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Muckraker Posts: 243 Joined: 21 Jun 2008 | |
Infamous Scribbler Posts: 642 Joined: 6 Mar 2008 | You've replayed Assassin's Creed? That's some achievement--you must have the patience of a saint. I was bored by the third chapter. Thoughts... well I tend to buy more games than I can play so replay value isn't usually that important. Rather than drop £40 on a new game I like to lurk on eBay and pick up several older games for the same price (though in my younger years I admit I was the sort of player who'd complete a game ten times on each difficulty with every character; I really had no other option at the time). The only reason I bought AC is because I won some Woolworths vouchers in a raffle. |
Muckraker Posts: 243 Joined: 21 Jun 2008 | The first time I replayed was because I found out you could access Vidic's computer and never knew. But I just like to run around and randomly kack at guards then run around a corner, sit down, and wait as they wonder where I am like the idiots they are. But then I never had anything to do other than that so, instead of just replaying induvidual memory blocks, I replayed the whole thing trying to capture any information I missed the first time. Plus I live in a small town so I have nowhere to buy new games as I am 15 and can't drive. So it was either that or replaying Army of Two where you have to follow the same path every time. In the words of Yahtzee- "You're free to go anywhere, climbing, running, jumping, misjudging distances and faceplanting six stories down" |
Beat Writer Posts: 132 Joined: 25 Sep 2008 | I've replayed KOTOR 1 and 2 multiple times because i liked the game and story. The game I've replayed the most? |
Gone Gonzo Posts: 1525 Joined: 6 Sep 2008 | Godhand and Okami are indeed great games, is Clover still around? On the subject, in my opinion the greatest replay value comes from a set of modding tools or level builders- for instance, Neverwinter Nights which I played almost daily for 4 or 5 years had completly controllable and modifiable modules- you could create your own unique D&D Persistant World and do all kinds of changes with proper scripting. |
Beat Writer Posts: 132 Joined: 25 Sep 2008 |
No they are not i think Godhand was the last title they used the name Clover Studio on... did they use it on Okami? i don't remember. |
Gone Gonzo Posts: 1525 Joined: 6 Sep 2008 |
Yeah they were Clover on Okami... Clover died? Bastards. Their games were great, just crushed by the big names... |
Beat Writer Posts: 132 Joined: 25 Sep 2008 |
That and not a lot of people liked God hand.. they found it to hard and just another beatem up game but it was a good game none the less.. it is a shame when the little guy gets stomped out by people who won't pay 50 bucks for a game that might be good and stick to their big fancy titles :( |
Infamous Scribbler Posts: 642 Joined: 6 Mar 2008 | IGN killed God Hand (and, to an extent, Clover Studio). Morons. |
Beat Writer Posts: 132 Joined: 25 Sep 2008 |
Uncalled for insult is Uncalled for :/ Also a great Replay value games, Elder Scrolls series. Mainly Morrowind and Oblivion |
Gone Gonzo Posts: 1525 Joined: 6 Sep 2008 |
How? |
Infamous Scribbler Posts: 642 Joined: 6 Mar 2008 |
I meant IGN, not you guys!
I'm guessing their review cost the game tens of thousands in sales. For such a small developer that's big money. Going by how much their name is mentioned around here it seems that a lot of gamers heed the IGN word. A 3/10 score in video game terms means "avoid like the plague" and is usually reserved for games like Barbie's Christmas Party. They could have given it the usual six and said "for fans of the genre", but ohhh no... |
PROBATION Posts: 1009 Joined: 13 Aug 2008 | I would say that the story is an important part of a game's replayability for me. Open-ended games like Oblivion and Crackdown have a lot of replayability. There's a couple of things that make a game replayable for me, but the most important thing is that it's FUN. User was put on probation for: All your base are belong to us. (1 days) |
Muckraker Posts: 243 Joined: 21 Jun 2008 | I think having an open world automaticly ups the replayability. |
Gone Gonzo Posts: 1053 Joined: 15 Jun 2008 | I love a game I can play over and over and over again without getting bored. High replayability wins big points for me. |
Copy Clerk Posts: 69 Joined: 3 Sep 2008 | Well, Nethack has ultimate replay value, and therefore it eats up a lot of my between classes time. However, a lot of my favorite games have low replay-ability, mostly because the puzzles are the same every time. The Longest Journey, Monkey Island, etc. They're still awesome though, and I don't take off too much for that because it's pretty standard in that line of games, so I know what I'm getting into there. Besides, I get some games knowing that I'll be playing them for a long, long time, like SSBB. |
Pulitzer Laureate Posts: 990 Joined: 10 Sep 2008 | Replay value doesn't mean much, unless you have one of the following: |
Gone Gonzo Posts: 1114 Joined: 8 Apr 2008 | You know what game I find odd I can't bring myself to replay? Ocarina of Time. I've played through every other Zelda game I own multiple times, yet with Ocarina of Time I get really bored of it almost right away. Even Link's Awakening, which is one of my least favorite in the series, I can play through every now and then. |
Infamous Scribbler Posts: 580 Joined: 19 May 2008 | To me, replay value is defined by one simple concept. If the game was fun and enjoyable for about 75-90% of it, it has passed the test and I can easily play it again despite going through the same cycle over and over. If had had a great deal of fun that's all that matters, i could care less about open worlds, unlockables and such, those are just the cherry on top for me. |
Muckraker Posts: 300 Joined: 9 Mar 2008 | BioShock is fun no matter how many times you play it. I really didn't like Assassin's Creed until I played through it a second time. PC games have a lot of replay value, be it RTSs with different factions and victory conditions, or mods applied to other, more traditional games. I think driving games and rhythm games have the least replay value. Once you've memorized the route or pattern, what do you get going through it again? You can improve your time or accuracy, but I've never cared all that much. |
Gone Gonzo Posts: 2990 Joined: 21 Jan 2008 | I play Call of Duty 4 a lot actually. For me, replay ability might not mean that there's a lot to do, but to do the same thing many times is still fun, which is what Call of Duty does for me. Just like Call of Duty 2 as well. I suppose I quite like Infinity Ward's style of gunplay. |
Gone Gonzo Posts: 1151 Joined: 20 Jul 2008 | Games with choices that effect the story line and outcome are always good for replaying unless it is just 1 choice like in Might and Magic. |
Copy Clerk Posts: 101 Joined: 16 Jun 2008 | I've played the Baldur's Gate series more often than I can remember. Whenever I finished it, I wondered how I would fare as a thief-mage-whatever tripple class, or because I wanted to own that sweet Mage's Stronghold or whatever. One game I also played many, many times is the forgotten pirate-game 'Cutthroats: Terror on the High Seas', just because I liked being a succesful pirate; the scourge of the seas and the terror of nations. Of course, I'd always lose after an epic sea battle which pitted dozens of galleys against one another. Somehow I always pushed my luck too far, ending up dancing the hempen jig. :( |
Beat Writer Posts: 170 Joined: 16 Sep 2008 |
I'll have to disagree with you there, dont get me wrong i loved bioshock but considering i collected all the intel and explored every part of the map first time through and tried playing it without using vita chambers i cant bring myself to play it again. Maybe in a few years or something but not any time soon. I just cant see the point. Also i used to play NFS underground 1 and 2 constantly and must of completed them several times through. I think customisation adds a lot to replay value as it means you can play the entire game through with different sets etc, probably why RPG's have the most replay value as you get different characters with different skill sets so it seems like a different game each play through. Probablt why i played NFS underground so much as i completed it using different cars with different mods each time. |
Muckraker Posts: 344 Joined: 7 Jan 2008 | For me, Replay Value is something that turned out to be absolutely overrated. I often catch myself playing a game and thinking "damn, that's so awesome, i'm gonna play the whole thing again once i'm finished". And in the End i either: I guess i kind of spend to much money into games as to have really a profit from replay value, since no matter how great the game i just finish is, a new game has ultimatly more appeal, no matter if it's better or worse. And even on slow months i rather get a cheaper game that i skipped at the time it launced than play an older game. But that said, once or twice in a year i get around to play a game i finished once before, and i'm usually pretty happy with it. So there is still reason for me to have the old games around. But well, that's just me...and i am unable to get myself too much into a game anyways. I almost never finished an RPG because, at the 30 hour mark, i usually get pretty bored by the game. And even in Online Multiplayer i just stick around a few months (still unsure if Guild Wars was a waste of money or not) |
Muckraker Posts: 288 Joined: 4 Sep 2008 |
That's how I feel about it. I love it when the developers through in all kinds of goodies and secrets, even if it is little trivial things (unlocked cheats after completion). Games to me that have a lot of replay value are Master of Orion II, Total War series, The Sims 2, Xcom, Oblivion with Mods... I could go on. Those aren't the only ones, but those are ones that I feel like I can never "finish" playing. They're always fun for me to pick up again and go through. Lately I've been putting a lot of time into GTA 4, and while I know eventually it will get old, it is always fun to load it up and go for a drive for a few minutes. Funny how those are turn based (with the exception of The Sims); not that I don't like a good FPS (I love Halo 3, Team Fortress 2, World in Conflict, and multiplayer is addicting to me), but the others just seem to have more options. I have seen big debates about this on other forums, and the debate usually centers around game length and content. Some people believe that a game should be short, to the point, long enough for you to beat after a day or so and move on to other games. I fall into the other group that believes a game should be a bit longer than that (or even, optionally to be longer if you want to involve side missions). I think a good game developer should leave it to the player; Games like Oblivion or GTA 4 can be finished quickly, or you can go off and do all kinds of random things. For me, the ability to go off on random stuff and experience the "game world" makes it fun. It's a break from just blasting through the story and "finishing" the game. Concerning all of the easter eggs and "trivial" unlockables, people don't usually complain about that stuff being present (unless it is hard to sort through), but people certainly complain if it is missing. I love to have it! I want a ton of it - if you don't like it, just don't use it, don't go on those side quests, don't go for all of the achievements. It seems like the people that are quick to voice against these things are the ones that are impatient for a game to be released. The ones that either never finish a game or finish it, put it on the shelf, and be done with it. If I can beat a game in less than 14 hours of gameplay, and there's no reason to go through it again, what is the point of purchasing it? I'd rather rent it from Gamefly and be done with it. |
Beat Writer Posts: 183 Joined: 5 Apr 2008 | I always found Abe's Oddysee and Abe's exodus had enormous replay value. Sure all it requires is solving a puzzle a certain way with perfect timing, but the suspence and layout is so adrenaline pumping i can do it again and again. Not to mention it's always fun with friends so you can laugh when they do something stupid like walk off a cliff. To be honest any game i finish i always finish at least twice so it's hard for me to say which games i found had little replay value but i think force unleashed would be at the top of my list. Once i finish it on extremely hard i plan to put it down and trade it in for another game. But any game that had branching stories or at least fun gameplay like Ratchet and clank i would always play every now and again which is a sure sign of a good game. |
Beat Writer Posts: 149 Joined: 12 Dec 2007 | Replay for me is about fun. Often for me the space between playing a game the first time around and the second is quite long. For instance, recently I've had a real craving for a spot of Silent Hill 2. I finished that game not too long after it was released. Recently I spent 4 days conquering the world on Civilisation 2. I play what I fancy really, old or new. |
Muckraker Posts: 331 Joined: 17 Apr 2008 | Feels like i bang this drum a lot but timesplitters 2. |
Paperboy Posts: 23 Joined: 14 Oct 2008 | MMOs and sandbox games obviously have replay value. The only real single-player games that have it for me are Half-Life and Max Payne, which I blame the story-telling for that. |
Press Junketeer Posts: 363 Joined: 7 Sep 2008 |
I remember that. A 3/10 because the reviewer didn't like beat-em-ups. So long Clover, we hardly knew ye. And MMO's are meant to be technically played forever, so that's a given. But sometimes it's more the community, not the game itself that keeps you coming back for more of the same. Replay is good, but forced replay is not. I-ninja is a case in point. In that game you had to earn belts by completing levels and challenges. But there are far too few levels that in order to progress you'll need to replay some stages almost immediately to get the necessary amount of belts. |
Muckraker Posts: 344 Joined: 2 Jul 2008 | Robotron 64 Halo: Combat Evolved |
Muckraker Posts: 266 Joined: 10 Jan 2008 | What ups the replay value for me: |
Press Junketeer Posts: 364 Joined: 21 May 2008 | How many times do I have to explain this? People! Assassin's Creed was not meant for you to complete every sub mission! Play it again, only this time turn off the GPS and do random missions 'till it says "investigation complete". THAT'S how you play the game. |
Paperboy Posts: 33 Joined: 18 Jul 2008 | Like an above post mentioned, I also have a habit of buying more games than I reasonably have time to play. Reasons being: diverese tastes, impulse buys out of boredom, acquiring old games I never got a chance to play, etc. So I don't get much chance to replay many games (or finish them for that matter). However there are certain games that I will keep coming back to. CoD4, TF2, CS:S, Doom 1 + 2 + any thing Doom really (except 3), and a few others. The reason? I really enjoy games that I can hop into and get the most out of it in a limited play time. I can play a match of Company of Heroes and get almost the full experience the gameplay has to offer in just a half hour or so, and be satisfied for the rest of the evening. Same goes for a few rounds of fast-paced multiplayer FPS games. As for Doom, well, I've played them so much that I can blaze through most of an episode in 45 minutes on Ultraviolence (Nightmare is to |
I think this thread should be rather obvious. It is all about replay value. Talk about games with none, games with a lot, why it is important, as long as it's about the subject.
I'll start with one. I actually replay Assassin's Creed. I have several times. Now I know it really has no replay value but the fact is it's not exactly linear. You can do things in cities in whatever order you want, and even chose which city to go to first. So have you replayed Assassin's Creed?
Or is there another game without any. I'd have to say Army of Two didn't really have any. By the time I finished the game I had my favorite weapons fully upgraded so there was no point in buying the others.
I think replay value is very important. The more a game has, the longer it is fun, the longer it is fun, the more people will tell their friends, the more people tell their friends, the more copies of the game the company sells. Some developers just need to get this into their heads.
Your thoughts?