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shotguns in games

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MSORPG pl4y3r
Copy Clerk
Posts: 95
Joined: 7 Aug 2008

Is it just me or are shotguns in most games very unrealistic, normaly realism dosent bother me but this trend of making shotguns useles unless your half a milimeter away from your target is infuriating, Shotguns are one one of my favorite weapons and I'm fead up of getting all exited in my mutter in a creepy twitchy gremlin like voice only to discover it takes 6 F#%Ģing shells to down one enemy!

Another thing; next time you play an FPS find a shotgun stand about 50 yards (in game obviosly) away from a wall and fire. anyone whos ever fired a shotgun in real life will know that buckshot just plain dosent spread out that mutch. actualy I doubt the holes will aper in the wall at 50 yards. Buckshot does spread out no mistake but realy I once stood right next to a wall a meter away fired the shotgun the scatter was nearly 2ft across! (I dont remember the game right now if I do later I will say so) a scatter 2ft across is what you get at 50 yards with wide spread ammo not with standerd 12gauge shells.

there. I'v said my bit about how annoyed I am at my favorite weapon type being dragged through the mud, what do youse think?

Imitation Saccharin
Gone Gonzo
Posts: 1011
Joined: 1 Dec 2007

in Rainbow Six Las Vegas, one of the enemies put a rifle scope on his shotgun and was sniping my team with it. It was remarkably effective.

crepesack
Beat Writer
Posts: 210
Joined: 20 May 2008

-.- have you played galo? shotguns are rediculous bang then bash.
as for other games you just have to get close enough and in most cases thats easy. and in real life i know that slugs have decent range but you just can rely on shot to be uselfull beyond a few yards.

Amnestic
Gone Gonzo
Posts: 3201
Joined: 22 Aug 2008

A game is unrealistic? CALL THE GAME POLICE!

image

Nee-nor!

In all seriousness though, do you expect them to be realistic? And your points are kinda contradictory. On the one hand you're exclaiming that the shots shouldn't appear so widespread, you're then saying that from a meter away, the buckshot spread to nearly two feet wide from a meter away, which is further apart that in most video games. Make up your mind.

fluffylandmine
Infamous Scribbler
Posts: 670
Joined: 23 Jul 2008

shot guns are tricky buggers... you can't have them be to powerful at a range or else players will call fowl(quack!). you have to put them at a short distance to make up for the raw power. Games need to compensate power/range/accuracy/rate of fire/how much ammo/what kind of ammo/etc. etc.

The Iron Ninja
Gone Gonzo
Posts: 3061
Joined: 13 Aug 2008

Yeah... I second the whole rainbow six vegas thing. Many a time I have been out-sniped by some dude with a shotgun from across the map.

fluffylandmine
Infamous Scribbler
Posts: 670
Joined: 23 Jul 2008

Imitation Saccharin :
in Rainbow Six Las Vegas, one of the enemies put a rifle scope on his shotgun and was sniping my team with it. It was remarkably effective.

he was using slugs or something of that nature

D_987
Infamous Scribbler
Posts: 648
Joined: 15 Jun 2008

Try Battlefield : Bad company. The shotgun is effective and has some range.

Shiuz91
BANNED
Posts: 600
Joined: 8 Jul 2008

COD 4 probably has the most realistic shotguns they are so fun to use.

User was banned for: Achievements have ruined my gaming.. (3 days)
MSORPG pl4y3r
Copy Clerk
Posts: 95
Joined: 7 Aug 2008

Amnestic:

In all seriousness though, do you expect them to be realistic? And your points are kinda contradictory. On the one hand you're exclaiming that the shots shouldn't appear so widespread, you're then saying that from a meter away, the buckshot spread to nearly two feet wide from a meter away, which is further apart that in most video games. Make up your mind.

I see your point but thats only one game I still cant remember what it is but I know it wasent very good.

fluffylandmine:
shot guns are tricky buggers... you can't have them be to powerful at a range or else players will call fowl(quack!). you have to put them at a short distance to make up for the raw power. Games need to compensate power/range/accuracy/rate of fire/how much ammo/what kind of ammo/etc. etc.

I get your point too, but realy a meter away with slugs, one shot will put a hole in your gut you could hide a bowling ball in. But I see what you (the second quote) mean about compensation but is a little more range realy that mutch to ask for? ok mabye not sniper shotguns but I hope you see my point.

Aries_Split
Gone Gonzo
Posts: 2082
Joined: 12 May 2008

Play Painkiller.

Then Orgasm.

the monopoly guy
Gone Gonzo
Posts: 2733
Joined: 8 May 2008

Shiuz91:
COD 4 probably has the most realistic shotguns they are so fun to use.

The shot disapears after about 30 feet, as in, vanishes in thin air.

MSORPG pl4y3r
Copy Clerk
Posts: 95
Joined: 7 Aug 2008

the monopoly guy:

Shiuz91:
COD 4 probably has the most realistic shotguns they are so fun to use.

The shot disapears after about 30 feet, as in, vanishes in thin air.

my point exactly. thank you.

Eggo
PROBATION
Posts: 2827
Joined: 21 Aug 2008

Shotguns are so much fun :D

User was put on probation for: Poll: CoD: WaW. Its got major issues.. (3 days)
khululy
Muckraker
Posts: 301
Joined: 17 Aug 2008

I like the realism of the shotgun from metal slug, it tears a tank apart with a few shots. WHOOOHAAA!!!

but seriously... I hate it when games are unrealistic, take bioshock for instance.
it's a city under water... as F**KN' if.
or what about metal gear? Mechas with T-rex voice chips.
Dawn those games developers, always claiming to make the next best "murder sim" we always wanted.

Sackwak
Beat Writer
Posts: 145
Joined: 20 Dec 2007

In CoD4, I never used to use shotguns before but i thought what the hell and used one. I somehow managed to get 19 kills (with the aid of one chopper) and 1 death. Truly remarkable for me and extreme fun.

100th Post!

BlueMage
Muckraker
Posts: 337
Joined: 22 Jan 2008

Aries_Split:
Play Painkiller.

Then Orgasm.

Play STALKER using a SPSA14 or Chaser.

Then orgasm some more.

n01d34
Copy Clerk
Posts: 57
Joined: 16 Aug 2008

I always loved the shotgun in Doom. It just felt so right and the pump animation was a thing of beauty.

As for the whole balance issue if they slowed down the rate of fire they might be able to get away with giving them a better range.

And yeah shotguns in Halo (especially in small 4 player maps) = stupidly unbalanced.

RetiarySword
Press Junketeer
Posts: 364
Joined: 27 Apr 2008

Halo 3 the shotguns are awful! They work 50cm in front of you, and thats it! They could up the range, but lower the damage? Thats just the shotgun from halo 3. The vegas games shotguns are amazing!

SmugFrog
Muckraker
Posts: 288
Joined: 4 Sep 2008

It wouldn't be much fun gameplay-wise if you got hit with a few pellets and went down. A shotgun is a destructive weapon, and I don't know what type of shot you were using, but I've seen pretty good spreads. Not as much as some games will do, but still... There's a reason we use them on a ship. :)

Lord Krunk
Gone Gonzo
Posts: 2658
Joined: 3 Mar 2008

The problem is, campers either have sniper rifles or shotguns.

All weapons have their benefits and their flaws, and the shotgun's is to be a powerful close-range weapon, but extremely inaccurate.

Now, if we did what you are proposing, and made shotguns accurate, it would unbalance the game and have everyone using shotguns.

k0no
Paperboy
Posts: 26
Joined: 30 Aug 2008

Amnestic:
In all seriousness though, do you expect them to be realistic? And your points are kinda contradictory. On the one hand you're exclaiming that the shots shouldn't appear so widespread, you're then saying that from a meter away, the buckshot spread to nearly two feet wide from a meter away, which is further apart that in most video games. Make up your mind.

he wasn't contradicting himself. the example he gave of a 2ft spread at 1 meter was from a game, not real life.

RAKtheUndead
Gone Gonzo
Posts: 1205
Joined: 23 Oct 2007

You know what the problem is? Combat ranges in these computer games are typically too small. They have to put in sniper rifles for some stupid reason (unless you're a police marksman, you're not going to be sniping from one hundred metres), so they have to balance them somehow - not that I think that they do a very good job. Then, there's the shotgun. In real life, it's a perfect close-combat weapon, but again, they have to balance it, especially with those irritatingly out-of-place sniper rifles in there. So, it gets nerfed.

Solution? Proper combat ranges, larger maps which allow for more strategy, which will mean that the weapons can be put in as they were intended to be used.

 
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