Segments in your favorite games that you absolutely dread having to go through.

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Has there ever been a moment or two in some of your favorite games that you absolutely hate going through on subsequent playthroughs? A annoying mini game perhaps? A really hard boss? An arbitrary escort mission? Well post them here!

For me, it's probably the final boss in Final Fantasy IX. Mind you, he's not particularly hard. But he has an attack that inflicts a whole bunch of random status ailments that can really mess things up for the party if the attack doesn't go in my favor. Even if I do have all my status protection abilities up.

And don't get me started on that one mini game involving that darned hedgehog pie...

So what about you guys?

Atlantica in Kingdom Hearts 1+2.

In Kingdom Hearts 1, the controls for swimming are horrible, and combat turns into a chore. It's one of my least favorite levels in any Kingdom Hearts game.

In Kingdom Hearts 2, it's a fucking rhythm game. Do I really need to say more?

And speaking of which, Neverland's "secret" boss at Big Ben is horrible for the same reasons as Atlantica. Flying is as bad as swimming.

Neverland in KH2 was a bit annoying, but the controls were much better than they were in the first game, so it gets a pass from me.

Edit: Oh, and the Deep Roads in Dragon Age: Origins. A long, bland grind that the game could have done without.

In before The Fade in Dragon age origins.

OT: The Fade in Dragon Age Origins

In Persona 4: Golden I hate doing these stupid fetch quests to give Rise or Teddie some clues.

I am a very, very OCD game player, so when it comes to collectables in an open sandbox game, I feel almost compelled to have to go around and HAVE to collect everything before focusing on the story, or at the very least have to collect everything before I finish the game. I realize it isn't an actual "segment," but considering how I will dedicate entire sessions just to hunting down random crap, and finish my "chores," in my head, I guess I call it a segment.

All of Farewell, My Turnabout, AKA Phoenix Wright Ace Attorney Justice for All Case 4. I just hate the feeling of dread being blackmailed into defending a total scumbag in court.

The freaking Collector Ship Ambush on Insanity!
It's what caused me to forfeit my insanity run last time ...uuuh it's been so long since I was that angry with a video game and I am not looking forward to putting myself through it again with no compromising the difficulty level.... someday.
"This hurts you" Yes Harbinger...yes it does.

Chester Rabbit:
The freaking Collector Ship Ambush on Insanity!
It's what caused me to forfeit my insanity run last time ...uuuh it's been so long since I was that angry with a video game and I am not looking forward to putting myself through it again with no compromising the difficulty level.... someday.
"This hurts you" Yes Harbinger...yes it does.

Huh I never had issues with that particular part. For me it's the Horizon mission the bit at the end with the husks and collectors then the final guy. I'm always having such a hard time on that. That said it isn't really a part it's just challenging.

In the first Witcher game, just trudging through the swamps. There are only so many fucking Drowners one can stand before it starts to get real old, real fast. Fortunately, it's broken up by more enjoyable sections.

The Halls of Irdorath in Gothic II. The whole epilogue chapter just feels rushed as hell and the level design is a bit off. It's just not fun to play through and is a rather sour ending to a magnificent game.

I recently finished playing the first Fallout, and it has certainly topped up as one of my favourite games. But goddamn that Mother Deathclaw in the warehouse. It was an absolute nightmare killing her, and I fear it will be just as bad in all future playthroughs.

The opening of Twilight Princess, which I count as everything leading up to where Link gets pulled into the Twilight for the first time. Whole thing just takes too damn long. I can appreciate that not everything needs a cold open, but come on.

Fighting Sarevok in Baldur's gate. Oh god it's SO HARD! It's the definition of Final boss fight, you gotta work for it.

-90% magic resistance on Sarevok so it's VERY hard to burst him down
-Room filled with traps that immobilize you and your party
- Sarevok is guarded by Tazok (A half ogre warrior who packs a massive punch) and Angelo Dosan (A mage who has a shit ton of CC)
-Sarevok has lightning fast attacks that hit for TONNES OF DAMAGE and has a lot of health to back it up.

I do it legit by the way, no spamming monster summoning wands for me!

Fighting the Rachni in Mass Effect. Bastards chew through shields like they're nonexistent.

"The Library" in Halo. That's almost singlehandedly responsible for why I haven't bought the Anniversary Edition yet.

Gathering information in Persona 4: Golden was... one of the less interesting portions of the game.

wintercoat:

In Kingdom Hearts 2, it's a fucking rhythm game. Do I really need to say more?

Also this. I didn't actually really mind Atlantica in Kingdom Hearts, but in II...

Peragus mining station, also known as two-hour tutorial. And Ocean House Hotel, I can't help but still feel "oh shit" when those stairs fall.

Yes, the Fade in DA:O is a slog. Cool the first time, but once you have the trick it's just a bunch of pointless running around, and it's annoyingly long.

A big one for me is the reaper on Rannoch in ME3. I am surprised I don't see people complain about this more often. For one, it's a patently ridiculous moment, as there's no way that reaper could have such poor aim once it gets right in your fucking face. It seems almost like a slapstick routine where some guy is trying so hard to step on an ant that he keeps tripping himself and banging into furniture.

But Jesus, it took me forever to get past it the first time. I was freaking out. The game up to that point had been great, like a really lovely ride through the country, and then suddenly your wheels fall off and you plunge into a muddy ravine and land upside down, sinking into the ditch with no hope of escape. God, it was awful. I don't why it took me so long to figure out how to avoid those eye lasers, but I still get chills of despair every time I reach that part.

All those death scenes in "Tomb Raider". And you will see them a lot, because the QTEs are easy to screw up.

TheVampwizimp:
A big one for me is the reaper on Rannoch in ME3. I am surprised I don't see people complain about this more often. For one, it's a patently ridiculous moment, as there's no way that reaper could have such poor aim once it gets right in your fucking face. It seems almost like a slapstick routine where some guy is trying so hard to step on an ant that he keeps tripping himself and banging into furniture.

But Jesus, it took me forever to get past it the first time. I was freaking out. The game up to that point had been great, like a really lovely ride through the country, and then suddenly your wheels fall off and you plunge into a muddy ravine and land upside down, sinking into the ditch with no hope of escape. God, it was awful. I don't why it took me so long to figure out how to avoid those eye lasers, but I still get chills of despair every time I reach that part.

^This. Other than that which I shall not bring up, this is probably the worst part of ME3.

And as for why it has a bit of a hard time hitting you, it's probably because:
- it's already been hit on its targeting laser
- you're a small target, and Destroyers (and any Reaper really) are made to hit big things, such as ships and cities.

I know I should think of something else, but I'm coming up blank at the moment.

- Climbing the Hades pillars in God of War. Also any area that has satyrs in any of the three games.

- The Bed of Chaos boss fight in Dark Souls. A boss fight that is almost totally dependent on sheer luck.

- The elevator section in Prince of Persia: Sands of Time. Sand monster after sand monster comes spawning in in an enclosed space, and all the while you have to protect Farah.

- The Blockhead on Oni Island in Okami.

- Your fight against "It" in Resident Evil 4.

Any section of Serious Sam with Kleers in it. Freakin' Kleers, damn skeletons *mumbles*

Most of the end-game sections in Dark Souls are awful for all of the wrong reasons.

Lost Izalith is a horrible mess of lava and boring enemies with a stupid boss (although it at least retains the damage you do to it).

The Tomb of the Giants is horrendously dark with Feral Skeletons that can tear through your shield like wet tissue paper.

The Crystal Cave has invisible paths that are far too easy to fall off, and Seath is impossible to manoeuvre around.

New Londo Ruins is OK though. And the final section, the Kiln of the First Flame, has a lovely aesthetic.

Captcha: be careful. Good advice for Dark Souls.

The only one I can think of is the last battle with Seymour on Gagazet in FFX. I've played all the other games fine (save XI and XIV) and I dunno, Seymour always gets me there. I love the rest of the game though.

As much as I like playing through the first few levels of Dark Souls, I know at some point I will have to go through fucking Blighttown... Even with the shortcut that lets you bypass 80% of it, it is STILL the worst video game location I have ever had to play through.

Oh and as much as I ADORE playing Hecarim in LoL his early game is really, really bad... His early levels are a PAIN! His first clear leaves him on 200HP at best so good luck if you're vs a high health enemy jungler who can just pop in and kill you. His 1-5 is bad, he's not tanky at all for a decent amount of time and his heal is borderline useless until teamfights then it turns a 180 and becomes Broken Tier.

But ridiculously good ganks have to have a price I guess. When Hecarim can literally Ghost + Devastating Charge into lane past your own turret in the most obvious way possible and still catch them by surprise...

Assassin's Creed II's beginning is one that I hate. It becomes MUCH better after you get the hidden blade, I guess the development and what not isn't bad at all, but the gameplay that you have to go through is a bit of a chore...

Same deal with Brotherhood, I guess they do reward you with a sex scene though. :P

soren7550:

TheVampwizimp:
A big one for me is the reaper on Rannoch in ME3. I am surprised I don't see people complain about this more often. For one, it's a patently ridiculous moment, as there's no way that reaper could have such poor aim once it gets right in your fucking face. It seems almost like a slapstick routine where some guy is trying so hard to step on an ant that he keeps tripping himself and banging into furniture.

But Jesus, it took me forever to get past it the first time. I was freaking out. The game up to that point had been great, like a really lovely ride through the country, and then suddenly your wheels fall off and you plunge into a muddy ravine and land upside down, sinking into the ditch with no hope of escape. God, it was awful. I don't why it took me so long to figure out how to avoid those eye lasers, but I still get chills of despair every time I reach that part.

^This. Other than that which I shall not bring up, this is probably the worst part of ME3.

And as for why it has a bit of a hard time hitting you, it's probably because:
- it's already been hit on its targeting laser
- you're a small target, and Destroyers (and any Reaper really) are made to hit big things, such as ships and cities.

I know I should think of something else, but I'm coming up blank at the moment.

I reckon that maybe the Reaper should have tried sweeping its death ray horizontally across the plateau that Shepard is on, so there would be nowhere left to dodge. But I guess that would be too sensible.

Anyway, I never liked the Boomers quest in Fallout: New Vegas. It's so gorram tedious, and a lot of it is just walking from place to place around Nellis without interesting happening.

Casual Shinji:

- Your fight against "It" in Resident Evil 4.

Which one is that? The thing in the cargo container thingys that fall into the pit once you beat it? I really enjoyed that fight.

OT: As mentioned, Bed of Chaos. Also the prologue in Tales of Graces f but NG+ lets you skip it.
Also the last few chapters (until the final one) in Disgaea 4 were a fucking slog.

I hate everything about the Peragus Mining Station in KOTOR 2. That 200 hour long segment of boring bullshit actually stops me from replaying it, knowing I have to slog through all that.

Platforming in Devil May cry 3. Holy fuck that was awful. I wanted to rip off my thumbs every time I played through those parts.

I'd have to say the sewers on the way to the Nosferatu enclave in Vampire: The Masquerade: Bloodlines. Especially when you play as a non-combat oriented vampire like a Ventrue.

Persona 4 Golden, the Hollow Forest, I hate that place with the intensity of a thousand suns!

Final Fantasy IX, fighting Beatrix, I know that no matter how hard I try, she will go all HAX and kick my ass...

Fallout: New Vegas, Hoover Dam, not because it isn't fun, but because I have never done the final mission without freezing once.

Devil May Cry 3, having to fight all the old game bosses to proceed, well, you only need to fight 3 if you know the pattern, but you don't really know that without a guide and you have to beat them all to get a blue orb fragment.

Platforming in Legacy of Kain: Soul Reaver. It's better in the second one because at lease then the controls were better.

But here...

Oh g- OH GOD! It's horrible! It's one of the main reasons I had to abandon the game entirely after a while. It was just too hard to continue through a platforming section when you character starts and stops moving on a dime. Worse, on PS1 you must use the directional buttons to move. However, it still is one of my favorite games EVER, but that platforming is the worst.

Auberon:
Peragus mining station, also known as two-hour tutorial.

Agreed, it's whats currently putting me off a KotOR II runthru!

Jack's recruitment mission in ME2 is terrible. She instantaneously destroys three heavy mechs in the cutscene, but can't handle some random mercenary in gameplay.

First zone of Borderlands. I was just so boring.

putowtin:

Auberon:
Peragus mining station, also known as two-hour tutorial.

Agreed, it's whats currently putting me off a KotOR II runthru!

Bit random, but do you visit Sucker Punch Production Forums? you seem...familiar.

Anyways: kind of related, but am I the only one that THINKS i'm not going to enjoy this section, but end up doing? happened with Human Revolution once, the section where you must set the bomb in the Executive office, my first experience with it was less than favorable, as I kept getting detected, but the second time around, it was actually pretty tense and quite a bit of fun.

Curst Prison in Planescape: Torment.

Up to this point, combat has been rare and fairly easy when it does show up. The focus has been on dialogue and character interaction, with nary a dungeon to be seen other than a couple of small ones in Sigil. Now, however, you need to break into a prison, and the only way in is past dozens of hard-hitting, damage sponge guards. It's absolutely appalling, and almost made me give up on the game because it was so dull. What really baffles me is that the Black Isle guys showed they could do good combat encounters with Icewind Dale, and yet Curst Prison is one of the worst dungeons I've ever played.

Sandjube:
Any section of Serious Sam with Kleers in it. Freakin' Kleers, damn skeletons *mumbles*

The hell? Thats like the entire 3 games, and just use the shotgun, they go down in one shot.

OT: Saints Row 3: The long ass tutorial activity missions, its almost half of the game in that shit.

leet_x1337:
The opening of Twilight Princess, which I count as everything leading up to where Link gets pulled into the Twilight for the first time. Whole thing just takes too damn long. I can appreciate that not everything needs a cold open, but come on.

That's definitely one that's high on my list. The start of Skyward Sword dragged on more I think, but I've only been through that once so far, and it definitely gets in to the meat of the game faster than Twilight Princess. It just manages to make that a drag for a while too, when TP stops holding your hand once things really get going.

Casual Shinji:

- The Blockhead on Oni Island in Okami.

I never had much of a problem with that one, but I did with the one in the secret spring under Kamui. It's the hardest one, and damn is it a bitch. There's a couple of somewhat cheaty tricks you can do to make them much easier though. If you have an old CRT you can just mark the weak spots on the TV with a felt tip. Or, probably a more practical and useful method, is to simply record the sequence where the weak spots show up on your phone. That makes it easier to get the order right on them too.

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