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Little Big Planet, whats the big deal?

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Gone Gonzo
Posts: 1180
Joined: 25 Jan 2008

Indigo_Dingo:
The problem is, couldn't this game sorta, well, destroy any need for any other platformers?

Not really, since there are several elements that are missing which could be used in other games like shooting etc.

Plus I don't have and can't afford a PS3 so I need alternatives :D

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Strafe Mcgee:

Indigo_Dingo:
The problem is, couldn't this game sorta, well, destroy any need for any other platformers?

Not really, since there are several elements that are missing which could be used in other games like shooting etc.

Plus I don't have and can't afford a PS3 so I need alternatives :D

Do you honeslty think there won't be more content made available for the game?

Paperboy
Posts: 37
Joined: 24 May 2008

Tattaglia:

Unkillable Cat:
OK I dont own a PS3, but Ive seen a fair bit about little big planet. So far everyone seems to be going nuts over the game, but Im struggling to see why. I know it has great graphics, ut other than that I cant see anything overly ground breaking from the trailers and previews. To me (and I know I could be wrong) it looks like a cross between mario and lemmings, where you have to make half the game yourself.
What is it about the game that has everyone so excited?

I think we're the only two people in the world that think the same thing. I've seen previews, trailers, FAQs on it, everything. I see the appeal, I just don't think I'd enjoy it like everyone else would.

Make that three. The first time I saw I thought it looked amazing. After a few days I wondered what the big deal was. Still looks good, I guess it's not for me.

Beat Writer
Posts: 199
Joined: 4 Jan 2008

Supposedly it's a great game even if you never touch the editors or download any custom content.

Now personally, I am a pc gamer - I have never even seen a PS3 in the flesh. Just out of curiosity I had a peek at LBP, and saw a video where a guy had created a calculator. I mean so what, I have a calculator on my pc - I have a quad core processor, you could probably run a dozen copies of Excel on it. Except the sheer awesomeness of this calculator simply blew my mind.

A little character, pulling levers to change number read outs, doing arithmetic, getting an answer. Then the camera zooms out, to show the cables and cogs and Christ only knows what. Then it zooms out some more. This isn't the PS3 hardware adding shit up - it's a Difference Engine(?) constructed by a user, using an editor built into a side scrolling platformer. If that isn't an amazing application of computer game technology, then I don't know what is.

Apparently it isn't all that easy to create stuff - but the tools are there, they just need people to use them. I hope it's huge.

http://www.youtube.com/watch?v=ZiRgYBHoAoU

Press Junketeer
Posts: 396
Joined: 8 May 2008

Some people like to create things.
Some people like funny platformers.
Some people are simply looking for anyway to glorify Sony. (Damn you fanboys.)

Then there are some like me, who hates platformers and don't feel like creating these things. Which lead to the fact that I find the idea of the game to be absolutely boring. I love watching other people showing off their stuff on youtube and gametrailers, but I'm not going to go out and play/create those myself for sure.

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

Person making music with LBP.

O_O

Gone Gonzo
Posts: 1180
Joined: 25 Jan 2008

Indigo_Dingo:
Do you honeslty think there won't be more content made available for the game?

No, but I do doubt that they're going to add guns. Just wouldn't seem appropriate for LBP. I'll bet there's going to be a whole bunch of extra textures and doohickeys to play around with but I think the fundamental experience of it all is going to remain the same. I'd like to see different developers tackling 2D platformers with different ideas and themes but with the same enthusiasm as Media Molecule.

Damn I want this game!

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Crazy Savage:
I find the idea of a gamer having the ability to make a game within one himself is often exciting, but only to some people, others will just complain its a unfinished or broken game with lazy development, demanding a full fledged game.

There is a full-length story mode, chock-full of content and creation items to get along the way. The previews say it is about 10 hours.

User was banned for: Half-wits to the left of me, Wankers to the right. (Permanent)
Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

olicon:
Some people like to create things.
Some people like funny platformers.
Some people are simply looking for anyway to glorify Sony. (Damn you fanboys.)

Then there are some like me, who hates platformers and don't feel like creating these things. Which lead to the fact that I find the idea of the game to be absolutely boring. I love watching other people showing off their stuff on youtube and gametrailers, but I'm not going to go out and play/create those myself for sure.

It's not limited to just that though, you could make an SSBB type multiplayer fighting game if you wanted. The game seems virtually boundless.

On the Record
Posts: 6223
Joined: 10 Mar 2008

GloatingSwine:
The problem with selling LBP as the second coming of user created content is that most users won't create any content. They'll get as far as making a penis, then get bored because anything else is too much effort.

I vowed to make atleast one penis or vagina level and send it to my friend.

Also, I don't think you'll see to many Penis levels online because you're only alowed to post 3 levels at once online. While this may sound like ocmplete suckage, it actually helps it in a way to keep most of the crap out since the user is limited to posting 3.

However, if you are getting popular and people like what you do, then you will be allowed to post more levels as you progress the popularity bar.

It really is centered hugely around community.

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

Strafe Mcgee:

Indigo_Dingo:
Do you honeslty think there won't be more content made available for the game?

No, but I do doubt that they're going to add guns. Just wouldn't seem appropriate for LBP. I'll bet there's going to be a whole bunch of extra textures and doohickeys to play around with but I think the fundamental experience of it all is going to remain the same. I'd like to see different developers tackling 2D platformers with different ideas and themes but with the same enthusiasm as Media Molecule.

Damn I want this game!

They are already allowing cannons and bombers, etc. - we're seeing these little sackpeople explode when they get electrocuted.

Maybe there won't be guns (or usable guns) for our little sacks, but I look forward to making LBP - D-Day.

On the Record
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ElArabDeMagnifico:
It's not limited to just that though, you could make an SSBB type multiplayer fighting game if you wanted. The game seems virtually boundless.

Not to mention that this game is going to have much more downloadable content and updates in the future. Who knows? Maybe well get a first-person view ability in the game?

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

Jumplion:

ElArabDeMagnifico:
It's not limited to just that though, you could make an SSBB type multiplayer fighting game if you wanted. The game seems virtually boundless.

Not to mention that this game is going to have much more downloadable content and updates in the future. Who knows? Maybe well get a first-person view ability in the game?

That would be scary - you're so tiny and everything is so HUEG! *presses "down" on D-Pad*

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Strafe Mcgee:

Indigo_Dingo:
Do you honeslty think there won't be more content made available for the game?

No, but I do doubt that they're going to add guns. Just wouldn't seem appropriate for LBP. I'll bet there's going to be a whole bunch of extra textures and doohickeys to play around with but I think the fundamental experience of it all is going to remain the same. I'd like to see different developers tackling 2D platformers with different ideas and themes but with the same enthusiasm as Media Molecule.

Damn I want this game!

Snake and Sepiroth didn't seem appropriate, now look where they are - same with Kratos, Nariko, and Master Chief (yeah, apparently you can make a convincing chief through the sackboy customization options). Its all about whats funny.

Gone Gonzo
Posts: 1521
Joined: 5 Jul 2008

Indigo_Dingo:
The problem is, couldn't this game sorta, well, destroy any need for any other platformers?

Did NWN destroy the need for other RPGs? Did Quake destroy the need for other FPS games? (Or Doom for that matter...)

Beat Writer
Posts: 164
Joined: 1 May 2008

Indigo_Dingo:

Strafe Mcgee:

TheBadass:

"We're just happy to see a flagship game for a modern system that's about running from left to right and jumping over things. New ideas are great, great old ideas are better, and LittleBigPlanet has both: it's the future and the past of videogames, rolled into one."

I like that one.

That's because Eurogamer know what they're talking about and probably write the best reviews on the web. In response to the OP, LBP's causing a huge fuss because it's infinitely charming, has the potential to last forever, has one of the most complex physics engines around and is a new, original, beautiful, 2D platforming game!

How long's it been since we saw one of those? That's part of the reason why I'm so excited about it, even though I don't have a PS3. It shows that 2D platforming is still viable for major publishers to develop and hopefully, God, Allah and any other deities willing, it just might bring back the 2D platformer to an extent.

I don't think anything would make me more happy than to see more next-gen platforming games being developed. Apart from System Shock 3 being announced.

The problem is, couldn't this game sorta, well, destroy any need for any other platformers?

yes.

and no.

i played the beta. i couldn't stop playing it. it's all i wanted to play.
for some people, it could destroy the need for any other game...

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Woe Is You:

Indigo_Dingo:
The problem is, couldn't this game sorta, well, destroy any need for any other platformers?

Did NWN destroy the need for other RPGs? Did Quake destroy the need for other FPS games? (Or Doom for that matter...)

The hell are you talking about? I'm saying that this will allow you to create any other platformer, thus devaluing them completely. You can't make Resistance in Doom.

Gone Gonzo
Posts: 1521
Joined: 5 Jul 2008

Indigo_Dingo:

Woe Is You:

Indigo_Dingo:
The problem is, couldn't this game sorta, well, destroy any need for any other platformers?

Did NWN destroy the need for other RPGs? Did Quake destroy the need for other FPS games? (Or Doom for that matter...)

The hell are you talking about? I'm saying that this will allow you to create any other platformer, thus devaluing them completely. You can't make Resistance in Doom.

But you could, in theory, make it on the Quake engine. That's sort of my point.

And with engine forks Doom has had, you could probably make it on one of those too. In theory, that is.

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

Actually indigo, Quake and Doom are pretty much some of the most moddable games in history. They STILL mod quake, but it was only the theory that it could void all need for any more games was a bit high to shoot for.

In theory LBP could get rid of the need to get other platformers, but that's not gonna happen, people just always want MOAR.

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

I'm planning on using this as a presentation tool too btw - my next school project is about DMT and LSD. Could LBP be more perfect for that?

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Tattaglia:

Unkillable Cat:
OK I dont own a PS3, but Ive seen a fair bit about little big planet. So far everyone seems to be going nuts over the game, but Im struggling to see why. I know it has great graphics, ut other than that I cant see anything overly ground breaking from the trailers and previews. To me (and I know I could be wrong) it looks like a cross between mario and lemmings, where you have to make half the game yourself.
What is it about the game that has everyone so excited?

I think we're the only two people in the world that think the same thing. I've seen previews, trailers, FAQs on it, everything. I see the appeal, I just don't think I'd enjoy it like everyone else would.

Don't worry, I'm here so that makes three :]

And, will LBP be offering an extensive (and extensible) SDK like Source or Unreal has done?

Otherwise, I don't understand Indigo_dingo's worries-strangely-mixed-in-with-bragging about LBP potentially replacing all other platform games.

Copy Clerk
Posts: 97
Joined: 14 Jan 2008

if presently, a new FPS arrives, the only thing people can really look forward to is a good story. at least to me, graphics are good enough that we dont need much more improvement. it seems everytime a new FPS comes out, its the same as the last one i played.

LBP is taking side-scrolling to a whole new level of creativity and unique-ness. i cannot honestly say it clearly reminds me of any past games.

thats the problem with most other "kinds" of games. they all remind me of another. im not amazed by any other new title coming out, besides maybe fallout 3, but THAT game incorporates more than most rpg's

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

Eggo:

Tattaglia:

Unkillable Cat:
OK I dont own a PS3, but Ive seen a fair bit about little big planet. So far everyone seems to be going nuts over the game, but Im struggling to see why. I know it has great graphics, ut other than that I cant see anything overly ground breaking from the trailers and previews. To me (and I know I could be wrong) it looks like a cross between mario and lemmings, where you have to make half the game yourself.
What is it about the game that has everyone so excited?

I think we're the only two people in the world that think the same thing. I've seen previews, trailers, FAQs on it, everything. I see the appeal, I just don't think I'd enjoy it like everyone else would.

Don't worry, I'm here so that makes three :]

And, will LBP be offering an extensive (and extensible) SDK like Source or Unreal has done?

I think LBP is an SDK. For consoles. I think that's at the very heart of the hype.

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ElArabDeMagnifico:
I think LBP is an SDK. For consoles. I think that's at the very heart of the hype.

Kind of like how this is a car? For small children? :p

image

Unless there's a vastly extensible Windows SDK which Sony has released to use with LBP which I have missed...It's not an SDK.

This is an SDK.

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

I get your point

Eggo:

ElArabDeMagnifico:
I think LBP is an SDK. For consoles. I think that's at the very heart of the hype.

Kind of like how this is a car? For small children? :p

Despite the mockery, you nailed it. Only LBP > that car :p

For consoles, this is quite a feat.

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Joined: 30 Jan 2008

So, Eggo - what part of being able to actively customise every part of the environment of said game makes it anything less an SDK? To put this another way, LBP is a much more powerful version of Garys Mod, but with the interface done with Script Bunnies. The results are better, and its easier to use - and yet you claim its somehow inherently worse, by virtue of it being easier to use.

Press Junketeer
Posts: 409
Joined: 22 Apr 2008

This game actually looks quite fun, too bad it's only on PS3.

Copy Clerk
Posts: 92
Joined: 28 Nov 2007

Yeah I was surprised when it rated higher than Far Cry 2 on IGN's "What Oct 23 release are you looking forward to?" poll.

Press Junketeer
Posts: 482
Joined: 4 Jun 2008

TheNecroswanson:
Q: What's the deal with LBP?
A: In the longest time, it's the only game built with the soul intent to HAVE FUN!

I found Mario Galaxy, BioShock, CoD4 and GTAIV kinda fun, to be fair.

Beat Writer
Posts: 142
Joined: 7 Sep 2008

Well I just bought a PS3 for this game alone so I hope it's going to live up to the hype!
Judging by the comments from people on the beta I think it will

Here's my reasons for why the game will be a hit.

Inspiring creativity. Not many games do that.
Ok, you get PC games with level editors but are they fun to use?
Can you use them with 3 other friends just pissing about having a laugh.

It's a sandbox. Sandbox games are popular. Have the fun in GTA 3 onwards was playing
in the GTA world just messing about. Same goes for crackdown.
This is a sandbox multiplayer where you can create the content.

Physics engine looks really well made. Physics in games makes games more fun.
Would HL2 be nearly as good without the physics?

2D goodness!

Feeling like you're 8 again and playing with toys and not get funny looks from passers by.

The feeling of accomplishment to see 1000's of people have downloaded your level and left good
comments.

I could go on but thats the gist of it...

ElArabDeMagnifico:

Strafe Mcgee:

Indigo_Dingo:
Do you honeslty think there won't be more content made available for the game?

No, but I do doubt that they're going to add guns. Just wouldn't seem appropriate for LBP. I'll bet there's going to be a whole bunch of extra textures and doohickeys to play around with but I think the fundamental experience of it all is going to remain the same. I'd like to see different developers tackling 2D platformers with different ideas and themes but with the same enthusiasm as Media Molecule.

Damn I want this game!

They are already allowing cannons and bombers, etc. - we're seeing these little sackpeople explode when they get electrocuted.

Maybe there won't be guns (or usable guns) for our little sacks, but I look forward to making LBP - D-Day.

Could you not make a gun? Or something that does the job of one like a crossbow or catapult using the tools and physics engine?

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haruvister:

TheNecroswanson:
Q: What's the deal with LBP?
A: In the longest time, it's the only game built with the soul intent to HAVE FUN!

I found Mario Galaxy, BioShock, CoD4 and GTAIV kinda fun, to be fair.

I'll give you Mario Galaxy. The others, no chance - each was far too stuckup.

Hachura:
Yeah I was surprised when it rated higher than Far Cry 2 on IGN's "What Oct 23 release are you looking forward to?" poll.

...honestly, why? What does Far Cry 2 really have going for it? Don't get me wrong, it sounds good enough (I'm gonna get it), but matching this?

Pulitzer Laureate
Posts: 869
Joined: 7 Nov 2007

Not only is it a side scroller (which we seldom get to play nowadays) but it's a "do it yourself" sidescroller.
Letting the players create their own world is the most powerful thing a game can do.

Here is a 49:28 video that treats the subject. Oh, and it's with Peter Molyneux too. Aren't you glad?
http://ca.youtube.com/watch?v=M628-MOHY-8

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haruvister:

TheNecroswanson:
Q: What's the deal with LBP?
A: In the longest time, it's the only game built with the soul intent to HAVE FUN!

I found Mario Galaxy, BioShock, CoD4 and GTAIV kinda fun, to be fair.

*facepalm*

How was Bioshock pure wholesome fun i ask you?!

It was a story, and like a story in a book it has it's quirks and interesting plot twists which gives it a level of fun, but it can't be compared to the diversion proportioned by let's say a good RTS that you play against an equally smart friend or massive extermination of everything that moves in Mercenaries 2*...

LBP, is FUN. The sheer number of levels you can create are colossal so it's replay value is almost infinite, and let's face it getting 4 friends together and making them play on a devious level you created just to watch them as they squirm trying to figure out how to jump over that lake of lava is awesome!

*Disclaimer: Mercenaries 2 sucked.

User was banned for: FUN FORUM GAME THX FO PLAYIN :3. (Permanent)
Gone Gonzo
Posts: 1566
Joined: 8 Oct 2008

It does sound good but how quickly and how many core items will be released? The game will have the same old feeling as you skim over the next hundred levels if lbp doesn't get a constant feed of updates.

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hypothetical fact:
It does sound good but how quickly and how many core items will be released? The game will have the same old feeling as you skim over the next hundred levels if lbp doesn't get a constant feed of updates.

Well, they said they'll add Water in a month (wat they mean by that I have no idea, but it is an update).

But if you think all the levels will look the same.....a lot will be kinda derivative, but once again, the scope of the beta says otherwise (and I still have all my ideas).

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