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Game plots that start out great but crap out in the end

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There are lots of great plots in games and lots of bad ones too, but how many start out great (even better than great sometimes)then just fall flat on its ass or even start out terrible than improve (greatly) Hear are my choices:

Indigo Prophecy, It was so good, then it just got... weird
Manhunt 2, Hey it haad a good story for a while but again it kinda just went in the oppisite direction, but over all didn't turn out that bad
Metal Gear Solid, it seemed good at first then well... you know...

Like the Indigo Prophecy mention...

Condemned 2
I really could have gone without the epilogue in MGS4. Pretty much everything before that, with a few exceptions, was great.

Timeshift.

The ending was so stupid.

Jericho's story king of melted at the end.

KoTOR 2 - "OK everyone! Lucas says we're done! Let's amputate those plotlines, bandage them up, and shove them out the door."

That must have been a very dispiriting experience.

type_zero:
There are lots of great plots in games and lots of bad ones too, but how many start out great (even better than great sometimes)then just fall flat on its ass or even start out terrible than improve (greatly) Hear are my choices:

Indigo Prophecy, It was so good, then it just got... weird
Manhunt 2, Hey it haad a good story for a while but again it kinda just went in the oppisite direction, but over all didn't turn out that bad
Metal Gear Solid, it seemed good at first then well... you know...

wait metal gear solid in general? or just the first 1? cause i quite liked 4.

Halo 2 anyone?
haha.
ya i guess the general story of metal gear solid is just....how would i describe it
looks good on paper, but when you actually start thinking about it your head will explode

Mr. Kite:
Condemned 2
I really could have gone without the epilogue in MGS4. Pretty much everything before that, with a few exceptions, was great.

Condemned 2 gets my call too. I was so hooked on the game but.. The ending was terrible.
Blowing up heads by screaming was kinda cool though.

Every game made by Quantic Dream.

I don't know, I liked the way Omikron ended...

Assassins Creed......for a total lack of an ending....seemed to me like they hit the brakes, then rolled the credits.

Some_Jackass:
Assassins Creed......for a total lack of an ending....seemed to me like they hit the brakes, then rolled the credits.

they just really want a sequel i guess

Metal Gear Solid two.

The plot just went whacko even for that series and the chatter with Rose and Raiden drove me insane.

Condemned 2 likewise. I loved the first one, then all the way up 'till i got screaming super powers. I was just so dissapointed by that. I cant even explain it >_<

1. Halo as a series. First was sufficient up until the end in a "Training Day" sort of way. Hero makes it out alive, sigh of relief, roll credits. What should've been a nice little sci-fi romp ended up fail because most of the interesting plot points occur outside of the game.

2. Metal Gear Solid 2: Kojima Fails Film School.

Everyone will say MGS2 but I'm gonna say MGS FOUR - gah, the epilogue sequence, the fan service, I mean, after MGS2 I think Kojima just thought "ok fine people don't give a shit about this anymore so neither do I" - and then comes "Sunny".

Every Resident Evil game. They all start out like some meaningful zombie tale, then end up to be campy sci-fi.

At least Silent Hill games maintain a horror theme throughout.

I hate what happened with the MGS2 plot, it really got brutally anally raped. Assassins Creed also had a terrible plot which started interesting, i kept playing to the end hoping for something.. but nothing just a terrible ending.

Halo 1-3, some people seem to like it but i just found it got worse and worse. Kinda felt like what happened to the Matrix movies, should have just left it with the first movie.

Despite how much I enjoy Halo (only thanks to online) I have to agree the plot was fairly lacking at times, although I wouldn't say it was a complete wash. Unfortunately Xenogears takes this title for initially creating one of the best plots in RPG history and then trashing all over it.

Final Fantasy VIII could arguably be placed here as the "dramatic" plot twist on disc three was so ridiculously random it served to damage the remainder of the game then actually help it. FFX's plot was great however its sequel butchered it somewhat. FFXII defines this by attempting a new and definitely intriguing political storyline only to forget to develop any of the characters whatsoever; plus FFXII had perhaps the worst main character I have seen since I started playing games. Never before have I despise a MC as much as Vaan. Maybe when I actually bother to get somewhat far in the game my hatred of him will lessen.

Bourne:
FFXII defines this by attempting a new and definitely intriguing political storyline only to forget to develop any of the characters whatsoever...

Except maybe Balthier, but he was the only decent character to being with anyway.
Fran was probably the worst offender, her entire persona could be summed up in two words: Viera. Outcast. Their love story was completely tacked on and unconvincing.

poleboy:

Bourne:
FFXII defines this by attempting a new and definitely intriguing political storyline only to forget to develop any of the characters whatsoever...

Except maybe Balthier, but he was the only decent character to being with anyway.
Fran was probably the worst offender, her entire persona could be summed up in two words: Viera. Outcast. Their love story was completely tacked on and unconvincing.

Here's a little trick I use on the FF titles. Whenever a plot-developing CG sequence begins, close your eyes and mute the volume. after 30 seconds has passed, open your eyes and imagine what may or may not have been said in the gaps. Then go back to enjoying the game for what it is. Grindtastic awesomeness.

Metal Gear Solid 1 and all of two. 3 was my personal favorite and it din't really expect me to know anything about the story.

TheNecroswanson:
Jericho's story king of melted at the end.

Ahh you beat me. I was really diggin the story til the "ending" came and I was stunned.

Janus Vesta:
Timeshift.

The ending was so stupid.

I was genuinely enjoying Timeshift. It wasn't the best game out there but it was unique and fun. Then the story shat itself inside-out and I stopped caring, which means I stopped having fun.

Keep in mind, I enjoyed Bioshock a LOT, but I felt the very end (the final boss battle) was a bit hackneyed.

Resident Evil 4s plot started out pretty good but then they gave you totally overpowered weapons and an ancient cult joined in, after that I stopped caring.

Honestly? Shadow of the Collossus, it starts out brilliant, but the final couple of Collossus' are almost too frustrating to continue playing. Though the story does stay pretty strong.

FFXII also falls apart after awhile, the interesting Gimick Dungeons vanish and you wander through boring wilderness after boring wilderness and solve stupid door puzzle after stupid door puzzle. Only the Final Dungeon redeems it after the Frustrating trip to Arcadia. Also the plot BASICALLY stops as soon as you finish The Miriam Stillshrine and doesn't start again until you beat The Ridonora Cataracht. It's almost a 20 hour stretch of little to no story.

Crysis. ******************(Spoilers here)**********************

I hated how the give away the alien thing so early. In fact it's on the back of the stupid box. I was atleast somewhat refreshed by the way you don't start the game fighting the aliens like every other alien game. But in my opinion it would be better to make the whole game Koreans and the alien cave in the mountain be part of some cliff hanger ending to the game.

(Done)

Assassin's Creed is actually the best series to me in that it has boldly set out to span multiple genres. The first game is sword fighting and stealthy stuff and the second one will undoubtly still has stealthy stuff and maybe swords figthing but it will also defiantly be mostly FPS. Most series are fighting the same enemies in the same type of environments throughout the whole thing. Assassin's Creed will feel like reading 3 books but each will be different yet relate to each other very well.

MGS2 i just found it too easy,

a good ending is trying to do mile high club on veteran on COD4 even though i am not mad about that game that end level was pretty cool

Uglulyx:

Assassin's Creed is actually the best series to me in that it has boldly set out to span multiple genres. The first game is sword fighting and stealthy stuff and the second one will undoubtly still has stealthy stuff and maybe swords figthing but it will also defiantly be mostly FPS. Most series are fighting the same enemies in the same type of environments throughout the whole thing. Assassin's Creed will feel like reading 3 books but each will be different yet relate to each other very well.

Y'think Assassin's Creed 2 is going to be even remotely FPS? No, I think not.

The hints dropped like anvils at the end of the first game indicate that it will be about ninjas.

Assassin's Creed 3, when it rolls around and inevitably concerns Desmond running around in 2012 using the skills of his predecessors to outwit the templars for good will likely be guns and stealth.

Definitely Assassin's Creed, while I loved the game and the story, and you could pretty much tell who the mastermind behind it was the entire game, it just felt too thrown together.

type_zero:
There are lots of great plots in games and lots of bad ones too, but how many start out great (even better than great sometimes)then just fall flat on its ass or even start out terrible than improve (greatly) Hear are my choices:

Indigo Prophecy, It was so good, then it just got... weird
Metal Gear Solid, it seemed good at first then well... you know...

OK, i'm gonna set my opinion on this matter straight. I love indigo prophecy, the whole time. It was far fetched but hell i could dig it. I weas pumped about my ending, and all in all it was a beautifal theatrical game. OK that asside, i think the entire MGS series (save 3 for the most part) are absolutely off their rocker.

Knights of the Republic 2 had a pretty good plot in the beginning with the fact that you were the only Jedi alive, but then it got pretty confusing that it just didn't make sense. And the ending was really one of the worst- no closure at all.

Timeshift's story never really happened. The overall premise was pretty cool (alternate future dystopia, etc.), but then the game never fleshed it out.

FFXII was honestly rather disappointing for me. I was expecting something a little more epic, rather than "this guy is taking over the senate".

How in the world did Shadow of the Colossus end up on this list? Even though the story was barely there (see the GameFAQs story analysis for details), after I was done, I was left with a sense of "whoa."

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