Best PVP In an MMO?

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Hey guys, here to ask one simple question.

What is the best PVP you have stumbled upon in a MMORPG game? I am looking for a new MMO to play and PVP makes up 80% of my late-game playing time or so, so I want it to be good.

I don't mind if the game is F2P, Subscription Based, whatever. As long as its good and has a healthy community (at least 400 players per server online, at least preferable but not necessary)

Thanks for any and all answers! Have a good one.

used to be guild wars but now who knows

The one i enjoyed the most were the warzones in Old Republic. Yes they were pretty much direct copies of the WoW battlegrounds but for some reason they were more fun. Apart from that i'd say Guild Wars 2 WvWvW or whatever it is. I never played it but apparently it's amazing fun.

I was a fan of the PVP in old school Runescape. It had such a great risk vs reward element to it. Too bad the company wrecked it though.

Might have to get GW2 and check that out. Or get an account from one of my many friends who already quit. Anyhow, anyone has any more suggestions?

Planetside 2 is only PvP and it is an MMO I guess

All time? Dark Age of Camelot.

Right now? Probably EVE.

Want something more accessible/less of a brutal learning curve? Guild Wars 2.

Want an "MMO Lite" with shooter mechanics? Planetside 2.

Do you specifically want a battleground/small group/mini-game format? Probably still WoW.

Those are the only 5 I'd really consider in a "best PvP contest". DAoC has aged past the point of relevance and I can't vouch for the game's quality today, only 10 years ago. EVE has a violent learning curve and an entrenched player base, but offers up a true "frontier" environment with open PvP. Guild Wars 2 has its WvWvW, which is well implemented (if a tad repetitive) and offers a very DAoC-like experience...but it's small group battleground PvP is rubbish. Planetside 2 is the new kid on the block, but offers very little in the way of an "MMO" experience, it's more like a souped up COD with sci-fi pants on and huge environments. And I don't really think you need me to explain WoW to you.

I'd go with WoW. Say what you want about Blizzard (especially the overblown success that is WoW), they know how to make engrossing gameplay. Out of all the MMOs, WoW is the only game I felt was in dept enough in gameplay to keep me playing as long as I did.

Aion also left me an impression, but the grind was to tedious for me to want to continue. And in MMOs, you have to be of level to experience above decent PvP.

Nomanslander:
I'd go with WoW. Say what you want about Blizzard (especially the overblown success that is WoW), they know how to make engrossing gameplay. Out of all the MMOs, WoW is the only game I felt was in dept enough in gameplay to keep me playing as long as I did.

Aion also left me an impression, but the grind was to tedious for me to want to continue. And in MMOs, you have to be of level to experience above decent PvP.

I played WoW since Vanilla release, I'm sick of it at this point.

I've been playing Planetside 2 a bit for a while now and I'm really liking it. I'm still an absolute noob and get confused with really simple stuff but I have fun nonetheless. Doesn't fit what I want because its hardly an RPG but I do enjoy it so thanks.

Forge technically isn't an MMO, but it is basically fantasy MMO style PvP without all of the non-PvP content, so basically like Team Fortress 2 but with MMO style gameplay. It does what it does very well and in my opinion provides the best MMO PvP I've ever played[1]. I really like that it skips all the bullshit of having to level up different characters, grind for gear or even just waiting in PvP lobbies, you just boot up the game and jump into some good fun.

[1] Though to be fair I haven't played many

I have heard it said that PvP ruined WoW because it meant they had to do more to homogenise the different classes, factions and game mechanics (like HP and such) for PvP.

What do y'all reckon to that?

Guild Wars hands down, not Guild Wars 2, Guild Wars. It was the most balanced and most paid attention to PvP of any game ever made during it's prime. The PvP in Guild Wars backslid when Anet started working on Guild Wars 2, but it is still the best PvP on the market.

I remember really loving Warhammer Online: Age of Reckoning back when it launched. Played a Chosen (Tank chaos boy) that actually worked in PvP (PC taunt ftw).

Haven't played it in a long while though. I hear it's free to play

im no expert but i played around 10 MMOs. the best one i have seen ever was Tibia, but that went to hell long time ago (like 7 years ago), now the best i know is Eve.
granted i never played guild wars that many people mention here, so could be that.

HOnorable mention belnog to World of Tanks, which while being classified as MMO, is technocally a tank third person shooter that has only online mode.

P.S. capcha: ivory tower
how did you knew!

BloatedGuppy:
All time? Dark Age of Camelot.

Right now? Probably EVE.

Want something more accessible/less of a brutal learning curve? Guild Wars 2.

Want an "MMO Lite" with shooter mechanics? Planetside 2.

Do you specifically want a battleground/small group/mini-game format? Probably still WoW.

Those are the only 5 I'd really consider in a "best PvP contest". DAoC has aged past the point of relevance and I can't vouch for the game's quality today, only 10 years ago. EVE has a violent learning curve and an entrenched player base, but offers up a true "frontier" environment with open PvP. Guild Wars 2 has its WvWvW, which is well implemented (if a tad repetitive) and offers a very DAoC-like experience...but it's small group battleground PvP is rubbish. Planetside 2 is the new kid on the block, but offers very little in the way of an "MMO" experience, it's more like a souped up COD with sci-fi pants on and huge environments. And I don't really think you need me to explain WoW to you.

How did DAoC deal with the game-crippling lag that was rampant throughout the open world? That issue is pretty much the only one that is ever brought up by anyone I've ever talked to who played DAoC. Guild Wars 2 solved that issue with a queing system, but it still has its problems (rendering issues *facepalm*).

Stalker Online is actually pretty damn good. (Just google it it'll be at the top of the page) Free to play game.

Yes I am technically referring to STALKER series but this is made by a different company so they cannot use the acronym or lore of that. It is simply "stalker online".

They used to have a russian only version but have come with an english version now and it's pretty damn good, but although the translations are absolutely understandable, it's still terrible in a funny way.

Anyways, like I was saying about PVP...

The only downside is a pay to win thing going on, but that happens in a couple different MMOs so that's not surprising. It's also not too big a deal in my experience.

Leveling up is no where near as necessary as in most MMOs, since you have guns. But there is some very useful perks and skill trees for combat crafting and such.

They come down to 3 lines : Combat, Support, Survival.

And as in old STALKER series you hunt artefacts for money although that's not the only way possible. But to get artefacts is a lot more sensible. You use an AMG "Anomaly magnetic grip" (I think so... ) You use batteries to charge it up, and when you're near an anomaly that has an artifact, you must get just close enough to grab it without the anomaly sucking you in, burning you, electricuting you, etc. Not only that but you must, when you finally get it in the box on the scanner, do a random sequence of 5 keys, that includes arrows keys and numbers before you manage to get the artefact.

This leaves you in an extremely vulnerable position to other players who could kill you and loot some of your stuff (Loots lost to death is random, you never lose currently equipped items, only inventory, most people only kill for artefacts that others gain). So it's a definite bonus to have a friend or two watching you're back extremely well-encouraging teamwork.

Not to mention ambushes, they have ghillie suits and the foliage ACTUALLY CAMOUFLAGES you. You can also climb trees and effectively make a sniper nest. It's pretty damn crazy, and the World is HUGE with about 5 different maps, and each map has more dangerous wild life.

There are clan wars. every time at about 12 PM pacific time on english server ( afternoon ) clans are able to fight and take each other's bases. This is a rare occasion however, because most people really guard their bases well with defenses (there is a whole skill devoted to developing defenses for base), with several guards NPCs and such. Bases are important though.

other things:

Head shots do more damage than rest of body

Shooting a sniper from farther away has it do more damage (shooting from max range of your perception on head shot = instant death)

Overall I'd say, depending on YOUR style of play the game can be either:

10% pvp (defending yourself only as a longer) 50% pvp (Clan wars and fighting skirmishes against enemy clans or 100% pvp (Raider bandit whateveryawannacallit)

It's an unpolished game, but it has really few and far inbetween bugs, it just needs a polish in translation and a few added descriptions to some things but that's it. The exploration is absolutely fantastic and so is the PVP and PVE is fun. Working with other players isn't a chore at all and is very fun.

TERA.

Though Frogster (or whatever they're calling themselves now) absolutely ruined TERA in Europe, I don't think there's a current MMO with more satisfying PvP-- or PvE for that matter, no matter how generic and grindy the content. And it's all thanks to that brilliant combat system.

As a level 60 Slayer fresh out of the campaign, I travelled to the field outside the Castanic capital to chill out and socialise. I ended up throwing down with a level 60 Slayer in full rebirth gear (the best available set at the time), and I took the first handful of rounds before he started adapting to my approach and learning my feints. The fact that I was able to take any rounds at all is a huge testament to how the combat system allows skill to override gear and stats.

If you're just getting started, US TERA is an absolute blast. Just don't, whatever you do, if you;re from the EU, even think of trading the better service and oversight of Ensemble US TERA for the slightly better pings of Frogster-or-whatever TERA EU. You'll just regret it.

League of Legends is an MMO and damn it's got some fun gameplay ^^

This may be a bit obscure, but I'm going to say Dofus. That game uses turn based strategy PvP. Players fight in teams of up to 8, or by themselves and it can be really strategic. However the only problem with it is that it's kind of unbalanced in places, and it's such a hard game to get into due it being less newbie friendly than League of Legends.

Dark Age of Camelot had the best PvP i've seen in an MMO.

Scouting in the lakes getting info for that huge battle you knew was coming.

Sadly you just don't see proper open world PvP anymore. Games have tried it but it never feels right. Guild Wars 2 claims open world PvP yet the open PvP is in instanced zones, they are just larger battlegrounds.

Guild Wars has amazing PvP. Right shame that it's all but deserted with the release of Guild Wars 2.

Bertylicious:
I have heard it said that PvP ruined WoW because it meant they had to do more to homogenise the different classes, factions and game mechanics (like HP and such) for PvP.

What do y'all reckon to that?

I reckon that people use the word homogenize like it's a bad term. I don't see why it's a big deal; sure some classes share abilities now, but having only one class that could provide certain buffs or only one class that could battle rez made forming groups such a pain. As for the HP...I've actually never heard that complaint. Clothies still go squish when you hit them with things and plates can still take a beating (except dks but they aren't that far in the hole).
The MMO market has changed drastically since WoW first launched. Having a setup simillar to vanilla of BC would cause the game to tank in today's market.

On a side note, PvP in WoW is probably the most balanced it's ever been (save for one or two outliers)

Meatspinner:
I remember really loving Warhammer Online: Age of Reckoning back when it launched. Played a Chosen (Tank chaos boy) that actually worked in PvP (PC taunt ftw).

Haven't played it in a long while though. I hear it's free to play

WAR did have some awesome pvp at launch i loved both the scenarios(battlegrounds) and the open world area control especially if you found a decent warband in the area and you went through fighting back and forth for the control points

Guild wars for small scale PvP, guild wars 2 for large scale (I tend to get quickly tired of the current iteration of small scale PvP in gw2, so I only play that aspect of the game in short bursts, eve is great with amazing with a group though) :) thats in the more traditional mmorpg category of course. Planetside 2 is my personal pick for PvP in general.

Note that what makes gw PvP good is that it relies on skill/builds more than gear.

Of the few I've played, WoW's the best.

Aion and Tera both had more interesting combat with the combos and dodge mechanics, but they were meant for pve. Wow's PVP isn't great, and there's always some flavor-of-the-month class that's dominating everyone else, but it has a large enough player base to be accessible and entertaining most of the time. The battlegrounds are also large enough to fart around if you're clearly losing, which is my least favorite aspect of games like LoL/DotA; futilely thrashing for 20 minutes in a game that's a lost cause.

ShinyCharizard:
I was a fan of the PVP in old school Runescape. It had such a great risk vs reward element to it. Too bad the company wrecked it though.

But the combat mechanics in that game weren't just bad, they were nonexistent. The only thing you did was click on the enemy to run towards them and start smacking/shooting/casting spells, healing when needed until either you or your enemy drops dead. Plus, it was balanced a la rock-paper-scissors, with melee fighters beating archers, archers beating mages and mages beating melee fighters. It might work for a group-oriented game, where everyone has their own specific role and therefore needs to coordinate in order to perform well, but Runescape had (and maybe still has, dunno) zero options for cooperation and interaction between players.
But yeah, I gotta agree with you on the fact that the stakes were always high, and you could come out of the Wilderness a rich person after a lucky evening of player killing, but at the same time being careless, too cocky or just plain unlucky could cost you a lot. That really was something that kept me playing that game. Nowadays you rarely see MMOs that allow you to gut some random dude and take all his stuff, knowing that any minute this might happen to you, if you aren't careful.

Guild Wars 2 structured PvP is still in its infancy, so you might want to hold off for a bit on that one. But the large scale World vs World PvP is pretty fun at the moment with a major update coming in February apparently.

I think Runescape was the best MMO I ever played. There, I said it, hate on me all you want.
I haven't played it for years but it was all perfect, an amazing world, fun skills, a good respawn system and OT a fun variety of PVP modes.

Ishal:
How did DAoC deal with the game-crippling lag that was rampant throughout the open world? That issue is pretty much the only one that is ever brought up by anyone I've ever talked to who played DAoC. Guild Wars 2 solved that issue with a queing system, but it still has its problems (rendering issues *facepalm*).

How did DAOC deal with it, or how did the players deal with it? We just sucked it up. It was a slide show during big keep sieges, but in small group skirmishes or zerg on zerg out in the field, it was generally alright, and that's where the game shone.

Frankly culling (GW2) is 100 times worse for a PvP game than lag could ever hope to be.

BloatedGuppy:

Ishal:
How did DAoC deal with the game-crippling lag that was rampant throughout the open world? That issue is pretty much the only one that is ever brought up by anyone I've ever talked to who played DAoC. Guild Wars 2 solved that issue with a queing system, but it still has its problems (rendering issues *facepalm*).

How did DAOC deal with it, or how did the players deal with it? We just sucked it up. It was a slide show during big keep sieges, but in small group skirmishes or zerg on zerg out in the field, it was generally alright, and that's where the game shone.

Frankly culling (GW2) is 100 times worse for a PvP game than lag could ever hope to be.

Yeah culling is bad in GW2. Kinda wish I wasn't a 12 yr old when DAoC was in its prime. I hear that Mythic (or whats left of it) is now being directed to make app games by EA.

Sad :/

Ishal:
Yeah culling is bad in GW2. Kinda wish I wasn't a 12 yr old when DAoC was in its prime. I hear that Mythic (or whats left of it) is now being directed to make app games by EA.

Sad :/

It is sad, but Mythic has only themselves to blame. They were handed a golden opportunity with WAR and fucked it up so badly I still can't really believe it. Whatever talent that studio had bled out of it a long time ago. Frankly, people should've seen it coming with Trials of Atlantis. Sometimes I think old-school DAoC was a fluke more than anything, and some of the crazy funny balance issues the game had give the ring of truth to that.

Culling is atrocious. It's absolutely the worst imaginable solution to the question of lag. "Just make all the enemies invisible!" Well done, idiots.

BloatedGuppy:

Ishal:
Yeah culling is bad in GW2. Kinda wish I wasn't a 12 yr old when DAoC was in its prime. I hear that Mythic (or whats left of it) is now being directed to make app games by EA.

Sad :/

It is sad, but Mythic has only themselves to blame. They were handed a golden opportunity with WAR and fucked it up so badly I still can't really believe it. Whatever talent that studio had bled out of it a long time ago. Frankly, people should've seen it coming with Trials of Atlantis. Sometimes I think old-school DAoC was a fluke more than anything, and some of the crazy funny balance issues the game had give the ring of truth to that.

Culling is atrocious. It's absolutely the worst imaginable solution to the question of lag. "Just make all the enemies invisible!" Well done, idiots.

Maaan i remember the beginning for development for WAR it sounded like it would be amazing there was this one particular developer who was doing video blogs hyping it up and it was great and then...EA....yeaaaah. actually after the buyout that guy dissapeared

Best PVP system on MMO,easy answer C9(continent of the nine seals).Arena based fighting where even a 10lvl char cna kill a max lvl one.Game with pure skill

But its plagued with lag exploiters but still best system

And a friendly CAPTSA suggestion: exercise more

BloatedGuppy:

Ishal:
Yeah culling is bad in GW2. Kinda wish I wasn't a 12 yr old when DAoC was in its prime. I hear that Mythic (or whats left of it) is now being directed to make app games by EA.

Sad :/

It is sad, but Mythic has only themselves to blame. They were handed a golden opportunity with WAR and fucked it up so badly I still can't really believe it. Whatever talent that studio had bled out of it a long time ago. Frankly, people should've seen it coming with Trials of Atlantis. Sometimes I think old-school DAoC was a fluke more than anything, and some of the crazy funny balance issues the game had give the ring of truth to that.

Culling is atrocious. It's absolutely the worst imaginable solution to the question of lag. "Just make all the enemies invisible!" Well done, idiots.

You know, I welcome that perspective about DAoC, that it could have all just been a fluke. As I've said before in a previous topic I created and in other places, nearly every person I've talked to that loves DAoC treats as the best experience ever. It was to be heralded as the crowning achievement in all of PC gaming, its coming had been foretold in ancient prophecies and its PvP was the work of divine providence. When I go to the wiki page about it all I see is so many classes and potential for bad balancing..but I guess that didn't really matter in the long run the way I hear people talk. It seems to me that when I hear the ex-DAoCers talk about Warhammer they admit that it was utter crap, but they do so without the bitter hatred and contempt they would spew toward any other game, this is no doubt evidence of their loyalty to Mythic. I've been a part of the Dark Souls community for a while now and I've seen my share of douchebaggery and elitism there. I'm also a brony..and I've seen the worst that community has to offer. This past year I've been in and out of so many communities and gaming culture hubs it makes my head spin. AND YET, out of all of them, I've seen no bigger amount of hate, contempt, and TRUE elitism then what I've seen in the MMO PvP crowd..and the worst of them always count themselves among the ex Warhammer & DAoC players. This of course is just anecdotal, and Guppy you don't seem to be that way.. its like you said in a post a while back, "welcome to world of MMO's" right?

On culling, I was there for the very first Beta where they let the pre-purchasers in and it wasn't there. Back then your armor wasn't carried over from PVE to PVP. You could have had Soulsbane Godforged armor or whatever...but in WvW you'd just be in a generic green/blue/red coat. At some point I believe they changed it. Now of course you can wear whatever armor you want in PVE and it carries over to WvW. From what I've been told their system renders the individual pieces of armor first in some sequential order, then renders the character model, then the textures. The time delay (which is on their end) for all this to happen is what causes the slow rendering. Still its bullshit and was a stupid ass thing to do. I have a feeling that its going to be one of those things they don't resolve til a year or so..if they do it all. WvW has been stated repeatedly to not be on top of the list of priorities.

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