Segments in your favorite games that you absolutely dread having to go through.

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Persona 4: the Void Quest. The retro feel of the level does nothing for me and that floor that changes your direction is very annoying, and also Rise, in her obnoxious voice, saying "sempai" every five seconds.

Demon's Souls: Valley of Defilement. The giants are so hard to kill on anything higher than New Game+, can't roll or move fast in the swamp which is constantly poisoning you, and plague rats are so annoying.

Contra 3: That overhead level.

Motorstorm: Buggy Byway! Racing on a narrow cliff with 11 other vehicles that are exactly like yours. In that race their are two chosen cars that will come in 1st and 2nd and then a pack of five suicide cars whose sole goal in their artificial lives is to make you crash. Instead of just slamming you into you so you'll crash, they'll guide you into objects, or off cliffs, with no instinct for self preservation whatsoever. On top of that, they'll pass you and then slam on the brakes when you're behind them to slow you down. If you pass them, they'll speed up and start their suicide tactics. Being in first place gets the adrenaline pumping since it has the effect of having cars coming from all directions, and flying over you, to single mindedly make your life miserable. Mind you, they do this in every race but the problems with the AI come to a head with that race in particular because of its narrow design and is hardest level in the game.

Most fighting game final bosses usually apply, especially when you are playing as a character you aren't very good with them, but you want to see the ending, you know? That Kasumi clone from DOA 4 is my personal un-favorite, and that big dragony guy from tekken...6?

The sewers and the lightning and shadow temples from my favorite game, Tales of Symphonia are places i hate going through. The first two have way to many backtracking and the shadow temple is an escord mission with terrible AI

From Dragon age origins i hate the fade and Orthan taig. The fade is just boring filler and Orthan taigh, far to many spiders!

I just played through Metroid Prime again. I remembered how much I hate the first pirate base in Phenandra after the power cuts out, but I'd completely forgotten how bad the Phazon Mines are, and all the bullshit pirates you can only kill with one weapon.

Jacob's loyatly mission. Not because of the story, or because I have any problem with Jacob, or the environment, but THE FUCKING MUSIC Seriously, I have no problem with Jacob as a character, and I love the game's music overall, but Jacob's fucking theme song is the most horrible, grating, annoying sound I have ever heard, and nauseatingly repetitive.

As much as I enjoy Ace Combat: Assault Horizon, I dread the two heli missions.

Casual Shinji:

hazabaza1:

Casual Shinji:

- Your fight against "It" in Resident Evil 4.

Which one is that? The thing in the cargo container thingys that fall into the pit once you beat it? I really enjoyed that fight.

Yeah, that one.

I suppose I enjoy it for the tense, claustrophobic sequence that it is, but I can't help but feel particularly overwhelmed whenever I get in that general area. Knowing I have to deal with that bastard.

And what's worse is that the fight with Krauser follows hot on its heels. Playing that on Professional was fucking brutal.

Been a while since I played RE4 and even then I only played on Normal. I need to get it on PSN sometime, that game is damn fun.

The fade sections in DA:O every time I think about them I cringe. They pissed me off in DA2 aswell. Something about the fade just annoys the crap out of me.

I'd say the water temple but they have fixed it on the 3ds. Just the simple change of being able to put the iron boots on and off with one button improves it vastly.

Ok lets see now...

The chameleon sections in Resistance 2, so irritating that if your not looking in exactly the right direction then your skewered.

Not really a section but the QTE for hyjacking in Mercs.2, especially the end - A series of Quick Time Events is not a suitable final boss!

And to this day that damn level in Super Mario Bros 3 where you get chased by the sun!

Anachronism:
Curst Prison in Planescape: Torment.

Up to this point, combat has been rare and fairly easy when it does show up. The focus has been on dialogue and character interaction, with nary a dungeon to be seen other than a couple of small ones in Sigil. Now, however, you need to break into a prison, and the only way in is past dozens of hard-hitting, damage sponge guards. It's absolutely appalling, and almost made me give up on the game because it was so dull. What really baffles me is that the Black Isle guys showed they could do good combat encounters with Icewind Dale, and yet Curst Prison is one of the worst dungeons I've ever played.

I must agree. I really want to play through the game again and this is one of the factors that's making me not want to. It took me a long long time to do it the first time. I'll probably play it again and just put the difficulty on easy.

OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.

Six floating faces boss (?) fight in "Darksiders 2". It is just long and tedious.

Batman: Arkham Asylum is one of my favorite games but I absolutely hate the sewer section with Killer Croc.

Tranquility Lane in Fallout 3. I hate that place.

Replaying most of the missions in the beginning of Saint's Row games. Most of them are showing you how to do minigames -- minigames which usually are "Drive here while doing this/in this amount of time" or "Kill everything". It may sound tolerable, but it's atrociously boring when you are forced to only do certain amounts of driving or certain amounts of mindless killing (that instantly are reset at the completion of the game) for maybe fifteen missions.

Lets have a looksy...

The Dromedary escort in Tachyon: The Fringe. Huge escort mission when you have, say, the space equivalent of a Spitfire, and your enemies, which outnumber you 20-1, use F-22s.

Significant portions of Taris in KotOR. Actually, make that basically all of Peragus in the sequel as well.

Everything in Mass Effect from finishing character creation to finally being let out into the universe.

Fijiman:
Tranquility Lane in Fallout 3. I hate that place.

I sorta like the feel of that place. It can take you around ten minutes if you do the morally evil path and do all of Braun's demands (which I still find funny) or you can get it over with almost immediately by pulling the failsafe.

Certainly not as bad as Vault 101.

The beginning of EVERY Assasins Creed game. I know all this game, you don't need to tell me again. Let me have fun already!

eggy32:

OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.

That was the last like ten minutes of the game, from what I can remember. If anything it's the entirety of the Library that I hate about that game. I usually end up with no filters, and since you can only buy them when you wont need them (The first town is the only place you buy them, seriously, wth is with that?)

Backtracking in Metroid Prime 1 and 2, The stupid grapple attachment section in 3 (freaking motion controls make it impossible for me, so I gave up)

90% of opening sections of all games. Especially in RPGs and MMOs. I know I rolled a new class, but I know the basics of the game. Just let me learn my class and see if I'm going to have fun with this one.

Every time I play God of War, I hate the two block pushing portions because it is just a nuisance making it work out.

TallanKhan:
Ok lets see now...

The chameleon sections in Resistance 2, so irritating that if your not looking in exactly the right direction then your skewered.

this is meant as an insult or anything but i have never seen anyone say resistance 2 was one of their favorite games. A lot of people really love 1 and 3 but most people i know disliked that 2 had straight up full regenerating health and that being in a more full on war as opposed to supporting a resistance was kinda boring(basically: what is this CoD doing in my Resistance)

OT: the fucking Rickenbacker. i have played through that game at least a dozen times, i don't even use maps because i know everything by heart but ffs i always miss one fucking egg and have to check every one again and again and i get turned around in some dark maintenance shaft and then i run out of power for something or my number of psi-booster gets dangerously low...
my orientation on the vonBraun is near perfect, why do i suck so hard on the Rickenbacker?
And Nar shaddar in Kotor 2, i hate that the game traps you in a 2-3 hour story bit you have no way to skip. WHY CAN'T I JUST NOT MEET THE FUCKING ECLIPSE BOSS? he invited me, i could just say no.

The Challenge of the Gods parts of the God of War series. Not part of the main story or anything, but you need them for platinum trophies and they're so damn close to impossible it hurts. Only finished it in GoW III. On all the other games it's the only trophy I'm missing. Could most probably pull it off after a while, but trial and error isn't my thing. I get frustrated very quickly and it all goes downhill from there.

Also everything up to when you leave Luca in Final Fantasy X. Played through that part so many times... Luckily I was smart enough to leave a save at that place last time I played, so I could skip it.

May or may not get slapped for this, but most of the middle or Dragon Age: Origins is this for me. I love the origins, the Urn quest, and everything from the Landsmeet on, but the rest of it is just SUCH A DRAG. Every time I play now I just use the debug codes to skip Ostagar, Orzammar, The Mages Tower, Redcliffe, and the forest because all of those quests are just so dull and uninteresting. That prison escape though, super good.

The 'Ambush' level in Thief 2. All the streets look too similar so I get always get lost and end up rushing through it by the end.
I'm also not a huge fan of the 'Blood' level. The first part is alright but the second half is linear and boring. Plus, I've never really liked the fantasy elements of the series. Sneaking through a bland forest just isn't as fun as breaking into a bank.

eggy32:

OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.

Out of curiosity, did you realize that you could destroy the blob-spawners? Because I was stuck on that same exact spot until I figured that out. They just keep coming forever if you don't destroy them, but once you do the section is a lot easier (at least on normal difficulty).

Peragus makes it difficult to start a new KOTOR 2 playthrough...It is worth the hassle though.

Telos in KOTOR 1 was brilliant though. Bioware knew exactly what they were doing with that one. Get the player emotionally involved with the people of Telos...Then bomb the fuckers.

Lord Garnaat:

eggy32:

OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.

Out of curiosity, did you realize that you could destroy the blob-spawners? Because I was stuck on that same exact spot until I figured that out. They just keep coming forever if you don't destroy them, but once you do the section is a lot easier (at least on normal difficulty).

I honestly can't remember now, it's been so long since I played it. I'll be sure to remember that tip when I do eventually get back into it.

eggy32:

OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.

Protip: If you run ahead of Miller and get to the ladder, the amoebas (blobs) stop spawning and start tracking you instead. If you climb the ladder, they will just mill around at the bottom, so you'll want to clear those ones before you go get Miller.

OT: Fallout 3: Broken Steel, the part where you have to head into Old Olney. Somewhat worth it because of the awesome Tesla Cannon at the end, but Deathclaws.

The whole pretending to be a big daddy section in bioshock. Seriously, fuck this shit.

Also, as many people have said, the openings of KOTOR 2 and, to a lesser extent, KOTOR 1.

Chapters 5 and 10 in Dead Space and chapter 12 in Dead Space 2. The only time the games get trully scary/unerving.

Lord Garnaat:

eggy32:

OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.

Out of curiosity, did you realize that you could destroy the blob-spawners? Because I was stuck on that same exact spot until I figured that out. They just keep coming forever if you don't destroy them, but once you do the section is a lot easier (at least on normal difficulty).

Still a pain on Ranger Hardcore mode.

OT: dunno if these are spoilers but I use the spoiler tage anyway:

The adventure segments of the Ace Attorney games where you have to search around and look for clues and it basically becomes the point 'n click adventure game of use everything on everyone until something works.

Once I'm in the court room though, that's where I love it. Because I know it's just me, I have all the evidence I need, and I'm just trying to scope out that perfect place to use it.

Every.Single.Pyramid Head.Fight. (Silent Hill 2)

Not because they are hard. They're just so long and slow, it gets a little annoying. And then he just walks off like, "Screw it, your not worth my time."

I'm like, "Yeah, well suck my non-existent penis!"

MrMan999:
I'd have to say the sewers on the way to the Nosferatu enclave in Vampire: The Masquerade: Bloodlines. Especially when you play as a non-combat oriented vampire like a Ventrue.

Definitely. I played as a very Social-oriented Toreador and pretty much had to toggle God Mode on, to avoid rage-quitting.

But - Gary. Oooooooh, Gary. He's an awesome reward in and of himself.

Most recently, the Trial of Archimedes from God of War: Ascension. It was there that I learned that Gorgons cannot be launched into the air, nor can their stare be parried anymore.

Also the boss battle with Arkham from Devil May Cry 3.

The Four Kings of Dark Souls.

Maybe there is a strategy to properly fighting them, but every time I fight them, in ends up coming down to luck on what attacks they decide to use while I am attacking as quickly as possible.

I absolutely love every boss battle in that game, but the Four Kings are just a pain in the ass. They seem to force my strategy into nothing but flailing and hope.

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