Games that have lost their way Pages PREV 1 2 3 4 5 NEXT | |
You say dead space 1 was 96% horror and then say that more fire power you give a player the less scary a game is. That seems kinda contradicting since the plasma cutter is pretty much the only weapon you need while ammo for it is plentiful. I still haven't fully completed dead space 1, but I still remember that my strategy was just cut the legs and curb stomp. The game was never scary, they just took a shooter and attached some cliches to it. | |
I think I can safely say Final Fantasy and Crash Bandicoot. Final Fantasy went downhill more or less when FF13 hit the shelves. It felt quite restricted due to the linear paths that occurred for a large section of the game and it didn't feel like a traditional Final Fantasy game to me, more like a typical JRPG. Crash Bandicoot...it was all of the characters' radical redesigns alone that was mostly off putting for the more recent additions to the series. | |
*ahem* Advance Trilogy. Possibly also Rush, but Advance Trilogy definitely. OT: Serious Sam seems to be this way. The original game went somewhere between realistic and cartoony in order to deliver on its over-the-top action. SS2 retains most of the original's action, but since it's really a sequel to the Xbox game, it adds a lot of things that people playing the PC versions would find to be a bad thing, such as lives or going even further towards the cartoony side. SS3 tried to move further towards realistic, but went a bit too far. It gets better after the warship battle, but still not as good as the originals. Then again, I haven't played Jewel of the Nile, so. | |
] Final Fantasy games have indeed featured parties of five. Final Fantasy 4 being the prime example. I agree on AC, 1 was great but had an issue with being kind of dull and repetititve and everyone had sand up their arse. Then brotherhood and revelations saturated us with faffing about and less assassination side quests. Which is the best kind of sideuest. Then there's AC3. My opinions on this boring, tedious, slow paced crawl through nothing but old men arguing over the price of tea are well documented within this forum. Naval combat? Cool, but I want to stab people. Man AC used to be about stabbing people. I tolerated brotherhood, and Revelations at least had a great city to travel around, but 3 is just dull sidetracking and very little else. While we're at it can I have a fucking good Prince of Persia again Ubisoft? No?... | |
I apologise for excluding the exquisite advance trilogy, though my favourite of those is easily the first, then the 3rd and the second is the weak link for me. Advance 1 is actually probably my third or fourth favourite game, my favourite being 3 & Knuckles (favourite game of all time), then probably 2 and 1 tied for second. The Rush games are pretty good in my opinion. Both Adventure games are very over rated, the first is fun but the second is easily the second worst 3D sonic game I've played after that 2006 abomination. Shadow the Hedgehog is playable but it's far from good. Heroes is okay but the dodgy grinding, extremely long levels and the fact every story has the same levels in the same order detract from a decent experience (brilliant music though, one of my favourite Sonic OST's). Unleashed is... good, but it requires already knowing the levels in their entirety to not die constantly to your own sub-godly reflexes. Colours and Generations are brilliant. Need more 3D from them though. Sonic 4 is appalling and I will not forgive Dimps for it. Secret Rings is dreadful. The Black Knight... y'know, it would have been good if not for the terrible control? The waggle is atrocious, I'm no motionc ontrol hater but Black Knight would have been much better with a gamecube or classic controller or just an ATTACK BUTTON rather than relying on the standard wii remotes imprecise shaking. Almost all of the Sonic games have a saving grace in having brilliant soundtracks though. | |
Didn't say it was always scary, but there were parts that scared me, man. I only used the Pulse gun, and I couldn't find ammo for that thing anywhere, so things got freaky when I only had one mag left and a room full of the undead hiding out somewhere. | |
Totally agree with this. Seems they're following the Peter Molyneux model with the Fable series. Which is another example of a really good action oriented RPG that continuously stripped away its role playing elements with each iteration until it's become a barely serviceable kiddie action game. All this in the name of "Accessibility" | |
They also dowsed dead space in blood. Not what I'd call survival horror. Resident Evil 4 is closer to it than Dead Space and was a nice hybrid between Survival Horror and Action (and that Merchant...). Then there was Resident Evil 5.... | |
You mean what happens when Nintendo finally gets their heads out of their asses and tries to make a non-Mario/Zelda IP not suck? | |
Final Fantasy has lost it's way, as many others have said. So much so that some of the games look more sci-fi than fantasy, maybe Square wanted to 'blur the line' or something? Not every game has been too bad, I'm thinking more along the lines of 7,8 and the 13s. Yes they have magic but they also look far too industrial compared to what I expect of a 'fantasy' game. | |
Assassin's Creed 3 got a lot of things wrong, but the series is far from actually having lost its way. Castlevania and Casltevania:Lords Of Shadow are two different series. Lords Of Shadow isn't Castlevania "losing its way", It's just a different interpretation of the base story concepts. Sonic The Hedgehog.....I can't say precisely WHERE it first went horribly wrong, but clearly it has. There's one thing that has always been clear to me about Sonic - the Archie Comics version is the only good overall canon for Sonic. Final Fantasy hasn't lost it's way....it just sucks ass. Always kind has, post-SNES. The only good Final Fantasy game is Final Fantasy Tactics(/War Of The Lions), and that doesn't even count because it's not even meant to be the same type of game. Fallout....I can't say it "lost" its path, but it sure as hell changed to a completely different path. I'm willing to admit that the new format is probably an improvement, since I want little more than Arcanum:Of Steamworks & Magick Obscura 2 to be done in the new Fallout/Elder Scrolls style - essecntially making it the exact same transition from one game type to the other. Megaman X....after X4 things started to get stupid. Luckily, the most recent game, X8 was sort of an improvement over X5-7. Diablo 3 - There are so many things wrong with that game... It LOOKS great and feels solid....but everything is implemented all wrong, and the game world is just an unimaginative retread of Diablo 2. Pokemon - Clearly I'm not the only one who looks at a lot of the more recent Pokemon and goes "What the hell is this bullshit???" Resident Evil should've probably stopped at 4. Dead Space may have lost its way (I dunno, never played any of them) but all I know is that all three games look awesome, and 3 is the one that has me most convinced to start playing the series *shrug* Sidescroller Mario games - They're on the path. They refuse to deviate AT ALL. Somehow, they've become souless and boring despite being technically competent in every way. The imagination and whimsy is just...missing. The 3D Marios and Paper Marios all appear to be doing great though. | |
Essentially, yes. That would be a hammer meet nail moment. | |
Pokemon, Mario and Need for speed ring a bell. | |
Surprised nobody's mentioned WoW yet. But I guess that's more a personal view, since for me it has been declining in quality since the second expansion while others thought it required too much time to play properly. | |
I think this is a huge problem plaguing the industry and many game franchises. Technological advancement doesn't always make things better and sometimes it can make things worse. | |
Mass Effect of course, from game 2 on, | |
They made Lord of Shadows and changed some names to make it Castlevania later, 'cause we don't need no stinkin' new IPs in the 2010s. Final Fantasy - Tactical RPG into Interactive Movie | |
What id love to see a Soul Calibur 6 granted 5 was crap in new characters and single player modes but the online multiplayer was very good and the fighting itself was the best since the first SC in my opinion (although it never reached the heights of that game) if anything its slowly finding itself again, shame they dont seem to want to give it the time and money it needs to actually develop itself properly instead just relying on Tekken which despite a good recent showing seems struggling to remain relevant a bit like Virtua Fighter despite their credentials. Also how is it becoming a RPG of any description in anyway? because it had a terrible story mode that used to be just part of arcade mode?
No FF game has been open they all tell a linear story and ferry you along but there is some sort of choice in most even if its only a couple of places to choose between and only one would advance the plot (only XIII got rid of this for most of its duration) heck in the early ones like 1,2 and 3 in particular they would stick stupidly powerful monsters in areas they didnt want you to go often very close to low level areas so if you wondered over an invisible line you died because you couldnt escape the battle or hurt the monster.
Its been a while but I have played all the main Final Fantasy titles (MMOs exception) and quite a few spin offs and never remember playing a party of 5 its has always gone between 3 and 4 with 4 being the traditional size, I think it was 7 that first switched to parties of 3. I dont think just changing party sizes and how you control them constitutes losing its way especially when they change things up between each title anyway some for better and some for worse.
You havent played much of them but have read about them and so have knowledge of what made the early games great? well I have played the early games, seriously play them and then see if you still think they are great FFII in particular is a horrid broken mess with a laughable plot and characters while one has almost zero plot and zero character development, III is I but better and V is III but better (its all about the crystals). IV tried something different and IMO was pretty damn good so was VI and VII the series overall has been very up and down I cant see how a series like FF with its massive inconsistencies can be said to have lost its way some of its games are terrible some are ok and some are great. Series that spring to mind for me are Sonic (as has already been said) DMC (lost it after the team switch i.e DMC 2 onwards) CTR (seriously WTF happened here oh yeah they sold it to someone else) Guitar Hero (thought it was a license to print money rather than a series that needed to be handled like any other) COD is going the same way as well its now just about purely for the huge money it has been bringing in but it seems to be slowly dying thanks to how it is being abused. | |
I'm inclined to disagree with you. I think recent Elder Scrolls games are still amazing achievements at offering the amount of freedom and vastness that you saw in their older titles. While its list of features has slowly been shrinking I think what makes an Elder Scrolls game is not the depth of its game systems but the sense of exploration, world building and freedom that all games in the series have had (barring the 'Elder Scrolls Adventures' titles) and what other game series have largely been unable to do. | |
Halo has gone from an Arena shooter to an Arcade shooter, though this change only really came when the developers changed with Halo 4 so I would say that most of the blame should fall on them. Arguably, you could say Halo started its descent into Arcade shooting with Halo Reach through load-outs, though I would argue that this system retained enough of an Arena feel that it didn't seem like the next game would go full-blown Arcade. And that's just gameplay wise, I don't even want to talk about when you finish the game by QTE killing Darth Forerunner with a nuke, let alone the existence of that thing, as well as making Cortana a damsel-in-distress getting all hot and bothered over MC (though I suppose seeds of that were in Halo 3, though I don't think Halo 4-Cortana would've handled this situation like the Cortana we all knew in the first three games). Also I'd like clarification on how Pokemon has lost its way; sure the Pokemon designs don't seem as nice and simple as you remember the 1st gen being, but even in the 1st gen there was an emphasis on battling and properly raising your Pokemon, which the newer games definitely have paid attention to. I'd say that the games today are only a natural progression from what the games originally were, or at the very least were the games that the people who paid attention to the online metagame wanted, who arguably are the true fans of the game. | |
yes and no, in parts its improving like not having to choose a class at the very belonging and sticking with if all you have to do is change you playstyle and train that way. But the conservations are too linear , cannot choose to bribe/taunt/intimidate whenever its chosen for you, no key stats like strength or luck to influence your gameplay. Also the world is a bit disconected from your character - no bite like in fallout 3 where choices mattered to the world. | |
The inherent problem with 3D Sonic is that trying to not just run straight into obstacles is harder when you have to move from side to side as well as up and forwards. Trying to do it without resorting to something like the quickstep is even more difficult. It can be done, but I don't really know if it has yet.
Haven't played either.
I haven't played Black Knight, but I know that the accelerometer, while fine for detecting how tilted it is (Super Mario Galaxy requires you to tilt the Wiimote a few times), falls to pieces with actual movement - especially if it's required in a specific direction. The biggest example of this is Warioware: Smooth Moves - there are some games that are just impossible due to dodgy detection.
Agreed. And arguably, the final boss' music was the ultimate insult of Sonic '06 - imagine if that had music had been in a good game... | |
A better question would be which games have not lost their way, these days all the delicate points that make a game successful get filed to a dull lump for the next installment to "reach a broader audience" which translated to corporate means "we will destroy this IP if it means more profit". I remember when new installments sold better because they went further with the things that made the game unique, not because they removed them for online multiplayer or a more action based game play. | |
Grand Theft Auto, anyone? What started out as a fast paced kill-crazy zany city runabout with guns has now become a dreary, fun=bad dull as ditchwater mope around an oppresive grey metropolis simulator. Thank god for Just Cause 2, The Saboteur and Saint's Row. | |
Metal Gear - It was a tactical espionage game. Along comes MGS, and it became a digital soap opera. I lost complete interest in Solid Snake and consequently the whole series. Yes, the basic gameplay from the NES is all there( and improved upon) but the story surrounding the game changed it too much. I prefered it with pixels and text so that I could imagine myself as Snake. Contra - It was a side scrolling, platforming, arcade style shooter. Shattered soldier was apparently a great game, but they made it more of a science-fiction horror game with babies heads on aliens and what-not. It was almost like Contra meets Dante's Inferno, but way back in the PS2 days. Prince Of Persia - I loved the original, and the SNES version. I loved the Sands of Time. I loved the 360/PS3 version with Elika. Hatedthe two sequels to Sands of Time that tried to make the Prince into a dark bad-ass when he was never that kind of character. It was like Prince of Persia meets Mortal Kombat, and it annoyed me. We have enough dark bad assery withing gaming as it is. We may never get a sequel to Prince of Persia with Elika. | |
Well that's kind of the thing, people wanted the RPG aspect improved and polished, I don't think they wanted them to become stripped away (ME2) or simply tacked on (ME3) I'm willing to bet that the people who prefer ME1 are people who liked that ME was an RPG first and a shooter second. Warts and all. | |
The Elder Scrolls. Went from an open world RPG to a "Let's take 90's game design and dress it in the skin of modern rendering technology and hope nobody notices the seams." It's those fucking silent protagonists. I will not let this go. Proper Answer: Baldur's Gate. Went from being awesome, to no longer existing... EA, Atari is up for purchase. They have Baldur's Gate, you have BioWare. DO THE FUCKING MATH! | |
Kinda surprised to not see Hitman on here, so I'll throw it in there. Hitman: Went from being a sandbox choose-your-method-of-death assassin game that captured my imagination to being... Splinter Cell. Tomb Raider: Went from being an action/adventure title to being Uncharted. Also, I don't mind change. I still enjoy Hitman: Absolution and I prefer Mass Effect 2 over the first title any day. It's a shame that Castlevania's not a platformer anymore, but when the Metroidvania-style ones make a shitzillion dollars, there's no reason for them to go back to basics, although they tried with Dracula X Chronicles. They also tried with Castlevania 64/Legacy of Darkness, but I think I'm the only person who liked that game series.
Actually, FFIV allowed you a max party of 5. | |
Castlevania (which is now god of War) Metroid (which is now an FPS. Even if you like that it's fine, just not my cup of tea and still technically a huge departure) Resident Evil (which now has a giant "be anything and everything western" boner) Zelda (this game went form being a real head-scratcher and one of the most rewarding adventures to typical Nintendo handholding. Is slowly phasing out exploration and anything that could even be remotely mistaken for difficulty of any kind. You'll never get another one like OoT or Majora's Mask... EVER!) Sonic (Nothing I can say that hasn't been said a thousand times before) Devil May Cry (Not terrible now, but still not DMC at all) Final Fantasy (The entire game now is a pretty hallway... there isn't anymore to say) Starfox (Went from being one of the best aerial combat games to a furry fanfic. I don't say that because it involves anthropomorphic animals, I say that because it involves anthropomorphic animals and it's AWFUL. Capcom vs. Games (A good one hasn't been made in a decade. MvsC3 was more a travesty then anything else, and just showed how much better sprites looked then stylized polygons) Turok (The last one made was about a Space marine.. yeah.) | |
Zelda. After Windwaker they got lazy. Imagine if they expanded on the ideas in Windwaker instead of trying to remake Ocarina of Time in Twilight Princess, or if Skyward Sword wasn't the most formulaic, gimmicky, dumbed down Zelda that has ever been made aside from that shooting gallery game. Also, nothing was more tragic than Tony Hawk's transition to the current generation. American Wasteland was so awesome. | |
Glad I'm not the only one here to think that. I don't hate skyrim, but it's very disappointing how much potential they missed, just to squeeze in prettier walls to lick. It's a very shallow game, and I didn't realize that until people who WEREN'T neck deep in TES lore started pointing it out to me. | |
Ghost Recon :Went from harsh permadeath squad based tactical shooter to generic Spunkgargleweewee,turret sections and all. | |
How so? It's a platforming game about speed. Anything after Adventure 2 and before Colors I can understand. | |
what was so great about Mass Effect as an RPG anyway?....ME1 isnt exactly my favorite | |
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Farcry is the series that bothers me the most. It used to be a fun as hell arcadey shooter with vehicles. Now it's just another bastardized CoD clone. I'm speaking purely about multiplayer. I can't be fucked to play the single player after being so disappointed in multi.
Farcry Instincts on the original Xbox is still one of my all time favorite multiplayer games, but I guess I should be used to Ubisoft butchering my favorite games...Splinter cell.
P.S. If you didn't know..
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