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Beat Writer Posts: 213 Joined: 31 Aug 2008 | |
Press Junketeer Posts: 401 Joined: 21 Aug 2008 | I look for a combination of those elements. In my opinion, the best kind of game has a great storyline, fun and innovative gameplay, and isn't half bad to look at, either. I realize it's rare to get all of these in one, though. I usually favor fun gameplay over anything else. Heck, I even enjoyed Enter the Matrix because I found it's combat system so much fun. |
Beat Writer Posts: 185 Joined: 7 Jun 2008 | Gmeplay and story to me are important than graphcis. (although I don't mind awesome graphics and gameplay) |
Press Junketeer Posts: 433 Joined: 20 Aug 2008 | A gripping stroy that doesn't leave gaps (times when you're all too conscious of the fact that aeverything you're seeing has never happened and never will), graphics suficient to off er at least 1 wow moment, comfortable and easy controls, gentle difficulty curve, variation in gameplay, some sort of coop and head-to-head aspect, online play of some sort and, lets not forget that key ingredient that games like Smash bros. Brawl are working so hard to revive, FUN! |
Paperboy Posts: 24 Joined: 30 Aug 2008 |
My sentiments exactly. |
Infamous Scribbler Posts: 523 Joined: 10 Aug 2008 | I judge everything by their cover. |
Gone Gonzo Posts: 1847 Joined: 13 Feb 2008 | In order, from most important to least Gameplay (Hey, it's a game. I want it to be fun) |
Pulitzer Laureate Posts: 925 Joined: 25 Jan 2008 |
Pretty much this. |
Gone Gonzo Posts: 1391 Joined: 11 Jun 2008 | Primarily the mysterious "fun" factor but I'm such an aesthetic whore that bad art design can annoy me enough to not enjoy the fun. |
BANNED Posts: 829 Joined: 9 Aug 2008 | Art style, gameplay and lasting value. But that's all I require in a game. Which is why I love Shadow of the Colossus. It's the oldest story in the book, "boy saves girl by doing some tasks", but it is just presented so well that it is just a visual art, which pleases me. User was banned for: Half-wits to the left of me, Wankers to the right. (Permanent) |
Infamous Scribbler Posts: 579 Joined: 19 May 2008 |
I look for the same things...just not in that exact order. Although Ultimately if its a fun and enjoyable game, it's got my money. |
Beat Writer Posts: 203 Joined: 16 Jul 2008 |
Thus, buy Fable 2. |
BANNED Posts: 6 Joined: 6 Sep 2008 | what i do is to test the game.they can very from "Can i see the screen well " to "is multiplayer fun." User was banned for: xbox 360 cuts their price...again. (Permanent) |
Beat Writer Posts: 215 Joined: 12 Jul 2008 | Gameplay, story, graphics, immersion, and replay value. |
Gone Gonzo Posts: 3627 Joined: 25 Jan 2008 | Very hard to quantify, but to me, the only measure of a game is how much I enjoy playing it. There are games for the NES which today still entice me more than Gears of War or Assassin's Creed. The graphics are abysmal, the sound is a cacophany of pain, and the game mechanics are restricted to a DPad and two buttons, but if it's FUN, I don't care. My most favorite games... Of eight games, only one of them is even advanced enough to use a 3DFX card, five of them predate Windows. But all eight of them can entertain me for hours on end, whereas the newest games I bought were boring within a month. |
Beat Writer Posts: 193 Joined: 1 Jul 2008 | In this order: Gameplay, Innovation, Story, Graphics, Artistic-ness |
Gone Gonzo Posts: 2034 Joined: 16 May 2008 | Graphics have to be up to date for the system I'm playing on. If I'm playing on a SNES, I want to see good SNES generation graphics, if I'm playing on a 360, I expect the graphics to be higher then the PS2, and usually, they are. Storywise, it only matters if the designers make it matter. I'm more then happy to take a stroll through a game who's story is basically "Heres some dudes, here's a gun, have some fun." However, as soon as a game introduces a story, then I start judging that story. Do I care about the protagonist? Does it make sense? Is it shown in a pleasing manner? All these things factor in. I like gameplay that's intuitive and responsive. Left Stick Move, Right Stick Move Camera. Trigger buttons to attack, bumpers/D-pad for changing weapons main buttons for context stuff. This is a proven formula, and there is no reason to change it, and when games do, it bothers me because it's usually unnecessary, and almost always a bad idea. I like games with a clear difficulty curve that's tied to its learning curve. I like games where choices you make have actual effects, even if it's only in your appearance. I like.. Achievements. Make it relatively easy to get half the gamer points out of a game. Makes the other half as hard as you'd like, but for me, completing a full game with 90 Gamerpoints (cough Blue Dragon) isn't what it's supposed to be about. Maybe I'm the only one who cares about that. |
Gone Gonzo Posts: 1522 Joined: 6 Sep 2008 | Story. In short, everything BUT graphics. |
Copy Clerk Posts: 98 Joined: 30 Apr 2008 | things I go by for a good game 1)Is the game fun to play (duh) 2)Are the controls appropriate and responsive (when I press jump, is the jump button in a good location and do i jump instantly w/o input lag) 3)Is the art style consistent, and look appropriate for the system it was ment to run on, if it is a FPS do the gfx look better then other FPS released at the same time (FPS are one genre that better gfx do improve gameplay (I define gameplay as how much fun I have playing it)) 4) How long is it compared to the cost; how much replayability does it have (I don't consider portal and its 1 hour of no replay value gameplay to be a good game on its own; as part of the orange box its fine) |
Gone Gonzo Posts: 1508 Joined: 7 Sep 2008 | Good game qualities.... I'd say a good game would have to have a really good story, great gameplay, several jaw-dropping moments, and at least decent graphics. Replay value is a plus |
Copy Clerk Posts: 102 Joined: 18 Jul 2008 | All the stuff you guys said certainly matters alot but... Music, I love a game with a good soundtrack. |
Beat Writer Posts: 193 Joined: 16 Aug 2008 | I love a game with good story and gameplay, but most of all the games I always like are the ones set with philosophical questions |
Gone Gonzo Posts: 3061 Joined: 13 Aug 2008 | I judge games based on how many crabs are involved. (example: Oblivion has tonnes of Crabs, therefore it is a good game. Assasins Creed has zero Crabs, therefore it is a crappy game that must be purged from the ranks of video games.) I like Crabs |
Muckraker Posts: 287 Joined: 5 Jun 2008 | Gameplay and Graphics are the highest to me, a game doesn't necessarily need a story to be a good game. I also like a good atmosphere such as music that goes well with the surroundings and events. And I personally love really difficult boss fights. |
Beat Writer Posts: 192 Joined: 23 Apr 2008 |
I'll assume that you simply forgot to mention Crab Ball. Me, I care about (surprisingly in order) gameplay, controls, and story. How it looks doesn't matter unless my computer can't run it, although that's not very likely these days. |
Gone Gonzo Posts: 1847 Joined: 13 Feb 2008 |
Seriously. Every time I turn around you are talking about crabs again. It's unsettling. |
Gone Gonzo Posts: 3061 Joined: 13 Aug 2008 |
I should just rename myself the Iron Crab Ninja and be done with it. Iamnotincompliance? I can't beleive I have never seen that game before, all the wasted years... |
Muckraker Posts: 246 Joined: 20 Feb 2008 | Controls, the controls have to make sense or the game falls apart on me. Not asking for the controls to be perfect and smooth but it has make the game playable without making things needlessly complicated. Sonic and the Secret Rings is a good example of bad controls because the motion on the wii mote and how quick you can jump makes the game difficult to the point of breaking the wiimote in two. It was not difficult because the level was hard but because the controls interfered with the gamplay. Dragon Blade: Wrath of Fire was a great example of controls. Although movement was stiff, the controls were all within reach and quick to use. Dragon powers were one touch and combos were easy to pull off. The targetting system served well in 1v1 combat but combat was just as good without the system when fighting multiple mobs. The game was still difficult but I never was able to blame the controls to why I failed. |
Gone Gonzo Posts: 2068 Joined: 6 Aug 2008 | Replayability and Story. |
Paperboy Posts: 25 Joined: 28 May 2008 |
You must be obsessive about the Half-Life series, then XD Anyhow, I typically look for games that are either fairly well recommended by fairly intelligent people (ie- anyone who isn't a Halo fan, them being the rabid fanatics that they are, which baffles me to no end...) or off the beaten path a little. I also find some of the older crowd of games still attractive; ie- SNES, Genesis, Saturn, PS1, Older comp games, ect... I don't really have a specific order, but in short: Controls, story, acting, intuitiveness, originality, and, if possible, a little mind fuckery ^-^ |
Press Junketeer Posts: 385 Joined: 21 Jun 2008 | Story, Gameplay, Sound and Fun Factor. That is all I care about really. |
Press Junketeer Posts: 449 Joined: 20 Jun 2008 | Usually by how much of my time it takes up. If it hooks me in its a good game. But story is important as well. Sound design is good to. |
Gone Gonzo Posts: 2990 Joined: 21 Jan 2008 | Gameplay and story are the major factors. Games that have something excellent gameplay but mediocre stories will still get bought, though I'd be a bit hesitant on great story and mediocre gameplay. Graphics counts for shit, and art style comes in a close third, tying with music. |
Muckraker Posts: 332 Joined: 3 Jan 2008 | First thing's first. I ask myself "did I have fun?" depending on the answer, I will try to find out why I felt that way. Sometimes I'll like or hate a game and not know why. Graphics and sound don't have to be amazing but they have to be neat. One thing I have noticed is that I like good artwork better than realistic graphics. My suspension of disbelief, balance, and how intuitive and creative a game is definitely helps. |
Muckraker Posts: 301 Joined: 17 Aug 2008 | I also want lot's of blood an gore and explosions, lots of brutal earth shattering explosions. |
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or put another way, what do you look for in a good game?
graphics? gameplay? story? innovation? artistic-ness?