Real-Life Issues you'd like to see a Game address

 Pages 1 2 NEXT
 

RPGs have been my favourite genre for most of my life. While I recognize the need to make an interactive experience alongside any story no matter how good, some of my favourite experiences have come from seeing parties of disparate individuals through the worst time of their lives and helping them beat down their inner demons, usually quite literally. Certainly lots of other games do this, but being the most character and dialogue-oriented genre, RPGs were the first to do so, to the point that a common complaint for more heavy-handed ones is being too much like a 'self-help booklet'.

Everyone probably has at least one example that relates to an issue they've seen in their own lives, and it would be great if we could have more RPGs and other games that do it in a subtle yet meaningful way, perhaps the most common issue being prejudice and strife between fictional races or social classes giving rise to a far worse crisis (Wild Arms 5, Tales of Symphonia, Final Fantasy Tactics). That's certainly something we've all seen, but it's also such a 'safe' approach without any controversy since nearly everyone can agree it's bad.

What kind of social/personal issue would you like to see an M-rated RPG (or another type of game) deal with and what type of role would your party of expert fighters and spellcasters play in resolving it? Or is it resolved?

Things like cloning, time travel (although it's still not real as far as we know), social classes as you already said and discrimination.

I'd also like a game that talks about violence and its consequences and which would punish you for using it. Dishnored does that to an extent, but I'd like a game that analyses violence in our society and criticizes it.

Also more conspirations and corporation power on society (a good Syndicate, please!).

I'd also like games about first contact with aliens. Surprisingly I don't remember many right now, except for XCOM.

Also games that talk about topics like those in To The Moon (I don't want to spoil it).

Games about philosophy, existencialism and the meaning of life!

Games have such a potential for interactive storytelling that it's a shame not to have more varied topics in games.

Here's one I don't see often: Suicide.

An in-game dealing-with-suicidal-feelings might be worth a try. Frankly, I can think of some people who could benefit from getting some personal revelations out of playing a game.

Nah, video games shouldn't try to do that sort of thing.

They should leave that serious stuff to the boring mediums like books and those shitty French "art" films. After all, they're called video games. Games are meant to be fun. Anybody remember fun? Y'know, that thing that games used to have before all the pretentious pricks and ugly women came along and started ruining it?

I play games to get away from real world problems. I don't need that shit getting crowbarred into my leisure time.

We need more games that put me in the shoes of a manly man with lots of really big and suspiciously phallic looking guns (or swords, those are cool too, just so long as they're phallic looking) who shoots other big, manly men to show that he's tougher than them all. Also, he should have some big tough friends who constantly tell me how much more manly and powerful I am than them. Oh, and a few hot babes with hardly any clothes who constantly mention how much they want to have sex with me. And as you play the game gives you increasingly bigger guns and bigger swords with bigger numbers attached to them.

Nowhere near enough games like that if you ask me. Nowhere near enough fun.

Fuck stories. Fuck characters. Fuck emotion. Fuck themes. Fuck philosophy. Fuck introspection.

Fuck all that. Games exist for the sole purpose of indulging me with fantasies of power that allow me to express simulated dominance over digital images that resemble people/creatures/monsters who would scare the living shit out of me if they were real. It makes me feel better about my near complete lack of genuine power in the real world.

That's what it's all about you see. Fun!

...

I'm not in a grumpy mood. Shut up.

EDIT: Jesus Christ people, I'm being sarcastic! (Although evidently not sarcastic enough.) Stop bloody agreeing with me, it's embarrassing.

Zhukov:
Nah, games shouldn't try to do that sort of thing.

They should leave that serious stuff to the boring mediums like books and those shitty French "art" films. After all, they're called video games. Games are meant to be fun. Anybody remember fun? That thing that games used to have before all the pretentious pricks and ugly women came along and started ruining it?

I play games to get away from real world problems. I don't need that shit getting crowbarred into my leisure time.

We need more games that put me in the shoes of a manly man with lots of really big and suspiciously phallic looking guns (or swords, those are cool too, just so long as they're phallic looking) who shoots other big, manly men to show that he's tougher than them all. Also, he should have some big tough friends who constantly tell me how much more manly and powerful I am than them. Oh, and a few hot babes with hardly any clothes who constantly mention how much they want to have sex with me. And as you play the game gives you increasingly bigger guns and bigger swords with bigger numbers attached to them.

Nowhere near enough games like that if you ask me. Nowhere near enough fun.

Fuck stories. Fuck characters. Fuck emotion. Fuck themes. Fuck philosophy. Fuck introspection.

Fuck all that. Games exist for the sole purpose of indulging me with fantasies of power that allow me to express simulated dominance over digital images that resemble people who would scare the living shit out of me if they were real.

That's what it's all about. Fun.

...

I'm not in a grumpy mood. Shut up.

Hear hear!

It seems that every time a game says it "Addresses Real Issues" it really means "Pushing Someone's Agenda".

skywolfblue:

Zhukov:
[snip]

Hear hear!

It seems that every time a game says it "Addresses Real Issues" it really means "Pushing Someone's Agenda".

I hope to god you're just matching sarcasm with sarcasm there.

Zhukov:

skywolfblue:

Zhukov:
[snip]

Hear hear!

It seems that every time a game says it "Addresses Real Issues" it really means "Pushing Someone's Agenda".

I hope to god you're just matching sarcasm with sarcasm there.

I was being serious. Aside from some of the more sexist lines, I do agree about games being about fun instead of trying to be serious about real life "issues".

Zhukov:
Nah, video games shouldn't try to do that sort of thing.

They should leave that serious stuff to the boring mediums like books and those shitty French "art" films. After all, they're called video games. Games are meant to be fun. Anybody remember fun? Y'know, that thing that games used to have before all the pretentious pricks and ugly women came along and started ruining it?

I play games to get away from real world problems. I don't need that shit getting crowbarred into my leisure time.

We need more games that put me in the shoes of a manly man with lots of really big and suspiciously phallic looking guns (or swords, those are cool too, just so long as they're phallic looking) who shoots other big, manly men to show that he's tougher than them all. Also, he should have some big tough friends who constantly tell me how much more manly and powerful I am than them. Oh, and a few hot babes with hardly any clothes who constantly mention how much they want to have sex with me. And as you play the game gives you increasingly bigger guns and bigger swords with bigger numbers attached to them.

Nowhere near enough games like that if you ask me. Nowhere near enough fun.

Fuck stories. Fuck characters. Fuck emotion. Fuck themes. Fuck philosophy. Fuck introspection.

Fuck all that. Games exist for the sole purpose of indulging me with fantasies of power that allow me to express simulated dominance over digital images that resemble people/creatures/monsters who would scare the living shit out of me if they were real. It makes me feel better about my near complete lack of genuine power in the real world.

That's what it's all about you see. Fun!

...

I'm not in a grumpy mood. Shut up.

I feel like everyone who doesn't prioritise this in games needs to get some sort of brain rewrite into thinking so. In a nutshell, it seems like faaaaaaar too many pretentious hipster types want stuff like Dear Esther to be praised as all that's good and holy, even going so far as to want games that feature nothing but a path, movement keys and story fluff to take over ones which are actually entertaining entirely.

That said, you can only diversify gameplay in so many ways. There is a place for more story-focused games, so long as that isn't pretty much all the game is. If that's the case you may not even be able to call it a game anymore.

Anyway I don't particularly mind what themes games focus on, so long as they're explored well and make the game more enjoyable and more memorable as a result.
I would like more games to do it in a more comedic manner though, feels like every game and it's grandma comes off as way too serious nowadays, and comedy, black humour, satire and such can be a great way to get an audience interested in whatever you're trying to say.
You know Blackadder? Seen as one of the most bleak, deepest and insightful depictions of the ludicrous and terrible nature of the First World War and the follies of human conflict in general, and it's a comedy.

I prefer a videogame to have it's own self-contained story, that can perhaps apply some of it's themes to real life thought, but perhaps not intentionally.

Zhukov:
Snip

Thank you for this, I laughed my ass off reading that awesome post.

Anywho...

I don't have any specific real-life issues I want to see addressed in video games. My biggest concern is whether or not they feel natural within the game or if they feel forced. I'm cool with a game trying to tackle an issue as long as it's done in a way that doesn't ruin immersion and take me out of the story.

Games that try to hammer in big issues awkwardly as an attempt to be topical and/or edgy usually irritate the hell out of me. Ditto for games that are entirely about a big issue and nothing else while completely sacrificing anything that could be even remotely considered gameplay.

Maybe do what Spec Ops and No More Heroes did and make an allegory for violence in games and the media, but with gameplay consequences rather than mental ones.

*As an above poster said, some more comedic parodies would be nice. Although, there really isn't much you can do with funny gameplay. Well, I can't think of anything anyway.

i wouldn't mind seeing Transgender and Depression topics. how it affects that person and stuff

Abortion.

Not as a central game mechanic, but maybe something that a particular character would have to deal with at some point in the plot. I know it's a hot button issue, but as long as the game itself kept a neutral opinion on it I think it could be pretty interesting.

Well, here is a card game for cross dressers. not transgender though.

http://www.07th-expansion.net/GM.htm

Religion, Atheism, and the possible morality and conflict behind the two ideas.

IBlackKiteI:
[quote="Zhukov" post="9.394213.15963937"]Nah, video games shouldn't try to do that sort of thing.

Games are meant to be fun. Anybody remember fun? Y'know, that thing that games used to have before all the pretentious pricks and ugly women came along and started ruining it?

We need more games that put me in the shoes of a manly man with lots of really big and suspiciously phallic looking guns (or swords, those are cool too, just so long as they're phallic looking) who shoots other big, manly men to show that he's tougher than them all. Also, he should have some big tough friends who constantly tell me how much more manly and powerful I am than them. Oh, and a few hot babes with hardly any clothes who constantly mention how much they want to have sex with me. And as you play the game gives you increasingly bigger guns and bigger swords with bigger numbers attached to them.

Nowhere near enough games like that if you ask me. Nowhere near enough fun.

Fuck stories. Fuck characters. Fuck emotion. Fuck themes. Fuck philosophy. Fuck introspection.

Fuck all that. Games exist for the sole purpose of indulging me with fantasies of power that allow me to express simulated dominance over digital images that resemble people/creatures/monsters who would scare the living shit out of me if they were real. It makes me feel better about my near complete lack of genuine power in the real world.

I cannot for the life of me tell if your being serious or not, but if you are, you're a very sad human being. I'd also like to point out that 99% of games follow that exact plot you mentioned, so you have more than enough. You should watch some Extra Credits, and realise games are not, and should not, just be about fun. Just look at Spec Ops 'The Line'.

Love.

Fair warning: if anyone replies to me and tries to tell me Bioware or CDProjekt tackled this emotion in anything resembling a competent way, I will either ignore you or do my best to ruin Bioware romances for you. Neither is hard to do.

Orsoeus:
You should watch some Extra Credits, and realise games are not, and should not, just be about fun.

Oh yeah, Extra Credits, that's totally what he should watch.

I'm still waiting for the episode where they draw connections between Tetris and Nietzsches "God is dead" musings. It wouldn't even be the most ridiculous thing they've stated in their time.

Orsoeus:
I cannot for the life of me tell if your being serious or not, but if you are, you're a very sad human being. I'd also like to point out that 99% of games follow that exact plot you mentioned, so you have more than enough. You should watch some Extra Credits, and realise games are not, and should not, just be about fun. Just look at Spec Ops 'The Line'.

And on the off chance Zhukov joking, like, for example, making fun of the people who'd actually protest. What then?

Terrorism.

Not on a Modern Warfare scale. Not on a "So huge it is impossible to comprehend" scale. But on a small, personal scale. I'm thinking realistic shooter (And I mean realistic, not "Modern Warfare" realism but actual realism, cannot think of the game name right now, there was some military shooter I saw someone play, that was realistic. One shot = dead, shit like that) where you take the role of the police and if you fuck up, well, people get torn to pieces.

And protests. That would be good.

Hell, I have even been thinking of an RTS based around protests. Satirical in nature, naturally, but still, could be good. I ran a very odd D&D campaign set around protests.

And finally...

A real depiction of civil war and the horrors that it brings. After playing a strange old WC3 scenario I realised just how much fun an RTS where one or more players are trying to bring down the player being the state could be. Set in, say, the early 20's or the interwar yearsin some fictional state... Meh, it sounds interesting to me and it could be a good way of trying to get people to understand more complex issues like those surrounding both Irish Independence and the birth of the IRA or perhaps even the complex issues behind the spanish civil war. I believe the best way to educate is to entertain, the lack of a game based upon the spanish civil war depresses me.

LifeMakesMeLOL:
Abortion.
Not as a central game mechanic, but maybe something that a particular character would have to deal with at some point in the plot. I know it's a hot button issue, but as long as the game itself kept a neutral opinion on it I think it could be pretty interesting.

there is. sadly. it's called RapeLay and ... wahhhhhhhhhhh read it yourself, if i describe it the way i feel it deserves to be described the MODERATORS [1] will be very angry at me http://www.giantbomb.com/rapelay/61-16696/

i get why you wanna see it in a game. it is a pretty tense subject but i think we reached the one subject this medium shouldn't touch
(oh my god this game is so f***ing stupid and disgusting)

[1] said in a deep and dramatic voice as if i am announcing the arrival of god

Trezu:
i wouldn't mind seeing Transgender and Depression topics. how it affects that person and stuff

I would love to see a game with a realistic depiction of a trans character. As for depression, I'm playing through the rpg Winter Voices which is all about that. You even have a huge skill tree (snowflake shaped) to choose for powers and they all represent different ways people deal with depression and trauma in one's life. Bit clunky of a game, but I'm enjoying it, not many rpgs have tactical 'battles' that focus solely on defense.

Tuesday Night Fever:
I don't have any specific real-life issues I want to see addressed in video games. My biggest concern is whether or not they feel natural within the game or if they feel forced. I'm cool with a game trying to tackle an issue as long as it's done in a way that doesn't ruin immersion and take me out of the story.

Games that try to hammer in big issues awkwardly as an attempt to be topical and/or edgy usually irritate the hell out of me. Ditto for games that are entirely about a big issue and nothing else while completely sacrificing anything that could be even remotely considered gameplay.

Pretty much this, this is one thing in Fallout 3 that pisses me off so much (I'll stop banging on about it when it stops being so full of fucking examples for piss poor game design).

Fallout 3 could have easily covered issues you would expect to come in a post-apocalyptic game, for example: FAMINE.

The wasteland is supposed to HARSH AND UNFORGIVING, making the raiders just be people who are that desperate to survive would make the story much more morally gray, and more importantly, WOULD MAKE THE FUCKING CAPITAL WASTELAND FEEL LIKE A FUCKING WASTELAND, THAN A FUCKING MONUMENT TO SEVERE MENTAL RETARDATION! Especially since all the water is fucking radiated!

But of course, that's Bethesda, no fucking logic, no programming skills, no writing skills, no fucking idea what atmosphere is. Somehow a single Brahman is able to feed entire fucking towns, all raiders are evil "because of reasons", radiation is everywhere "because of reasons", there is WAY too much shit intact, Fallout 3 doesn't make sense, doesn't matter if it's ten years after the war, or a thousand.

Long story short: Famine isn't even touched upon. And Fallout 3 sucks.

Prostate exams, I think the next 5 or so GTA games should tackle the subject in depth.

No but seriously if a subject is brought up to set the scene for an epic adventure then fine, but if you intend to pin me down with that shit then I'm not buying your games.
I don't turn to gaming to get depressed, real life issues is the sort of shit I get to deal with in real bloody life, if it was all candy and peaches I wouldn't need games at all.

Personally, none. I want to play games to have fun and escape from all those issues.

But if it did do one, possibly addiction. Considering the medium can sometimes get slammed due to addiction, having a game that addresses addiction within itself could be done quite cleverly.

Zhukov:
Nah, video games shouldn't try to do that sort of thing.

They should leave that serious stuff to the boring mediums like books and those shitty French "art" films. After all, they're called video games. Games are meant to be fun. Anybody remember fun? Y'know, that thing that games used to have before all the pretentious pricks and ugly women came along and started ruining it?

I play games to get away from real world problems. I don't need that shit getting crowbarred into my leisure time.

We need more games that put me in the shoes of a manly man with lots of really big and suspiciously phallic looking guns (or swords, those are cool too, just so long as they're phallic looking) who shoots other big, manly men to show that he's tougher than them all. Also, he should have some big tough friends who constantly tell me how much more manly and powerful I am than them. Oh, and a few hot babes with hardly any clothes who constantly mention how much they want to have sex with me. And as you play the game gives you increasingly bigger guns and bigger swords with bigger numbers attached to them.

Nowhere near enough games like that if you ask me. Nowhere near enough fun.

Fuck stories. Fuck characters. Fuck emotion. Fuck themes. Fuck philosophy. Fuck introspection.

Fuck all that. Games exist for the sole purpose of indulging me with fantasies of power that allow me to express simulated dominance over digital images that resemble people/creatures/monsters who would scare the living shit out of me if they were real. It makes me feel better about my near complete lack of genuine power in the real world.

That's what it's all about you see. Fun!

...

I'm not in a grumpy mood. Shut up.

Not sure if serious, or sarcastic...

Not that I mind either way of course, everyone has their own preferences. Me? I like games that get a bit serious, make you question things, puts you in someone elses situation and make you realise "huh, my life is pretty good compared to this".
OT: Sexuality. Not fanservice sex, but realistic sexual identity. Like an FPS with a cookie-clutter male marine, with a jaw like a lantern and biceps the size of his face... and a pencant for men with goatees and a rough voice, or something. My point is, a game that deals with sexuality as just another part of your personality instead of a stereotypical cliche or "look how politically correct we are!" type of thing.

A game about transgender or crossdressers would be a good one, relationships beyond the boyfriend/girlfriend stage so you start the game in a long lived romance and you play the rest of the game seeing how the partnership works with no one getting kidnapped or left at home. I'd also like to see a game work with the idea that you can't succeed at everything you do.

Orsoeus:

Zhukov:
[snip]

I cannot for the life of me tell if your being serious or not, but if you are, you're a very sad human being.

maidenm:

Zhukov:
[snip]

Not sure if serious, or sarcastic...

I was being sarcastic. Very, very, very sarcastic.

It worries me that people can't seem to tell. I realise that sarcasm is hard to convey with text, but you'd think the sexist comments and saying that there aren't enough games like the one I described would set a few bells a-ringin'.

Zhukov:

Orsoeus:

Zhukov:
[snip]

I cannot for the life of me tell if your being serious or not, but if you are, you're a very sad human being.

maidenm:

Zhukov:
[snip]

Not sure if serious, or sarcastic...

I was being sarcastic. Very, very, very sarcastic.

It worries me that people can't seem to tell. I realise that sarcasm is hard to convey with text, but you'd think the sexist comments and saying that there aren't enough games like the one I described would set a few bells a-ringin'.

agreed, tbh im not that good at spotting sarcasm in written text but at about halfway trough your post even i saw it, btw thanks for the good laugh =D

Zhukov:

Orsoeus:

Zhukov:
[snip]

I cannot for the life of me tell if your being serious or not, but if you are, you're a very sad human being.

maidenm:

Zhukov:
[snip]

Not sure if serious, or sarcastic...

I was being sarcastic. Very, very, very sarcastic.

It worries me that people can't seem to tell. I realise that sarcasm is hard to convey with text, but you'd think the sexist comments and saying that there aren't enough games like the one I described would set a few bells a-ringin'.

Believe me, I've seen/met enought people who would say that sort of things with outmost conviction. When I realised that I had to ask to make sure I lost a little faith in humanity again.
Altough, to be fair I didn't read your post so thouroghly, my bad.

Zhukov:
Nah, video games shouldn't try to do that sort of thing.

They should leave that serious stuff to the boring mediums like books and those shitty French "art" films. After all, they're called video games. Games are meant to be fun. Anybody remember fun? Y'know, that thing that games used to have before all the pretentious pricks and ugly women came along and started ruining it?

I play games to get away from real world problems. I don't need that shit getting crowbarred into my leisure time.

We need more games that put me in the shoes of a manly man with lots of really big and suspiciously phallic looking guns (or swords, those are cool too, just so long as they're phallic looking) who shoots other big, manly men to show that he's tougher than them all. Also, he should have some big tough friends who constantly tell me how much more manly and powerful I am than them. Oh, and a few hot babes with hardly any clothes who constantly mention how much they want to have sex with me. And as you play the game gives you increasingly bigger guns and bigger swords with bigger numbers attached to them.

Nowhere near enough games like that if you ask me. Nowhere near enough fun.

Fuck stories. Fuck characters. Fuck emotion. Fuck themes. Fuck philosophy. Fuck introspection.

Fuck all that. Games exist for the sole purpose of indulging me with fantasies of power that allow me to express simulated dominance over digital images that resemble people/creatures/monsters who would scare the living shit out of me if they were real. It makes me feel better about my near complete lack of genuine power in the real world.

That's what it's all about you see. Fun!

...

I'm not in a grumpy mood. Shut up.

EDIT: Jesus Christ people, I'm being sarcastic! (Although evidently not sarcastic enough.) Stop bloody agreeing with me, it's embarrassing.

I know right? I mean we've got like... Books for that. And books are boring. We don't want games to be boring, do we?

OT: I'd actually be interested in more games like Spec Ops where the intention is to tear apart power fantasies and almost make the player feel bad. I've always found suffering (in a thematic sense) to be a far more powerful and engaging tool than constant, unearned triumph. Stories with more pain and hurt that cover a variety of topics would be great. There can still be triumph achieved within those stories, but game's filled to the brim with player success and validation are starting to become somewhat pathetic and numbing.

Orsoeus:

IBlackKiteI:
[quote="Zhukov" post="9.394213.15963937"]Nah, video games shouldn't try to do that sort of thing.

Games are meant to be fun. Anybody remember fun? Y'know, that thing that games used to have before all the pretentious pricks and ugly women came along and started ruining it?

We need more games that put me in the shoes of a manly man with lots of really big and suspiciously phallic looking guns (or swords, those are cool too, just so long as they're phallic looking) who shoots other big, manly men to show that he's tougher than them all. Also, he should have some big tough friends who constantly tell me how much more manly and powerful I am than them. Oh, and a few hot babes with hardly any clothes who constantly mention how much they want to have sex with me. And as you play the game gives you increasingly bigger guns and bigger swords with bigger numbers attached to them.

Nowhere near enough games like that if you ask me. Nowhere near enough fun.

Fuck stories. Fuck characters. Fuck emotion. Fuck themes. Fuck philosophy. Fuck introspection.

Fuck all that. Games exist for the sole purpose of indulging me with fantasies of power that allow me to express simulated dominance over digital images that resemble people/creatures/monsters who would scare the living shit out of me if they were real. It makes me feel better about my near complete lack of genuine power in the real world.

I cannot for the life of me tell if your being serious or not, but if you are, you're a very sad human being. I'd also like to point out that 99% of games follow that exact plot you mentioned, so you have more than enough. You should watch some Extra Credits, and realise games are not, and should not, just be about fun. Just look at Spec Ops 'The Line'.

Kinda quoted the wrong guy there dude, but yeah, he was being sarcastic.

I'd like to see a modern realistic war shooter set in the Middle East, told from the point of view of an unarmed civilian. No regenerating health, only medkits dropped by dead militia. You can't fight, you can only hide and run. The game would contain scenes of your home destroyed by a drone, you making it to a refugee camp only to discover that it's run by your oppressive government or a terrorist group, and towards the end you would be captured and sent to Gitmo.

Dicks!

Honestly, I couldn't say... Games like Spec Ops, that kinda idea, I'd like to see more often and maybe some more Jaaaaaaaaaaaames Sunderland-esque adventures...

skywolfblue:
Games are meant to be fun. Anybody remember fun?

Yea, I'm just gonna leave this here for you: http://penny-arcade.com/patv/episode/beyond-fun

Do people really take "phallic looking guns" seriously? I have so much to learn about English.

Well, I don't know. When I think about it, there are few good stories about love/loss and this is a recurrent theme. Anything insightful would make me happy.

 Pages 1 2 NEXT

Reply to Thread

This thread is locked