Those sneaky mimic chests...

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So, mimic chests! Those little bastards who sit there looking all nice and innocent in disguise, promising rewards and riches beyond your wildest dreams, but then have the cheek to jump up and bite your head off when you try to open them. These guys are in a TON of different games, mostly dungeon crawlers and the like.

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I made this topic mainly because I recently finished my first Dark Souls playthrough. For those who don't know, the mimic chests in this game basically one shot kill you with an unavoidable grab attack if you try and open them. I basically died on every mimic I encountered before I learnt how to recognise them.

I find them quite interesting as a game concept. It adds a new layer of player awareness, whether it's learning to recognise the signs and always being on guard, or having the reflexes and experience to realise that something isn't quite right and taking action before it's too late. They also have a unique way of baiting players in. They remind me of a tropical carnivorous plant that lures insects in with scent then traps and eats them alive.

So what are the most memorable mimic chests or derivative of the concept you've encountered in your gaming time?

Captcha: uu dd lr lr ba

Captcha either just came back from the dentist or forgot it's meds...

I love the mimic chests in Dark Souls. They take you completely unawares the first time (unless you've already resorted to a guide by Sen's Fortress like I did) and they add another level of paranoia. NOTHING is safe in Dark Souls. I hit every chest I encountered from then on, and about half of them were Mimics.

Oh man, after that first mimic I encountered in Dark Souls I started attacking every single chest I found to make sure it was safe. Fortunately I was tanky enough to survive their insane grab attack. At least they have a massive weakness in that after hitting them they take a long time to prepare for combat, I was able to kill them before they could make an attack.

Probably the most memorable mimics I ever encountered were the ones in the original Golden Sun, I'm pretty sure that was the first time I ever encountered a mimic in a game and I remember it giving me a jump when the game played the monster shriek sound and started a battle instead of giving me that sweet loot.

.... yeah I got nightmares from those damn chest in Dungeon Siege 2! I'm scared for life. Q_Q

Digi7:
So what are the most memorable mimic chests or derivative of the concept you've encountered in your gaming time?

Clearly I haven't encountered many memorable ones, as the only thing coming to mind is Gyromancer, and that was just a normal chest that popped open and went "Aha! Monster in a box! Fooled you, sucker!"

Then I killed the monster, because this was only on the third stage and I'd already gone back to grind levels and chests on the first two stages, so my creatures are about ten levels over the average enemy. Stupid chest. Thinking it was badder than me. I'm the very baddest of dudes.

I've had many a nethack run end due to mimics :/ At least the Dark Souls ones actually move while sitting there, the lid rocks up and down very slowly.

Too bad you can't get one as a combat animal. That'd be fun.

Bad guys: The splinters! Oh the splinters!

I always remember the Mimics in Dragon Quest VIII. I mean they were obviously tough monsters, as always, and I don't think there was a way to recognise them if I recall correctly, but what I remember most about them is the fact that there's a super one that's a boss not all that far into the game and it really, really took me by surprise. I mean, it doesn't just look like a normal mimic, where it opens up its lid and has teeth instead of delicious loot - this one tears apart its lid to form crushing fists and a freaking skeleton monster thing pops up out of the chest top. Unconventional, but memorable.

The mimics in Final Fantasy XII are pretty unusual. Rather than wooden chests, the mimics in this game are four-legged insectoid creatures disguised as metallic canisters. The boss of the area they're found in (Barheim Passage) is a queen mimic about ten times the size of a normal one.

Interestingly enough, their metallic appearance and four legs lends them similarities to Omega, one of the series' infamous optional bosses (his incarnation in FF XII is called Omega mark 12), and some of the bestiary entries seem to suggest Omega and the mimics were made by the same creator.

Monster-in-a-box(tm)!

*VOOSH*

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Looks more like box-in-a-monster to me.

The tradition is to always have them be tougher than most opponents in the dungeon, sometimes tougher than the boss. This continued into Super Mario RPG, where the last of the 'fake-box' monsters had HP equal to Smithy's first phase. Not the biggest fan of having lots of these since it discourages exploration unless you have a great reward to make up for it.

Isshiresshi:
.... yeah I got nightmares from those damn chest in Dungeon Siege 2! I'm scared for life. Q_Q

yeah those were brutal
you could run through slaughtering enemies then you open a chest and BAM!!! full party wipe

Digi7:
I find them quite interesting as a game concept. It adds a new layer of player awareness

Yes, the "shoot every chest before you open it" gameplay. Which is boring and tedious. I remember doing it in Nox, oh how well I remember - you enter a room with, like 10 chests and if playing a warrior, you have to use the hookshot skill on each of them. And hookshot has several seconds of cooldown so I would be better to just grab a cup of coffee/tea and sip it while I go over all of them only to find the one, or maybe two, that are mimics.

I don't like mimics in games. Yeah, they are interesting for a total of one time, maybe two, after that it becomes a chore "Oh, another chest..*sigh* let me do my chest opening ritual now".

In Dark souls, I just attacked every chest I saw, before I even know about the mimics....

My most memorable encounter with a mimic chest was in D&D tabletop. We weren't high level yet, and were already weary of a chest just sitting there in an unlocked room. And then it attacked us when we approached...we barely made it out of that fight alive.

Ah the mimic. One of the most prominent forms would have to be the FFXII variation with their half inorganic half insect design. Nowadays I always go to attack/open them regardless because I'm crazy like that. The last mimic I stumbled upon was in Tales of Graces f, after beating it I got a small cutscene and one of the main cast gained her third Mystic Arte. (Essentially a Limit Break in FF terms) But then I tried the Trials mimic fight which simply said "Mimic" as the enemy list and I was unexpectedly set upon by over 20 of the things.

I was torn to pieces in seconds.

EscapeGoat:
I always remember the Mimics in Dragon Quest VIII. I mean they were obviously tough monsters, as always, and I don't think there was a way to recognise them if I recall correctly, but what I remember most about them is the fact that there's a super one that's a boss not all that far into the game and it really, really took me by surprise. I mean, it doesn't just look like a normal mimic, where it opens up its lid and has teeth instead of delicious loot - this one tears apart its lid to form crushing fists and a freaking skeleton monster thing pops up out of the chest top. Unconventional, but memorable.

Yeah I loved those guys! I kept one on my Monster Team to fight at Morrie's. I seem to recall it wasn't just because I liked it as a pet, it was actually a decent addition to the team. Just don't remember HOW it was valuable.

The mimics in Dark souls are easily spotted, just look at the chain.

I stumbled across this image way before I tried Dark souls so I never had any problem with the mimics.

I attack every chest in Dark Souls now just because of those bastards. Having mimics does heighten the suspense, but not one in every other corner, which thankfully Dark Souls avoids.

I find it really cool that the Mimics in Dark Souls actually breath. This is a great example of the devs thought about everything.

I think the only time I ever liked the 'chest monster' thing was in Castle Crashers.

Basically every time you kill a boss, a giant chest falls from the sky and crushes their body, and then it sprays money everywhere.

Then you beat the final boss and he gets crushed by a chest. You open it and the boss (who has turned into some floating spider monster) comes flying out instead of money.

Jimmy T. Malice:
I love the mimic chests in Dark Souls. They take you completely unawares the first time (unless you've already resorted to a guide by Sen's Fortress like I did) and they add another level of paranoia. NOTHING is safe in Dark Souls. I hit every chest I encountered from then on, and about half of them were Mimics.

I heard of mimic chests (I think I only just finished the capra demon) and started hitting every chest as well. Annoying little buggers.

I love the ones in Dark Souls.
And they're super extra creepy, too: most mimics are just jumping toothed treasure chests.
The ones in DS have a giant tongue sticking out of their mouths, and a disturbing, elongated body. It's just... wrong.
Also, they can instakill you but that's a given in DS.

They're all over Torchlight 2, I swear, every second chest sprouts teeth and tries to eat me.

The first mimic chest I ever encountered was in the first dungeon in tales of symphonia, now baring in mind this was one of the first jrpgs I had got and
really falling deep into I was not a particularly high level at the time and was simply enjoying the combat and story having a good time, so I find a chest
and with in five seconds this huge fanged chest was now chasing me around the battle field, the worst thing was I had no idea what it was or why it was so strong it
just suddenly i was down in the yellows trying not to get killed, after that i never looked at any chest in that game same way

I'm sure no one forgets their first Dark Souls mimic chest. They even placed it in what is at that point the most frustrating area of the game (Sen's Fortress). You're best bet is to just leave them be, because once they become active they'll kick the shit of you. Unless ofcourse you've got powerful projectiles.

You can even get the mimic chest as head gear. I never tried it on myself due to the description mentioning something along the lines of it holding a curse.

Alhazred:
The mimics in Final Fantasy XII are pretty unusual. Rather than wooden chests, the mimics in this game are four-legged insectoid creatures disguised as metallic canisters. The boss of the area they're found in (Barheim Passage) is a queen mimic about ten times the size of a normal one.

Interestingly enough, their metallic appearance and four legs lends them similarities to Omega, one of the series' infamous optional bosses (his incarnation in FF XII is called Omega mark 12), and some of the bestiary entries seem to suggest Omega and the mimics were made by the same creator.

Didn't have too many problems with them after the initial lot. I mean, when you have a really oddly coloured canister in the late game, it gets pretty obvious.

The big threat was the crystal bugs. Dear god did those hand your ass to you first time round. Oh, look, a save crystal to restore my life in this dungeon. I'll just use it and be fine. OH GOD WHY?

They were always placed in the most ideal spot for the save point and tore your weakened party to pieces with powerful magic. Just a dick move really

Tallim:
I've had many a nethack run end due to mimics :/ At least the Dark Souls ones actually move while sitting there, the lid rocks up and down very slowly.

You finish eating the small mimic corpse. <more>
You can't resist the temptation to mimic an orange.

So much fun with those things. Especially in shops where the chests stand out like sore thumbs...

MiskWisk:

The big threat was the crystal bugs. Dear god did those hand your ass to you first time round. Oh, look, a save crystal to restore my life in this dungeon. I'll just use it and be fine. OH GOD WHY?

They were always placed in the most ideal spot for the save point and tore your weakened party to pieces with powerful magic. Just a dick move really

Yeah I wasn't a big fan of those at all. I don't know what you were really meant to do about it or what sort of gameplay it was meant to encourage. They didn't happen that often and I never noticed anything that made them look different from a normal crystal. Just a way to occasionally finish you off when you think you're going to make it

Insanity72:
In Dark souls, I just attacked every chest I saw, before I even know about the mimics....

Same here, still forgot and got grabbed by one in the archives at one point. Took me a while to realize that the chain on their chests is straight, whereas the regular chests have a somewhat curved chain on the side.

This is not exactly a mimic chest but it was in the first Condemned, a game in which you were forced to search each nook and cranny for medkits and weapons, a locker was sort of a godsend because it always contained something that would help you survive. Well this one time, I opened a locker and a lunatic jumped out and started attacking me.

My favourite is actually not from a game at all, but The Luggage from the Discworld books. Ok, it probably doesn't count but it's the deadliest travel accessory in existence! In gaming I've only ever encountered them in Final Fantasy games, for FFIX would be my nomination.

My first playthrough of Final Fantasy IX. I was almost through the ruins of the Burmecian capitol, and had already encountered more than enough of the damn things to know that the place had a SERIOUS Mimic problem. I was literally just one step from the exit to the next area and wanted nothing more that to forever turn my back on that Mimic- (and random encounter-) infested dump... but there was just one more chest. At the end of a narrow walkway. Just a few paces away.

I couldn't do it. I couldn't leave that chest alone. (Hey, there could be MONEY in there!) So I went those few extra steps. And guess what: I ran into a random encounter EVERY SINGLE STEP of the way over to that chest. I must have hit almost as many random encounters on that walkway as I had on my way through the ENTIRE rest of the area. By the time I finally made it to that chest, I was clean out of magic and down to my last handful of healing potions.

As for what happened when I opened the chest... Do I even need to say it?

Also have to mention Dragon Quest VIII. I was on my way to Trodain Castle, almost clean out of magic and healing items, and spotted two things in the distance. One of them was a chest. The other was a Mimic. The Mimic was one of those monsters you can capture for use in that Monster Arena sidequest, so it was happily blowing its cover by dancing merrily around near the chest. Well, I could certainly sneak up to the chest without picking a fight with the Mimic. I thought. I was wrong. However, I did manage to defeat the creature, though it cost me my last healing potion and most of the party's health.

And now, the funny part. The other chest? Yup, THAT was a Mimic TOO!

Fun fact about the mimic chests in Dark Souls: If you throw a Lloyd's Talisman at them they become completely docile and you can take their loot without fighting them.

My favorite was FFXIIs save point mimics, you have to love the giant middle finger.

I don't understand people not liking the Torchlight 2 ones, they are weaker than the enemies you killed to reach them. Just more gold and loot with a touch of exp.

Ah yes, the Mimics. Those things can be a royal pain. Esp. since they're usually not easy to kill. I remember there was this one time, I forget what game it was, might have been Tales of Symphonia, but I walked into this dungeon and right near the entrance was this dead end with a Nimic in it that kicked my ass. Hated that thing.

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