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I'm so bored of LBP

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Paperboy
Posts: 29
Joined: 10 Oct 2008

Jump on Button, Run along, Jump on vehicle or badly animated animal, fly up to ledge, jump down hole, collect some stuff. I sware every level is the same.

I'm not saying the game is bad it is good. The problem being that it is not the gameplay that entertains me, it is the comedy that is brought to the levels mostly through people recreating an old nintendo game or having a pop at Xbox and these are the levels being removed.

Why did sony release a game with so much potential when they must have known they were going to have to ban a hell of a lot of user created content. Why no warning on the box.

I was going to create a penis influinced level but now i'm not going to even bother. whats the point if no one can download it to be offended.

Gone Gonzo
Posts: 1155
Joined: 29 Oct 2008

Aid n:
Jump on Button, Run along, Jump on vehicle or badly animated animal, fly up to ledge, jump down hole, collect some stuff. I sware every level is the same.

I've got agree. I rushed through the 1 player, collected loads of stuff. Ventured into 'Cool Levels'. Didn't find many. I've played 50. Maybe 5 were standout good. Some were okay. Quality is very very low.

Pretty sure I'm going to get rid of it unless Sony stop deleting all the quality.

Gone Gonzo
Posts: 2736
Joined: 23 Apr 2008

That game only held about 3 minutes worth of interest to me. My friend thought that would be the game to make me want to buy a PS3.

Gone Gonzo
Posts: 2736
Joined: 23 Apr 2008

Aid n:
Jump on Button, Run along, Jump on vehicle or badly animated animal, fly up to ledge, jump down hole, collect some stuff. I sware every level is the same.

I'm not saying the game is bad it is good. The problem being that it is not the gameplay that entertains me, it is the comedy that is brought to the levels mostly through people recreating an old nintendo game or having a pop at Xbox and these are the levels being removed.

Why did sony release a game with so much potential when they must have known they were going to have to ban a hell of a lot of user created content. Why no warning on the box.

I was going to create a penis influinced level but now i'm not going to even bother. whats the point if no one can download it to be offended.

Because Sony has lost it's way to market gamers. Just movie lovers

Gone Gonzo
Posts: 1282
Joined: 7 Nov 2007

I didn't bother to pick up LBP. I had a half a dozen friends telling me it was beyond awesome and that I must have it, but I pretty much figured the novelty would wear off very, very quickly because - and I freely admit this - I don't have the creativity to create interesting levels.
As far as I know, none of my friends are still playing it.

Pulitzer Laureate
Posts: 860
Joined: 2 Apr 2008

Maybe it comes down to how creative you are - I've seen some truly brilliant levels, and that only pushes me to produce something bigger and better myself.

Gone Gonzo
Posts: 1170
Joined: 1 May 2008

what is any fps game? walk through hallways, shoot enemies, press buttons to open doors. rinse, repeat. what is a rpg? walk around the magic land, kill monsters, gain xp, talk to people, do quests; rinse, repeat.

all games boil down to the same: you have some challenge in front of you and the game asks you to complete that. that you say you don't like lbp is fine, but to say that the gameplay is flawed is to say that every video game's gameplay is flawed because it follows the same lines.

was the original crash bandicoot a bad game? it had similar gameplay.

Gone Gonzo
Posts: 2736
Joined: 23 Apr 2008

Wargamer:
Maybe it comes down to how creative you are - I've seen some truly brilliant levels, and that only pushes me to produce something bigger and better myself.

That is true. But as a platformer fan, it didn't work. My friend had the nerve to compared that game to Super Mario Bros 3 and Super Mario 64.

Pulitzer Laureate
Posts: 860
Joined: 2 Apr 2008

I don't think that's fair. LBP handles very differently to the likes of Mario Bros games. Mario 64 is certainly a bad choice (it's 3D, LBP is 2.5D).

I think what should be emphasised is this - if you are the sort of gamer who plays a game, enjoys it and expects nothing more to do with it, then you probably won't enjoy LBP - as a platformer, it doesn't excel like Super Mario World did.

If you're the sort of gamer who plays a game, and spends the rest of the weekend doodling characters, writing fan-fiction and posting on forums saying "wouldn't it be cool if you could do X in this game?" then you will love LBP. It's very much about making your own levels, machines, etc.

I'm currently making ram-tanks that cause giant zombies to explode. Fun fun fun.

On the Record
Posts: 5490
Joined: 13 Aug 2008

Wow... I read this after hearing all the folks with a PS3 claiming that LBP will be the PS3's killer app (which always made me laugh when I heard it) and now I hear it's just a mediocre platformer?

Gone Gonzo
Posts: 2736
Joined: 23 Apr 2008

xitel:
Wow... I read this after hearing all the folks with a PS3 claiming that LBP will be the PS3's killer app (which always made me laugh when I heard it) and now I hear it's just a mediocre platformer?

Mediocre is far from it.

Wargamer:
I don't think that's fair. LBP handles very differently to the likes of Mario Bros games. Mario 64 is certainly a bad choice (it's 3D, LBP is 2.5D).

I think what should be emphasised is this - if you are the sort of gamer who plays a game, enjoys it and expects nothing more to do with it, then you probably won't enjoy LBP - as a platformer, it doesn't excel like Super Mario World did.

If you're the sort of gamer who plays a game, and spends the rest of the weekend doodling characters, writing fan-fiction and posting on forums saying "wouldn't it be cool if you could do X in this game?" then you will love LBP. It's very much about making your own levels, machines, etc.

I'm currently making ram-tanks that cause giant zombies to explode. Fun fun fun.

I did have fun making levels that were difficult yet passable. However, after some of my friends PSN friends beat them with ease, I was like "fuck this" lol. But I am a creative person, just it didn't work.

Pulitzer Laureate
Posts: 860
Joined: 2 Apr 2008

xitel:
Wow... I read this after hearing all the folks with a PS3 claiming that LBP will be the PS3's killer app (which always made me laugh when I heard it) and now I hear it's just a mediocre platformer?

No, it's a good platformer with a really brilliant level editor.

On the Record
Posts: 6209
Joined: 10 Mar 2008

Aid n:
I was going to create a penis influenced level but now i'm not going to even bother. whats the point if no one can download it to be offended.

Oh come on, if you were going to make a Penis level with suggestive themes everywhere, of course it would be banned/ban you! Use some common sense. (though admittedly, I was also going to make a penis level, but only to send to my friend >_>; )

MrGFunk:

Aid n:
Jump on Button, Run along, Jump on vehicle or badly animated animal, fly up to ledge, jump down hole, collect some stuff. I sware every level is the same.

I've got agree. I rushed through the 1 player, collected loads of stuff. Ventured into 'Cool Levels'. Didn't find many. I've played 50. Maybe 5 were standout good. Some were okay. Quality is very very low.

Pretty sure I'm going to get rid of it unless Sony stop deleting all the quality.

Why do people openly admit that they "rushed through the Single Player" part of LBP? I'm just curious, it's as if people are alright with completely rushing through a simple platformer yet they are allowed to take their time with anything else. If you rush through the single player, you're missing out on alot of content just like if you rush any other game to the finish line.

Like Wargamer said I guess, it depends on how creative you can be. Personally, I havn't touched the level creator for a while because I was completely stumped on what to do while my friend has made a couple of really cool levels with it. THen, only recently, I got a stroke of genius and finaly decided a level to create.

If you rush through the single player, you're missing out of the sharing aspect and the create which is pretty much the 2/3s of the game. That's fine, though, to each his own, but don't complain that an RPG is short because you skipped all the sidequests and optional games. Similar to this.

Beat Writer
Posts: 151
Joined: 26 Oct 2008

Jumplion:

Aid n:
I was going to create a penis influenced level but now i'm not going to even bother. whats the point if no one can download it to be offended.

Oh come on, if you were going to make a Penis level with suggestive themes everywhere, of course it would be banned/ban you! Use some common sense. (though admittedly, I was also going to make a penis level, but only to send to my friend >_>; )

MrGFunk:

Aid n:
Jump on Button, Run along, Jump on vehicle or badly animated animal, fly up to ledge, jump down hole, collect some stuff. I sware every level is the same.

I've got agree. I rushed through the 1 player, collected loads of stuff. Ventured into 'Cool Levels'. Didn't find many. I've played 50. Maybe 5 were standout good. Some were okay. Quality is very very low.

Pretty sure I'm going to get rid of it unless Sony stop deleting all the quality.

Why do people openly admit that they "rushed through the Single Player" part of LBP? I'm just curious, it's as if people are alright with completely rushing through a simple platformer yet they are allowed to take their time with anything else. If you rush through the single player, you're missing out on alot of content just like if you rush any other game to the finish line.

Like Wargamer said I guess, it depends on how creative you can be. Personally, I havn't touched the level creator for a while because I was completely stumped on what to do while my friend has made a couple of really cool levels with it. THen, only recently, I got a stroke of genius and finaly decided a level to create.

If you rush through the single player, you're missing out of the sharing aspect and the create which is pretty much the 2/3s of the game. That's fine, though, to each his own, but don't complain that an RPG is short because you skipped all the sidequests and optional games. Similar to this.

He makes a sharp point there. Fallout 3 was embarassingly short if you didn't bother with all the little niggling sidequests.

Gone Gonzo
Posts: 1155
Joined: 29 Oct 2008

Jumplion:

Aid n:
I was going to create a penis influenced level but now i'm not going to even bother. whats the point if no one can download it to be offended.

Oh come on, if you were going to make a Penis level with suggestive themes everywhere, of course it would be banned/ban you! Use some common sense. (though admittedly, I was also going to make a penis level, but only to send to my friend >_>; )

MrGFunk:

Aid n:
Jump on Button, Run along, Jump on vehicle or badly animated animal, fly up to ledge, jump down hole, collect some stuff. I sware every level is the same.

I've got agree. I rushed through the 1 player, collected loads of stuff. Ventured into 'Cool Levels'. Didn't find many. I've played 50. Maybe 5 were standout good. Some were okay. Quality is very very low.

Pretty sure I'm going to get rid of it unless Sony stop deleting all the quality.

Why do people openly admit that they "rushed through the Single Player" part of LBP? I'm just curious, it's as if people are alright with completely rushing through a simple platformer yet they are allowed to take their time with anything else. If you rush through the single player, you're missing out on alot of content just like if you rush any other game to the finish line.

Like Wargamer said I guess, it depends on how creative you can be. Personally, I havn't touched the level creator for a while because I was completely stumped on what to do while my friend has made a couple of really cool levels with it. THen, only recently, I got a stroke of genius and finaly decided a level to create.

If you rush through the single player, you're missing out of the sharing aspect and the create which is pretty much the 2/3s of the game. That's fine, though, to each his own, but don't complain that an RPG is short because you skipped all the sidequests and optional games. Similar to this.

I think there is a misunderstanding I'm close to 100% collectables and working through the multiplayer with friends. I was off work ill and had much sofa time to finish the game. Maybe rush was the wrong word. I'm not going to drag it out to say it was longer. It is a short one player game. I have been playing user created and have attempted making my own levels, this is slow to be good - probably the cause of so many mediocre levels in 'cool levels'.

My point remains - not much there. Sony pulling levels sucks - maybe they're the quality ones.

Beat Writer
Posts: 135
Joined: 2 Apr 2008

Could you please explain the abbrivation for all us layman out there?

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

"Oh noes this platformer is too simple! Where are my guns and tits?!"

Play the game with friends, it's much better.

Press Junketeer
Posts: 434
Joined: 6 Aug 2008

I'm going to go on record as stating LBP would have been so much cooler if the little guy could breath fire (maybe even just to trigger something.

Am I the only one that expects sackboy to unleash burning doom but never gets his fix?

Paperboy
Posts: 20
Joined: 7 May 2008

Selvec:
Could you please explain the abbrivation for all us layman out there?

LBP = LittleBigPlanet

I've lost count of the hours I've been playing this, and I've not finished the story mode, nor have I been creating levels yet. Granted I play it mostly with my 4 year old daughter, and her amusement is infectious, which means a lot of replaying levels. That said, I am generally highly amused by it when I play on my own too. I find the levels well designed if you are trying to do everything in one go - they can be very short if you run through for a "no lives lost" completion. The number of replays has led to 100% items on the first 3 creator areas. Don't get me wrong, there are a couple of flaws in it that annoyed me, but overall, it is a superb game so far - I am looking forward to playing user created levels and creating my own as well.
The thing that puzzles me about the user designed content that has been withdrawn is - if it was a well designed level that plays well, surely that would remain true even if whatever offending object of IP was removed? Why would something's value be because of it's reference to Zelda, or Mario, or whatever other IP?
The quality problem is surely the "network" - the person who gets lots of hearts or whatever because of having a lot of friends can have some highly rated turds where good levels by loners will fall between the cracks.

Gone Gonzo
Posts: 1521
Joined: 5 Jul 2008

ElArabDeMagnifico:
"Oh noes this platformer is too simple! Where are my guns and tits?!"

Play the game with friends, it's much better.

By the way, does the game have secrets or anything of that nature? Hidden levels?

Gone Gonzo
Posts: 1331
Joined: 22 Oct 2008

I've played it. Yeah, it's entertaining, but I certainly don't see it holding my attention for longer than a month, nevermind actually getting a PS3 for it. It certainly doesn't help that Sony bows to everyone who so much as twitches in their direction over copyright nonsense.

Press Junketeer
Posts: 377
Joined: 10 Jun 2008

Selvec:
Could you please explain the abbrivation for all us layman out there?

LBP = LittleBigPlanet.

Pulitzer Laureate
Posts: 860
Joined: 2 Apr 2008

DeVoyd:
The number of replays has led to 100% items on the first 3 creator areas.

You got 100% items in the second level? How!? I swear I've searched every nook and cranny I can conceivably reach on Level 2 of the first area and the best I can get is 98%. I've checked behind every object, activated every switch, but there's still no sign of the last item!

Copy Clerk
Posts: 54
Joined: 2 Oct 2008

It also depends how perfectionist you are. I wouldn't even touch the level editor until I got the PLAY (Dont die on any levels) and COLLECTER (Get every prize bubble) trophies, and to do that, your limits and intuitiveness (Real word?) will be pushed. I got the game the day you could for preorders (A few days before the actual release date) And have only accomplished this about 1-2 weeks ago. Since then, not to sound snobby, but my creative juices are enough to find the level editor right up my alley of desires. As I said it really depends who you are. If you are a perfectionist basic run jump platformer fan who has a ton of ideas like me, this game caters perfectly to you, but if that isn't your forte of gamming, yeah it makes sense that it'd get old fast. Although even my friends who weren't as core about it as me think it's a great party game reguardless, so there's always that.

Pulitzer Laureate
Posts: 730
Joined: 29 Feb 2008

xitel:
Wow... I read this after hearing all the folks with a PS3 claiming that LBP will be the PS3's killer app (which always made me laugh when I heard it) and now I hear it's just a mediocre platformer?

From one guy and its gods gifts to PS3 from thousands you cant expect everyone to like a game.

Beat Writer
Posts: 176
Joined: 5 Jun 2008

I was bored out of my skull with just the beta, and none of my friends play it anymore.

Gone Gonzo
Posts: 1598
Joined: 13 Oct 2008

I wondered how long LBP would remain interesting. I played it at a friends house, I loved it, thought it was a blast, but I couldn't see myself playing that more than once or twice. I think it's a great looking game with smooth controls, yet limited replayability for the gamer that isn't easily impressed...does that make sense to anyone?

On the Record
Posts: 6209
Joined: 10 Mar 2008

MrGFunk:

Jumplion:

Aid n:
I was going to create a penis influenced level but now i'm not going to even bother. whats the point if no one can download it to be offended.

Oh come on, if you were going to make a Penis level with suggestive themes everywhere, of course it would be banned/ban you! Use some common sense. (though admittedly, I was also going to make a penis level, but only to send to my friend >_>; )

MrGFunk:

Aid n:
Jump on Button, Run along, Jump on vehicle or badly animated animal, fly up to ledge, jump down hole, collect some stuff. I sware every level is the same.

I've got agree. I rushed through the 1 player, collected loads of stuff. Ventured into 'Cool Levels'. Didn't find many. I've played 50. Maybe 5 were standout good. Some were okay. Quality is very very low.

Pretty sure I'm going to get rid of it unless Sony stop deleting all the quality.

Why do people openly admit that they "rushed through the Single Player" part of LBP? I'm just curious, it's as if people are alright with completely rushing through a simple platformer yet they are allowed to take their time with anything else. If you rush through the single player, you're missing out on alot of content just like if you rush any other game to the finish line.

Like Wargamer said I guess, it depends on how creative you can be. Personally, I havn't touched the level creator for a while because I was completely stumped on what to do while my friend has made a couple of really cool levels with it. THen, only recently, I got a stroke of genius and finaly decided a level to create.

If you rush through the single player, you're missing out of the sharing aspect and the create which is pretty much the 2/3s of the game. That's fine, though, to each his own, but don't complain that an RPG is short because you skipped all the sidequests and optional games. Similar to this.

I think there is a misunderstanding I'm close to 100% collectables and working through the multiplayer with friends. I was off work ill and had much sofa time to finish the game. Maybe rush was the wrong word. I'm not going to drag it out to say it was longer. It is a short one player game. I have been playing user created and have attempted making my own levels, this is slow to be good - probably the cause of so many mediocre levels in 'cool levels'.

My point remains - not much there. Sony pulling levels sucks - maybe they're the quality ones.

I apologize for the misunderstanding (though my point still stands about the rushing through any game unless it calls for it (speed runs I guess)). Though 100% as in everything ever? Like, acing every level, getting all collectables, 100% like that? 'Cause, damn, I can barely pass that stupid Japleno level!

And I really think people are overreacting to Sony pulling levels, while yes that does suck, I have yet to see many levels actually being pulled down. I still see many "copyrighted" levels like video game music and stuff and I havn't seen much of the really popular levels being deleted. Nonetheless though, it still sucks, I just think people are overreacting.

Gone Gonzo
Posts: 1457
Joined: 2 Jan 2008

I don't know. I finished the entire single player game (that's aced, got all items, and completed and aced all challenges) in about a week. If you've played a platformer or two it's not all that hard to complete. I will say that I had a fucking blast the whole way through, and, truely, I could not wait to see what the next level would be like. I am, however, a bit saddened by how lacking the *ahem* "cool" levels are.

Jump, you and I should play together. You could watch in awe as I spend 15 minutes typing in a statement because I don't have a mic. Or laugh as I try to mime my intentions using a combo of Sackboys costumes, facial expressions, and arm gentures.

- J

Beat Writer
Posts: 164
Joined: 12 Oct 2008

I thought LBP was great, it gave us what it said it would;
'a game where your imagination is your only limitation'
I've seen some incredible levels and yes there are some bad ones but i still think it's great.
Just an opinion...

Pulitzer Laureate
Posts: 869
Joined: 20 Dec 2007

Aid n:

I was going to create a penis influinced level but now i'm not going to even bother. whats the point if no one can download it to be offended.

Oh that's the first thing everyone does.

BANNED
Posts: 12958
Joined: 30 Jan 2008

ward.:
I'm going to go on record as stating LBP would have been so much cooler if the little guy could breath fire (maybe even just to trigger something.

Am I the only one that expects sackboy to unleash burning doom but never gets his fix?

*pulls piston legs to a platform, and a burning object creator with a 1.7 second lifespan and no delay on the next object*

There we are, he breathes fire. Happy?

BANNED
Posts: 12958
Joined: 30 Jan 2008

Woe Is You:

ElArabDeMagnifico:
"Oh noes this platformer is too simple! Where are my guns and tits?!"

Play the game with friends, it's much better.

By the way, does the game have secrets or anything of that nature? Hidden levels?

Are you kidding? It has hidden paths, obtainable keys for challenge rooms, Sticker and decoration activated switches, 2, 3 and 4 player co-op challenges, no-death rewards, 100 obtained rewards....

Gone Gonzo
Posts: 1495
Joined: 15 Jul 2008

Theres nothing wrong with LBP. SO what if it's not super in depth and challenging and a bit repetitive. Thats not the point. It's not meant to be played for hours and grinded into to. It looks good, it's simplistic, and the idea of the game is to just have some fun. make some levels and mess around. It's alot more enjoyable with 3 or more players or online running into total strangers on any given level. Hate on it if you want. but i think it's an excellent little social game.

BANNED
Posts: 12958
Joined: 30 Jan 2008

As for the cool levels, don't just search by the actual first levels it shows you, that allows too much for the people who full heart becaue they don't care - use the search and go for those tagged "ingenious" - I can almost garuntee you will like those.

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