Press Junketeer Posts: 371 Joined: 20 Nov 2007 | |
Gone Gonzo Posts: 1792 Joined: 20 Dec 2007 | Another thing I like about platformers is how mario puts it, it may be because it's what I grew up with, but I liked how in Galaxy there was a very wide variety and a lot of galaxies out there, and it got the BS main quest over with so quickly that you could just enjoy playing the levels for the sake of just having fun with them. I liked the puzzles (even though every reward was just a star, it was getting the star that was the fun part) and it made it more interesting, despite it's "walk forward and jump...OMG DODGE!" and then the ocasional epic boss (that was made easy for kids unless you had a certain comet in orbit >_< ) battle, but it took a simple and old formula and made it more fun and less boring, without making it tedious (other than some purple coin challenges). Prince of Persia, Tomb Raider, and hell, if Uncharted counts, I'd still say that is the future of platforming, because it's taking the mario formula, but speeding it up by twice the speed. |
Press Junketeer Posts: 442 Joined: 9 Oct 2007 | Platformers were best suited to 2D. As soon as the transition to 3D took place, other genres started thriving and platformers lost some of their sparkle. I also think that platformers were rather simplistic in nature and, as a whole, the industry has matured where the simplistic nature of platformers just doesn't cut it as well as it used to. |
Press Junketeer Posts: 371 Joined: 20 Nov 2007 | whoops this was a mistake. |
Press Junketeer Posts: 429 Joined: 17 Oct 2007 | I always loved 2D platformers, not because of the exploration (3D platformers are built around giving you a false sense of exploration, really), but because of the pure gameplay. No, in my heart, the true platforming exploration goodness lies squarely on the Metroidvania styled games. I want a big-budget next-gen 2D platformer, and not just a few moments of blissful nostalgia clutching my DS. Then again, I'm deeply saddened by the idea that gaming has somehow 'Outgrown' 2D, which I say is bollocks. It's like saying that animated movies have "outgrown" hand-drawing just because they have all switched to computer animation, which, while pretty, to me lacks the...Purity of the hand drawn stuff. Just because it's simple doesn't mean it's bad. There's a beautiful purity in the very core of what modern videogaming is all about, and I feel that there is no place better to express that than in the 2D platformers. |
Paperboy Posts: 40 Joined: 20 Mar 2008 | 3D is the future of platformers without a doubt, but there will always be a place for some old school 2D gameplay. Check out the remake of Bionic Commando and tell me it doesn't look like fun |
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im reusing this post from another thread cause i feel it could start a thread in its own right.
i hear a lot of complaints about not having enough platformers these days. i, on the other hand, dont miss them in the least. i felt they were boring and repetitive. either jump, or run forward. no other options. i really like the way modern platformeres have evolved. recently ive been playing prince of persi, sands of time, and tomb raider: legend, and anniversary. this is, i beleive, the future of 3d platformers. the formula is changed so that instead of jump and walk forward, suddenly theres many different types of obstacles and many different types of movement to avoid them. this makes the game more thinking and less repeating, and definitely, a more fun and evolved approach to platforming. do you guys agree with me? is the future of platforming in mario or prince of persia?