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Paperboy Posts: 50 Joined: 25 Jun 2008 | |
Pulitzer Laureate Posts: 794 Joined: 6 Feb 2008 | http://www.escapistmagazine.com/articles/view/editorials/op-ed/5373-Waypoints-Hands-On-LittleBigPlanet-Beta |
Press Junketeer Posts: 416 Joined: 12 Aug 2008 |
I think we're the only two people in the world that think the same thing. I've seen previews, trailers, FAQs on it, everything. I see the appeal, I just don't think I'd enjoy it like everyone else would. |
Gone Gonzo Posts: 1525 Joined: 6 Sep 2008 | The strength of the design tools. It's one of those games that will definatly be uburer as time goes on. I don't have a ps3 and I won't be getting one, but it's definatly a neat game. |
Infamous Scribbler Posts: 559 Joined: 27 Aug 2008 | http://www.metacritic.com/games/platforms/ps3/littlebigplanet?q=littlebigplanet Going there and getting professional opinions is probably a good idea, but it doesn't have a score of 96 because reviewers were feeling generous. Just sayin'. "We're just happy to see a flagship game for a modern system that's about running from left to right and jumping over things. New ideas are great, great old ideas are better, and LittleBigPlanet has both: it's the future and the past of videogames, rolled into one." I like that one. |
Infamous Scribbler Posts: 641 Joined: 8 Jul 2008 |
I'm holding my breath for a PSP version. |
Paperboy Posts: 50 Joined: 25 Jun 2008 | So its just down to the editors? There have been games and software for making your own platform games for years, is that really all there is to it? If it is then Im suprised since it seem that even the most ardent console kiddy* that needs to explode things every five seconds seems to be going crazy over the idea. *Disclaimer, Im not saying all console gamers are raving foaming lunatics with a low IQ and attention span |
Pulitzer Laureate Posts: 794 Joined: 6 Feb 2008 |
There's also a 'cute' main character. |
Paperboy Posts: 50 Joined: 25 Jun 2008 |
True cute does seem to be cropping up in a lot of what im reading. |
Infamous Scribbler Posts: 559 Joined: 27 Aug 2008 |
I'm sensing a smidgen of doubt here. I'd say go read the Escapist's preview and then come back, but I'd be repeating a post I'd already made. And that'd be irritating, right? Seriously though, there's a reason it's so popular. It's more than what you're makin' it out to be, and this is from someone who normally doesn't even like platformers. |
Pulitzer Laureate Posts: 794 Joined: 6 Feb 2008 |
There's a link to the Escapist preview... its the second post... |
Copy Clerk Posts: 120 Joined: 10 Aug 2008 | Trust me, it's a big deal, its a littlebig deal, It's unique in so many ways, you may think "oh big deal, you can build your own levels" BUT, not only that, you can build your own cars, tanks, airplanes, skateboards, you name it, and you can integrate it into your level, AND not only that, you can build levels with your friends together!!! Up to 4, which is insane because you and your friend may have 2 totally different ideas and put them together to create a insane level. OH about the creating your own stuff thing, you can take someone else's creation and put it into your own level. People already created crazy stuff in the BETA like shadow of the colosses level, mario level, and i just saw a MIRRORS EDGE LEVEL!!! just imagine what they will be creating when the Actual game comes out, and imagine what levels will become 1,2,3 years from now...absolutely amazing. |
Gone Gonzo Posts: 2944 Joined: 10 Mar 2008 |
Never has there been such an extensive type of editors for consoles. This is like a modder's dream in some cases. I vowed to defend LBP to the end, but it's getting tireing defending the same claims that "it's just a level editor" or "it's a stupid 2D platformer!". The "big deal" about this game is the sheer amount of custimization and edibility this game has. Every single level in the single-player portion of the game has been made with exactly the same tools that you are given. You can edit the terrain, obstacles, camera angles, pistons, pivots, wheels, speed of the wheels, scenery, foliage, proporties, and so many other things. And while it may seem like a huge handful to work with and that it would be overly-complex, the beauty of that is that it's so easy to use all of them. Don't base your judgements on trailers and some gameplay footage alone, look up some articles on other people's experience, look up YouTube videos of what people made (specifically this and if you can't see what's so amazingly awesome about that, then you obviously have no appreciation for LittleBigAcomplishments (hehe)), and hell, look up the Wiki page to give you info. I can understand if LBP isn't your "type" of game, that's fine then don't get it. I won't begrudge you. But I find it hard to believe that people can't see how big of a deal LBP is. Oh crap.... EDIT: ANd just think what those crazy Japanese will think up of once it comes to their shores!!! Oh my freakin' god! |
Pulitzer Laureate Posts: 794 Joined: 6 Feb 2008 |
Blasphemy! |
Beat Writer Posts: 185 Joined: 5 Oct 2008 | To me it looks like a charming and fun platformer with a really intelligent level creation bit with tons of depth (it's not limited to slapping out some platforms to jump on, eg. someone has already used the available mechanisms to implement a calculator in the beta!). Plus the shared levels provides tons more content. Looks like a real breath of fresh air to me, I hope they port it to the PC. |
Gone Gonzo Posts: 1425 Joined: 29 Nov 2007 |
You know how there are all these Half-Life 2 mods that look cool but you can't be bothered to find them and download them? Or all those Oblivion custom levels and missions that you hear so much about but never play? In Little Big Planet, there is a menu option that logs into a network where everyone posts all that stuff for the game. You can then read user reviewers, pick the high ranking ones, and then play it in a few minutes. That is why people are saying it's going to be huge. |
Gone Gonzo Posts: 6469 Joined: 30 Jan 2008 |
I'm pretty sure the Psp version is just something that allows you to play levels made on the Ps3. |
Gone Gonzo Posts: 3806 Joined: 29 Nov 2007 | Q: What's the deal with LBP? |
Gone Gonzo Posts: 1980 Joined: 11 Oct 2008 | I'm sorry but I'm a cynic and i consider everything to be shit before it can actually prove it's not, I'm not going further into it because it's not worth it, these kinds of threads are provocations and i won't indulge you Not that you offended me in any way tough, don't get me wrong. |
Copy Clerk Posts: 57 Joined: 20 Aug 2008 | Though I've yet to play LBP, I must say it looks decent, not amazing, but decent. It would be a pretty fresh game for a Ps3 owner who, say, liked a game like Garry's Mod and wanted another free-ended game. I find the idea of a gamer having the ability to make a game within one himself is often exciting, but only to some people, others will just complain its a unfinished or broken game with lazy development, demanding a full fledged game. I can understand both sides of the argument usually, but as far as the "Not fully designed" in this game, I don't see it, due to what looks like an amazing amount of "tools" and accessories to screw around with. |
Gone Gonzo Posts: 6469 Joined: 30 Jan 2008 |
Oh, here we go, the elitists come out of the woodwork. Another sense of the appeal is the multiplayer, something that would be completely robbed with a computer. And I'll say this - the game is great because of the sheer scope of the creativity allowed. Comparing this to Forge mode or Garys Mod is like comparing the US Military's Rods from God with a spear. |
Copy Clerk Posts: 90 Joined: 17 Jul 2008 | Maybe it's because it's trying to be different yet still fun. It'll be interesting to see if they can pull this one off. |
Pulitzer Laureate Posts: 925 Joined: 25 Jan 2008 |
That's because Eurogamer know what they're talking about and probably write the best reviews on the web. In response to the OP, LBP's causing a huge fuss because it's infinitely charming, has the potential to last forever, has one of the most complex physics engines around and is a new, original, beautiful, 2D platforming game! How long's it been since we saw one of those? That's part of the reason why I'm so excited about it, even though I don't have a PS3. It shows that 2D platforming is still viable for major publishers to develop and hopefully, God, Allah and any other deities willing, it just might bring back the 2D platformer to an extent. I don't think anything would make me more happy than to see more next-gen platforming games being developed. Apart from System Shock 3 being announced. |
Paperboy Posts: 50 Joined: 25 Jun 2008 | After reading the replies to the thread, all I can say is fair enough you have me convinced. If anything I should be glad that a game thats not inspired entirely by guns, boobs, and ultra high rez graphics is getting attention like this. |
Gone Gonzo Posts: 3806 Joined: 29 Nov 2007 |
Agreed. Gmod is great, but you're still VERY limited in it. LBP is like the game PHUN, only with eight million more options, and player interactivity! |
Gone Gonzo Posts: 2953 Joined: 20 Dec 2007 | ANOTHER person who is asking "WTF IS THE BIG DEAL ABOUT LBP?!" Here is a trailer that I'm going to show and I HOPE it will give you some insight but I don't think I can preach LBP to high heaven anymore. Here, a randomly plucked LBP trailer from GT, that has explosions and cool stuff. |
Gone Gonzo Posts: 1182 Joined: 10 Nov 2007 | The problem with selling LBP as the second coming of user created content is that most users won't create any content. They'll get as far as making a penis, then get bored because anything else is too much effort. |
Gone Gonzo Posts: 6469 Joined: 30 Jan 2008 |
The sheer scope of levels made with the admittedly small pool of users in the Beta disagrees with you entirely. Strike one. And thats another reason why its superior to all of the other Level editors - level editing itself is actually fun. |
Infamous Scribbler Posts: 559 Joined: 27 Aug 2008 |
There's something like nine-hundred good levels in the beta, when about ten/twenty thousand were let in. Now just imagine when this thing's selling millions. |
Gone Gonzo Posts: 1980 Joined: 11 Oct 2008 |
Heh, speculation is overrated. Let's not confuse SPORE with Little Big Planet now shall we? |
Gone Gonzo Posts: 1182 Joined: 10 Nov 2007 | Beta users are not your average gamer. They're people that are really into games and post on gaming forums and the like. Frankly, if the kind of user created content that is supposed to be LBP's USP was going to really work, the general reaction of the world to Spore wouldn't have been "meh". Content creation and collaborative content creation is a really niche part of gaming, most people view gaming as a restaurant (or more likely burger joint) not a kitchen. |
Pulitzer Laureate Posts: 885 Joined: 26 Mar 2008 | After checking out all the media and stuff on LBP it is now my front runner for what I think will be Game Of The Year. In a way it reminds me a bit of Braid, which is awesome BTW, where it takes simple ideas, improves and expands upon them. It also has a unique, bold graphical style, like Viva Pinata, Okami and Braid. Add to that a level editor that sounds mint and you have a potentially (I haven't yet played it)_brilliant game. While it won't make me go out and get a PS3 for |
OK I dont own a PS3, but Ive seen a fair bit about little big planet. So far everyone seems to be going nuts over the game, but Im struggling to see why. I know it has great graphics, ut other than that I cant see anything overly ground breaking from the trailers and previews. To me (and I know I could be wrong) it looks like a cross between mario and lemmings, where you have to make half the game yourself.
What is it about the game that has everyone so excited?