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Press Junketeer Posts: 440 Joined: 10 Mar 2008 | |
BANNED Posts: 3535 Joined: 11 Oct 2008 |
Poor you. Why choose a limited DLC over the tools? That's sheer dumbness. User was banned for: FUN FORUM GAME THX FO PLAYIN :3. (Permanent) |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 | New tunes for the radio. GNN needs a bigger playlist... Also, additional quests that don't necessarily involve combat; more something about rebuiding infrastructure in the Wasteland, like surveying a route for a pipeline to carry fresh water or to find ways to restart a metal-stamping plant. (Maybe for the last one, a twist ending when you find out that the metal the plant is forming is for gun parts.) Some sign that civilisation is coming back would be nice... or, if your playing evil, some way to throw sand into the gears would be sufficiently cackle-worthy.
Even if I was playing on PC, I'd favour studio content over an SDK release... I suck at modding, so I wouldn't get much use out of it, and though user-created mods can be superb the sad truth is that better than 90% of them suck. Studio stuff has a better hit:miss ratio. As to getting the game fixed, Bethesda has already put out new patches. -- Steve |
Gone Gonzo Posts: 1331 Joined: 22 Oct 2008 | I wouldn't mind some DLC to add some equipment, raise the level cap, allow me to shoot children and enslave them, and open up older areas, like, say, Rockopolis, more alien stuff, and maybe Moira Brown (or some new NPC) who wants you to build a Vertibird that will take you somewhere new. Is the Commonwealth in the game? If it's not it'd be cool to be able to go there. Maybe it can also have several other destinations. A trip to Jersey, one to maybe a mission to Langley with the Brotherhood to recover CIA secrets and fight some Enclave troops. Or to Fort Monmouth to recover some nuclear launch codes, or some new laser technology. Something fitting with the style of Fallout using real US military bases that have done similar research. For those unknown, Fort Monmouth was once home of Project Star Wars, a space based satellite system to use laser to blow up ICBMs in flight. Perhaps a series of missions with the Brotherhood to go out and reclaim technology from the Enclave. Maybe a bunker to recover a weapons cache. And after you help the Brotherhood, you can fly into that area and go exploring, meet NPCs, do quests. I'm sure they'll think of something. |
Copy Clerk Posts: 95 Joined: 9 Feb 2008 |
DLC sub-par to initial content? I realise that you said usually, but in Bethesda's case, discounting all the overpriced little additions like new homes and horse armour... they were the people who took a good game with a dull, dull setting and created a vibrant, humorous, interesting setting with some great quests for DLC. |
BANNED Posts: 1891 Joined: 26 Mar 2008 | They just need to release the SDK, the people will do the rest. User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent) |
Gone Gonzo Posts: 1850 Joined: 31 Oct 2007 |
Weird, I've never had a single problem playing this game. I couldn't Alt+Tab without it crashing for a bit, but they've already patched that. |
Press Junketeer Posts: 409 Joined: 18 Jun 2004 | Fallout 3 was uprated because "med-x" was called morphine, and when u took it, there was an animation of you jacking it into your veins. A bit anti climactic buts thats it. |
BANNED Posts: 3535 Joined: 11 Oct 2008 |
Actually most mods are superb, you just need to know where to get them. A mod that introduces dragons to a game without them. A mod which increases graphics and scenery by a LOT. A mod which introduces new armors into the game. One of my favorites: I could go on all night, some of those aren't even the best but I use them. User was banned for: FUN FORUM GAME THX FO PLAYIN :3. (Permanent) |
Press Junketeer Posts: 357 Joined: 8 Sep 2008 | I would like like DLC that gives you a proper ending, that would be pretty neat. |
Gone Gonzo Posts: 1686 Joined: 7 Feb 2008 | A mod that doesn't have us killed at the end of the game. Boohoo no spoiler tags, if you haven't beaten it by now I'm sure you're already aware of what I just said. |
Gone Gonzo Posts: 1444 Joined: 19 Jun 2008 |
That patch only fixed 3 windows live related issues. As I just put in another f3 related thread though, getting rid of securom fixed everything. |
Gone Gonzo Posts: 1805 Joined: 5 Sep 2008 | Armor for your dog that does absolutely nothing. |
Muckraker Posts: 246 Joined: 24 Sep 2008 | bethesda mssed the point with fallout. |
Beat Writer Posts: 183 Joined: 8 Jun 2008 | A health boost for dogmeat would be nice (I'd rather he didn't pretend he was a high-bear...with laser vision!). Perhaps some means of 'enchanting' clothes ingame so there is a bit more variety in what you can wear. Of course it wouldn't be real enchanting, that's just the best word for it. Something where children can be killed. I know it sounds horrible but some of those kids (hell, all of them) are absolute tossers ingame; they're rude and full of themselves even when you're saving their family or town or anything. All these things would be better as mods I reckon and I wish they'd release the SDK already so people can get working on them. |
Gone Gonzo Posts: 3517 Joined: 20 Aug 2008 | Something tells me that turning the SDK into something modders can use without some sort of advanced degree in computer science is proving to be more difficult than they'd expected. When the Elder Scrolls Construction Kit came out for Oblivion, they already had a lot of experience with using that same tool for Morrowind, but Fallout "dungeons" evidently aren't the same as Morrowind/Oblivion dungeons, and I've a feeling the NPC interfaces and whatnot (AI, etc.) don't play well with those Elder Scrolls-style tools. Just a guess, it could be because Bethesda are a bunch of pricks trying to goose console sales because they're drinking the same "omg piratz" Kool-Aid as every other skittish PC developer. Rather than release DRM and piss everyone off they're just doing for console tards what Sweden does for street urchins. |
Gone Gonzo Posts: 4233 Joined: 27 Apr 2008 |
I want to drive the motorcycles you find everywhere |
Gone Gonzo Posts: 4233 Joined: 27 Apr 2008 |
Are you fucking insane?!?! He can take, like, five direct missiles |
Beat Writer Posts: 183 Joined: 8 Jun 2008 |
Well when I had him he kept taking six direct missiles! Probably could have looked after him better but I really did try and by the sixth time he had died (different circumstances) I just decided that I'd leave it like that and as a result my roleplaying of my character means I turned into an angry mofo (with a welder's mask and green mohawk!) who lost his regard for others when he lost his dog. Oh and the high-bear thing was because I'd rather a health boost over him having to wear armour. |
Gone Gonzo Posts: 1863 Joined: 7 Jul 2008 | I think a mod that would allow us more control over Dogmeat's actions would be good along with a bit of a health boost, because the real problem is his determination to run in and attack anything, including enemies i can't see which invariably leads to his death. |
Gone Gonzo Posts: 1444 Joined: 19 Jun 2008 | A fix for the camera on those kill-shot vids. Half the time I get to see a closeup of my knee, or a piece of senery, then it jumps to the mobs' death. Nice idea, but could use a little tweaking. |
Paperboy Posts: 37 Joined: 20 Aug 2008 | -Not Dogmeat armor per se, but a stronger Dogmeat would be helpful. |
BANNED Posts: 829 Joined: 9 Aug 2008 | Better T-51b Power Armor fucking design. Never thought it would look so embarrassing in full 3D. User was banned for: Half-wits to the left of me, Wankers to the right. (Permanent) |
Copy Clerk Posts: 59 Joined: 27 Sep 2007 | A will to live: Whenever your allies see a Super Mutant Behemoth, They KEEP THEIR BLOODY DISTANCE! More Allies in general. More quests. |
Beat Writer Posts: 172 Joined: 5 Sep 2008 |
Well, first off, I want to say that it's not very traditional in the sense that the other Fallout games ended when they showed the ending. Secondly, that's a pretty good idea, but I want to say something personally: why should someone who took rad resistance and cyborg and had power armor or a radiation suit on be even slightly ghoul-ified? I was only taking 6-7 rads/sec I could've boiled water for tea and then discuss the ramifications of turning on Project Purity and still have had enough time to turn it on or use a nuke to bust myself out of the airlock and give everyone a "protrusion from my medial digit". |
Anonymous Source Posts: 1 Joined: 13 Nov 2008 | right, as I am bored here's a list Ok I'm done now. |
Paperboy Posts: 20 Joined: 5 Oct 2008 |
Calm down buddy. |
Gone Gonzo Posts: 3250 Joined: 10 Nov 2007 | An ending that isn't shit. |
On the Record Posts: 6483 Joined: 24 Apr 2008 | Bigger guns... And Liberty Prime as an ally: "Die, chinese communist scum" he says, death beams blasting forth from his eyes, "Chance of mission interruption? 0 Percent" Just to mix it up and make me love him more, he occasionally throws death-weapons and says "Democracy will never fall" He's Stephen Colbert with lasers, titanium plate and a license to kill. I demand more Liberty Prime. |
On the Record Posts: 7088 Joined: 22 Aug 2008 | I concur with requests for the Construction Kit. After seeing some of the genius mods that were released for Oblivion I have high hopes for whatever the modding community can come up with for Fallout 3.
There's already a mod out which does just that. Alternatively: this one which is probably more balanced as it goes to a maximum of 70% reduced degradation. I haven't tested that one at all so I can't tell you how good it'd be. |
Press Junketeer Posts: 487 Joined: 30 Jan 2008 |
I keep hearing people say this stuff about glitchy gameplay and what not, but I have played through Fallout 3 a couple of times, as has my roommate and neither of us have had a single problem with it, graphically or otherwise. |
Copy Clerk Posts: 71 Joined: 26 Jun 2008 | A patch that stops Fallout giving my xbox the red ring of death would be, to quote Alan Partridge "lovely stuff". I think in the 20 hours exploring it crashed a dozen times which can be infuriating when I forget to save regularly, the autosave wasn't bad though. Other than that some more weapons schematics would be nice and a more improved and inventive Bloody Mess would be appreciated, randomly exploding limbs from a single sniper rifle round is a bit random. Although the post mortem head explosions was funny, for the first 10 times anyway. |
Paperboy Posts: 33 Joined: 8 Oct 2008 | I want them to add a reason for me to validate the 10 minutes I spent on creating an awesome face for my character, only then to NEVER SEE IT for the rest of the game (unless you count the slow camera pan if you idle for too long - which i don't). And don't give me that 'but it alters how your Dad looks' B/S. I spent more time interacting with him in Tranquility Lane dog mode than i did elsewhere. Rassen-frassen-good-for-nothing-gimmick. Plus, if you're going to end the game without letting me free-roam and soak up the kudos as 'King of The Capital Wasteland' then at least have the common decency to give me end-game movies to explain the consequences of all my previous choices. Pigeon-holing an entire adventure into a Good/Evil/Neutral - Push the button/don't push the button - ending is a bit of a cop out. I don't count them as multiple endings if they only really come about regarding the last 2 or 3 choices you make in the game. Bobble-heads alone do not make for endlessly-replayable content, but multiple ending movies influenced by all of your choices along the way (a la Fallout 2 - the epilogues for Vault City/Gecko, NCR, New Reno etc.) have my undying appreciation. It actually feels like you've shaped the wasteland. |
Paperboy Posts: 33 Joined: 8 Oct 2008 | Right... that got a bit ranty (apologies for that, and the double post!, I do actually really enjoy the game nonetheless) but DLC i would L2C is: 1. Ending Consequence movies Thanks for your patience! |
Gone Gonzo Posts: 3250 Joined: 10 Nov 2007 |
You see yourself getting your rage on in VATS. However, I didn't spend time creating an awesome face, because the face creator was crap compared to Mass Effect's. |
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Well lets see... DLC is fun but mostly useless because it is usually sub-par to initial content. Then again most user Generated content is too; However, you really do get to see a lot of good content among the flood. Don't blame PC Gamers for the lack of your console allowing SDK content to work for your system.
SDK almost always be released for PC for one main reason. How many games are developed on a console from beginning to end? Correct me if i am wrong but I am going to guess among the lines of None.