realistic |
7.4% (4) | |
unrealistic |
20.4% (11) | |
a mix of both |
44.4% (24) | |
i don't really care |
27.8% (15) |
Paperboy Posts: 42 Joined: 4 Sep 2008 | |
Copy Clerk Posts: 82 Joined: 2 Sep 2008 | I hate it when gamers complain about games being too unrealistic, they are GAMES for cryin out loud! We play games because they are more FUN and ENTERTAINING than real life. If it were exactly the same as real life, would we really play them, or do the real thing? One time my friend told me he didnt like Windwaker because it wasnt realistic enough, I swear, I almost smacked him... EDIT: Forgot the counterpoint: However, realistic games are fun to a certain extent, as long as they LOOK realistic but dont PLAY realistically unless implemented in a fun way. Example, COD4. It looks great and plays great, and it realistic in the fact that a couple bullets WILL take you out, but not so insane about it that its unfun (the mission One Shot, One Kill on veteran breaks this rule though). |
Beat Writer Posts: 133 Joined: 21 Jun 2008 | Some games are good realistic, and some games are good unrealistic. On one end of the spectrum, there are games like Crysis and (to a lesser extent) Call of Duty 4, which strive to be as realistic as possible, and both succeed at this, which does make for some awe-inspiring moments. On the other end, there are games like the Contra series and God of War, which are all about over-the-top action and instant gratification. The unrealistic aspects of these games are what make them enjoyable, and offer a means to get away from all these "so real, you're actually there" kind of games. Both sides have their share of good games and bad, but the gaming world needs both of them so everything remains balanced in harmony. |
Gone Gonzo Posts: 2943 Joined: 10 Mar 2008 | It depends on the game really. Good, realistic games can be immersive (not saying unrealistic ones can't be immersive to) to the extent that you think you're the hero and stuff. Unrealistic games like Unreal Tournament is good to blow off steam and just blow shit up without regards to the laws of physics. |
Press Junketeer Posts: 469 Joined: 24 Jul 2008 | Depends on the game. A game like psychonauts can ignore realism completely with the possible exception of a few laws of physics, however a game like Cod4 should be as realistic as it can possibly be while staying fun. By "as realistic as possible while staying fun" I mean things like health. In real life you'd die a lot faster than you do in COD4. |
Gone Gonzo Posts: 1205 Joined: 23 Oct 2007 | I think that Operation Flashpoint and the early Rainbow Six games prove that extreme realism do not always conflict with fun. |
Copy Clerk Posts: 94 Joined: 24 Jun 2008 | We need more completely unrealistic games. Not saying realistic games aren't fun, but there's just too many realistic graphics+realistic physics games now. |
Muckraker Posts: 301 Joined: 17 Aug 2008 | oh yeah crysis tries really hard for realism. Now where can I get one of these suits. In games there are realities "created" not all takes place on this earth, in this time or this galaxy. and in the end.. realism is over rated. I mean would you really want a game where you can die only once and when that happends the game ends and you have to start a new game? |
Gone Gonzo Posts: 1205 Joined: 23 Oct 2007 |
Obviously somebody did, because otherwise, nobody would have ever bought Steel Battalion. |
Gone Gonzo Posts: 1522 Joined: 6 Sep 2008 | Realism ='s frustration, but a grounding in reality makes it more satisfying. |
Infamous Scribbler Posts: 557 Joined: 16 Jul 2008 | Reality is subjective to the game in question. As far as im concerned the reality a game aims towards is the contained reality. As long as the game does not change its internal reality then you cannot claim it is unrealistic. |
PROBATION Posts: 2827 Joined: 21 Aug 2008 | Reality (and unreality) is only nice when it makes the game more fun. User was put on probation for: Poll: CoD: WaW. Its got major issues.. (3 days) |
Gone Gonzo Posts: 1847 Joined: 13 Feb 2008 | As long as the game is trying to be realistic/unrealistic when it turns out to be, then great. |
Copy Clerk Posts: 96 Joined: 4 Sep 2008 | It all comes down to the type of game and the target audience. Realism where realism is due. (Secretly I'd quite enjoy it though) |
Paperboy Posts: 22 Joined: 5 Sep 2008 | i like both a realistic game i like is cod4 and a unrealistic game is the old fashion star wars battle front games |
Paperboy Posts: 34 Joined: 30 Aug 2008 | I find that almost all of the games I'm a big fan of have some element of fantasy to them, to varying degrees, whether it's a game with realistic people but unrealistic settings/enemies such as zombies, monsters etc., or a totally stylized game like Zack & Wiki or Mario. |
Copy Clerk Posts: 84 Joined: 7 Sep 2008 | When people play games they say they want "realism" in it. So a game comes along like Kane and Lynch: Dead Men and every 12 year old starts crying that the bullets don't go exactly where they want them to, and the game does bad. Designers note this and put a little bit of unrealism in the game to make things more fun, which starts the whole "we want more realism, lol" thing. It's a paradox. |
Press Junketeer Posts: 491 Joined: 22 Jun 2008 | Interesting that no one has voted for realism yet... |
Muckraker Posts: 333 Joined: 25 Nov 2007 |
Sorry, that made me have to vote for "realistic". Anyway. I prefer realistic responses from FPS weapons. In fact, if I could craft my perfect FPS game, not only would you have to deal with the occasional weapon jam, but you'd also have to load magazines with rounds you've picked up (none of this "magical magazine" nonsense). Of course, I'd try to make it as easy as possible, and give a graphical indication of how many rounds each magazine has- but as far as I'm concerned, if you reload from a magazine with three rounds left in it, and don't put more bullets into it, eventually you're going to find yourself loading that three-round magazine again. What can I say, I like a challenge. STALKER's ballistics and weapon characteristics went most of the way for me; I'd just like to go completely there. On the other hand, in a fantastical environment, with weapons that don't try to approximate real-world combat- hey, then anything goes! |
Copy Clerk Posts: 98 Joined: 30 Apr 2008 | Depends on the game, and what you mean by realistic. I want a WW2 shooter to look realistic, no, I don't want to see Mii's or brightly colored halo troupers killing nazis. I also don't want to die in one hit or to take 30 seconds to reload. I want a racing game to have a realistic AI, but I still want to be able to take a 90 deg turn at 110 MPH I don't want my platformers to look or play realistically unless its supposed to look real like tomb raider or prince of persia |
Gone Gonzo Posts: 2990 Joined: 21 Jan 2008 |
I'd normally agree with that, but I think that sometimes, the whole draw of the game is the realism it portrays... like Brothers in Arms. |
Copy Clerk Posts: 73 Joined: 5 Jun 2008 | I don't care whether it's in an unrealistic or realistic setting, but I do like some realistic gameplay mechanics. For example, I like body part-specific damage, like in GTA 4, because it actually makes me feel like my gun is powerful and that I'm actually doing damage and makes the shooting much more entertaining, which is partly why Killzone 2 looks really interesting to me. |
Muckraker Posts: 301 Joined: 17 Aug 2008 |
somebody did? |
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i hear lots of people complain about games being unrealistic, and how other realistic
games aren't as fun because they're too real. Truth is, without games being unrealistic
in some ways, every single game would probably play and look exactly the same,(you can only be
creative for so long by using real life rules in a game) and soon each would soon
blend into a pattern of mediocrity. Tell me what you think on this issue