Worst game(s) of 2012?

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Diablo III

Ed130:
Well...
For Shits, Giggles (and because I'm insane) I decided to tally up all the game peopled have marked as 'worst game of 2012'

From this unscientific tabulation we have the top 5 worst games of 2012! (as decided by members of the Escapist who posted games in this thread)

1: Mass Effect 3 with nearly double the votes of its nearest rival.
2: Assassin's Creed 3
3: Resident Evil 6
4: Diablo 3
5: Medal of Honor: Warfighter

So I bought the top 3 worst games of the year, and the #1 choice is the one I had the least problems with. Interesting.

Malfy:

Ed130:
Well...
For Shits, Giggles (and because I'm insane) I decided to tally up all the game peopled have marked as 'worst game of 2012'

From this unscientific tabulation we have the top 5 worst games of 2012! (as decided by members of the Escapist who posted games in this thread)

1: Mass Effect 3 with nearly double the votes of its nearest rival.
2: Assassin's Creed 3
3: Resident Evil 6
4: Diablo 3
5: Medal of Honor: Warfighter

So I bought the top 3 worst games of the year, and the #1 choice is the one I had the least problems with. Interesting.

The ending of ME3 was the most cited reason for it's 'votes.'

My winner of the "Worst Game of 2012 Award" is unequivocally, unconditionally and definitively...

Mass Effect 3

Since it's release in March I have for the most part simply disassociated myself from Mass Effect 3, BioWare and it's community altogether. I would like to take a moment to consolidate a generalized yet well thoughout list as to why I think Mass Effect 3 is so deserving of this prestigious award. Here we go!

-Poorly conceived and implemented story arcs and plot elements
-Irrelevant choices and meaningless consequences
-Disrespectful of previously established themes, tones, morals, lore, narrative and continuity
-Exceedingly linear mission design and layout
-Lack of exploration, (hub worlds in particular)
-Over dependance on auto-dialogue and absence of investigative and neutral dialogue options
-Rigid and unnatural lip-sync, face and body animations
-Exceptional amount of bugs affecting various in-game systems
-Erractic and dysfuntional cover system
-Uninspired and repetative side-quests and timed quests
-Consolidation of player abilities to a single input option (Xbox-"A", PS3-"X" and PC-"Spacebar")
-Unremarkable PC port (poor or lack of anti-alaising, texture quality, FoV options, vsync, resolution ratios)
-Defective moral choice system that demands adherence to one extreme or the other
-Sidelining and near abandonment of prior beloved teammates
-Character customization and importation issues
-Defective and dysfunctional quest log
-Absence of new love interests for certain player genders
-Over sexualization of certain characters
-Near complete removal of heavy weapons as viable in-game assets and combat options
-Overly simplified "hacking" mini-game
-Perceived notions of a rushed development cycle
-Absurd and inconsequential "war assets" mechanic that has little to no visable in-game appearances or effects
-Various poor asethetic design choices
-Unremarkable voice over actress (Jessica Cobot)
-Frustratingly random multiplayer reward/purchasing system
-Inclusion of micro-transactions in a $60 game
-Haphazard introduction of both a Deus Ex Machina character and a McGuffin plot device with little to no foreshadowing or explanation
-Lackluster, unforseen, unexpected, irresponsible, non-sensical, confusing, disappointment of an ending that in the eyes of many has completely destroyed and obliterated a once thriving and respectable science fiction video game franchise as well as simultaneously severely tarnished the reputation of a once respected developer.

Dispite any and all of Mass Effect 3's perceived triumphs and flaws I and many others will most likely remember it as a mediocre 'AAA' title that due to various reasons unfortunately failed to live up to the entirely possible high potential set forth by it's predecessors. With that, I'm done discussing Mass Effect 3...

-Hawk

Waaghpowa:
Judging by some of the posts and game choices, it sounds more like people who are upset that something didn't live up to their expectations than being an actual "Worst game" of the year. Many of the games people have listed are far from being worst. Worst game would be something that simply doesn't work, either as broken mechanics or awful story.

Infact, let's change the title of the thread to "Games that disappointed me or I didn't like but I'll call the worst game of the year" thread.

My vote would be AMY, because the game was just broken.

Thank YOU!!!!!!

And not just because Amy was a piece of garbage either.

Once again this thread proves how spoiled a lot of gamers are. I mean, good lord, if ME3 is the worst the industry can do in a year, then the industry is doing pretty damn good.

Zeckt:

SIXVI06-M:
From least offensive to the worst:

XCom - I had high hopes because I'm a huge XCom fan and I hope they can do something with Apocalypse as well - and hopefully more effort than this. This XCom was thrilling for maybe the first several hours. Then... I feel like I'd already played it all year, and the game just ends up being absolute routine just so you can finish the game. The game just feels very limited. That and the game is seriously buggy in the levels where you're mostly indoors - I end up misclicking 70-80% of my units moves simply because it cannot decide if my perspective was on level 2 or 3 or 2.5 or 3.1.

Mass Effect 3 - I think I enjoyed perhaps the first couple of hours of the game but then the whole thing started to feel like it was beginning to lose momentum. I think it was a lot of wasted potential, and if anything, I think everything towards the ending was rushed to meet a deadline - thus giving us the choice of 3 fatalistic endings each slightly worse than the others in a different way - and telling every ME player "F--- YOU AND ALL THE EFFORT YOU WENT TO MAKING YOUR SHEPARD STORY ABOUT MAKING EVERYONE IN THE UNIVERSE GET ALONG, THIS IS NOT A CHOICE, NO YOU'RE NOT ALLOWED TO HAVE ANYTHING DIFFERENT, BECAUSE SHEPARD'S GOING TO BE A REAPER'S BITCH IN THE END NO MATTER WHAT YOU CHOOSE".

Worstest game evar in 2012: Diablo III. Please don't even bother defending the game. I agree with a comment I saw above - "It's like a complicated slot machine" I can't agree more. If anything, I feel like this game was entirely designed around the marketplace, and the game and story itself took a backseat on a carriage where the actual engine of the train had taken off without it. I swear - not allowed to choose a class specialisation and build your character stats your own way? do you know how BLAND that makes the gameplay? Blizzard ended up making a totally pedestrian game made for pedestrians where grinding > gameplay and dynamics.
And I think this game is so bad, that I'm going to spoil it for anyone else still yet to decide to get it or not - because the story was so poorly thought out, paced, and once again - becomes a bitch to the marketplace and grinding, that the story should be its own warning to people away from this game: DECKARD CAIN DIES IN ACT 1 - ALL HE WILL AMOUNT TO IS SIMPLY THAT HE IS AN OLD MAN WHO DIES LIKE A COCKROACH UNDER MY FOOT, NO MYSTERY, NO STORY ARC ABOUT HOW HE IS PART OF THE HORADRIM, NO SECRETS OR EVEN ANY EMOTIONAL CONNECTION WHEN HE DIES. HE JUST GETS BITCHSLAPPED BY A BOSS THAT DIES WHEN YOU SNEEZE ON IT. GOODBYE STORY. STAY A WHILE AND F--- YOU.

Seriously Blizzard, this behavior is so EA it's not funny. Go ahead and design more of your games for farming our cash instead of designing a game for the sake of enjoyment, emotion, and inspiration - and of course, for the sake of gaming itself - you can make yourself the biggest joke for a game developer right up there next to EA.

You know, I was almost going to flag you for spoiling till I realized you saved me money from ever buying that game even discounted. So thanks? thanks alot actually!

My pleasure. I'm ever an advocate for games that do much more than "You must farm more than this guy or your experience is worth nothing". Diablo 3 should have been so much more - and so could have ME3.

GunsmithKitten:

Waaghpowa:
Judging by some of the posts and game choices, it sounds more like people who are upset that something didn't live up to their expectations than being an actual "Worst game" of the year. Many of the games people have listed are far from being worst. Worst game would be something that simply doesn't work, either as broken mechanics or awful story.

Infact, let's change the title of the thread to "Games that disappointed me or I didn't like but I'll call the worst game of the year" thread.

My vote would be AMY, because the game was just broken.

Thank YOU!!!!!!

And not just because Amy was a piece of garbage either.

Once again this thread proves how spoiled a lot of gamers are. I mean, good lord, if ME3 is the worst the industry can do in a year, then the industry is doing pretty damn good.

God forbid we hold our luxury goods to a high standard.

Also, for what it's worth, I thought Mass Effect 3 was terrible.

Death_Warden:

SIXVI06-M:

Worstest game evar in 2012: Diablo III. Please don't even bother defending the game. I agree with a comment I saw above - "It's like a complicated slot machine" I can't agree more. If anything, I feel like this game was entirely designed around the marketplace, and the game and story itself took a backseat on a carriage where the actual engine of the train had taken off without it. I swear - not allowed to choose a class specialisation and build your character stats your own way? do you know how BLAND that makes the gameplay? Blizzard ended up making a totally pedestrian game made for pedestrians where grinding > gameplay and dynamics.
And I think this game is so bad, that I'm going to spoil it for anyone else still yet to decide to get it or not - because the story was so poorly thought out, paced, and once again - becomes a bitch to the marketplace and grinding, that the story should be its own warning to people away from this game: DECKARD CAIN DIES IN ACT 1 - ALL HE WILL AMOUNT TO IS SIMPLY THAT HE IS AN OLD MAN WHO DIES LIKE A COCKROACH UNDER MY FOOT, NO MYSTERY, NO STORY ARC ABOUT HOW HE IS PART OF THE HORADRIM, NO SECRETS OR EVEN ANY EMOTIONAL CONNECTION WHEN HE DIES. HE JUST GETS BITCHSLAPPED BY A BOSS THAT DIES WHEN YOU SNEEZE ON IT. GOODBYE STORY. STAY A WHILE AND F--- YOU.

Im going to make the assumption that you never played the other two Diablo games because everyone of my friends,including myself, who played the other two games wept tears of anger and sorrow when Deckard died. Hell I personally had more of a connection with him than any other character in the entire franchise.

As for worst game that I have played this year I'd have to say something like Frobisher Says. The mini games were pretty fun but the lack of instructions, short time limits, and its reliance on the fact that I will have in item of a certain colour immediately at my disposal was frustrating as hell. Plus I hated Frobishers voice and the fact that he kept insulting me as I played was not a point in its favour.

Your assumptions are mislaid, I have played D1 and D2, multiple times (I'm also one of those players who don't pick particular classes because I lean in favor so much towards an ideology or playstyle of a class or type that I'd just want to be that because that's the story I want). I was very much sucked into both installments and was intrigued by the world of Diablo, but I was struck by the unique mystique, insightfulness and benevolence (that belies an uncertain darkness) in the character of Deckard Cain, why he knows so much, and I wanted to know more about the secret order of the Horadrim and what hidden powers lie within Cain. But nope. In Diablo 3, he really was just some old hermit with some grand-daughter type relation person who seems so hardly engaging or intriguing, that it felt as if all she served to be was one huge gaping plot device to bring the Diablo series to an end. They couldn't even be bothered to make a proper cutscene of his death or the aftermath, just some nobody butterfly lady sub-boss poops on him, and he just takes it, curls up and dies. We mourn for a grand total of 20 seconds, and then life moves on, even the game couldn't be bothered caring about Cain anymore. Just remember, he is pretty much the only other major character in Diablo other than Diablo itself to have lasted and was pivotal to all the previous Diablos - this time, he was just as much a nobody as the bland and pedestrian townsfolk of D. Its even sadder when I feel that Farnham from D1 was much more complex and emotionally engaging than Cain in D3 as a character.

Don't get me wrong, I was upset when he died, but I was upset because I was so disappointed and so underwhelmed that such a great man could not mysteriously survive another bout of deadly adversity. And you get to slog through the rest of the game without getting to know him and the Horadrim, or live through the stories and victories and defeats of the archangels vicariously through his words and his eyes, hearing his heartening wisdom and encouragement against the odds of hell. I actually spent the last couple of acts wondering why I was still playing. I then realised, when sorting through all the pants and all the hats... that now Diablo 3 had become a simple shop.

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