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Beat Writer Posts: 198 Joined: 7 Mar 2008 | |
Pulitzer Laureate Posts: 859 Joined: 22 Jun 2008 | Well, they need to fix the obvious things (stiff NPCs, load times, bugs, pop up graphics), but otherwise, I was rather content with Oblivion. Granted, what I mentioned are pretty big deals, but nothing that they can't fix. The biggest thing for me though, is that every single cave/temple/mine looks exactly the same. It'll take a lot of work to make every single area look different, seeing that the worlds are huge, but I have faith. |
Gone Gonzo Posts: 3447 Joined: 8 May 2008 | Look better than Oblivion (obviously) |
Pulitzer Laureate Posts: 859 Joined: 22 Jun 2008 |
You didn't like Oblivion's music? I thought it was terrific. |
Gone Gonzo Posts: 1497 Joined: 29 Jun 2008 | Make it diverse. You have no idea how bored I am with the dungeons. It makes me want to die. After about 100 hours, you're done. It's just so...repetitive. So randomness! Please! Also less loading times. That's about it. **EDIT**** One more thing, make assassinating people worth it, for example, if someone's sleeping and you shank them in the back in sneak mode, they should die, right? Well in Oblivion, they wake up, run out of the house screaming "GUARD! I'M UNDER ASSAULT!" like a bitch on fire. Then you die. |
Gone Gonzo Posts: 3447 Joined: 8 May 2008 |
I agree except for the combat music I felt was weak. |
Copy Clerk Posts: 117 Joined: 24 Jul 2008 | Just a couple of things from me: - I'd like to have some of the size of Morrowind back. Oblivion, while big, was smaller in actual size than Morrowind I thought. |
Pulitzer Laureate Posts: 859 Joined: 22 Jun 2008 |
I suppose it did get a little old after a while of playing. Overall, I still think the music was well above average. One thing I forgot to mention in terms of things that need "tweaking" - I know we've been saying this about The Elder Scrolls forever now, but the combat still needs improvement. Oblivion is head and shoulders above Morrowind and Daggerfall, but that doesn't make it good. It's hilarious to watch your character swing a sword in 3rd person. |
Beat Writer Posts: 210 Joined: 11 Jan 2008 | 1) Fix the level scaling. In the previous, Daedric was the highest level armour, not counting Shivering Isles, so typically it should be rare right? Wrong, it was everywhere. Everyone and their horse was armoured with it! |
Beat Writer Posts: 198 Joined: 7 Mar 2008 | Actually, I'm pretty sure that Oblivion was bigger, it just felt smaller because of the unlimited draw distance, the ability to run much faster and indefinately without consequence, and the fast travel to anywhere. Basically, I want the good from Morrowind (RIDICULOUSLY rich and deep story that was relevant to, and taught you about the entire culture and history of Morrowind. Very diverse landscapes and architecture, enemies and shop merchandise not leveling with you) mixed with the good from Oblivion (graphics, draw distance, indefinite running, magic system). Also the Melee combat needs to be seriously revamped so that it's a lot more immersive and interesting. Better voice acting and more actors is great too. |
Press Junketeer Posts: 469 Joined: 24 Jul 2008 |
While I agree, there wasn't enough music. There were like 4 songs. One when you were out of town, one for in town (I forget, they might be the same song), one for when your in danger, and one for when you're in oblivion. |
Pulitzer Laureate Posts: 859 Joined: 22 Jun 2008 |
Well said. Especially the last paragraph - that gave me a laugh. |
Paperboy Posts: 47 Joined: 9 Jul 2008 | More immersion. Less generic fantasy bullshit. Less DICKING with pre-established lore. MORE VOICE ACTORS... I'd even be content with text boxes for lesser NPCs. Less concentration on GRAFIX!!!1 and more on story, depth, role-playing and re-playability. INTERESTING CHARACTERS. Less repetitive combat. Get rid of the fast travelling, as it makes the world feel incredibly small. Better physics engine. More interesting spells. MORE dialogue options and quest branching. Bring back the old armour slots. More weapons and armour. Make Daedric armour and such RARE, like it used to be. Some other stuff I haven't thought of. |
On the Record Posts: 5674 Joined: 2 Dec 2007 | At least give us the option of doing the bad thing. Oblivion was all about being a goody two shoes which really grew thin on me. The assassin missions made you feel as if you were either killing someone bad, or just killing nameless joe. They didn't feel evil at all. Being a vampire was nothing. Sucking people dry and they still live?! |
Anonymous Source Posts: 1 Joined: 24 Jul 2008 | Take what was good in Morrowind and what was good in Oblivion, tweak it 'till it works and you have yourself a game that will almost never die.
You could always just walk by choice. You know, just a suggestion... |
Muckraker Posts: 338 Joined: 20 Mar 2008 |
Yeah, I'm not sure Oblivion was actually smaller than Morrowind, it's just more that the "fast travel" AND "horse travel" made it seem soooo much smaller then it was. Though, I feel the same. I would rather have the FEEL of the big world back. |
Paperboy Posts: 14 Joined: 23 Jul 2008 | I would probably say that the quick-travel was totatlly necessary to Oblivion, but it made it too easy to get from A to B. I think it would be better if they made it so you can quick-travel, but only at certain times. I'm not sure how they would do this, but it would make it so that the player actually explores the map instead of just quick-travelling everywhere. Also, i didn't really get why the horses were such a big deal, since I never even used them, and when i got Shadowmere, i lost him and don't know where i left him. Also, what's the point of having horses even though you can just run everywhere or quick-travel. Finally, maybe the introduction of a new race would work well, since i get pretty bored with just going as a wood-elf thief. |
Pulitzer Laureate Posts: 859 Joined: 22 Jun 2008 |
I really hate to drag Fallout 3 into this, but that is the exact reason why I don't want Bethesda making a Fallout game. Anyways, in response to Exterminatus - I honestly wouldn't buy Oblivion if they did away with fast traveling all together, because they'd either have to make the world way smaller, or just leave it as is, thus making it nearly impossible to get around the world. |
Gone Gonzo Posts: 3252 Joined: 8 May 2008 | guns |
Paperboy Posts: 47 Joined: 9 Jul 2008 |
You've never played Morrowind, have you? |
Pulitzer Laureate Posts: 859 Joined: 22 Jun 2008 |
Yeah, after I played Oblivion. Just made me want my fast travel back. |
Copy Clerk Posts: 117 Joined: 24 Jul 2008 | Alright, I take back what I said about it being physically smaller but you all seemed to get what I was saying. The subject of fast travel is a tricky one though. I thought that the Silt Strider idea in Morrowind was good but at times it got on my nerves. All in all, it's a tricky problem with no good solution. Some people would be happy to see fast traveling go and some might live by it. |
Pulitzer Laureate Posts: 859 Joined: 22 Jun 2008 |
That pretty much sums it up. Personally, I think that they should leave the fast traveling system as it was in Oblivion. You don't have to use it if you don't want. |
Pulitzer Laureate Posts: 741 Joined: 12 Apr 2008 | An endboss. On a serious note, I'd like to see some focus on the Kajhites and Argonians, a return of levitation magick and more of the supernatural stuff like Werewolving and Vamping, maybe even becoming a sentient zombie able to dig a hole and rest? |
Gone Gonzo Posts: 4577 Joined: 22 Jun 2008 | Mp - I want to play with my freinds And the big B are working on a very mature game for F3 and you won't be disappointed unless your a F3 fanboy which you would probably call foul on any new F3. |
Muckraker Posts: 275 Joined: 13 Mar 2008 | What made Morrowind enjoyable was the immersive and, compared to its peers, nontraditional environment. It was epic in a wildly different way. What made it unfun was that sometimes the system burped at you and made actually PLAYING it exhausting. Example: cliff racers. Oblivion was fun, but we've seen its kind of scenario before. Pay attention to setting. We'd rather fly off somewhere new on our temporary reality vacations. Attack something like Black Marsh with the same drive as you attacked Cyrodiil, and we'd have something worth sinking our teeth into. And bring back the Unarmored skill please? It was pretty useful. |
BANNED Posts: 1891 Joined: 26 Mar 2008 | I could give a huge list of changes, but one thing i want is more development on the PC version. So i don't have to spend hours setting up the game with mods that FIX the problems, like oversized typefaces and shoddy inventory for example.
Gave me a good chuckle. User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent) |
Paperboy Posts: 26 Joined: 24 Jul 2008 | Well, I'd like to see more options for customizing your character. Maybe a height option, maybe a fitness/fatness deal based on what you do in the game. And finally, a nice cliff area for me to stand and curse at the Gods when I fail. |
Pulitzer Laureate Posts: 907 Joined: 15 Jun 2008 | If I could add anything at all.... Random Monster attacks. As in random monsters attacking the towns. But they would have to go after the guards before you. Otherwise it would suck to walk outside and get pwnt by some random monsters. But just something to spice it up. Add a little variety. And If towns would fight one another once in a while. I would love to see one towns militia fighting anothers. Espeically if I coul loot the bodies afterward. Or ambush the survivors. |
Gone Gonzo Posts: 1426 Joined: 22 Feb 2008 | okay, I though about this long and hard.... Less stiff characters less load screens No fast travel sounds interesting, it pulls you into the world, but will be a bitch when you start a new character, because my first never comes out right. :( New stat system, took forever to learn and it should increase depending on how you play to fit your play style. More action in the melee combat, basically just swing the sword in different directions, liker the strike back shield attack, but took too long to get there. Less hills that looked like you were walking up a 70 degree angle More interesting quest and less gay fetch ones More environments, to much of the same thing and the forest was not cool to adventure through, because there was nothing awesome to fight just more grass and bears......liked the dears though. I also hope they make every cave/dungeon have a reward or a quest related to it, they were just wasting their time making making the hundredth mile and that 50th cave/dungeon that had nothing in it except standard enemies. Make the A.I. a little better, it was great but weird glitches sometimes happen like vital character attacked me and ended up getting killed by the guard and I failed the mission. :( Other adventures that you might come across on your travels, I don't need anything special just liked to see a civilized people adventuring too sometimes, maybe even a quest giver. More unique weapons, and when you sell them they stay with the merchant and not disappear, hated it when I lost the azura's star by sacrificing it when I didn't realize what it did. Had some issues with characters dieing by the guard when protecting me when I was trying to escape, they die and never come back....thy should have a yield button too. :( |
Gone Gonzo Posts: 1166 Joined: 23 Jul 2008 |
that's what i'm talking about! more Npc generated combat |
Copy Clerk Posts: 121 Joined: 27 Jan 2008 | I think the quick travel system in Morrowind was excellent. There were plenty of ways to get to a lot of places, but you actually had to make a few stops before getting to your destination, and you still had to walk a good distance. It felt necessary, and I hardly ever got bored of it. As far as things to do as a guild leader I have a few ideas. Primarily for the Thieves Guild. Forgive me if some of these were implemented in Oblivion. I didn't play a whole lot of it. First and most simple: Second: Finally: A set of scripted quests where you thoroughly wreck any rival guilds you may have, and other quests to cover your tracks, and keep the guards off your ass. Including fun mission where you break in to a guard tower to steal incriminating evidence or to kill a witness and or traitor who is already in prison. The beauty of these quests is that you could have minions carry them out if you're too busy with other things I think this will be far to difficult to implement, but if Bethesda even attempts something this ambitious, I will buy the game even if its metascore comes out to a zero. |
Press Junketeer Posts: 469 Joined: 24 Jul 2008 | Better leveling system that works by stats instead of level or a cheat. I played it for the xbox and I was sad I didn't have it for my sucky pc. They can get a mod that allows them to increase 3 stats by 5 every level regardless of how they play. With that cheat I wouldn't have to chose between repetitive non-fighting spells and math and having everyone take 15 to 50 more hits before dieing (the scaling goes by your level and not by your stats, and if you raise your main stats a certain way your guy will not keep up with the scaling and fall behind, however if you do math and make no mistakes you'll go faster than the scaling and be a god). I have no clue how my uncle who has the game for the PS3 is so good. Since I'm used to having to deal 15 hits to take down a wolf and 50 to take down a mountain lion I was able to take down every guard in the imperial city with my uncle's guy who can take down a guard with 2 hits. |
Gone Gonzo Posts: 3765 Joined: 29 Dec 2007 |
It was too much of one thing, wouldn't have minded if a few more creatures popped up, or that I had choice in the main story. And if I did want to be evil all I would end up with was a Benny hill style chase with an entire town chasing my thief/killer arse. Plus making my guy's face was unwieldy and overly complex. |
Paperboy Posts: 22 Joined: 9 Apr 2008 |
Have you had a look at what Betheseda is putting in Fallout 3? So far confirmed is drugs, gore, cannibalism, sex and decapitation. It's even banned in Australia, which means I'll have to order an overseas version. I have faith they'll make it quite messy and therefore fun. Anyway. back to TES 5. Here's what they should have: Put Morrowind style fast travel back in. Greater variety of weapons and spells. Better effects with spells. If a third party modifier (Midas, for example) can make freezing and burning spells where you actually see burns and stuff, Betheseda should as well. Equipment that makes sense for NPCs Put us back in a strange land where people live in trees and fight wierdass dogs and flying jellyfish. 'Cept don't put Cliff Racers back in. God no... I'm not saying put us back in Morrowind but at least not in 'generic english-style fantasy land' More voice actors A changing and Dynamic world. Things like seasons and aging would be awesome. This is a bit big but, seeing new towns/dungeons/forests be made and destroyed thoughout the game would be amazing. Give the player more power. Allow the player to force people to do his bidding, or inspire them to follow him. Werewolves. Need I say more? Pilotable Boats. I loved the pilotable boat mods for Morrowind and Oblivion. Gave you a sense of power and freedom on the water. Ownership of more than houses and guilds. Maybe become the mayor of a town, or the iron fisted new Emperor of Tamriel. Dragons. It's generic fantasy but dammit I want to see a real dragon in TES. M'qiad talks about them, Akatosh is a dragon god and there's statues of Dragons scattered around the games so I know they exist. And finally... destructable environments! |
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Recently, Bethesda has been preoccupied with the making of the new Fallout game, but after that, we can expect to hear news of the development of TES 5. With the clues given at the end of Oblivion, it's pretty obvious that the main quest of the game will center on the impending colapse/colapsing empire of Tamriel.
TES console games have followed the same formula so far with very little change. Extremely open "do what you want when you want to" storyline, vast and totally free roaming gameplay area, skill advancement based leveling as opposed to exp based. But, I personally am thinking that a new TES game will need to rethink some things.
So, if you're a fan of the Elder Scrolls series, would get TES 5, and feel it would need some changes, what kinds of things would you want to see different in this game from the previous titles as far as gameplay and plot and anything else you can think off?