I'm really starting to get pissed off from the endlessly shown RPG cliches, so I'm making an FPS cliches in order to show that every genre has cliches, my list:
-Either your body weights 100 tons or there is no recoil in the world.
-Your soldier has no family, no friends inside or outside the army and only thinks about is current mission.
-You can be a regular soldier but still know how to operatre an RPG without causing damage to yourself (And also alien weapons).
-Your body can either absorb more bullets than the devil (and we know because he's the last boss) or heal from fatal wounds in 5-6 secons.
-You feel nothing on the battlefield, that includes madness, fear, anxiety and anger.
-You are the only person who can change the outcome of the battle/save the world, even if youre not even special in any way.
-Guns have 0% fail-rate and will not clog or jam, even if it is WW2.
-Same on grenades.
-You can extract a bullet by bandages.
-The minimal amount of people needed to drive a tank, reload it And aim the cannon is 1.
-Oh, did I mention your average regular soldier know how to drive a tank without any training, and quite possibly also an alien vehicle.
-Vehicles are either invincible and under no circumstances get blown, or extremely fragile and blow up in 10 shots of freaking pistol.
-Shooting vehicles will get them blown up despite the fact that it's chemiclly impossible.
-The hell with a giant sword, the array of weapons you can carry on any given time is: pistol, revolver, 2 different machine guns (one strong one with little ammo, the lesser one with more ammo), a shotgun, 2 rifles, a crossbow/sniper rifle, an experimental energy weapon, little bugs who die in 2 minutes after thrown AND 3 types of grenades. This without counting ammo.
Don't make it a debate on cliches in gaming just give your own cliches.
It's unusual how games are the only form of media that get away with trying to tell us that the second world war, which killed 72 million people (47 million of which were civilians), was in fact, totally awesome. If a movie tried to show WW2 as anything but a series of tragic death scenes with a haunting ethereal soundtrack it'd be bounced out of the theaters by angry critics before you could say "Spielberg" But if video games are to believed the Normandy landings were like a 1940's Thunder Mountain with allied soldiers lining up to experience it 'just one more time' before they had to go back home. If there's still any veterans alive by the time the next generation grows up they're going to find themselves answering a whole different set of questions. Gone are the innocent days of "What was it really like Grandpa?" and instead kids will be asking questions like " Did you ever headshot any n00bs with the springfield Gramps?"
Getting shot in real life is a deeply traumatizing event that causes you, in most cases, to shit yourself instantly, but in games it's barely more than an inconvenience often easily solved by walking over the next medpak you see or by simply waiting a few seconds for your wounds to heal via magic. As for mental side effects like say, horrifying flashbacks of your friends being roasted alive by flame throwers aren't really an issue either. The only flashback you'll be having is playing the game again in 'Hardcore' mode.
Even if you do bite the bullet, and by bullet I mean about 400 of them, your 'death' is barely even a setback as a quick tap of the quickload key brings you back Jesus Christ style to unleash some groundhog day-esque whupass on your Nazi murderers. Forget rigorous training and harsh assault courses, Boot camp lasts at most about five minutes, just long enough for a guy doing a bad impression of Tom Sizemore to teach you how to throw a grenade before you're dumped into a firefight in the middle of France.
What Call of Duty promises you: Honour, glory, invincibility, the ability to drive any vehicle and fire any weapon without training, the occasional zombie.
What you get: Shot in the face, shot in the throat, shot in the back, shot in the ass, shot in the legs, shot in the eye, shot in the balls, blown up by tanks, blown up by planes, blown up by blimps, post traumatic stress disorder, dysentery.
Oil Barrels! What is with them? Enemies seem to place them strategically next to big clusters of their troops, as though they're commanded by an insane dictator who just wants to watch things die! madnes..
-USA soldiers behave better than jesus: they will never drink alchohol, use drugs, betray their comrades (unless they have a british accent), torture prisoners, will always look good, and expecially never rape women of the local population.
inu-kun: -USA soldiers behave better than jesus: they will never drink alchohol, use drugs, betray their comrades (unless they have a british accent), torture prisoners, will always look good, and expecially never rape women of the local population.
No matter what your rank is it is always down to you to push forward.
You can stand around forever and the bad guys never win, unless there is a timelimit.
These arent cliches, cliches is where the protagonists wife gets kidnapped, or the Russians are trying to kill the President of country #
Also, staring at people for 10 minutes + without saying a word does not frighten or intimidate them.
You are never court marshalled for disobeying orders.
If someone is too friendly, has little backstory or is too likable, They will die. If someone is aggressive, but supposed to look cool, you will eventually gain their respect after saving there life or completeing the game.
Decoy Doctorpus: An extract from an earlier Doctorpus M.D update.
2: "CHARGE!" - Soldier
It's unusual how games are the only form of media that get away with trying to tell us that the second world war, which killed 72 million people (47 million of which were civilians), was in fact, totally awesome. If a movie tried to show WW2 as anything but a series of tragic death scenes with a haunting ethereal soundtrack it'd be bounced out of the theaters by angry critics before you could say "Spielberg" But if video games are to believed the Normandy landings were like a 1940's Thunder Mountain with allied soldiers lining up to experience it 'just one more time' before they had to go back home. If there's still any veterans alive by the time the next generation grows up they're going to find themselves answering a whole different set of questions. Gone are the innocent days of "What was it really like Grandpa?" and instead kids will be asking questions like " Did you ever headshot any n00bs with the springfield Gramps?"
Getting shot in real life is a deeply traumatizing event that causes you, in most cases, to shit yourself instantly, but in games it's barely more than an inconvenience often easily solved by walking over the next medpak you see or by simply waiting a few seconds for your wounds to heal via magic. As for mental side effects like say, horrifying flashbacks of your friends being roasted alive by flame throwers aren't really an issue either. The only flashback you'll be having is playing the game again in 'Hardcore' mode.
Even if you do bite the bullet, and by bullet I mean about 400 of them, your 'death' is barely even a setback as a quick tap of the quickload key brings you back Jesus Christ style to unleash some groundhog day-esque whupass on your Nazi murderers. Forget rigorous training and harsh assault courses, Boot camp lasts at most about five minutes, just long enough for a guy doing a bad impression of Tom Sizemore to teach you how to throw a grenade before you're dumped into a firefight in the middle of France.
What Call of Duty promises you: Honour, glory, invincibility, the ability to drive any vehicle and fire any weapon without training, the occasional zombie.
What you get: Shot in the face, shot in the throat, shot in the back, shot in the ass, shot in the legs, shot in the eye, shot in the balls, blown up by tanks, blown up by planes, blown up by blimps, post traumatic stress disorder, dysentery.
I was just about to make a topic on it.
No war sim has accurately depicted the World Wars, I think if they made a realistic one it would be interesting.
Something along the lines of you're a soldier in the trenchs with the deafening explosions around you, your friend's body lying in the mud next to you, the green mist of poison gas descending on you, the horror of war all around you, and you would only be able to take few hits depending on where you're shot with no recharging, and also you'd have to go over the top across no man's land in the face of machine gun fire.
If I had to list the most common FPS cliche it would be the muscly badass space marine or soldier as the protagonist.
1 Your character will be a big tough manly man with short brown hair.
2 You are a faceless, helmeted super soldier and apparently the only one in existence despite your massive operational success.
3 You are not the only faceless super soldier, but part of a large army of faceless super soldiers. However, your comrades have not read the script, despite being identically equipped to you and in many cases having more combat experience. They all go down faster than a Parisian Prostitute. Leaving you alone, sole hope for the mission...
4 Your mission is the most important mission in the history of humanity. So naturally you will be going in alone and totally unsupported. With only a sassy chick on the other end of a radio for help.
5 Your character had some horrendous accident in early life which has rendered him totally mute.
stinkychops: These arent cliches, cliches is where the protagonists wife gets kidnapped, or the Russians are trying to kill the President of county #
Technically you are correct, but then again the word still conveys the meaning of overusedness. I mean, what word do you use for the common set of: melee weapon, handguns, machine guns, explosives, sniper-type weapons, over-powered things, and anything I missed in addition to how you carry all that shit on your slightly above average size human body without a pack animal or supply vehicle? Not only that, but all of the things that are completely inexplicable (like being able to be brought back from the brink of death all of a sudden to acceptable health by either a small station with a Red Cross symbol on it or a tiny version of that with half or one-fifth power of the station, a grenade blowing up near you merely sends you flying and the damage incurred can be instantly healed by the aforementioned healing stuff, you absorb bullets and completely disregard the concept of p=m*v, a bullet to the heart can be healed by those medkits and shit (many- if not most- FPS's anymore do do one-hit-kill-headshots I'll admit)).
At some point in the game,you will be shot down/blown up/ambushed and you'll have to go to Mount Doom and back to rescue your team becuase the enemy thought you were dead and left you at the scene of the crash.
and you will never have a squad more than 4 and no less than 2 unless it's relevent to the story.
At some point in the game(this is WW2 games mostly) you'll be riding along in a convoy when artillary fires down at the bridge(always a bridge) one truck gets blown up,one goes down with the bridge,and your driver seems to whip the thing around and drives away,where you'll continue on foot.
Thank you the conduit for bringing back secret agents.
Getting shot in the toe is as bad as being shot in the heart. The only area that is worse to be shot in is the head, regardless of how fancy/futuristic your helmet is.
Is it so much to ask for a mechwarrior esque damage system where if your limbs get injured you are slowed down, unable to use two handed weapon and live?
Your soldier, despite being trained predominatly with firearms with some basic training with a knife, can pick up a longsword and swing it around with the grace of a swan.
No matter who you are, even a pizza delivery boy, can drive an armored alien vehicle or pilot a helicopter.
If you try to shoot at anything with a sniper rifle without using the scope, 9 out of 10 times, you will miss. Apparently the thing that makes a sniper so accurate isn't the rifle itself but the two bits of glass glued into a paper towel roll.
About explosive barrels, I belive we all recall the part early in Half-Life 2 in which the Combine reinforced a rickety bridge-made-blockade with enough explosive barrels to destroy a small city.
Whenever a friend of the character is shot in a cinematic, they die at an incredibly slow rate just to send last words that we don't care about, or words they should have told us fifteen minutes ago before aforementioned shooting.
-Your allies are horrible against one of the weakest enemies in the game but when you betray them they instantly become the equivalent to yourself times 10.
-When a partner gets infected by a zombie they look nothing like what they used to be.
-A pistol is suddenly more powerful and accurate then a sniper rifle,shotgun,assault rifle,rocket launcher etc...
-Your enemies are somehow able to stand up to a rocket launcher and be invisible.
-You can somehow survive bullet holes penetrating your suit then go out in space with nothing bad happening.
-Your love life is dead/based on an A.I./mysteriously missing/not mentioned
I want an FPS where you play an innocent bystander, a civilian, caught in a conflict by the stereotypical "good guys" and the also stereotypical "OMG evil aliens".
Bored Tomatoe: I want an FPS where you play an innocent bystander, a civilian, caught in a conflict by the stereotypical "good guys" and the also stereotypical "OMG evil aliens".
Half-Life. Question mark isn't even necessary in the slightest.
Yeah it is, Gordon Freeman is the badass space marine good guy. He just happens to be a theoretical physicist instead of a soldier. (which only makes him more badass as he slaughters his enemies with no combat training whatsoever)
That game in which Nazi Germany invades the US is closer to what he's looking for.
I'm really starting to get pissed off from the endlessly shown RPG cliches, so I'm making an FPS cliches in order to show that every genre has cliches, my list:
-Either your body weights 100 tons or there is no recoil in the world.
-Your soldier has no family, no friends inside or outside the army and only thinks about is current mission.
-You can be a regular soldier but still know how to operatre an RPG without causing damage to yourself (And also alien weapons).
-Your body can either absorb more bullets than the devil (and we know because he's the last boss) or heal from fatal wounds in 5-6 secons.
-You feel nothing on the battlefield, that includes madness, fear, anxiety and anger.
-You are the only person who can change the outcome of the battle/save the world, even if youre not even special in any way.
-Guns have 0% fail-rate and will not clog or jam, even if it is WW2.
-Same on grenades.
-You can extract a bullet by bandages.
-The minimal amount of people needed to drive a tank, reload it And aim the cannon is 1.
-Oh, did I mention your average regular soldier know how to drive a tank without any training, and quite possibly also an alien vehicle.
-Vehicles are either invincible and under no circumstances get blown, or extremely fragile and blow up in 10 shots of freaking pistol.
-Shooting vehicles will get them blown up despite the fact that it's chemiclly impossible.
-The hell with a giant sword, the array of weapons you can carry on any given time is: pistol, revolver, 2 different machine guns (one strong one with little ammo, the lesser one with more ammo), a shotgun, 2 rifles, a crossbow/sniper rifle, an experimental energy weapon, little bugs who die in 2 minutes after thrown AND 3 types of grenades. This without counting ammo.
Don't make it a debate on cliches in gaming just give your own cliches.