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DLC You'd like to see for "Fallout 3"

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Press Junketeer
Posts: 440
Joined: 10 Mar 2008

The Amazing Orgazmo:

Yes yes, I think we can all agree that the quests in oblivion (Especially for "The Shivering Isles" expansion were like what Yahtzee said when reviewing it, but this thread was supposed to be about "DLC" not some "modding software!" For gods sake, if I wanted to hear foreigners and fellow Americans/Brittish talk, I'd have long given up my free will and joined the "hive-minded" video-game sites!!!

*Omitted for lack of importance*

EDIT: Also, whats all this talk about "SDK'S!?" I have the xbox 360 version assholes!!! However, if some can convince me that they can make a user friendly SDK for console realease, then forgive my stupidity, if not, quit being so selfish PC Gamers!!! You may not have died out, but your still more annoying then Yahtzee if I met him in person (and then kicked him in the nuts, and pay his hospital bill, because thats the love/hate relationship I have with his reviews).

Well lets see... DLC is fun but mostly useless because it is usually sub-par to initial content. Then again most user Generated content is too; However, you really do get to see a lot of good content among the flood. Don't blame PC Gamers for the lack of your console allowing SDK content to work for your system.

SDK almost always be released for PC for one main reason. How many games are developed on a console from beginning to end? Correct me if i am wrong but I am going to guess among the lines of None.

BANNED
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The Amazing Orgazmo:
EDIT: Also, whats all this talk about "SDK'S!?" I have the xbox 360 version assholes!!! However, if some can convince me that they can make a user friendly SDK for console realease, then forgive my stupidity, if not, quit being so selfish PC Gamers!!! You may not have died out, but your still more annoying then Yahtzee if I met him in person (and then kicked him in the nuts, and pay his hospital bill, because thats the love/hate relationship I have with his reviews).

Poor you. Why choose a limited DLC over the tools? That's sheer dumbness.
FIRST release the tools and let the mods fix a LOT of issues on the PC versions then make some sort of armor for Dogmeat stick 20$ in it and send it to Xbox to pander "things" like you.
Am I selfish for wanting the game I payed fixed? If yes color me confused.

User was banned for: FUN FORUM GAME THX FO PLAYIN :3. (Permanent)
Gone Gonzo
Posts: 2768
Joined: 18 Sep 2007

New tunes for the radio. GNN needs a bigger playlist...

Also, additional quests that don't necessarily involve combat; more something about rebuiding infrastructure in the Wasteland, like surveying a route for a pipeline to carry fresh water or to find ways to restart a metal-stamping plant. (Maybe for the last one, a twist ending when you find out that the metal the plant is forming is for gun parts.) Some sign that civilisation is coming back would be nice... or, if your playing evil, some way to throw sand into the gears would be sufficiently cackle-worthy.

Richard Groovy Pants:

Poor you. Why choose a limited DLC over the tools? That's sheer dumbness.
FIRST release the tools and let the mods fixed a LOT of issues on the PC versions then make some sort of armor for Dogmeat stick 20$ in it and send it to Xbox to pander "things" like you.
Am I selfish for wanting the game I payed fixed? If yes color me confused.

Even if I was playing on PC, I'd favour studio content over an SDK release... I suck at modding, so I wouldn't get much use out of it, and though user-created mods can be superb the sad truth is that better than 90% of them suck. Studio stuff has a better hit:miss ratio.

As to getting the game fixed, Bethesda has already put out new patches.

-- Steve

Gone Gonzo
Posts: 1331
Joined: 22 Oct 2008

I wouldn't mind some DLC to add some equipment, raise the level cap, allow me to shoot children and enslave them, and open up older areas, like, say, Rockopolis, more alien stuff, and maybe Moira Brown (or some new NPC) who wants you to build a Vertibird that will take you somewhere new. Is the Commonwealth in the game? If it's not it'd be cool to be able to go there. Maybe it can also have several other destinations. A trip to Jersey, one to maybe a mission to Langley with the Brotherhood to recover CIA secrets and fight some Enclave troops. Or to Fort Monmouth to recover some nuclear launch codes, or some new laser technology. Something fitting with the style of Fallout using real US military bases that have done similar research. For those unknown, Fort Monmouth was once home of Project Star Wars, a space based satellite system to use laser to blow up ICBMs in flight. Perhaps a series of missions with the Brotherhood to go out and reclaim technology from the Enclave. Maybe a bunker to recover a weapons cache. And after you help the Brotherhood, you can fly into that area and go exploring, meet NPCs, do quests. I'm sure they'll think of something.

Copy Clerk
Posts: 95
Joined: 9 Feb 2008

Rankao:
Well lets see... DLC is fun but mostly useless because it is usually sub-par to initial content. Then again most user Generated content is too; However, you really do get to see a lot of good content among the flood. Don't blame PC Gamers for the lack of your console allowing SDK content to work for your system.

DLC sub-par to initial content? I realise that you said usually, but in Bethesda's case, discounting all the overpriced little additions like new homes and horse armour... they were the people who took a good game with a dull, dull setting and created a vibrant, humorous, interesting setting with some great quests for DLC.
I, personally, don't really like mods. Either you add alot of them, and the game has a completely eclectic feel nowhere near close to the developer's vision for the game, or you just add one mod, which I guess is ok, but doesn't improve the game that much. Bug fixes are a different matter, but since I chose to get F3 on console for improved graphics and performance, I don't really need to worry about that. Haven't had any problems and I don't think many other people have either.

BANNED
Posts: 1891
Joined: 26 Mar 2008

They just need to release the SDK, the people will do the rest.

User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent)
Gone Gonzo
Posts: 1850
Joined: 31 Oct 2007

Jaythulhu:
What's the point of dlc if the game doesn't work properly in the first place?

Weird, I've never had a single problem playing this game. I couldn't Alt+Tab without it crashing for a bit, but they've already patched that.

Press Junketeer
Posts: 409
Joined: 18 Jun 2004

Fallout 3 was uprated because "med-x" was called morphine, and when u took it, there was an animation of you jacking it into your veins. A bit anti climactic buts thats it.

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Joined: 11 Oct 2008

Anton P. Nym:
Even if I was playing on PC, I'd favour studio content over an SDK release... I suck at modding, so I wouldn't get much use out of it, and though user-created mods can be superb the sad truth is that better than 90% of them suck. Studio stuff has a better hit:miss ratio.

As to getting the game fixed, Bethesda has already put out new patches.

-- Steve

Actually most mods are superb, you just need to know where to get them.
I get your point thought.

A mod that introduces dragons to a game without them.

A mod which increases graphics and scenery by a LOT.

A mod which introduces new armors into the game.

One of my favorites:

I could go on all night, some of those aren't even the best but I use them.

User was banned for: FUN FORUM GAME THX FO PLAYIN :3. (Permanent)
Press Junketeer
Posts: 357
Joined: 8 Sep 2008

I would like like DLC that gives you a proper ending, that would be pretty neat.

Gone Gonzo
Posts: 1685
Joined: 7 Feb 2008

A mod that doesn't have us killed at the end of the game.

Boohoo no spoiler tags, if you haven't beaten it by now I'm sure you're already aware of what I just said.

Gone Gonzo
Posts: 1438
Joined: 19 Jun 2008

runtheplacered:

Jaythulhu:
What's the point of dlc if the game doesn't work properly in the first place?

Weird, I've never had a single problem playing this game. I couldn't Alt+Tab without it crashing for a bit, but they've already patched that.

That patch only fixed 3 windows live related issues. As I just put in another f3 related thread though, getting rid of securom fixed everything.

Gone Gonzo
Posts: 1796
Joined: 5 Sep 2008

Armor for your dog that does absolutely nothing.

Muckraker
Posts: 246
Joined: 24 Sep 2008

bethesda mssed the point with fallout.
open world sure, but it could be so much more. for instance they could have at least put one city. plus they went overboard with the guns and gore. i dont want to see decapitations every time i shoot someone!
plus every mission is the same as oblivion. its eerie. fallout could have been a mod for oblivion. hell even the controls and animations are the same.
they should have made different missions.
for instance.
on on you could, i don't know, become a merchant or something.
have more than one person joining you and make an army.
actually be able to customize weapons and armor.
have more than a full body suit of armor.
those are just some suggestions but trust me i have a lot more

Beat Writer
Posts: 183
Joined: 8 Jun 2008

A health boost for dogmeat would be nice (I'd rather he didn't pretend he was a high-bear...with laser vision!).

Perhaps some means of 'enchanting' clothes ingame so there is a bit more variety in what you can wear. Of course it wouldn't be real enchanting, that's just the best word for it.

Something where children can be killed. I know it sounds horrible but some of those kids (hell, all of them) are absolute tossers ingame; they're rude and full of themselves even when you're saving their family or town or anything.

All these things would be better as mods I reckon and I wish they'd release the SDK already so people can get working on them.

Gone Gonzo
Posts: 3508
Joined: 20 Aug 2008

Something tells me that turning the SDK into something modders can use without some sort of advanced degree in computer science is proving to be more difficult than they'd expected. When the Elder Scrolls Construction Kit came out for Oblivion, they already had a lot of experience with using that same tool for Morrowind, but Fallout "dungeons" evidently aren't the same as Morrowind/Oblivion dungeons, and I've a feeling the NPC interfaces and whatnot (AI, etc.) don't play well with those Elder Scrolls-style tools.

Just a guess, it could be because Bethesda are a bunch of pricks trying to goose console sales because they're drinking the same "omg piratz" Kool-Aid as every other skittish PC developer. Rather than release DRM and piss everyone off they're just doing for console tards what Sweden does for street urchins.

Gone Gonzo
Posts: 4231
Joined: 27 Apr 2008

ThePlasmatizer:
More quests,costumes, weapons, areas.etc but also:

Vehicles
-A pilotable Vertibird
-A Dune Buggy
-A pilotable Giant Robot
-A pilotable Giant Mudcrab

I want to drive the motorcycles you find everywhere
I'd also like downloadable Dogmeat armor, for teh lulz!

Gone Gonzo
Posts: 4231
Joined: 27 Apr 2008

raemiel:
A health boost for dogmeat would be nice (I'd rather he didn't pretend he was a high-bear...with laser vision!).

Are you fucking insane?!?! He can take, like, five direct missiles

Beat Writer
Posts: 183
Joined: 8 Jun 2008

Spartan Bannana:

raemiel:
A health boost for dogmeat would be nice (I'd rather he didn't pretend he was a high-bear...with laser vision!).

Are you fucking insane?!?! He can take, like, five direct missiles

Well when I had him he kept taking six direct missiles!

Probably could have looked after him better but I really did try and by the sixth time he had died (different circumstances) I just decided that I'd leave it like that and as a result my roleplaying of my character means I turned into an angry mofo (with a welder's mask and green mohawk!) who lost his regard for others when he lost his dog.

Oh and the high-bear thing was because I'd rather a health boost over him having to wear armour.

Gone Gonzo
Posts: 1858
Joined: 7 Jul 2008

I think a mod that would allow us more control over Dogmeat's actions would be good along with a bit of a health boost, because the real problem is his determination to run in and attack anything, including enemies i can't see which invariably leads to his death.

Gone Gonzo
Posts: 1438
Joined: 19 Jun 2008

A fix for the camera on those kill-shot vids. Half the time I get to see a closeup of my knee, or a piece of senery, then it jumps to the mobs' death. Nice idea, but could use a little tweaking.

Paperboy
Posts: 37
Joined: 20 Aug 2008

-Not Dogmeat armor per se, but a stronger Dogmeat would be helpful.
-A mission strand involving Fawkes and his retribution against the Super Mutants that caged him. Also, if he can somehow communicate with the Super Mutants in D.C. so that they accept him (and therefore you) as an ally.
-The ability to keep playing the game after the final story mission (albeit ghouled or what have you)
-Being able to take back Alaska from the Red Chinese in the wake of Liberty Prime.
-An escort mission where you take some Vault inhabitants to Rivet City or an equally safe location.
-The ability to make a called shot to the nuts using VATS.
-More fun in Tranquility Lane...or the ski resort.

BANNED
Posts: 829
Joined: 9 Aug 2008

Better T-51b Power Armor fucking design.

Never thought it would look so embarrassing in full 3D.

User was banned for: Half-wits to the left of me, Wankers to the right. (Permanent)
Copy Clerk
Posts: 59
Joined: 27 Sep 2007

A will to live: Whenever your allies see a Super Mutant Behemoth, They KEEP THEIR BLOODY DISTANCE!

More Allies in general.

More quests.

Beat Writer
Posts: 172
Joined: 5 Sep 2008

listerofsmeg:
-Not Dogmeat armor per se, but a stronger Dogmeat would be helpful.

-The ability to keep playing the game after the final story mission (albeit ghouled or what have you)

Well, first off, I want to say that it's not very traditional in the sense that the other Fallout games ended when they showed the ending. Secondly, that's a pretty good idea, but I want to say something personally: why should someone who took rad resistance and cyborg and had power armor or a radiation suit on be even slightly ghoul-ified? I was only taking 6-7 rads/sec I could've boiled water for tea and then discuss the ramifications of turning on Project Purity and still have had enough time to turn it on or use a nuke to bust myself out of the airlock and give everyone a "protrusion from my medial digit".

Anonymous Source
Posts: 1
Joined: 13 Nov 2008

right, as I am bored here's a list
1. better dialogue trees please, honestly fixing this would make the old school fans much less angsty over "oblivion with guns"
2. far more missions even if they are more fetch quests i don't really care
3. interchangeable repairs got a 10mm sub-machine gun and a 10mm pistol just gathering dust? use parts from the pistol to fix it.
4. lowering degradation of machine guns so they do not require you to carry three of the damned things to keep on in working condition.
5. make the random houses in the wastes have an interior please
6. option to join a band of slavers? perhaps an offshoot quest doing one or two favors for them then receiving a set amount of money for bringing them slaves after?
7.more interesting contraptions to make, perhaps using ammunition as a construction item
8. radioactive cats.....
9. more humorous hats "they have Abe Lincoln's why not Elmer Fudd?
10. a fix to the glitches and random bugs

Ok I'm done now.

Paperboy
Posts: 20
Joined: 5 Oct 2008

The Amazing Orgazmo:

TsunamiWombat:

KneeLord:
Horse Armour... it would be EVERY BIT as useful as it was in Oblivion. [/snide]

Seriously though, I'd like to see them make a 'weapons pack' introducing some of the Fallout 1 & 2 weapons:

- M72 Gauss Rifle / Pistol (Small Guns)
- 14mm Pistol (Small Guns)
- Needle Pistol (Small Guns)
- Y2K Pulse Rifle / Pistol (Energy Weapon)
- Solar Scorcher (Energy Weapon)
- Cattle Prod (Melee)

- Super Stimpacks (Aid)

This, and also more armor and accessories. And hairstyles.

And more quest lines with interesting characters. Give us more Shivering Isles style stuff.

Yes yes, I think we can all agree that the quests in oblivion (Especially for "The Shivering Isles" expansion were like what Yahtzee said when reviewing it, but this thread was supposed to be about "DLC" not some "modding software!" For gods sake, if I wanted to hear foreigners and fellow Americans/Brittish talk, I'd have long given up my free will and joined the "hive-minded" video-game sites!!!

P.S. To those of you who did talk about DLC, go more "in depth" for quests and "weapons". I want to see your knowledge of previous Fallout games, or your knowledge of how to look up the various items, charcters, etc, etc on Wikipedia, or better yet "Wikia."

P.S.S. TsunamiWombat SEEMS TO HAVE GOTTEN THE IDEA, ALBIET NOT GRASPED IT TO THE DEGREE OF DETAIL I DEMAND BY THE UBER-ENGLISH DEGREE BEARING ENGLISH SPEAKERS THAT SEEM TO PROWL THIS SIGHT, LOOKING TO CORRECT AND HAVE A GOOD CONVERSATION.

P.S.S.S. I KNOW I'M USING CAPS LOCK, 7top huraasing 3E

EDIT: Also, whats all this talk about "SDK'S!?" I have the xbox 360 version assholes!!! However, if some can convince me that they can make a user friendly SDK for console realease, then forgive my stupidity, if not, quit being so selfish PC Gamers!!! You may not have died out, but your still more annoying then Yahtzee if I met him in person (and then kicked him in the nuts, and pay his hospital bill, because thats the love/hate relationship I have with his reviews).

Calm down buddy.

Gone Gonzo
Posts: 3231
Joined: 10 Nov 2007

An ending that isn't shit.

On the Record
Posts: 6468
Joined: 24 Apr 2008

Bigger guns...

And Liberty Prime as an ally:

"Die, chinese communist scum" he says, death beams blasting forth from his eyes, "Chance of mission interruption? 0 Percent" Just to mix it up and make me love him more, he occasionally throws death-weapons and says "Democracy will never fall"

He's Stephen Colbert with lasers, titanium plate and a license to kill. I demand more Liberty Prime.

On the Record
Posts: 6994
Joined: 22 Aug 2008

I concur with requests for the Construction Kit. After seeing some of the genius mods that were released for Oblivion I have high hopes for whatever the modding community can come up with for Fallout 3.

4. lowering degradation of machine guns so they do not require you to carry three of the damned things to keep on in working condition.

There's already a mod out which does just that.
Take your pick from: no degradation on weapons (and armour, perhaps, not sure). Meaning they should stay at 100% once you get them up there. I've not tested it extensively so far but it does seem to slow weapon degradation by a hell of a lot.

Alternatively: this one which is probably more balanced as it goes to a maximum of 70% reduced degradation. I haven't tested that one at all so I can't tell you how good it'd be.

Press Junketeer
Posts: 484
Joined: 30 Jan 2008

Jaythulhu:
DLC? hmm.. how about a patch that fixes the random crashes and graphical glitches?

[Edit: Is that too bitchy?]

I keep hearing people say this stuff about glitchy gameplay and what not, but I have played through Fallout 3 a couple of times, as has my roommate and neither of us have had a single problem with it, graphically or otherwise.

Copy Clerk
Posts: 71
Joined: 26 Jun 2008

A patch that stops Fallout giving my xbox the red ring of death would be, to quote Alan Partridge "lovely stuff". I think in the 20 hours exploring it crashed a dozen times which can be infuriating when I forget to save regularly, the autosave wasn't bad though.

Other than that some more weapons schematics would be nice and a more improved and inventive Bloody Mess would be appreciated, randomly exploding limbs from a single sniper rifle round is a bit random. Although the post mortem head explosions was funny, for the first 10 times anyway.

Paperboy
Posts: 33
Joined: 8 Oct 2008

I want them to add a reason for me to validate the 10 minutes I spent on creating an awesome face for my character, only then to NEVER SEE IT for the rest of the game (unless you count the slow camera pan if you idle for too long - which i don't). And don't give me that 'but it alters how your Dad looks' B/S. I spent more time interacting with him in Tranquility Lane dog mode than i did elsewhere. Rassen-frassen-good-for-nothing-gimmick.

Plus, if you're going to end the game without letting me free-roam and soak up the kudos as 'King of The Capital Wasteland' then at least have the common decency to give me end-game movies to explain the consequences of all my previous choices. Pigeon-holing an entire adventure into a Good/Evil/Neutral - Push the button/don't push the button - ending is a bit of a cop out. I don't count them as multiple endings if they only really come about regarding the last 2 or 3 choices you make in the game.

Bobble-heads alone do not make for endlessly-replayable content, but multiple ending movies influenced by all of your choices along the way (a la Fallout 2 - the epilogues for Vault City/Gecko, NCR, New Reno etc.) have my undying appreciation. It actually feels like you've shaped the wasteland.

Paperboy
Posts: 33
Joined: 8 Oct 2008

Right... that got a bit ranty (apologies for that, and the double post!, I do actually really enjoy the game nonetheless)

but DLC i would L2C is:

1. Ending Consequence movies
2. Free-roam option
3. Cafe of Broken Dreams... (Maltese Falcon, whatever you know it as...) In 3d i don't see how this could fail.
4. Caravan Guard Opportunities

Thanks for your patience!

Gone Gonzo
Posts: 3231
Joined: 10 Nov 2007

Slight:
I want them to add a reason for me to validate the 10 minutes I spent on creating an awesome face for my character, only then to NEVER SEE IT for the rest of the game (unless you count the slow camera pan if you idle for too long - which i don't). And don't give me that 'but it alters how your Dad looks' B/S. I spent more time interacting with him in Tranquility Lane dog mode than i did elsewhere. Rassen-frassen-good-for-nothing-gimmick.

You see yourself getting your rage on in VATS.

However, I didn't spend time creating an awesome face, because the face creator was crap compared to Mass Effect's.

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