOT to design a level. But that doesn't stop me from enjoying it. Most people I speak to anyway don't cite that as their reason for hating the level, but rather, they don't like the difficulty or they don't like the Flood - both silly reasons to not like it as far as I'm concerned. I do agree with your points though, and it's my least favourite level in terms of design (in the original I'd say The Silent Cartographer is my favourite, closely followed by Halo).

When they introduced the aliens in Crysis ... that was just plain bad

The start of every noncreative mode minecraft game. Gathering wool and making torches especially. Oh and losing your house, because its always fucking night.

The Chase Scenes in Assassin's Creed 3
The City in Dead Island
While not a good game, Leon's Campaign, and more specifically the entire Church/Catacombs Part of Resident Evil 6 is so far the worst thing in that game
Hovertank scenes in Mass Effect 2
The Tower Defense game in Ass Creed Revelations

Anything in sonic adventure 2 where i am not playing as sonic or shadow. The other sections feel like unnecessary padding.

imagremlin:
Halo. The Library

[2]

And there was another one in Halo 2 but I can't remember what it was. Most frustrating Halo level ever. You're playing as the arbiter and everything's really dark and I couldn't see anything even when I blocked out light so I was just crawling my way through it.

Packie_J:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.

It's not gameplay related but the Collector's trap in ME2 makes my head hurt out of its sheer stupidity.

To beat that, I ran to the other end so Miller wouldn't progress, and I worked backwards. Was a pain, but I did it!

Then the elevator segment came, and I was screwed once more.

And do you mean when the Collectors

I felt that made sense; what better place to fight your enemy than in the middle of your ship, where they're surrounded?

OT: Going Multiplayer for this one, Pyramid from AVP 2010.

If you've ever fought even a single alien on that map, you know what I'm talking about. The entirety of that deathtrap is corridors that xenos can hang from and wall tail heavy attack stun lock spam you.

Dick move.

The stronghold missions in Just Cause 2. Not painfully boring but they were quite samey.

Now that I think about it, Halo CE was a mix of levels I absolutely loved and some I detested. I hated the level where you first meet the flood cos I never actually completed it and had to get my friends to do it for me cos I kept getting lost. Then there was The Library which was just shit. And I hate being timed so The Maw as well. But I can see why people would like them (apart from the library). It's probably worth mentioning I was 8 when I first played Halo CE so maybe it's partly my fault.

Still the best Halo game overall.

-The last level of Thief: The Dark Project
-The Fade section of the Circle of Magi quest in Dragon Age: Origins
--All of Dragon Age: Origins the tenth or eleventh time around
-The combat in the first Mass Effect
-That $%#@!& barrel in Sonic the Hedgehog 3
-Any boss fight in Deus Ex: Human Revolution
-That part in the first Deus Ex where both of your legs are crippled and you have no health packs to fix them and it is literally impossible to progress without a pair of functional legs so you just have to start the game all over from the beginning (Or did that only happen to me?)
-Playing through the Fallout: New Vegas addons with a non-combat character, which basically boils down to sprinting between objectives while shouting, "I'MSORRYFORLOOKINGATYOUFUNNYPLEASEDON'TEATMYFACE!"

xenogears, disk 2. it's a staple to bring up in a topic like this. on the abysmal off chance someone with any authority notices and fixes this problem.

Trivun:

shrekfan246:

Trivun:

Also, I actually loved The Library in Halo. And Cortana in Halo 3. Those missions on Legendary mode, for me, are the true test of a gamer's skill at Halo - and I aced them both. Hell yeah.

The issue with the Library runs far deeper than just how challenging it is at higher difficulty levels - It's a poorly designed level in a game that otherwise has absolutely fantastic level design. Seriously. It's a long, tedious series of identical corridors with identical enemies spawning at identical locations with identical predictable artificial lengthening every time you reach another elevator. Yes, it's a difficult stage, but for all the wrong reasons.

Oh, I agree totally there, don't get me wrong. I agree that it's a tediously designed level, and since I have an interest in level design anyway (one of my ideal career paths) I do hold The Library up as an example of how NOT to design a level. But that doesn't stop me from enjoying it. Most people I speak to anyway don't cite that as their reason for hating the level, but rather, they don't like the difficulty or they don't like the Flood - both silly reasons to not like it as far as I'm concerned. I do agree with your points though, and it's my least favourite level in terms of design (in the original I'd say The Silent Cartographer is my favourite, closely followed by Halo).

If it had been shorter, I wouldn't have an issue with it. I didn't mind the difficulty, and honestly the introduction of the Flood was amazing, one of the best levels introducing an enemy I've ever seen in an FPS. Then immediately following it was one of the worst levels I've ever played in an FPS, even to this day. It just sticks out as a monumental blunder on an otherwise astounding campaign mode.

Glad we can agree on a point, though.

Storm Dragon:

-The combat in the first Mass Effect

Partly agree. The combat was definitely awkward and difficult and they improved it massively with ME2, but by the end I'd kind of grown on it. It was kinda endearing in how imprecise it was, more realistic. Although ME1's strength is its storyline, of course.

All the unskippable, condescending tutorial levels. Black & White 2 gets a special mention.

GiantRaven:
The Max Payne dream sequences. I still can't believe somebody thought that was a good idea.

Even worse than that was the short section near the end of the game where you had to navigate a short coridoor of trip wires whilst goons shot at you.

Well, in a way they make sense. Both times, max has been drugged(the second time with what should have been a fatal dose of V) and he slips into a nightmare while struggling to survive. So yeah, they suck. But they're rather short.

The Library in Halo: CE: Felt like a chore

The boss fights in the first two Uncharted games: Slow and tedious, the exact opposite of the rest of the games.

Mass Effect 3's ending: Fantastic game that went down the toilet very fast at the end.

The fights with Wesker in RE5, especially the last one. "Hey, you know what would make sense? Having established that our bad guy has an attack that instantly kills you from close range, let's make the player have to get within melee range to finish him off."

Honestly, I think the game as a whole was full of fail, but at least it had its entertaining moments. Everything about the ending, though, was "If you pull this hackneyed chain of conditions off, we'll reward you by letting you see the glory of our D-grade cinematic aspirations."

The list begins

The "exploration" mechanic from the Original Mass Effect: I know some people like these sections.. I don't at all. Maybe because Bioware sort of missed the lesson on how to make a good exploration feature in a game. Games like Ultima VII, Daggerfall, any Fallout game make sure to fill their enviornments with intresting items or fascinating lore with an easy and non-circuitous way to find said great moments. The Mako sections have none of these things (no the side quests don't count, you don't get them while in the Mako you often just pick them up on the Normandy or on the Citadel). You just meander through the same 4-5 (sort of fuzzy it's been four months since I finished my 4th playthrough of the original Mass Effect It doesn't help that the vechile is so broken that it gets caught climbing up the same bloody mountains in the same bloody enviorment ad nauseum turning what should be a quick romp through the gorgeously constructed Mass Effect extended universe into a quagmire of misery, frustration, and failure. Very, very happy they got rid of it for the sequels.

The combat from the original Mass Effect: Boring, clunky and slow. Also not very tactical, I could defeat almost every enemy by pressing overkill for the win.

Escort mission for the original Bioshock: Nader of the whole game.

Bosses of DX:HR: Breaks the flow of the otherwise extremely phenominal narrative, gameplay, and atmosphere. It's sort of like kanoeing on some gorgeous river up in Maine only for it to turn to white water soon followed by being jettisoned off a cliff into a concrete sidewalk coated in wank.

-The first few levels of (Dark Forces III:) Jedi Knight II: Jedi Outcast. The shooting was good in the other Dark Forces, but in this game it was just a pain in the ass. Only three guns (In the parts were you HAD to use guns that is. You got plenty more once you had a lightsaber, but you'd be using your freakin' lightsaber by then), way too hard, and pulled a bunch of bullshit suprise death sequences just to ruin your quicksave. The Sniper level once you get your lightsaber is also bullshit, you can get insta-killed from across the map by snipers with lightning reflexes.

-Killer Croc in Arkham Asylum. Boring, pointless rinse-and-repeat section.

-Oblivion Gates in Oblivion. Do the same dungeon over and over (There's 9 unique maps for Oblivion gates, 2 of them locked to story sections. Up to 60 Oblivion gates can pop up on the map) or have infinitely spawning demons attack you? Most of the main quest wasn't very good, but the Oblivion Gates were particularly horrible.

-Mass Effect 2's ending. No, really. Mass Effect 2's ending. 2's. Not 3's. Oh, don't get me wrong, the suicide mission was amazing, definitely my second favourite sequence in the ME series. It's the end boss that is so amazingly retarded it hurts. Also, the lack of a reasonable choice at the end ("WILLINGLY give incredibly valuable artifact to terrorist" vs "Blow up incredibly valuable artifact you've been trying to get all game")

-The entire main quest of Fallout 3. Even Liam Neeson couldn't save it.

-The railroad section of Half Life 1. People don't complain about this one, but holy crap do I personally find it annoying. Sitting in a cart for half an hour, doing nothing but pushing buttons. Also, Xen. I don't think I need to explain that second one.

Honorable mention to:
-The SUPER GRAVITY GUN sections of Half Life 2 and Ep 1 (AKA: Half of Ep 1). I like the plot going on during these sections. In both cases, what's happening with the characters and the world I extremely enjoy. But the gameplay is just so bloody dull. Run up to dude, pick up dude. Rinse and repeat for an hour or two. The rest of the games had gun variety and some sort of possibility you might die. This doesn't. Manages to gain the "Honorable mention" qualifier thanks to the aforementioned story going on in the background.

Captcha: half done. I don't know, I think my post is long enough as it is.

omicron1:
The mini games in Sly Cooper. Having fun platforming? Well, time to stop and do a mandatory no-errors-allowed speedboat section! I hope you like retrying a boring, dull level twenty times!

Bentley: Uh... Better luck next time?

OT:

Final Fantasy IX: That ONE minigame. You know which one I'm talking about.

Fucking hedgehog pie...

Jak 2: Well let's see here...

1. That one section where you have to blast your way out of the slums with infinitely respawning enemies.

2. ALL the racing sections.

3. That one section where you had to protect three very annoying idiots who can't defend themselves for shit. Oh, and there's no checkpoints.

4. The second time you have to escort Sig, an area that requires speedy and precise platforming, a couple of puzzle rooms, and a giant metal head centipede chasing you most of the way. Also doesn't have any checkpoints.

5. That race against Erol. With his stupid rubber band A.I.

That game had so many annoying sections it wasn't even funny.

And yet I still like the game.

Dark Souls: The New Games Plus versions of the Four Kings. So much rage.

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