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Paperboy Posts: 48 Joined: 8 May 2008 | |
Beat Writer Posts: 174 Joined: 12 Apr 2008 | Umm, The only one that springs to mind for me is Devil May Cry. |
Muckraker Posts: 276 Joined: 12 Sep 2008 | I know what you mean. Sometimes it can be the littlest things. I think in your case Don, it was the loss of the edgy-ness. The original only had fuck bleeped out, IIRC, and the graphics were sharp and hard-edged (well, relatively, anyway), which enhanced the experience somewhat. The new one is softer and more cuddly, and it's not as unrestrained. The new weapon isn't as funny, and the game is actually slightly easier to get through (at least, I found it so). All these things combine in your mind and make you think 'The original was better', and then you start hating the game for not being exactly that. I think. The only game I can think of with that feeling is No-One Lives Forever, for some strange reason. I got pretty far in the first game too, but still walked away not liking it. No idea why. |
Gone Gonzo Posts: 1123 Joined: 13 Jul 2008 | I also agree. With me it was Deus Ex, despite the fact I LOVED it the first half an hour when I played it, after that I literally despised it. |
King of the Yetis Posts: 1956 Joined: 15 Jul 2008 | Twighlight princess. I can't explain why, but for some reason I really fucking hate that game. |
Paperboy Posts: 37 Joined: 26 Sep 2008 | The X-box 360 Command and conquer games. I love the computer ones and the playstation ones werent bad but I just dont like how 260 ones feel. Controls maybe? |
Press Junketeer Posts: 415 Joined: 24 May 2008 | Twilight Princess here, too. I hated that they turned Zelda into an Anime series. I only played it at all at the strong urging of my friends, and found the story nearly unbearable. Playing as the wolf was boring and unnecessary; I saw it simply as a way to recycle the same areas. Zelda was never all that dark, but it pretended to be, and it made for good atmosphere. This one felt more emo than dark. On the other hand, I really liked the mounted combat; that was the one thing the game had going for it. Mostly, it was the Japanimation. My nerves just can't take it. |
Muckraker Posts: 232 Joined: 4 Jun 2008 | The Darkness. My irrational hatred for it prevented me from persevering. It pissed me off so much that after ten minutes I went out and bought a PS3. |
Beat Writer Posts: 174 Joined: 12 Apr 2008 |
I dont understand, what do you mean? Was this so you could get new games, or some kind of relaxation method. |
Press Junketeer Posts: 401 Joined: 21 Aug 2008 |
I completely agree. Everything about it was technically good, yet it's still incredibly unappealing to me. |
Press Junketeer Posts: 489 Joined: 21 Aug 2008 |
i didn't like it for a different reason. when i originally played the game it was for the cube then i got my wii and decided to play it again. apparently to cope with link now being right handed they flipped the entire world. its kinda just a pet peeve but through most of the game i would enter a building and run right into a wall because it was the way you have to go in the cube version. |
Muckraker Posts: 276 Joined: 12 Sep 2008 | black lincoln - they did that to accommodate most players, who are right handed. And I did the same thing when I switched versions. I think the Cube version is the better one, if only because it just feels better with a standard controller. |
Muckraker Posts: 232 Joined: 4 Jun 2008 |
Yeah, I guess it was kind of cathartic. 300 quid of carthatic. |
Copy Clerk Posts: 64 Joined: 24 Sep 2008 |
Another Twilight Princess here, mostly because I loved the fact that Link was a left handed hero, than they pulled the BS of making him right handed. I know that a majority of the population is right handed, but I'm not, and if lefties the world over can play every other game with our right hands than you derned righties can use your left for one game. /end irrational argument. |
Infamous Scribbler Posts: 641 Joined: 8 Jul 2008 | The big one for me is the Orginal Half-Life. I don't know why, but I just hate it and can't play it for more than a few minutes before I turn it off. |
Anonymous Source Posts: 9 Joined: 5 Oct 2008 | Bioshock was probably the biggest one for me. Pretty cliché scenario of an overhyped game not delivering, atleast for me. I just couldn't make it past 3/4 hours and i've tried many times! It's a big shame, because a part of me really wants to like it, to get involved with it and to love it like everyone else in the world seems to! I can't understand why. If I were to review it, I would have a lot of positive comments to make, but as for in-depth feelings about the game ; I hate it! |
Gone Gonzo Posts: 1366 Joined: 5 May 2008 |
^This. I hated that game, it was so boring. I found that 90% of the time I was galloping around on that blasted horse. Also Soul Caliber 4, I loved 2 and 3, but for some reason I can't stand 4. |
Gone Gonzo Posts: 1109 Joined: 8 Apr 2008 | I actually really liked Twilight Princess, it had more character than previous titles, the story was a little deeper, and I especially enjoyed all the Link to the Past and Ocarina of Time nostalgia-inducing references. I know that's not what this thread is about, but I figured it needed a little defending at this point. (I will say the sidequests kinda sucked, though, it was just collect this and that stuff.) The only game I can think of that I've hated for no apparent reason is Persona 3 FES, I really loved P3, but I just can't get into The Answer for the life of me. |
Copy Clerk Posts: 76 Joined: 26 Jul 2008 | Yggdra Union for the GBA. I was on RPGamer and saw a review that they had for the psp remake, they gave it a 5 out of 5 and just raved on and on about it, said it was a remake of the original with a few new characters and such. I borrowed the original GBA version from a friend. I hated it. It had a lot of cool concepts for a strategy rpg, and I should have liked it, but I just couldn't. Operation Darkness was another big one. I was so looking forward to it, I mean, zombie nazi's versus Allied werewolves, how much more fricken' win can you get? Played the demo, and it was just...I don't know, it was bad. Finally there's Psychonauts. Loved the story, loved the imaginative levels, hated the actual gameplay. Forced myself through it just for that awesome story, but damn, I hated the platforming in that game. The non-platforming stuff was awesome, like the bit with Napoleon or when your in the Lungfish's mind, but the crap like when you're trying to climb up that stupid fricken' broken tower in the asylum, I hated it, I hated every single minute of those stages. |
Press Junketeer Posts: 369 Joined: 4 Jul 2008 | my vote goes for Crackdown. |
Beat Writer Posts: 206 Joined: 14 Sep 2008 | Bioshock. Why? Because I played System Shock 2 and so many people said "You have never seen something like that before" about Bioshock. It's not bad but System Shock 2 is still better. |
Infamous Scribbler Posts: 568 Joined: 2 Mar 2008 | Ninja Gaiden for the XBOX. I like the NES Ninja Gaiden's, and I like NGII, but I don't like the first. Don't know why. |
Press Junketeer Posts: 415 Joined: 24 May 2008 | Everyone treats GTA like the series invented open-world gameplay. Well, as an Elder Scrolls fan (Morrowind, even Oblivion), GTA looks like a pretty sad imitator. Besides gratuitous sex and violence, I really can't see what that series has going for it. As far as I know I'm the only one, though. |
Muckraker Posts: 331 Joined: 3 Oct 2008 |
Thats probably because you played it before. |
Gone Gonzo Posts: 1152 Joined: 6 Jun 2008 |
I agree with you so you're not totally alone. I think the GTA games are pleasant experiences though. |
Pulitzer Laureate Posts: 854 Joined: 22 Aug 2006 |
You have every reason to hate the Xbox remake. They chopped out bits of the main story, AND they raped the multiplayer. I certainly don't begrudge them for adding the online multiplayer/bizarre class-based component they did, but I DO begrudge them for cutting the original multiplayer. I would've bought the remake solely on the basis of the beach assault mode, had they not cut it. Instead, I had to eBay an N64 copy. |
Paperboy Posts: 14 Joined: 3 Oct 2008 | Dynasty Warriors because its really stupid. I tried to get in to it once but the I realised there is no need for this game to exist. |
Muckraker Posts: 349 Joined: 8 Dec 2007 | A game that did that to me? Gotta be Bioshock. I just really did not enjoy that game... |
Press Junketeer Posts: 430 Joined: 22 Sep 2008 | On Twilight Princess, it's actually one of the best games in its franchise. Its writing and character development is actually incredibly good (for secondary characters, obviously, not Link), the story is more interesting and complex than any of the other games', and the dungeons are some of the best-designed in the last while. The problem is that the game was made for everyone who wanted an Ocarina of Time clone, and that's exactly what it is. It's an awesome game, to be sure, but only for the same reasons Ocarina is good. Here's hoping that the next game takes its inspiration from Majora's Mask - easily the most vibrant, tangible, vivid world in the series, as well as the creepiest story, best music, and most mind-twisting dungeon design. Plus, I'm a sucker for extensive side-quests and interesting characters. Sadly, I doubt that's going to happen, and I'm expecting another game styled after The Wind Waker - not a bad thing by any means, but not the best thing either.
Why the hell are you playing it on the Xbox? It's a real-time strategy game, dammit. That should be a cardinal sin for gamers. Grab the PC versions; they're awesome.
BioShock is the best example of wasted potential in a game ever. The presentation, story, environment, etc. are all incredible, but that's all the game is. The gameplay itself is mind-numbingly simple and repetitive, and the problem is that it came out of trying to appeal to even the most Halo-obsessed frat fucks. You can carry a million weapons, you have practically infinite, easily-accessible money, you get enough ADAM to buy as many Plasmids as you want, etc. If they had just placed some limits on what you can and can't do, and hadn't thrown so much ammunition and so many completely helpless enemies in your face, the game would have been so much better and had way more replay value. It's still fun, but the gameplay itself grows old very fast because you've essentially done all there is to do by about an hour in, and past the first couple of areas the survival element, which is the absolute best thing about the game, completely disappears as it turns into a generic run-and-gun shooter. Did they really have to make it impossible to die and put a giant GO HERE NEXT arrow floating in the middle of the screen? I like a bit of challenge in my games. It's all just a case of pandering way too much to the mass market. Seriously, the people you're appealing to are the kinds who buy games based on the first 15 minutes of glitzy presentation anyway, so why are you ruining the game for anyone with an IQ higher than a box of nails? |
Paperboy Posts: 49 Joined: 2 Jul 2008 |
I concur. I mean, I just had no motivation to play through it. After OoT, as cliched as it sounds, I just lost interest in Zelda as a whole. edit: The quote was referring to Twilight Princess. |
Gone Gonzo Posts: 1332 Joined: 7 Aug 2008 | Initially GTA IV, and didn't play it for a month after, but my online is down, so I thought I would give it another try. Not to bad now, still no San Andreas though. |
Press Junketeer Posts: 464 Joined: 28 Aug 2008 | The Darkness. |
Infamous Scribbler Posts: 559 Joined: 27 Aug 2008 | Devil May Cry 4, no doubt. I don't know what it was about that game that just made me want to hurl it out a window, but I seriously loathed it. |
Press Junketeer Posts: 402 Joined: 12 Jul 2008 |
I've only ever played the Gamecube version of Twilight Princess, and I loved it. Also, I prefer to consider Twilight Princess as the last major Gamecube game, rather than one of the first major Wii games. |
Infamous Scribbler Posts: 557 Joined: 3 Sep 2008 |
Dickhead of a character? Guns that don't do anything? Obnoxiously difficult timed jumping puzzles where a hoarde of enemies spawn in if you fail? Sections where you meant to just guess which way you're going completely at random, and if you get it wrong you warp back to the start? One button that makes all others useless by comparison? Sections where you have to roll a giant dice for about 10 minutes before you can advance? Those bastard sword enemies that fly at you constantly and can only be killed after they've attacked you? The fact that you HAVE to use these to defeat 80% of the bosses? |
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You know the games Im talkin about, you sit down and play a game, hate it, turn it of and then go "Why did I hate that game?"
The first game that jumps to mind is Cokers Bad Fur Day : Reloaded for the Xbox. I loved the N64 version, it was amazing, so why do I hate the new one with the improved graphics? Its basically the same game with a different weapon and less swear words (which to me was the biggest slap in the face of peeps who say "Nintendo is to kiddy") so why do I loathe it so much?