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Press Junketeer Posts: 403 Joined: 28 May 2008 | |
Gone Gonzo Posts: 1647 Joined: 5 Jun 2008 | It's not a shooter, but here goes. Playing Diablo II one time, I got killed (gee, Inferno, what's new? Yeah, I know) Anyway, I'm trying to get back to my body, and it's been swarmed by every monster in the whole level. Not kidding here. I refused to die again, but it did take like a half hour to kill them all without my good equipment on. My reserve equipment was OK, but nothing to what was sitting on my dead carcass. Also, in the same game, it really sucked to be low on life with no potions and no time to go into inventory to use a portal cuz of being chased, and finally find a way point, but it's covered in monsters. |
Infamous Scribbler Posts: 583 Joined: 26 May 2008 | Halo 3 on Legendary. Arrival. Trying to take on one large Flood on Legendary is enough. Trying to take on THOUSANDS is impossible. |
Gone Gonzo Posts: 4269 Joined: 13 Aug 2008 |
Really? I loved it. I actually find playing it rather relaxing (somehow) |
Gone Gonzo Posts: 2424 Joined: 22 Jun 2008 |
*applause* My main tactic is just to run in and strafe, spikers blazing. SIX beam rifle headshots as I turn a corner. I nearly threw my controller through my friends' flatscreen. |
Gone Gonzo Posts: 2617 Joined: 10 Nov 2007 |
So, you walk up to a door in Rainbow Six: Vegas, don't use the snake cam to see what's the other side before you go through, and then moan when you die? Weak. The correct answer is "I love the guy with the shotgun standing right in front of the door, because he's going to get that door in the face when my breaching charge goes off". |
Beat Writer Posts: 158 Joined: 14 Apr 2008 |
Enemy's infinitely spawn until you reach a certain point in the level. But they often spawn from a spawn point that was behind you. On easier settings you simply kill them, but on Veteran they just pop up in the middle of gunfights while your reloading and wounded. |
Gone Gonzo Posts: 1057 Joined: 21 Aug 2008 | In pretty much any Mega Man game, those enemies that pop up out of bottomless pits are totally unfair. They hit you in mid-jump, knocking you back just enough to make you fall into the pit and die. There are few things more frustrating; You start a stage, everything's going great, haven't taken a single hit so far... Only to be killed instantly when you're trying to clear a seemingly empty pit. |
Gone Gonzo Posts: 2611 Joined: 6 Mar 2008 | I'm not sure if this really counts, but "random encounters" in pretty much any JRPG tend to piss me off. |
Beat Writer Posts: 217 Joined: 21 Feb 2008 |
I've never once had an enemy spawn behind me during CoD4 so either you missed a couple on your way through or you're walking through the level backwards. That said, I do think CoD4 wins the worst placed enemies award for that bastardly corridor in the nuke bunker. |
Pulitzer Laureate Posts: 978 Joined: 22 Sep 2008 | Do the grenades from Call of Duty 4 count as enemies? I tried playing Veteran and the only thing that stopped me from getting through any parts of the game (especially that damn fight on the second mission in the TV station) was the bastard grenades. Those things can seriously fly through walls to land perfectly at your feet, killing you instantly, and the game has an incredible habit of giving enemies an infinite supply, and putting two or three at your feet in the span of a few seconds, so that if you want to try to throw one back, you get blown up by the second and third. This is compounded by the fact that in 99% of cases, the only place to run is out of cover, where you get promptly destroyed by machine gun fire. I swear, I know Veteran is hard, but it's beyond the point of unfair; it's a complete fucking nightmare that relies more on luck than it does skill. I dunno, maybe the PC version is harder because you don't ave that magic "snap to target" button that does 95% of the work for you, but still, the grenades ruin it for me. Oh, while I'm at it, S.T.A.L.K.E.R.: Clear Sky also has horrible grenades, although the intent is definitely not malicious and has to do more with enemies following the same AI scripts in the same way. Stumble onto a group of 10 people and the first thing they do is throw grenades at while maybe one or two provide enough suppressing fire to ensure that you can't just stand in one place to pick them off. If you're stuck in a fairly narrow space, playing the game becomes an exercise in quick-loading. |
Gone Gonzo Posts: 1379 Joined: 7 Feb 2008 | Doom II on Nightmare difficulty. It's nearly impossible. |
Paperboy Posts: 47 Joined: 29 Sep 2008 | the last level in gta4. why cant you fly a helicopter jacob!!!! |
Infamous Scribbler Posts: 632 Joined: 7 Jan 2008 | Doom 3. Seems like everytime you find a health item just centimeteres off the most linear path, you'll have something spawn behind you the moment you pick it up. Not impossibly unfair, but more often than not eliminates the reason to pick up "hidden" health items. Also, the Great Reactor Room thingy (i won't spoil) just before the last bossfights in Force unleashed have so many enemies standing around that you are almost forced to run through the thing as fast as possible without stopping to kill someone. |
Infamous Scribbler Posts: 661 Joined: 8 Nov 2007 | Dealin Burgers: |
Infamous Scribbler Posts: 582 Joined: 17 Apr 2008 | cod3; every single time i stormed a building they moved the AI to exactly the last place i looked. and then you had those alleys that they would pop out of completely unseeable doorways. bloody nazi. |
Paperboy Posts: 20 Joined: 6 Dec 2007 | snipers in all the Medal Of Honor games, you take two steps after a checkpoint and you are somehow pinged with 5 shots from unbelievable distance. |
Gone Gonzo Posts: 1011 Joined: 1 Dec 2007 |
Director: We've got to do the "Jiminy jillikers" scene again, Milhouse. |
Beat Writer Posts: 210 Joined: 9 Aug 2008 |
The fact is, he was beside the door. Standing right beside it, not in direct view of the Snake Cam. |
Video Producer Posts: 796 Joined: 19 Feb 2006 |
And I had almost forgotten about that one too. 2 hours of using my head as a German sniper detection devise. While maybe not exactly what the OP was looking for the racing level in Mafia comes to mind. You had to drive the whole thing perfect or you lost, and all it took was someone giving you a gentle nudge to send you flying off the track. |
Gone Gonzo Posts: 1608 Joined: 1 Aug 2008 | Splintercell in the last level in the basement when the lights go out and then the bad guys get NV goggles. If you didn't kill/sticky shock the right guys before they got them on it ended up where you hide in this one spot you can see the guys you need to kill but can't snipe them as your bullets hit the top of the box your hiding behind. |
Pulitzer Laureate Posts: 962 Joined: 20 Mar 2008 | In multiple 2d platformers, you often get a difficult to evade hit when you just started that jump. Or in any platformer, an enemy near the edge. I don't have any clear examples, but everybody should know what I mean.
Marine mission after War Pig. Enemies WILL spawn behind you while you're trying to evade/heal from the bullets fired by the enemies in front of you. Not that you'll notice this, enemies spawn everywhere in that level and sitting in one place for more than 5 seconds means you get at least 5 grenades on your head. |
BANNED Posts: 1336 Joined: 21 May 2008 | Oh give me a break guys. Halo on legendary is hard, but its made intelligently enough to teach you how to be a better player. Vegas and about every shooter or tactical game is the same. Unfair ENEMY PLACEMENT thats when you're an assassin in oblivion and you're jumped by 5 uber-shambles over level 25. User was banned for: TIME Makes Everybody Lose "The Game". (Permanent) |
On the Record Posts: 6848 Joined: 23 Dec 2007 | The first time I played through, the Beach of Nova Prospekt I thought was hardly fair, and died very quickly at the part where Gordon saves Barney from Snipers in Half Life 2. |
Muckraker Posts: 304 Joined: 24 Jul 2008 | I doubt any of you guys will get this one, but the Brightmoon Tor levels in Final Fantasy A2. |
Beat Writer Posts: 224 Joined: 30 Apr 2008 | Pick just about any MMORPG (WoW included). Warhammer Online is probably the worst. There are enemies conveniently placed throughout the entire path that you need to get to the real boss. Each is spaced just close enough that approaching one (for melee) triggers the one behind it. Of course, you're character only has melee abilities, so you don't have a choice but to trigger it. Cue the clearing of the room as one mob chains to the next. Finally, you get to the boss, finish him up (easier than the room before him would have suggessted), and find out the entire room behind you has already respawned. I think that's the biggest reason I can't stand most MMOs. |
Beat Writer Posts: 224 Joined: 30 Apr 2008 | Donkey Kong Country was also really bad for that. Levels that demanded you go really fast (to make all the timed jumps), and they would toss some touch-me-and-die baddy right in the path of your super-fast jump. It either resulted in the level being excrutiatingly slow to advance, or else each new step would induce another death and another attempt at the level, until you had finally discovered the placement of each enemy and could finally run rampant through the level. I think too many games rely on death as the first step in a puzzle. Death is supposed to be a punishment for getting it wrong -- a good game should always leave you fearing death, but never experiencing it. When each necessarily-nieve step begins with death, you often feel the game is punishing you just for existing. It truly is poor level design -- a good level would make you aware of the danger and only punish you for ignoring it or failing to overcome it. It would be like a teacher giving you a failing grade because you failed to answer the question that you weren't yet told. |
Press Junketeer Posts: 360 Joined: 11 Aug 2008 | I second whoever said the grenades from Stalker:Clear Sky. Due to each enemy having the same AI scripts, all of which are completely independent, whenever one guy throws a grenade ten more are insured to follow. Whats more they will all land exactly at your feet. |
Gone Gonzo Posts: 1163 Joined: 27 Apr 2008 | Vegas 2, T-hunt. The fact that the enemies always spawn when you enter the room, no pre-loading. Its impossible to be ready for them. Also they always seem to spawn next to you, with shotguns... |
BANNED Posts: 1891 Joined: 26 Mar 2008 |
So true, i remember that one now! Ughh, this gets my vote. User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent) |
Beat Writer Posts: 131 Joined: 29 Aug 2008 | -IN Guild Wars, there are many areas that not only have you fight 20-30 mobs at once, but it's really really easy to aggro every single enemy in the instance at once during Prophecies and Factions. (in Nightfall, you have to be TRYING to get mobs of 20-30 enemies at once) -In Valkyrie Profile, a very large enemy in Lezard's Tower is placed RIGHT in front of a door and there's almost no way around him. Not to mention Lezard's Tower is one hellatious dungeon. |
Gone Gonzo Posts: 1011 Joined: 1 Dec 2007 |
It's not like you can move the cam or anything |
Gone Gonzo Posts: 4204 Joined: 20 Dec 2007 | SWAT 4 has random places where it puts enemies (Like Rainbow Six's terrorist hunts) and sometimes you just can't always spot them with that optiwand. Then you get ass-raped near the end of the mission, and you smash your computer. |
BANNED Posts: 1891 Joined: 26 Mar 2008 |
Great game tho, always enjoyed equiping the entire team with paintball guns. User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent) |
Muckraker Posts: 350 Joined: 21 Apr 2008 |
damn that's right. they're just cheap shots when its on legendary. it takes away from the game when its that ridiculously hard to get through. |
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Ah but those instances you mentioned in Sonic 1 weren't so much bad enemy placement as bad enemy design. After all, neither were thrown in your face so they were unavoidable. After all if you're jumping to hit the bug then you've seen it right?
To put it another way, when I play the older Sonic games I generally come across very few occasions where I believe the enemy placement was unfair. The enemy AI or design maybe, but not the placement.