SkullGirl's Indiegogo Project: Lab Zero Games needs funds to finish its first DLC character.

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http://www.indiegogo.com/projects/keep-skullgirls-growing?c=home

You know, I already create a thread for asking if the developers need our money to create a game by using Kickstarter, because I have doubts about that.

But holy sh*t, when I read how many it cost for Lab Zero to create only one playable characters for the videogame "Skullgirls", I lost my sh*ts!!!!

A Skullgirls Character Cost $250k Each To Create!!!

Holy Molly Makarony!!!! This is a lot of money!!!!

Anyway, because I really like this game and it will also come for PC through Steam, I decided to spread this news that Lab Zero started a Indiegogo Project to create their first DLC character Squigly .

image

Also I must inform all of you, [b]they will create extra characters if they reach a specific number of money they want. Here are the extra character that we might see as DLC characters in the future:

image

With that said, I think it will be my first time I will support a project!!!!

Cheers for the supporters!!!!

EDIT:
I just realized the picture with the characters, is updated by itself..........F*CKING COOL!!!!!

I am seriously considering support but I dont know, I do think skullgirls is a great game and although I havent played in a while I am seriously thinking of getting back in its just a shame I have no friends who like fighting games.

They have almost reached the 150k mark already and have 30 days to go I hope they reach at least their first stretch goal and include a squiggly stage and story mode as I think the character will feel a little out of place without it sort of like she dosent belong which wouldnt be good. It would be amazing if they achieved their top aim of 625k.

Actually you know what I think I will support it I actually really like squigglys design and really want to make a Valentine Squiggly team I quite liked some of the others especially Peacock but I only really enjoyed playing Valentine which is probably one of the reasons I stopped playing as theres a difference between finding characters interesting and actually wanting to play them and I definitely want to play squiggly, also rather handily for me Big Band is my second most wanted character.

I would like to see Panzerfaust, Deep Violet and Nancy (the former skullgirl and queen) after these but whatever I would really just like them to continue expanding the game its universe and characters because although the stages arent the best I have seen I love the detail and animation on the characters while the game engine is solid imo which I dont think I can say about any other western developed fighting game (MK9s is passable).

Also characters free for 3 months after completion is a pretty good deal and benefits those who have already supported them by buying the game. I hope they can carry on doing what they do anyway guess I better go and support my first ever kickstarter project (generally I dont support kickstarter stuff).

EDIT:Ok I have contributed, only 10 dollars though as im poor :( still looks like they are doing well they are almost at 150k already looks like they will storm it. I dont think you will get much response from this site though most kickstarters dont and its a fighting game to boot not exactly the most popular genre, those that are interested have probably already heard about it from other more specialist sites.

And will pleaser I have to announce They managed to reach 150.000 dollar in only ONE DAY!!!

I am very glad and I hope to get extra characters next :)

Despite the fact that I really suck at Skullgirls and haven't played in a while, I still liked the game and I wish to support the devs in their endeavors. So in other words:

Heh, not sure if this count as spoiler but I remember their concept character sketches that is online somewhere-

Wow they have already reached their first stretch goal so we get a stage and story for Squiggly which makes me happy always like some effort for new characters to be put into the lore and have their own stage.

I would have thought they would have higher reward tiers personally I believe some people would have paid over the maximum tier atm if they made it worthwhile. I dont expect it will keep up its momentum but even if it slackens off a bit they stand a very real chance of hitting their second stretch goal (Big Band yay!!) and maybe even a third character.

They certainly have enough characters to choose from and if by some miracle they actually manage to make a sizeable portion of characters available via future DLC with interesting playstyles I think they will end up with something very special. Above all I think the small cast size hurt it the most especially since you could have 3 characters on a team meaning its possible to see almost all the characters in just one fight felt a bit like deja vu sometimes.

Lets just hope they can keep a good degree of balance so play dosent come down to just picking a few characters from a huge roster like in some other games.

Also love the presentation on this game and the soundtrack which I now get apparently which is nice anyway hurry up and finish Squiggly Lab Zero you have the cash now get to work :)

EDIT: what never seen 6 sword Steve or Sabine before damn they look awesome ill cross my fingers and hope that one day they see development.

I dunno, I see the Skullgirls characters, and I know they're all really diverse and cool and weird but they all look really similar to me.

Still, good for them on meeting their goal so quickly. Always fun to have bigger rosters.

Wow, those characters are so much better looking then what we got in the vanilla game. They might as well just make a sequel with these characters alone or added. I particularly want to see what the shark in a labcoat can do haha.

That's about where my praise ends however.

A Skullgirls Character Cost $250k Each To Create!!!

And this is exactly why we might see another game crash in our lifetime... what utter, useless industry bloat. Entire games used to be made on budgets like this. I know people making original mugen characters, sprites and all, for free. Of course I don't expect them to make Skullgirls characters for free since this is a product, but the point is should it really cost $250k for something one person could do in their basement? Not blaming the dev team or calling them liars, I am sure that IS how much it costs, but should it? Where exactly has the system failed?

Wow seeing those sketches made me realise they got a ton of work to do drawing all the sprites for the animations.
And more work after that balancing all things around.

and it thought they sold quite some copies to be able to afford this themselves...

xPixelatedx:
Wow, those characters are so much better looking then what we got in the vanilla game. They might as well just make a sequel with these characters alone or added. I particularly want to see what the shark in a labcoat can do haha.

That's about where my praise ends however.

A Skullgirls Character Cost $250k Each To Create!!!

And this is exactly why we might see another game crash in our lifetime... what utter, useless industry bloat. Entire games used to be made on budgets like this. I know people making original mugen characters, sprites and all, for free. Of course I don't expect them to make Skullgirls characters for free since this is a product, but the point is should it really cost $250k for something one person could do in their basement? Not blaming the dev team or calling them liars, I am sure that IS how much it costs, but should it? Where exactly has the system failed?

If you think that's bad,apparently Streer Fighter 4 characters take a million each to make


If Street Fighter characters take a million to make,i cannot imagine how much money goes into a Blazblue character

xPixelatedx:
that IS how much it costs[/i], but should it? Where exactly has the system failed?

The system failed where capitalism began.
/Left wing propaganda

If there's 32 DLC characters, that would end up being like $8,000,000 at $250,000 each.
If Street Fighter indeed does cost 1 Mil per character, I'd say this is a bargain deal.
You get 4x more characters at that price.

Now onto Squigly herself...
Very nice design and a cute name to boot.
Though, is she a rotting corpse or a ghost?

xPixelatedx:
Wow, those characters are so much better looking then what we got in the vanilla game. They might as well just make a sequel with these characters alone or added. I particularly want to see what the shark in a labcoat can do haha.

That's about where my praise ends however.

A Skullgirls Character Cost $250k Each To Create!!!

And this is exactly why we might see another game crash in our lifetime... what utter, useless industry bloat. Entire games used to be made on budgets like this. I know people making original mugen characters, sprites and all, for free. Of course I don't expect them to make Skullgirls characters for free since this is a product, but the point is should it really cost $250k for something one person could do in their basement? Not blaming the dev team or calling them liars, I am sure that IS how much it costs, but should it? Where exactly has the system failed?

Not really. Different games genre's cost different amounts. The Characters in a Fighting game are single-handedly the most important and therefore the most expensive part of the genre. Not to mention that, no matter what medium you are in: Hand-drawn animation cells are ALWAYS expensive to make.

NightmareExpress:

xPixelatedx:
that IS how much it costs[/i], but should it? Where exactly has the system failed?

The system failed where capitalism began.
/Left wing propaganda

If there's 32 DLC characters, that would end up being like $8,000,000 at $250,000 each.
If Street Fighter indeed does cost 1 Mil per character, I'd say this is a bargain deal.
You get 4x more characters at that price.

Now onto Squigly herself...
Very nice design and a cute name to boot.
Though, is she a rotting corpse or a ghost?

She is dead. A corpse.

Also, I do agree that 250k is actually cheap compared to what a AAA title would cost.

Just because I feel like it, I will post better pictures of the revealed characters:

Check my first post for the pictures if you like.

Come on, release Skullgirls on PC already! I don't have a console, and I've wanted this game literally since before it came out. Just port it, already!

Also, I'm loving the new characters, I really hope the Panzertank man gets made.

NightmareExpress:

xPixelatedx:
that IS how much it costs[/i], but should it? Where exactly has the system failed?

The system failed where capitalism began.
/Left wing propaganda

If there's 32 DLC characters, that would end up being like $8,000,000 at $250,000 each.
If Street Fighter indeed does cost 1 Mil per character, I'd say this is a bargain deal.
You get 4x more characters at that price.

Now onto Squigly herself...
Very nice design and a cute name to boot.
Though, is she a rotting corpse or a ghost?

Actually, they have plans for now to create only three DLC characters:

1.Squigly
2.Big Band
3.One of the revealed characters who will get the most votes to be made.

The others I think it would be as you said good for the sequel or even for DLC packs.

Some of these characters look like boss characters. Like the Panzerfaust fellow.

Also, Big Band and Stanley look pretty cool.

Black Reaper:

If Street Fighter characters take a million to make,i cannot imagine how much money goes into a Blazblue character

Capitano Segnaposto:

Also, I do agree that 250k is actually cheap compared to what a AAA title would cost.

...Which is still insane, useless industry bloat. At some point there is no way they will be able to make the returns they need to even break even. I have played Street Fighter 4 extensively, and I have a hard time believing that any character, let alone all of them, are worth a million. For that price I expect each character to be so photo realistic they are indifferent from live video and have AI so sophisticated they are self aware. If you are spending a million dollars on what SF4 Ruy is, you're doing it wrong. But I think the industry kind of likes it that way. I wonder how many snake control rooms are at Capcom alone.
image

I wonder how they got that number... probably the total expenses of the company for the month or so that it takes to develop the content. Either that or they are going to burn half of it as an offering to the god of games.

xPixelatedx:

Black Reaper:

If Street Fighter characters take a million to make,i cannot imagine how much money goes into a Blazblue character

Capitano Segnaposto:

Also, I do agree that 250k is actually cheap compared to what a AAA title would cost.

...Which is still insane, useless industry bloat. At some point there is no way they will be able to make the returns they need to even break even. I have played Street Fighter 4 extensively, and I have a hard time believing that any character, let alone all of them, are worth a million. For that price I expect each character to be self aware, so photo realistic they are indifferent from live video and have AI so sophisticated they are self aware. If you are spending a million dollars on what SF4 Ruy is, you're doing it wrong. But I think the industry kind of likes it that way. I wonder how many snake control rooms are at Capcom alone.
image

How is it insane? There are hundreds of people in many different positions that need to be payed their salary (ranging from anywhere between 10 to 26 bucks an hour for many hours of worktime). Considering these can take years to develop. Lets imagine a small studio of about 50 people, each estimated worth of working for 9 hours a day a week (5) for 48 weeks out of the year. Each are being payed around 15 bucks an hour.

That is 1.62 million dollars a year. Not including overtime, out-sourcing, publishing, differing pay rates, etc.
Advertising, marketing, maybe getting some contracts or what have you (don't know the industry inner workings too well, just from what the professors tell me).

Just as any business, game development is expensive. Game Development, depending on the developer will generally range from anywhere between 10 to 100 million. Looking at Movies, they cost anywhere between 30 to 120 million. Depending on the size and scope of the picture in question. We are about on par with that of the cinema in costs. Which to be honest, isn't bad at all.

Capitano Segnaposto:
How is it insane? There are hundreds of people in many different positions that need to be payed their salary

You immediately answered your own question. It shouldn't take hundreds of people to make a single character. I know someone who made an entire game recently and I would argue that it seems to have as much work put into it as a game like Street Fighter 4. Guy's name is Dean Dodrill and this is the game:


http://en.wikipedia.org/wiki/Dust:_An_Elysian_Tail
If all the in-game assets he made really cost as much to make as people are saying, It must have cost him $100'000'000+ to make this game. It didn't, because he made them by himself. If a single person can make a game of this caliber, you don't need so many for a single Street Fighter character. Oh, and for the record, many of the in-game sprites for the main protagonist and enemies look on par with blaz-blue and Skullgirls (even if the character banter cinematics are lacking).

I am simply saying we have created a very inefficient system that is very unsustainable. It would be one thing if Street Fighter 4 was a giant MMO or something done with the scope and caliber of Mass Effect. But come on, it's Street Fighter. You can basically see everything the game has to offer (literally) within nearly an hour or two (every background/character/move).

250k a character is insane.

They need to find a way to cut costs somewhere because there is no way a character like these should cost that much to put together.

xPixelatedx:
snip

you are right. especially when they list 2000$ only to apply hitboxes correctly.
image
thats lunatic. for one single character.

deathbydeath:
Come on, release Skullgirls on PC already! I don't have a console, and I've wanted this game literally since before it came out. Just port it, already!

Also, I'm loving the new characters, I really hope the Panzertank man gets made.

already doing it. it will be released in Q2 of 2013.

Well this is absurd, I don't mind people supporting them but don't come in with those sort of bullshit numbers, if the company is in trouble or something that is fine just don't bloody lie when you are asking people to trust you.

Mr.K.:
Well this is absurd, I don't mind people supporting them but don't come in with those sort of bullshit numbers, if the company is in trouble or something that is fine just don't bloody lie when you are asking people to trust you.

First, I suggest you take a look at some gameplay footage of Skullgirls. Particularly notice the animation smoothness and quality. Now consider this: Every frame on every character is hand-drawn. Given both that and the extreme quality of the animations, I'm not too surprised at the cost.

Part of the cost is the fact that this character will be DLC and patched into the game.

Releasing DLC and patches carries inherent fees by sony/microsoft, it demands QnA sessions and stuff. All this costs money, extra money that wouldn't be needed if the char was just one more of the cast for the disk version of the game.

If you don't understand why fighting game chars are so expensive to make, read this:

http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php

It may give you a new appreciation on the medium.

I'm in. This is the first kickstarter since Project Eternity that I've pledged a substantial sum of money to. I can't think of any studio more deserving, whose product I'm more interested in than Skullgirls. Keep 'em going!

xPixelatedx:

Capitano Segnaposto:
How is it insane? There are hundreds of people in many different positions that need to be payed their salary

You immediately answered your own question. It shouldn't take hundreds of people to make a single character. I know someone who made an entire game recently and I would argue that it seems to have as much work put into it as a game like Street Fighter 4. Guy's name is Dean Dodrill and this is the game:


http://en.wikipedia.org/wiki/Dust:_An_Elysian_Tail
If all the in-game assets he made really cost as much to make as people are saying, It must have cost him $100'000'000+ to make this game. It didn't, because he made them by himself. If a single person can make a game of this caliber, you don't need so many for a single Street Fighter character. Oh, and for the record, many of the in-game sprites for the main protagonist and enemies look on par with blaz-blue and Skullgirls (even if the character banter cinematics are lacking).

I am simply saying we have created a very inefficient system that is very unsustainable. It would be one thing if Street Fighter 4 was a giant MMO or something done with the scope and caliber of Mass Effect. But come on, it's Street Fighter. You can basically see everything the game has to offer (literally) within nearly an hour or two (every background/character/move).

Indeed, but to be fair, it took him 5 years to do so and no one is cable like him to create a solid game like this.
Plus even if the make of Dusk final finished it, he had man,many difficulties with his personal life...
He literally get sick of this game when he finished it...

Having a big team like Lab Zero for a title like Skullgirls, I think is normal.
Hell what about the king of fighters or Street Fighters games? I think they need a lot more of money in my opinion.

SweetShark:
Having a big team like Lab Zero for a title like Skullgirls, I think is normal. Hell what about the king of fighters or Street Fighters games? I think they need a lot more of money in my opinion.

At this point I am very worried about the future of fighting games as once the arcade scene finishes collapsing (all but done in the USA sans NYC and California) I am not sure how developers are going to be able to justify costs for a new IP. This is probably why you see Capcom doing HD re-releases of any series with even the faintest pulse of a fan-base.

Also this thread needed this picture:
image

Desert Punk:
250k a character is insane.

I'll be the first person to say that the industry is bloated but you really can't compare a indie bedroom programmed game to a professional studio as the staff aren't doing it out of love it's a job to them and they need paying a wage that's appropriate to their profession.

rhizhim:

xPixelatedx:
snip

you are right. especially when they list 2000$ only to apply hitboxes correctly.
image
thats lunatic. for one single character.

Yes $2k for hitbox sounds alot at first until you stop to think that a competitive arcade game needs alot spending on playtesting and reiteration and constant tweaking. It's not like a content rich game like a RPG where devs can get away with cutting corners, it has to be perfect or as near as damn it to provide a tight gaming experience. That's why alot of PC games like Hawken, Tribes and DOTA 2 are in Beta for years while they playtest and reiterate, sadly traditional console games don't have that luxury.

ThingWhatSqueaks:

At this point I am very worried about the future of fighting games as once the arcade scene finishes collapsing (all but done in the USA sans NYC and California) I am not sure how developers are going to be able to justify costs for a new IP. This is probably why you see Capcom doing HD re-releases of any series with even the faintest pulse of a fan-base.

I too am worried about how the lack of arcades will effect not just fighters but shmups. For one the lack of a revinue stream for niche genres but most the fact that it's in the arcade halls where these games are playtested by the most skilled players. Take away such a hotbed of hardcore gamers and the games loose that tight balancing in the fighter mechanics or in the case of shmups providing extreamly deep score mechanics that players can pick apart and work out complex highscore strategies.

I already know that CAVE who are the CAPCOM of the shmup genre have in the recent collapse of the arcades have lost a little bit of the tight balancing they are renown for (although they still put other games to shame). I would guess that the only answer for arcade genres is to follow the lead of PC games and do closed Betas and patching, but then we run into MS and Sony charging $10k per patch and setting file size limits.

BTW from what I've heard is that MikeZ has mentioned that with this fundraiser been success full he is going to use the DLC to push the delayed 360 patch through.

Anyway console manufacturers are going to have to modify their beta and patching process in the next gen to make it possible for arcade / console exclusives to do extensive playtesting.

ThingWhatSqueaks:

image

Indeed its need this.
I will update my OP right now!!!

xPixelatedx:
snip

There is no easy way to put this so here it is. You are wrong and know nothing as far as game design goes. Considering that ALL frames in this game are hand drawn and not computer generated, the fact it is only 250K is surprisingly cheap. Another problem is that this is a competitive fighting game and as such there will be a lot of testing, retesting, and retesting the retest just to make sure that the various factors they need (movement, hitbox, audio, etc) work as they need to. That also doesn't even take into account wages and overhead.

*Addendum. Personal is the BIGGEST cost in any project and is the majority cost factor.

I wish they'd put a bit more detail into what each backing option gives.

When they say $5 is a pre-order do they mean a full copy of the game, or a deposit like you get in American GameStop?

$5 seems really cheap for the game, but to me the wording means that it is a full copy. Except when you look at the $30 version giving you a Steam code.

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