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Battlefield: Bad Company

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it's good...just the whole aspect of having a health needle to help you all the way through the gamme seems too stupidly easy.

but i mean the explosions were grand, il admit that :D

O rly?

Well, it's not like you can use it over and over forever. And because cover will only last for so long since the enemy can blow the holy shit out of it, you can't hide and heal for hours like most games.

I loved your critical analysis of the game. It was beautifully crafted, touched upon all that needs to be touched in a review, was entertaining, and most of all, I found your way to tackle the issues of health and difficulty. Very well done. **claps**

... So why did you remove it and replace it with this?

It doesn't make sense. Nothing in games does. (See Pause screen)

The demo seemed to imply that the needle was infinitely stocked. *I* never ran out, anyway. Plus saying that the game has nice explosions and such is like saying that Bill Gates has a fair bit of coin: grossly understated and obvious.

It is infinite, but you still can't use over and over to make yourself seem like Superman on the battlefield.

Wulf Legend:
It is infinite, but you still can't use over and over to make yourself seem like Superman on the battlefield.

Well it replenished pretty sharpish so as long as you can find cover I'd say you should be basically unstoppable. Plus you do have 3 mates to shoot gits while you stab yourself with needles...

I didn't like the singplayer too much, but the multiplayer is great. And the needle does a healer over time affect in Multiplayer and i 'think' it stops if you get hurt whilst it does, not too sure on that one though.

I played the Demo and thought it was good, but hated the needle. It just didn't feel right stabbing your heart with adreneline every 30 seconds.

yea needle's infinite ,and heals over time in multiplayer unless hit like a medipac (really just frustration for medics when they run through a firefight to heal you then you do it yourself. YOU KNOW WHO YOU ARE) - ...yea i like the support class
however i agree with the stupidly easy comment as.... you cant fail a mission or part of one AT ALL. if you die you go to a last checkpoint in the state you died in (ie. in a tank) AND anything you killed stays dead. no lifes just rinse repeat till you win. plus the "dramatic cinematic story" is pretty naff
i was kinda disappointed with the game yea blowing walls away is cool but i mean theyre only damaged in sections. ie - firing a rocket at the top of a wall wont blow away a hole where it lands but a 4x4m section of the wall as if you hit said section in the centre. so all damage is the same model of wall gap again and again
multiplayer is kinda downsided too i find as people can take half a clip to kill and since the ammo count is already higher than normal for some guns (60 instead of the conventional 30 for assaults rifles) that is a lot of rounds. meaning if said enemy has a shotgun and you dont get all the required rounds off you'll be one shotted. also unlocks are kinda pointless since all the guns are only slightly different (minus one LMG since it has a scope).the awards system is pretty cool but silly at times asking retarded tasks such as kill a boat with a boat of the same kind...when only the attacking side has/uses boats
battlefield 2 kept me more intrested even with the lack of any singleplayer experience except multiplayer with ai opponents. i want to try to keep playing it till i get rank 25 (at 23) but im already drawn back to CoD4

Tryzon:
Well it replenished pretty sharpish so as long as you can find cover I'd say you should be basically unstoppable. Plus you do have 3 mates to shoot gits while you stab yourself with needles...

But your cover can only last for so long lol.

 
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