"Heroics" that left a bad taste in your mouth

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Sometimes the protagonist of a game does something you find distasteful or morally suspect and then just passes it off with a oneliner we're apparently supposed to laugh at.

In Uncharted 2 there's a bit where Nathan goes off with a buddy to get something from a Turkish museum. Drake objects to using guns, to which I thought "Oh, he doesn't want to shoot guards for doing their job. Maybe this guy's alright after all." Nope. Few minutes later he throws a guard to his death, and his buddy even jokes about it.

Alpha Protocol has you do a lot of shady things but what stuck with me was framing a guy as a convicted pedophile to get ahead. This wasn't even optional far as I could tell. Sure the man was working for The Evil PMC but for all we know he was some ignorant lackey.

Before anyone mentions Spec Ops: The Line, that one's *supposed* to upset you. Games where doing evil things is optional don't really count either.

TLDR; Ever looked at a protagonist the game portrays as a hero and said to your self: "what a prick"?

Unia:
Sometimes the protagonist of a game does something you find distasteful or morally suspect and then just passes it off with a oneliner we're apparently supposed to laugh at.

In Uncharted 2 there's a bit where Nathan goes off with a buddy to get something from a Turkish museum. Drake objects to using guns, to which I thought "Oh, he doesn't want to shoot guards for doing their job. Maybe this guy's alright after all." Nope. Few minutes later he throws a guard to his death, and his buddy even jokes about it.

Drake doesn't kill the guard, if you look down after you pull him off the roof, you can quite clearly see him swimming away. I know this to be true, I checked it out the last time I played through the game.

Snow. Fucking. Villiers. Dumbass self-proclaimed "hero" and complete tool who even says "heroes don't need plans." Argh!

Every single thing he does isn't thought through at all.

Well there's a bit in Dragon's Dogma where the main town is getting attacked by this evil cockatrice (AKA the most bullshit enemies in that game) I injured it enough (read: took down ONE of its 7 or so health bars) to make it fly off in pain.

"ARISEN! YOU HAVE SLAIN THE BEAST! HAVE ALL THIS AWESOME SHIT!"

*Cockatrice visibly flies off into the distance*

"Ummm, ok."

That had to be one of the weirdest bugs ever. I felt like such a dick, the entire town was convinced the thing was dead. It had a whole 6 health bars left guys. You saw it fly off in the direction of the lofty tower where all the flying monsters go to lick their wounds right? No? Ok then...

Oh and the main character in Persona 3 is at least of questionable friendliness. No matter how much of a blank slate he is meant to be. I keep meaning to go through P3 again to refresh myself over why I hated that guy so much but then I remember the dreadful party AI and that singlehandedly ruins it. The rest of the story is amazing but I can't stand that guy.

He basically never does any genuine friendly stuff in a game about friendship for the whole 60 hours. The loner archtype can't stand that unchanged in that kind of game

When the guy in Far Cry 3 dumps his girlfriend. I thought she was his rock, the person meant to represent the side of him which was remaining sane? You can't just forget about her for the second half of the game or you're missing out a vital aspect of his story arc, him not knowing what to do about it and keeping himself on the fence.
He says it in such a bland voice, and then when he leaves he's like 'that wasn't as hard as I thought' Well obviously fekkin not if you didn't even feel a thing about it -.-

If you think of it in real-world terms, yanking that museum guard off the roof, while not guaranteed fatal, would be extremely irresponsible since at that height they could break their neck, or get knocked unconscious and drown, if they don't know how to hit the water right.

Of course, if you're thinking in real-world terms, that makes any game where you knock people unconscious in any way the same sort of thing. Concussions, permanent brain damage, etc. So in game terms that part was okay because in game rules, falling in water = survival.

Thinking of any beat-em up games, realistically probably 1 out of every 10 enemies would be either dead or permanently handicapped afterwards.

The Wykydtron:
Well there's a bit in Dragon's Dogma where the main town is getting attacked by this evil cockatrice (AKA the most bullshit enemies in that game) I injured it enough (read: took down ONE of its 7 or so health bars) to make it fly off in pain.

"ARISEN! YOU HAVE SLAIN THE BEAST! HAVE ALL THIS AWESOME SHIT!"

*Cockatrice visibly flies off into the distance*

"Ummm, ok."

That had to be one of the weirdest bugs ever. I felt like such a dick, the entire town was convinced the thing was dead. It had a whole 6 health bars left guys. You saw it fly off in the direction of the lofty tower where all the flying monsters go to lick their wounds right? No? Ok then...

Oh and the main character in Persona 3 is at least of questionable friendliness. No matter how much of a blank slate he is meant to be. I keep meaning to go through P3 again to refresh myself over why I hated that guy so much but then I remember the dreadful party AI and that singlehandedly ruins it. The rest of the story is amazing but I can't stand that guy.

He basically never does any genuine friendly stuff in a game about friendship for the whole 60 hours. The loner archtype can't stand that unchanged in that kind of game

I hit that glitch in Dragon's Dogma sometimes. It looks really, really stupid, but I don't think they meant for it to work that way--or they did and everyone in Gransys is just really, really into self-delusion. It is kind of a jerk move to "seduce" someone's wife, though, if you go that route. The first time one of my characters did it, I really was just looking for the next step in the quest line, but still...what WAS the protagonist thinking by going to that rendezvous? Duh. What happens after that is more or less deserved.

Persona 3 on the other hand...yeah, that guy's kind of a twit. Still, FeMC from P3Portable isn't that off-putting. She's not quite the loner that the original male protagonist is, or at least she doesn't have to be.

The Wykydtron:

Oh and the main character in Persona 3 is at least of questionable friendliness. No matter how much of a blank slate he is meant to be. I keep meaning to go through P3 again to refresh myself over why I hated that guy so much but then I remember the dreadful party AI and that singlehandedly ruins it. The rest of the story is amazing but I can't stand that guy.

He basically never does any genuine friendly stuff in a game about friendship for the whole 60 hours. The loner archtype can't stand that unchanged in that kind of game

Except for those dozens of social links which he (read: the player, read: you) genuinely felt, regardless of how unfazed he may have seemed. What problem did you have with it?

Also, if the party AI bothered you, you should get Persona 3: FES. It has much better AI and some extra content.

OT:

While I don't generally have a problem with/notice it when heroes act like dicks, but there was this scene in Mass Effect 2 (I haven't played ME3 yet) where, after sorting out the Project Overlord stuff, Shepard discovers that

The thing that pissed me off about it was that, apparently, the only possible way this could happen was the guy being crucified with tubes and cables and stuff, even going so far as to shove a big one right down his throat. The good guy decision is to take him down and send him off to a centre for people like him or whatever, but it just left a bad taste in my mouth that Bioware decided to make keeping him there so artificially evil.

Like, seriously? Literally crucifying a naked autistic man was the best way to approach this? Who made that decision?

Going around Panau in Just Cause 2, blowing up water towers and electric transformers in the civilian towns and cities. I guess it's to stir up resentment for the regime, but to be honest...

well, I'm reading too much into it, especially in a game in which I can skyjack a military jet and fly it into the side of an airship upon which semi-naked women dance to a disturbingly good beat.

The Wykydtron:
Well there's a bit in Dragon's Dogma where the main town is getting attacked by this evil cockatrice (AKA the most bullshit enemies in that game) I injured it enough (read: took down ONE of its 7 or so health bars) to make it fly off in pain.

"ARISEN! YOU HAVE SLAIN THE BEAST! HAVE ALL THIS AWESOME SHIT!"

*Cockatrice visibly flies off into the distance*

"Ummm, ok."

Oh thats not a bug, it always happens. I think it might be a translation goof between Slain/Defeat. That happens with the Hydra too earlier, it just runs away (and regenerates the head, by the by) and everyone gets all crazy about it.

Finishing the cockatrice

Hydra Round 2

can we pick movies too?

Tom_green_day:
When the guy in Far Cry 3 dumps his girlfriend. I thought she was his rock, the person meant to represent the side of him which was remaining sane? You can't just forget about her for the second half of the game or you're missing out a vital aspect of his story arc, him not knowing what to do about it and keeping himself on the fence.
He says it in such a bland voice, and then when he leaves he's like 'that wasn't as hard as I thought' Well obviously fekkin not if you didn't even feel a thing about it -.-

It's worth noting that he actually said that it was HARDER than he expected.

OT: The non-lethal target eliminations in Dishonored. They're significantly more cruel than just killing your targets, which is intentional and makes sense from a revenge point of view, but when you're doing a pacifist run and your only way of dealing with them is EXTRA cruelty, it does seem a little odd.

Shocksplicer:
OT: The non-lethal target eliminations in Dishonored. They're significantly more cruel than just killing your targets, which is intentional and makes sense from a revenge point of view, but when you're doing a pacifist run and your only way of dealing with them is EXTRA cruelty, it does seem a little odd.

Yes, the honourable thing to do is ship the triplet off to rape island.

Some of the non-lethal methods of neutralization I found to be awesome poetic justice... but the rape island one was just too cruel.

First thing to come to mind is fightning Ceaseless Discharge in Dark Souls, since I just killed him yesterday.

You can avoid fighting him if you have high vitality and the Dark Wood Grain Ring, but most people don't know that.

He isn't hostile until you provoke him by either A) Attacking him or B) Taking the suit of armor in his area.

There is an incredibly easy way to kill him in which you lure him out to deep pit, in which he'll jump over it to try and get to you. If you whack his hand enough times, he slips and falls into the pit, supposedly dying. He'll only do this if you've taken the armor.

My friends going crazy, confronting the tragedies of the past, forcing me to kill monsters with good intentions?

Dark Souls is not a happy game.

Professor Lupin Madblood:

The Wykydtron:

Oh and the main character in Persona 3 is at least of questionable friendliness. No matter how much of a blank slate he is meant to be. I keep meaning to go through P3 again to refresh myself over why I hated that guy so much but then I remember the dreadful party AI and that singlehandedly ruins it. The rest of the story is amazing but I can't stand that guy.

He basically never does any genuine friendly stuff in a game about friendship for the whole 60 hours. The loner archtype can't stand that unchanged in that kind of game

Except for those dozens of social links which he (read: the player, read: you) genuinely felt, regardless of how unfazed he may have seemed. What problem did you have with it?

Also, if the party AI bothered you, you should get Persona 3: FES. It has much better AI and some extra content.

I guess that's the point. Sure I might have liked the Social Links but I am 100% sure that my player character couldn't be more bored. There's sort of a a disconnect there, I might be playing as him but i'm not actually him if you get the idea. I just always got the impression that he was a complete dick no matter how nice I tried to make him be.

Oh and I did get FES, if that AI is "better" then god how bad could it have been in the first place? The Answer is a load of wank anyway. I'm sure I would find the story ok if I wasn't getting fucked by the unchangeable difficulty and bad AI working in tandem to make everything as frustrating as possible.

Assassin's Creed III had a few of these moments for me, specifically when you're looking for Captain Kidd's letters. In one Connor chases after a looter who'd found the letter he was looking for, shouting the whole time that it belongs to him (how do you figure that, Connor?) and ultimately murdering him over it. Later he destroys an entire fort for the measly scrap of paper he has no claim to, condemning who knows how many people to fiery, agonizing deaths for the sake of his own wealth.

Frankly, Connor comes across as a pretty massive asshole in general, and the game's attempts to paint him as heroic (if naive) just make him that much more irritating.

Unia:

Alpha Protocol has you do a lot of shady things but what stuck with me was framing a guy as a convicted pedophile to get ahead. This wasn't even optional far as I could tell. Sure the man was working for The Evil PMC but for all we know he was some ignorant lackey.

That part is optional. If I remember correctly, you have to hack the hotel security computer to post his identity on the watch list. I never felt too bad about that since I figured the police would sooner or later figure out the database was hacked.

EDIT: I checked youtube and that is optional. Framing the Halbech employee gets rid of 2 of the 4 men who are guarding the elevator that you have to take, making it much easier to sneak by. However, it is still possible to take out all 4 guards without raising an alarm.

The Wykydtron:

Oh and the main character in Persona 3 is at least of questionable friendliness. No matter how much of a blank slate he is meant to be. I keep meaning to go through P3 again to refresh myself over why I hated that guy so much but then I remember the dreadful party AI and that singlehandedly ruins it. The rest of the story is amazing but I can't stand that guy.

He basically never does any genuine friendly stuff in a game about friendship for the whole 60 hours. The loner archtype can't stand that unchanged in that kind of game

If you have a PSP or PS Vita you could always get Persona 3 Portable, which gives you the ability to issue direct commands to party members like in Persona 4. It changes the overworld into a much more visual novel-style game, though, 'cause they apparently couldn't squeeze out the same graphics the original PS2 game had onto the PSP. Or something.

OT: Geralt of Rivia. Though he's a bit lovable in his prickishness.

War and Death from both Darksiders games. Though Death is more actively rude and careless, War is more brooding.

Also, Renegade Shepard. To this day I've never made a fully-Renegade play-through of the Mass Effect games. I'm halfheartedly working on a Renegade ME2 play-through at the moment.

Seth Carter:

The Wykydtron:
Well there's a bit in Dragon's Dogma where the main town is getting attacked by this evil cockatrice (AKA the most bullshit enemies in that game) I injured it enough (read: took down ONE of its 7 or so health bars) to make it fly off in pain.

"ARISEN! YOU HAVE SLAIN THE BEAST! HAVE ALL THIS AWESOME SHIT!"

*Cockatrice visibly flies off into the distance*

"Ummm, ok."

Oh thats not a bug, it always happens. I think it might be a translation goof between Slain/Defeat. That happens with the Hydra too earlier, it just runs away (and regenerates the head, by the by) and everyone gets all crazy about it.

Finishing the cockatrice

Hydra Round 2

Wait is that the one where you drop down from a certain spot in a cave? It's called Leaper's Ledge or something? It was in a cave after the one castle on a mountain. The rest of the area is 100% done there's just this random cockatrice in the very belly of the cave as a hidden boss. It's impossible by the way. It's pitch black and it likes to randomly petrify you for giggles.

I can't remember what the cave itself was called. I don't even think it was a mission cave, I randomly wandered in just because.

I think it was just a different cockatrice but I guess it could be the same one. I suppose there can't be many cockatrices in the game in general since they're just so ridiculous... They really got the balance right between monsters. A huge 5 health bar thing is still really fun and tense and doesn't degenerate into boring "stab,dodge,stab,dodge" tedium. Sitting back and shooting something in the eye for 30 minutes doesn't get boring... Somehow. That is basically how I win boss fights, it's pretty funny. I still get annoyed that shooting 100 arrows into a cyclops' eye never outright blinds him forever. Just stuns him for a while and does increased damage instead

Ajantis on Baldur's gate was always an arsehole towards poor Xan.

Just because he wasn't righteous enough or some other paladin bullshit. :P

Well, in Persona 3 there's a moment that kinda made me question Junpei for a little bit. During one of full moons Ken disappears and Junpei is asked to look for him. After not finding him he says "That little shit is more problems than he's worth". That line totally threw me off! Junpei is supposed to be kind and easy going good guy, and to hear him say something so harsh...

All of Postal 2... that was a joke

Some of the quests in the witcher/2 left odd tastes in my mouth after I thought about them.

Tuftytufts:
Going around Panau in Just Cause 2, blowing up water towers and electric transformers in the civilian towns and cities. I guess it's to stir up resentment for the regime, but to be honest...

well, I'm reading too much into it, especially in a game in which I can skyjack a military jet and fly it into the side of an airship upon which semi-naked women dance to a disturbingly good beat.

It should be noted that you are actually a US sponsored Terrorist in that game... maybe the first one also, IDK.

Abomination:

Shocksplicer:
OT: The non-lethal target eliminations in Dishonored. They're significantly more cruel than just killing your targets, which is intentional and makes sense from a revenge point of view, but when you're doing a pacifist run and your only way of dealing with them is EXTRA cruelty, it does seem a little odd.

Yes, the honourable thing to do is ship the triplet off to rape island.

Some of the non-lethal methods of neutralization I found to be awesome poetic justice... but the rape island one was just too cruel.

...Rape island? I did the obvious lethal playthrough, so I must have missed this...

I think it goes without saying, but the Boss from the Saints Row games. Mainly the second. Just look at what that cold bastard (or bitch) does... I loved SR2, but still kinda wished I had the choice in how to handle options like that...

The Wykydtron:

Wait is that the one where you drop down from a certain spot in a cave? It's called Leaper's Ledge or something? It was in a cave after the one castle on a mountain. The rest of the area is 100% done there's just this random cockatrice in the very belly of the cave as a hidden boss. It's impossible by the way. It's pitch black and it likes to randomly petrify you for giggles.

I can't remember what the cave itself was called. I don't even think it was a mission cave, I randomly wandered in just because.

I think it was just a different cockatrice but I guess it could be the same one. I suppose there can't be many cockatrices in the game in general since they're just so ridiculous... They really got the balance right between monsters. A huge 5 health bar thing is still really fun and tense and doesn't degenerate into boring "stab,dodge,stab,dodge" tedium. Sitting back and shooting something in the eye for 30 minutes doesn't get boring... Somehow. That is basically how I win boss fights, it's pretty funny. I still get annoyed that shooting 100 arrows into a cyclops' eye never outright blinds him forever. Just stuns him for a while and does increased damage instead

If you go there before the mission, there's a Chimera instead (and you get Chimeric armor instead of the bow), same when I went back after killing it (Dunno about post-game). The cave/canyons the "shortcut" to Greatwall (Although how much of one is debatable), so while its not necessary, it is relatively in flow with the mission, though not specifically mentioned.

Blinding the cockatrice usually stops it from being able to accurately petrify you. If you mix a Cerulean Concoction (Almost any two of the herbs in the north forest/bluemoon tower robe) and add it to Secret Softener, you can get a party version too. Lighting its wings on fire will drop it down like the griffin too. (I beleive Interventives also cure petrify, though they don't mention it specifically).

My archer usually had tons of special arrows anyhow, so I just used blind ones (Rotten Eggs and Festival Pies make them)

Any time a hero fights fair when the dirty option is available. I'm sorry, if you are in a life or death scenario where innocents are at stake, then sacrificing an advantage that could lead to you losing, and innocent people dying, your bullshit aestetics about, "Honor", which is really just, "Feeling cool", does not matter. Whats even worse is when it is rewarded because of course the hero is going to win.

Also on the list are risking many lives to save 1, and anytime some badass guy tortures information out of a subject. Just once Id like to see the real result of that sort of thing, where the interrogators immediately trust what the bad guy says because hey, hes being tortured, and treating that information as reliable gets good people killed.

Professor Lupin Madblood:

The Wykydtron:

Oh and the main character in Persona 3 is at least of questionable friendliness. No matter how much of a blank slate he is meant to be. I keep meaning to go through P3 again to refresh myself over why I hated that guy so much but then I remember the dreadful party AI and that singlehandedly ruins it. The rest of the story is amazing but I can't stand that guy.

He basically never does any genuine friendly stuff in a game about friendship for the whole 60 hours. The loner archtype can't stand that unchanged in that kind of game

Except for those dozens of social links which he (read: the player, read: you) genuinely felt, regardless of how unfazed he may have seemed. What problem did you have with it?

Also, if the party AI bothered you, you should get Persona 3: FES. It has much better AI and some extra content.

OT:

While I don't generally have a problem with/notice it when heroes act like dicks, but there was this scene in Mass Effect 2 (I haven't played ME3 yet) where, after sorting out the Project Overlord stuff, Shepard discovers that

The thing that pissed me off about it was that, apparently, the only possible way this could happen was the guy being crucified with tubes and cables and stuff, even going so far as to shove a big one right down his throat. The good guy decision is to take him down and send him off to a centre for people like him or whatever, but it just left a bad taste in my mouth that Bioware decided to make keeping him there so artificially evil.

Like, seriously? Literally crucifying a naked autistic man was the best way to approach this? Who made that decision?

This is implying Renegade/Paragon was anything other than "black v. white"

I mean, in the first game you have the option to slaughter a colony because renegade shepard just isn't feelin' the whole saving people thing today.

OT: Anything in COD, how many middle eastern nations do we invade in that series?

Or the freaking airport shooting scene in the second game? I get that your "under cover" but seriously, no option to just mow down the bad guy from behind?

WanderingFool:

Tuftytufts:
Going around Panau in Just Cause 2, blowing up water towers and electric transformers in the civilian towns and cities. I guess it's to stir up resentment for the regime, but to be honest...

well, I'm reading too much into it, especially in a game in which I can skyjack a military jet and fly it into the side of an airship upon which semi-naked women dance to a disturbingly good beat.

It should be noted that you are actually a US sponsored Terrorist in that game... maybe the first one also, IDK.

Abomination:

Shocksplicer:
OT: The non-lethal target eliminations in Dishonored. They're significantly more cruel than just killing your targets, which is intentional and makes sense from a revenge point of view, but when you're doing a pacifist run and your only way of dealing with them is EXTRA cruelty, it does seem a little odd.

Yes, the honourable thing to do is ship the triplet off to rape island.

Some of the non-lethal methods of neutralization I found to be awesome poetic justice... but the rape island one was just too cruel.

...Rape island? I did the obvious lethal playthrough, so I must have missed this...

I think it goes without saying, but the Boss from the Saints Row games. Mainly the second. Just look at what that cold bastard (or bitch) does... I loved SR2, but still kinda wished I had the choice in how to handle options like that...

Look at this guy, thinking the Boss in Saint's Row is a hero. Protagonist =/= Hero

I had a weird moment playing Battlefield 3 multiplayer once. I've spent countless of hours on a lot of FPSs so I should be quite desentized. However I was playing this match and manage to flank about 4 enemy guys, I thought "awesome, they haven't even noticed me", and started firing my G3 at the poor bastards standing 3 meters away. They fell quickly, got all four with my 20 magazine. I should feel awesome for breaking their after my team started rushing forward, but I actually felt bad. The poor bastards didn't have a chance I slaughtered them, didn't even give them a chance to surrender.

Saviordd1:

This is implying Renegade/Paragon was anything other than "black v. white"

I mean, in the first game you have the option to slaughter a colony because renegade shepard just isn't feelin' the whole saving people thing today.

Um... no you don't? Seriously, when the fuck was this?

I'm just played the beginning monkey island 2 and I've only just finished the largo embargo but I've only just realised Guybrush is a dick.

Also is it me or does the Eldar scroll's series contain an uncomfortably large amount of grave robbing, it surprises me that a society that puts so much stake in the favour of the god's and magic, that defiling the tombs of the dead is practically the national sport.

And FTL, there's not a lot of story to go on but all a can tell is that there has been a popular rebellion in which the old regime is on it's last legs and i can't help but wonder, how did the rebellion get so powerful? why do so many people have grievances with the old space government? is it possible that I am playing as the Empire post return of the Jedi?

Dishonored really screwed up on the good/bad moral dilemma, seeing as the 'good' version of doing things is far, far worse than death. Selling someone into slavery for the rest of their life? Giving up that woman to that stalker dude was fucking creepy. I'd rather just kill her but nooooooooo I had to get the GOOD ending.

Jim Raynor killing Tychus Findlay in Starcraft 2. I mean, you sent your best friend to prison in your stead, and then you kill him over a girl? Never liked Raynor as a character ever since -.-'

bigfatcarp93:

Saviordd1:

This is implying Renegade/Paragon was anything other than "black v. white"

I mean, in the first game you have the option to slaughter a colony because renegade shepard just isn't feelin' the whole saving people thing today.

Um... no you don't? Seriously, when the fuck was this?

Feros, when you have the option (which is the renegade option) to go in guns blazing and shoot all of the colonists. Despite the fact you have knock out grenades and a melee attack.

katana-409:
Jim Raynor killing Tychus Findlay in Starcraft 2. I mean, you sent your best friend to prison in your stead, and then you kill him over a girl? Never liked Raynor as a character ever since -.-'

Allowing her to die and eventually face a hopeless end that you may witness personally or try to save her and give a chance for hope at the light at the tunnel. Her death knell will be the beginning of the end.

DarthAcerbus:

WanderingFool:

Tuftytufts:
Going around Panau in Just Cause 2, blowing up water towers and electric transformers in the civilian towns and cities. I guess it's to stir up resentment for the regime, but to be honest...

well, I'm reading too much into it, especially in a game in which I can skyjack a military jet and fly it into the side of an airship upon which semi-naked women dance to a disturbingly good beat.

It should be noted that you are actually a US sponsored Terrorist in that game... maybe the first one also, IDK.

Abomination:
Yes, the honourable thing to do is ship the triplet off to rape island.

Some of the non-lethal methods of neutralization I found to be awesome poetic justice... but the rape island one was just too cruel.

...Rape island? I did the obvious lethal playthrough, so I must have missed this...

I think it goes without saying, but the Boss from the Saints Row games. Mainly the second. Just look at what that cold bastard (or bitch) does... I loved SR2, but still kinda wished I had the choice in how to handle options like that...

Look at this guy, thinking the Boss in Saint's Row is a hero. Protagonist =/= Hero

Actually, yes, if we were to go by the Ancient Greek usage of the term Hero.

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