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Star wars: the force unleashed

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Beat Writer
Posts: 130
Joined: 25 Jun 2008

Recently I reserved a copy of star wars the force unleashed, and I've heard a lot about the game, and if all of it is true, it has to be a god in the star wars games. I heard something really crazy in game informer let me get it......

Okay quote issue 185 page 76 Game informer "The games events are considered an official part of the Star Wars canon, an honor that hasn't been bestowed upon previous original Star Wars games." Yeah I know it's crazy, right? So i made this thread to ask all of you people out there do you think it's going to be as good as it says or is it just another stinky game with too much hype?

Press Junketeer
Posts: 494
Joined: 4 Aug 2008

Have you played the demo? It's too short to form a real opinion, I won't be buying it. I'm not a star wars fan.

Beat Writer
Posts: 130
Joined: 25 Jun 2008

No i haven't played the demo, I'm saving up for a ps3 or xbox 360. right now i have a wii, and I'm getting it for that version because it has 2 player.

Paperboy
Posts: 46
Joined: 27 Dec 2007

i haven't played the demo yet, but all i have seen from the game looks amazing. im subscribed to official xbox magazine; they played like a developers demo of the game and loved it. unfortunately, i am a little low on cash, with only 200$ left to pay for books for school, a minimum wage job, and 3 other games pre-ordered right now (fable 2, saints for 2, fallout 3), i don't i will be able to afford to buy it right away. i work at a hollywood video, so i will probably just rent it for free for eternity.

Copy Clerk
Posts: 105
Joined: 23 May 2008

I've played the demo. I admit, the force powers are fun, but if the target selection doesn't get fixed it could be a steaming pile of frustration when the full game comes out. The player can't change targets while blocking, so if you get ambushed by a turret, it's impossible to move or change targets (you have to turn your character to change targets) I found myself pinned down several times, taking massive damage from grenades i couldn't lock on to, or dying nearly instantly after letting go of the block button just long enough to turn around or dash away.

Press Junketeer
Posts: 494
Joined: 4 Aug 2008

Vidiot:
I've played the demo. I admit, the force powers are fun, but if the target selection doesn't get fixed it could be a steaming pile of frustration when the full game comes out. The player can't change targets while blocking, so if you get ambushed by a turret, it's impossible to move or change targets (you have to turn your character to change targets) I found myself pinned down several times, taking massive damage from grenades i couldn't lock on to, or dying nearly instantly after letting go of the block button just long enough to turn around or dash away.

I agree with what you said about the targeting system, it's atrocious. When I get pinned down I just flip, shock force and then kick the turret's arse.
I haven't had time to play around with the physics engine yet, I think I'm going to test the storm-troopers will for self preservation. They should have given a level with more tactical choices, I was hoping for accessible girders so that I could hang stormtroopers in a chain before force-throwing them!

Anonymous Source
Posts: 2
Joined: 26 Aug 2008

The targeting system is not perfect, I agree. The bad camera angle can be a nuiscance, but I still enjoyed it. I think the best way to deal with the bad targetting, is to just kill what ever is targetted. Throwing the explosive barrles takes out most targets anyway. Once you get used to the fact that it is not Jedi Knight, it becomes great fun. Kill everything, it is a good mindset. I don't want to mention the quick time events though. Bad camera angle, and quick time events? Yahtzee is going to have a fit!

Copy Clerk
Posts: 105
Joined: 23 May 2008

I had to chuckle at the developer walkthrough on GameTrailers. The player/speaker referred to the quicktime events as a "reward" for killing the boss. *Ahem* I don't feel rewarded when I'm mashing the attack button, suddenly a prompt comes up and not only do I miss it, but the boss is given back a chunk of HP for hitting X one too many times in the heat of a boss fight where I was perpetually one hit from death thanks to the AT-AT's AOE stomp. Let's just say I didn't feel all that rewarded by the third time I had to try the quicktime event. by the time I got it right, I had to watch the bottom of the screen for the button prompts, and missed all the badass-ness of the killing blow animation.

Paperboy
Posts: 28
Joined: 20 May 2008

I'm lazy and too stressed out because I have an exam tomorrow so I'm just going to copy-paste what I've said in another forum.

Just played it. I wasn't as impressed as I thought I would be. The physics are great: the first time I smashed a gate with The Force was awesome . But gameplay it wasn't that fun. It's a lot slower then I thought it would be. I expected something à la Starwars Battlefront II Jedi controls but it was a lot slower and not as intuitive. Also, trying to drop a TIE-bomber on top of a group of stormtroopers in mid-battle was fucked up and possibly impossible. I do like the fact that the Force regenerates quite quikly. Oh, and the QTE sucked. One big strategic forcepush should have done the job. And the targeting icon is ugly

But I will play it anyhow since my brother will but it on launch.

Beat Writer
Posts: 130
Joined: 25 Jun 2008

Jeeze if its a bad camera angle for the xbox 360 and ps3 I can't imagine what it'll be like for the wii... seriously I don't really know what the new controls are going to be but I hope it's better and it works up a sweat (winters coming and I'm not going to risk my life speeding on my bike through the icy streets). Also I hope yahtzee (sp?) doesn't rip it up too badly, even though he mostly talks about the flaws in his reviews. Okay here's my second question: Could star wars the force unleashed for the wii be better, worse, or completely different?

Gone Gonzo
Posts: 1871
Joined: 11 Jun 2008

Vidiot:
I had to chuckle at the developer walkthrough on GameTrailers. The player/speaker referred to the quicktime events as a "reward" for killing the boss. *Ahem* I don't feel rewarded when I'm mashing the attack button, suddenly a prompt comes up and not only do I miss it, but the boss is given back a chunk of HP for hitting X one too many times in the heat of a boss fight where I was perpetually one hit from death thanks to the AT-AT's AOE stomp. Let's just say I didn't feel all that rewarded by the third time I had to try the quicktime event. by the time I got it right, I had to watch the bottom of the screen for the button prompts, and missed all the badass-ness of the killing blow animation.

I hates quick time events so godamn much!! ARHHHHHH!!!

Totally agree with you.

Gone Gonzo
Posts: 2892
Joined: 6 Mar 2008

I watched a vid on youtube last night of someone playing the demo, haven't played the demo myself, and I think it looks amazing. Hopefully the targeting system won't piss me off too much. I've got a good feeling about it though, I have it pre-ordered and I'm really looking forward to it.

Gone Gonzo
Posts: 1426
Joined: 22 Feb 2008

Love starwars and hate the "Apprentice." Backwards holding of the lightsaber is dumb and destroys any sense being a jedi/sith. Instead of allowing more ways to block/dodge the lasers they allow the Apprentice to absorb a ridiculously high high amount of shots; the stand still blocking and dashing just doesn't cut it. Force grip is cool, but useless in close range combat. The quick timed events system like in God of War seems kind of tacky and does not seem very jedi like. I liked jedies, because they can fight gracefully or just charge like crazy and though I know I shouldn't expect both but the crap stands still blocking is gay and the rapid fire laser cannons isn't very starwars like, how are the jedis supposed to block that and in the game you can but the apprentice make no attempted to block anywhere near where the lasers are hitting him but decides to swing his lightsaber around acting like he is blocking them and it takes you out of the experience.

But that's just what I think....

Oh and too many of the same objects and too many explosives, the bad camera kept making me blow myself up.

Beat Writer
Posts: 140
Joined: 15 Aug 2008

BallPtPenTheif:
[quote=Vidiot post=9.69640.666560]I had to chuckle at the developer walkthrough on GameTrailers. The player/speaker referred to the quicktime events as a "reward" for killing the boss. *Ahem* I don't feel rewarded when I'm mashing the attack button, suddenly a prompt comes up and not only do I miss it, but the boss is given back a chunk of HP for hitting X one too many times in the heat of a boss fight where I was perpetually one hit from death thanks to the AT-AT's AOE stomp. Let's just say I didn't feel all that rewarded by the third time I had to try the quicktime event. by the time I got it right, I had to watch the bottom of the screen for the button prompts, and missed all the badass-ness of the killing blow animation.

Didn't particularly mind the quick time events, but a reward? dont make me laugh, i did mash X into the QTE's tho and it didnt get incredibly annoying. Fixed by the use of common sense and reactons times though.

Im actually in support of of the QTE's thoigh because theres no real game mechanic for slicing the (AT-AT's?) in half is there.....is there?

Gone Gonzo
Posts: 1578
Joined: 26 Mar 2008

Isn't KotOR canon?

PROBATION
Posts: 1331
Joined: 24 Mar 2008

Programmed_For_Damage:
Isn't KotOR canon?

Yes but they had to mess with the formula and give it to someone else for the second game because George Lucas is pretty much loosing it.

User was put on probation for: I'm sick and tired of .... (3 days)
Gone Gonzo
Posts: 2904
Joined: 12 May 2008

All you idiots talking about how it's too easy, play on Sith Lord. Then STFU.

Gone Gonzo
Posts: 1054
Joined: 14 Dec 2007

I've got a great idea! Since we're doing it with TFU, let's make wild assumptions about other games that have yet to come out, instead of, oh I don't know... Waiting until it comes out to know if it's actually good or not!

I'll start.

Duke Nukem will stink worse then taco night at Rosie O'Donnell's house. The camera will be in a horrid spot, the weapons will feel like you're throwing paper airplanes at an iceberg, and the script will have been inspired by a Uwe Boll film. And I figured all that out from the 15 second video!

Patience kiddies, patience. The game will be out soon, and then you can make all the rabid claims you want about how shitty it is and how having the force be more powerful then it was in the original movie has ruined the entire series for you.

Gone Gonzo
Posts: 1431
Joined: 19 Jun 2008

I'm still seething that this game is gonna be console only. My PC eats consoles for breakfast. My 360 is fun, when it works, and I still love mowing down zombies in whatsitcalled, Dead Rising or something, but this is one that should be hitting PCs.

My fingers are still crossed for an announcement that it's coming later, but I'm concerned about being duped with a crappy port like ubishaft did with Assassin's Creed, and pretty much every other game they've released in the last 5 years.

BANNED
Posts: 829
Joined: 9 Aug 2008

Never again will I buy a Lucas product.

I no longer desire to be one of the contributors to Georgey's large, grotesque ego(belly).

User was banned for: Half-wits to the left of me, Wankers to the right. (Permanent)
Gone Gonzo
Posts: 1203
Joined: 12 Jun 2008

I was excited for the game because it was supposed to be one of the best Star Wars games ever or at least that is what all the interviews and such told us. When I played the demo I was really disappointed. Sure it was fun and all, but it wasn't even close to what they made it out to be. I still had fun throwing things around and the targeting was a problem. I hated how you had to kill the final boss. No warning at all. I sat there throwing things at it for five minutes with its health nothing but it would die so I walk up to it and all I have to do is press two buttons.

Even though I was disappointed I did enjoy the demo. Maybe the game would be better if I played more because the demo wasn't that long. Despite saying all these bad things that would make you think I hated it I actually liked it, it just wasn't the greatest Star Wars game I have ever played. It is worth renting, even buying in my opinion as I have always been a Star Wars game fan.

Muckraker
Posts: 229
Joined: 18 Aug 2008

Ivoryagent:
Never again will I buy a Lucas product.

I no longer desire to be one of the contributors to Georgey's large, grotesque ego(belly).

So true. I've given up on Star Wars. Call me old-fashioned and stubborn, but I'm not even going to bother trying it. It's not Star Wars. The only thing that is proper Star Wars is episodes 4, 5 and 6.

I am very aware that that sounds a bit elitist and closed-minded, but nothing else comes close to the magic of the original movies. Episodes 1-3, the Clone Wars movie and cartoons, the novels; I've tried it all, and it's always the same.

Beat Writer
Posts: 191
Joined: 25 Jun 2008

The main problem with the game, it doesn't star Kyle Katarn. God I wish they would continue Jedi Knight already.

Paperboy
Posts: 15
Joined: 7 May 2008

I am definatly looking forward to this game (pre-ordered) and look forward to upgrading skills and such, which the demo does not even give you a glimpse of...

There maybe even powers that we haven't even heard of yet: because i can't see Darth Vader choosing some "regular" Force Adept for his Padawan...

Gone Gonzo
Posts: 3447
Joined: 8 May 2008

Maybe wrong place but why would Vader have a Padawan when:

1.Padawan is a Jedi term
2.Mysteriously not in any of the films.
3.Breaks the two sith rule.

Copy Clerk
Posts: 90
Joined: 2 Jul 2008

I played the demo and liked it enough to play it through a second time.

One thing that did pull me out of the experience completely was the fact that the apprentice can force lift entire TIE-fighters, but somehow pushing/lifting the AT/ST over the edge and the final battle in the demo is beyond his powers...

(i understand why from a gameplay perspective, it is a boss after all, but still it breaks the suspension of disbelief).

And quick-time events are always annoying.

Oh and I hope the story will be better than the demo suggests (evil apprentice discovers evil isn't all that it's cracked up to be, decides to turn against his masters, but doesn't kill them because he's good now). I really hope i'm wrong :)

But I liked the demo, and i am really looking forward to playing a good star wars game again.

Gone Gonzo
Posts: 3956
Joined: 16 May 2008

If the question is whether or not it's Canon, the answer is yes. It's one of the first Lucas Arts Star Wars games in a long time, that's not based directly on a movie.

Beat Writer
Posts: 130
Joined: 25 Jun 2008

UsefulPlayer 1:
Love starwars and hate the "Apprentice." Backwards holding of the lightsaber is dumb and destroys any sense being a jedi/sith. Instead of allowing more ways to block/dodge the lasers they allow the Apprentice to absorb a ridiculously high high amount of shots; the stand still blocking and dashing just doesn't cut it. Force grip is cool, but useless in close range combat. The quick timed events system like in God of War seems kind of tacky and does not seem very jedi like. I liked jedies, because they can fight gracefully or just charge like crazy and though I know I shouldn't expect both but the crap stands still blocking is gay and the rapid fire laser cannons isn't very starwars like, how are the jedis supposed to block that and in the game you can but the apprentice make no attempted to block anywhere near where the lasers are hitting him but decides to swing his lightsaber around acting like he is blocking them and it takes you out of the experience.

But that's just what I think....

Oh and too many of the same objects and too many explosives, the bad camera kept making me blow myself up.

he can do all that stuff cause hes badazz

shatnershaman:
Maybe wrong place but why would Vader have a Padawan when:

1.Padawan is a Jedi term
2.Mysteriously not in any of the films.
3.Breaks the two sith rule.

Okayyyyy...

1. who cares?

2. He's a SECRET APPRENTICE and this is BETWEEN episode 3 and 4

3. tell me what the sith rules are?

And also this is one of the games by Lucas that are going to be GOOD and original but way to rip it apart dudes....

Oh and Tjeb I liked your input, but still if he didn't turn good then why would he be killing all the storm troopers?

Paperboy
Posts: 29
Joined: 2 Aug 2008

I'm no Star Wars fan but I'm sure I'm going to be playing it a whole lot. Most of my friends bought Soul caliber 4 (not sure about the numbers, its the new one that just came out) just because Yoda and Darth Vader were in it.

Copy Clerk
Posts: 90
Joined: 2 Jul 2008

GamerDude123:

Oh and Tjeb I liked your input, but still if he didn't turn good then why would he be killing all the storm troopers?

Well at least in the demo he kills the stormtroopers because Vader tells him to; he is ordered to kill everyone he meets so that there aren't any witnesses left to tell the emperor that there is a new kid on the block. I do wonder how they'll explain all the missing star destroyers and jedi to the emperor though.

But we'll have to wait for the actual game to fill in any plot holes i'm making up now :)

Gone Gonzo
Posts: 1457
Joined: 2 Jan 2008

shatnershaman:
Maybe wrong place but why would Vader have a Padawan when:

1.Padawan is a Jedi term
2.Mysteriously not in any of the films.
3.Breaks the two sith rule.

I'll give it a go...

1) Well, I can see Vader using the term "padawan", just because he once was a Jedi.
2) Who knows? Maybe you die at the end? Or somewhere in the interim. You end up being one of the guys who starts the rebel alliance, so it's likely that even if you survive the game, your life expectancy isn't all that high in the coming days.
3) The two-sith rule... ug. Let us not speak of this thing, for it is retarded and would be impossible to execute.

- J

Anonymous Source
Posts: 10
Joined: 18 Jun 2008

I was excited about this game until I saw a video that showed lightsabers have about the same power as a whiffel bat.

Infamous Scribbler
Posts: 659
Joined: 10 Aug 2008

If it lives up to expectations it could be quite close to winning GOTY.

Demo any good anyone?

Gone Gonzo
Posts: 2904
Joined: 12 May 2008

DukeNewcomb:
I was excited about this game until I saw a video that showed lightsabers have about the same power as a whiffel bat.

Use them in conjunction with the force. Placing lightning on your saber ,or channeling force push through a saber slash is pure win. Also, why the fuck would you want to use your saber? I was too busy picking shit up, charging it with lightning, and chuck fucking it at stormtroopers. It's called the FORCE unleashed. not whiffel bat unleashed.

Gone Gonzo
Posts: 1457
Joined: 2 Jan 2008

Aries_Split:

DukeNewcomb:
I was excited about this game until I saw a video that showed lightsabers have about the same power as a whiffel bat.

Use them in conjunction with the force. Placing lightning on your saber ,or channeling force push through a saber slash is pure win. Also, why the fuck would you want to use your saber? I was too busy picking shit up, charging it with lightning, and chuck fucking it at stormtroopers. It's called the FORCE unleashed. not whiffel bat unleashed.

But surely you'll admit that Jedi cutting people in half with lightsabres is kind of an important part of the package. I can see why they powered down the lightsabre (the reason is so you can do force-channeling sabre combos without defeating your enemy on the first swing), but I do wish they'd found a way to make the sabres seem more like sabres.

Of course, I'll still be buying the game.

- J

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