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Is Sony's marketting to blame for poor sales of LittleBigPlanet and Resistance 2?

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Gone Gonzo
Posts: 1578
Joined: 26 Mar 2008

Bulletinmybrain:

Programmed_For_Damage:

Indigo_Dingo:

Decoy Doctorpus:
Little Big Planet maybe. It's something new and maybe the advertisments couldn't get that across. Trying to sell Resistance 2 on the otherhand is like trying to sell sand to the Arabs.

"Hey guys. Check it out! It's generic!"

Exploding Magnum rounds, invisible enemies, 8-player co-op, 60 player competitive, a gun that shoots sawblades.....what other games hold all of that again?

Just playing Devil's advocate but with the gravity gun in Half Life 2, in the Ravenholm level, you can use it to shoot sawblades. Also I think the Ripjack in Unreal Tournament does the same thing. Pretty sure the exploding magnum rounds have also been done.

You can not bitch about R2 unless you play Co-Op. Until then its not allowed.

Apparently the same applies to Call Of Duty: W@W...

Gone Gonzo
Posts: 3956
Joined: 16 May 2008

Bulletinmybrain:

Programmed_For_Damage:

Indigo_Dingo:

Decoy Doctorpus:
Little Big Planet maybe. It's something new and maybe the advertisments couldn't get that across. Trying to sell Resistance 2 on the otherhand is like trying to sell sand to the Arabs.

"Hey guys. Check it out! It's generic!"

Exploding Magnum rounds, invisible enemies, 8-player co-op, 60 player competitive, a gun that shoots sawblades.....what other games hold all of that again?

Just playing Devil's advocate but with the gravity gun in Half Life 2, in the Ravenholm level, you can use it to shoot sawblades. Also I think the Ripjack in Unreal Tournament does the same thing. Pretty sure the exploding magnum rounds have also been done.

You can not bitch about R2 unless you play Co-Op. Until then its not allowed.

we're not bitching about it

I admit, 8 player co-op is pretty crazy, and 60 player competitive is definitely crazy. But you can't state things that have been around for years and tout them as innovation when they aren't.

EDIT: and seriously, what kind of logic is that? This thread basically asks us our opinion of why LBP and R2 aren't selling well. As people who HAVEN'T BOUGHT the games, we explain why, then you basically say "shut up and play the game"?

uhh, no.

BANNED
Posts: 12958
Joined: 30 Jan 2008

Altorin:

Indigo_Dingo:

Decoy Doctorpus:
Little Big Planet maybe. It's something new and maybe the advertisments couldn't get that across. Trying to sell Resistance 2 on the otherhand is like trying to sell sand to the Arabs.

"Hey guys. Check it out! It's generic!"

Exploding Magnum rounds, invisible enemies, 8-player co-op, 60 player competitive, a gun that shoots sawblades.....what other games hold all of that again?

the multiplayer I'll give you.. the exploding magnum rounds and sawblades? well.. not so much the magnums, but saw blades are a staple of FPS weaponry.. UT had the ripper for instance. I hated the blasted things but they've been there..

and invisible enemies?

Metroid Prime had invisible enemies, and they were ass. THat's not a selling point at all.

When the gun lodges the sawblades in their head and keeps sawing, however, it can be considered a unique twist.

Gone Gonzo
Posts: 3956
Joined: 16 May 2008

is that really a selling feature? should they put that in their ads?

GET R2! THE SAWBLADE DOESN'T STOP CUTTING THE MONSTERS HEAD!

lol

Gone Gonzo
Posts: 4577
Joined: 22 Jun 2008

Altorin:

Bulletinmybrain:

Programmed_For_Damage:

Indigo_Dingo:

Decoy Doctorpus:
Little Big Planet maybe. It's something new and maybe the advertisments couldn't get that across. Trying to sell Resistance 2 on the otherhand is like trying to sell sand to the Arabs.

"Hey guys. Check it out! It's generic!"

Exploding Magnum rounds, invisible enemies, 8-player co-op, 60 player competitive, a gun that shoots sawblades.....what other games hold all of that again?

Just playing Devil's advocate but with the gravity gun in Half Life 2, in the Ravenholm level, you can use it to shoot sawblades. Also I think the Ripjack in Unreal Tournament does the same thing. Pretty sure the exploding magnum rounds have also been done.

You can not bitch about R2 unless you play Co-Op. Until then its not allowed.

we're not bitching about it

I admit, 8 player co-op is pretty crazy, and 60 player competitive is definitely crazy. But you can't state things that have been around for years and tout them as innovation when they aren't.

EDIT: and seriously, what kind of logic is that? This thread basically asks us our opinion of why LBP and R2 aren't selling well. As people who HAVEN'T BOUGHT the games, we explain why, then you basically say "shut up and play the game"?

uhh, no.

The whole selling point of the game is Co-Op. Because the co-op is so fucking awesome. Anyways my comment was pointed at decoy seeing as how he bought the game and was bitching earlier that there was no co-op splitscreen campaign.(But there is co-op splitscreen co-op.)

Gone Gonzo
Posts: 3956
Joined: 16 May 2008

but that's not how R2 is being sold.

I haven't heard anything about the Co-op except from other gamers

all the ads show are the graphics, and as has been established, graphics do not sell games.

Gone Gonzo
Posts: 3447
Joined: 8 May 2008

Come on Indigo this is a bit much. Why care about sales? Does a meager few million in sales mean Sony will not give you that raise.

Gone Gonzo
Posts: 3213
Joined: 10 Nov 2007

Sony did issue that profit warning for the quarter. He's worried about his cut.

On the Record
Posts: 5923
Joined: 7 Mar 2008

well as for lbp, all the ppl i know who have a ps3, have bought lbp and are playing it and were excited about it. i've even known a couple ppl who bought a ps3 because they wanted to play lbp

so i'd say the game has done very well with lbp

Paperboy
Posts: 42
Joined: 12 Nov 2008

Answering the OP:

No, the marketing isn't to blame, the PS3 itself is to blame -.-

BANNED
Posts: 12958
Joined: 30 Jan 2008

shatnershaman:
Come on Indigo this is a bit much. Why care about sales? Does a meager few million in sales mean Sony will not give you that raise.

Poor sales reception leads to minimised impact and poor future probabilities. That why I'm not currently ankle deep in demon blood, belting out guitar solos and listening to Dio sing. If the reception of said games is poor, their impact on the industry overall is going to be minimised signifigantly. Think about it, we've got a bajillion Halo clones, but only one Okami clone (I'm sorry, I couldn't resist).

On the Record
Posts: 6209
Joined: 10 Mar 2008

I've seen plenty adds for LBP and R2 (that damn bald asian kid is so freakin' annoying!), but I'll have to agree with some people here about their advertising. They don't exactly tell us about the game itself. With an MS ad, you get a feeling that you want to play it now if not soon. With a Sony ad, it feels like they're trying to sell a game like it's not actually a game. With a Nintendo ad, you're just staring at how fake all those smiles are.

I always hear about how "Gears has sold over 1 million units!" or "Far Cry 2 has sold 1 million units!" or something with the occasional "[insert wii game] in the top 5 selling games in [insert month here]? WHOA!". I don't see many announcments from Sony saying that LBP or R2 or some other high profile game has sold "Over 1 million units world wide!".

That being said, I have seen plenty advertisments for the PS3 and it's games, including some multiplatform games saying "Playstation 3" or something.

Press Junketeer
Posts: 357
Joined: 8 Sep 2008

Richard Groovy Pants:
I'm sorry for my dumbness and probably not getting the point, but wasn't LBP marketed to death?

Where I live I couldn't go to a video game store without watching at least one commercial about LBP.

Hell, I saw LBP commercials on TV, and not just G4 either

Gone Gonzo
Posts: 3956
Joined: 16 May 2008

Indigo_Dingo:

shatnershaman:
Come on Indigo this is a bit much. Why care about sales? Does a meager few million in sales mean Sony will not give you that raise.

Poor sales reception leads to minimised impact and poor future probabilities. That why I'm not currently ankle deep in demon blood, belting out guitar solos and listening to Dio sing. If the reception of said games is poor, their impact on the industry overall is going to be minimised signifigantly. Think about it, we've got a bajillion Halo clones, but only one Okami clone (I'm sorry, I couldn't resist).

Did you put your Okami case next to a mirror?

hehehe..

nah, I really don't know what game cloned Okami, but I'm sure there is one. I just couldn't help myself

BANNED
Posts: 12958
Joined: 30 Jan 2008

Altorin:

Indigo_Dingo:

shatnershaman:
Come on Indigo this is a bit much. Why care about sales? Does a meager few million in sales mean Sony will not give you that raise.

Poor sales reception leads to minimised impact and poor future probabilities. That why I'm not currently ankle deep in demon blood, belting out guitar solos and listening to Dio sing. If the reception of said games is poor, their impact on the industry overall is going to be minimised signifigantly. Think about it, we've got a bajillion Halo clones, but only one Okami clone (I'm sorry, I couldn't resist).

Did you put your Okami case next to a mirror?

hehehe..

nah, I really don't know what game cloned Okami, but I'm sure there is one. I just couldn't help myself

I thought everyone knew that joke...ok, so supposedly after it was revealed that Twilight Princess would feature Wolf link, one of the first questions Nintendo received was "what, you mean like Okami?"

Gone Gonzo
Posts: 3956
Joined: 16 May 2008

hehe, sorry, I dont pay much attention to the wii :P

Gone Gonzo
Posts: 4169
Joined: 6 Sep 2008

Sony is killing it's new titles, yes. Resistance's ad campaign is good, but they keep f**king up LBP with all this censorship and constant missteps.

Beat Writer
Posts: 160
Joined: 27 Oct 2008

cuddly_tomato:
...graphics haven't sold games for a long time. Just take a look at the game market. In order, the most graphically impressive platforms are:- PS3, Xbox360, Wii. In order, the best performing in terms of sales are:- Wii, Xbox360, PS3. People just aren't bowled over by graphics anymore, especially at a point where innovative and fun gameplay is disappearing.

Assassin's Creed sold on graphics, I think.

Press Junketeer
Posts: 440
Joined: 10 Mar 2008

Marketing is key. Although I saw a lot of information about Little Big Planet none of the presentations really caught enough of my eye to say, "I wish I had a PS3 to play that" and even with Resistance. I am always considering buying a PS3 but until they come out with a game that makes me thing, "Wow, I will definitely get a PS3 now, Microsoft and Newegg will just be getting my money. (I do other things then play games on my PC so Newegg will always come first)

Gone Gonzo
Posts: 3956
Joined: 16 May 2008

almo:

cuddly_tomato:
...graphics haven't sold games for a long time. Just take a look at the game market. In order, the most graphically impressive platforms are:- PS3, Xbox360, Wii. In order, the best performing in terms of sales are:- Wii, Xbox360, PS3. People just aren't bowled over by graphics anymore, especially at a point where innovative and fun gameplay is disappearing.

Assassin's Creed sold on graphics, I think.

Assassin's Creed sold on its open world "climb anything" gameplay.

Not necisarily in ads.. all the ads basically just showed the opening cinematic.. but everything I heard about the game for months and months before its release was about the gameplay.. climb everything, make huge leaps of faith into hay piles, etc.

BANNED
Posts: 12958
Joined: 30 Jan 2008

Altorin:

almo:

cuddly_tomato:
...graphics haven't sold games for a long time. Just take a look at the game market. In order, the most graphically impressive platforms are:- PS3, Xbox360, Wii. In order, the best performing in terms of sales are:- Wii, Xbox360, PS3. People just aren't bowled over by graphics anymore, especially at a point where innovative and fun gameplay is disappearing.

Assassin's Creed sold on graphics, I think.

Assassin's Creed sold on its open world "climb anything" gameplay.

Not necisarily in ads.. all the ads basically just showed the opening cinematic.. but everything I heard about the game for months and months before its release was about the gameplay.. climb everything, make huge leaps of faith into hay piles, etc.

We had that years before, in virtually every Spider-Man game. Some of which didn't completely suck.

Beat Writer
Posts: 160
Joined: 27 Oct 2008

Altorin:

almo:
Assassin's Creed sold on graphics, I think.

Assassin's Creed sold on its open world "climb anything" gameplay.

I disagree. That wasn't really much fun. Push up, you eventually get to the top. The best thing about AC was the quality of atmosphere presented by the world.

Gone Gonzo
Posts: 3956
Joined: 16 May 2008

almo:

Altorin:

almo:
Assassin's Creed sold on graphics, I think.

Assassin's Creed sold on its open world "climb anything" gameplay.

I disagree. That wasn't really much fun. Push up, you eventually get to the top. The best thing about AC was the quality of atmosphere presented by the world.

feel free to disagree, I disagree with you as well

I bought the game for the open world climb anything gameplay, and bugger spider-man, he's had too many bombs for me to care about that IP all that much.

BANNED
Posts: 12958
Joined: 30 Jan 2008

Altorin:

almo:

Altorin:

almo:
Assassin's Creed sold on graphics, I think.

Assassin's Creed sold on its open world "climb anything" gameplay.

I disagree. That wasn't really much fun. Push up, you eventually get to the top. The best thing about AC was the quality of atmosphere presented by the world.

feel free to disagree, I disagree with you as well

I bought the game for the open world climb anything gameplay, and bugger spider-man, he's had too many bombs for me to care about that IP all that much.

Ultimate was pretty fun.

King of the Yetis
Posts: 2539
Joined: 15 Jul 2008

All of the fancy co-op options in the world doesn't change the fact the core gameplay is very much 'standard'. Also 'marksman=battle rifle' it even has the same fucking recoil.

Also there's an abundance of badly designed 'spaceship levels' which in my book are the new 'sewer levels'

Gone Gonzo
Posts: 1853
Joined: 7 Jul 2008

Programmed_For_Damage:

Indigo_Dingo:

Decoy Doctorpus:
Little Big Planet maybe. It's something new and maybe the advertisments couldn't get that across. Trying to sell Resistance 2 on the otherhand is like trying to sell sand to the Arabs.

"Hey guys. Check it out! It's generic!"

Exploding Magnum rounds, invisible enemies, 8-player co-op, 60 player competitive, a gun that shoots sawblades.....what other games hold all of that again?

Just playing Devil's advocate but with the gravity gun in Half Life 2, in the Ravenholm level, you can use it to shoot sawblades. Also I think the Ripjack in Unreal Tournament does the same thing. Pretty sure the exploding magnum rounds have also been done.

Yes to both. Also there's a sawblade gun in Dead Space

guns shooting sawblades is not an innovative concept.

And neither is invisible enemies. Come on, that's been around since the first Doom I think (if not that, then Doom II)

Co-op isn't innovative, large multiplayer battles (paging Battlefield gamers, paging Battlefield gamers...) isn't...I mean ok so they got 8 people co-op. That's like saying "congrats, we managed to force you to find more friends"

Press Junketeer
Posts: 434
Joined: 6 Aug 2008

Altorin:
is that really a selling feature? should they put that in their ads?

GET R2! THE SAWBLADE DOESN'T STOP CUTTING THE MONSTERS HEAD!

lol

Makes me wanna buy it.

Threads like these make me wish I was in advertising.

King of the Yetis
Posts: 2539
Joined: 15 Jul 2008

AceDiamond:

Programmed_For_Damage:

Indigo_Dingo:

Decoy Doctorpus:
Little Big Planet maybe. It's something new and maybe the advertisments couldn't get that across. Trying to sell Resistance 2 on the otherhand is like trying to sell sand to the Arabs.

"Hey guys. Check it out! It's generic!"

Exploding Magnum rounds, invisible enemies, 8-player co-op, 60 player competitive, a gun that shoots sawblades.....what other games hold all of that again?

Just playing Devil's advocate but with the gravity gun in Half Life 2, in the Ravenholm level, you can use it to shoot sawblades. Also I think the Ripjack in Unreal Tournament does the same thing. Pretty sure the exploding magnum rounds have also been done.

Yes to both. Also there's a sawblade gun in Dead Space

guns shooting sawblades is not an innovative concept.

And neither is invisible enemies. Come on, that's been around since the first Doom I think (if not that, then Doom II)

Co-op isn't innovative, large multiplayer battles (paging Battlefield gamers, paging Battlefield gamers...) isn't...I mean ok so they got 8 people co-op. That's like saying "congrats, we managed to force you to find more friends"

Oh the co-op is awesome. But it's like sticking a v8 in a fucking Skoda.

BANNED
Posts: 4378
Joined: 21 Aug 2008

Skoda? More like a Dacia Sandero.

Muckraker
Posts: 288
Joined: 10 Aug 2008

I am aware of little big planet and I also own a PS3, but I have no idea what the game is about, all I have seen from the random advertising is that you can create stuff and well, thats it. What is the game actually about?

I may rent it and find out but can't see any reason to buy it. I own 27 xbox 360 games and 1 PS3 game (fallout 3 because it was $40 cheaper than the xbox version at Kmart). Mainly due to the fact that I know what I am getting with the xbox where as the PS3 that I had high hopes for is very hit and miss (way more miss than hit)

The Man So Nice They Named Him Twice
Posts: 779
Joined: 4 Jan 2008

I think that "Little Big Planet" proved that not as many people as Sony thought even CARE about being creative, which is actually very sad. Most people just want to BE entertained, not be the ones MAKING the entertainment.

I got the game on launch, and have put well over 40 hours into it already. Just yesterday a friend and I spent two hours rigging up a rocket-powered skateboards that could be triggered by grabbing on to a sponge. We managed to get the whole contraption to jump an "Evel Keneivel" style ramp BOTH ways. We had a hell of a good time- it felt like building a contraption in the garage.

In what other game can you come CLOSE to doing that?

Gone Gonzo
Posts: 1853
Joined: 7 Jul 2008

I think that "Little Big Planet" proved that not as many people as Sony thought even CARE about being creative, which is actually very sad. Most people just want to BE entertained, not be the ones MAKING the entertainment.

So pretty much exactly Sony's core market base except for the people who would enjoy LBP...who are not people that Sony would usually cater to.

The Man So Nice They Named Him Twice
Posts: 779
Joined: 4 Jan 2008

AceDiamond:
So pretty much exactly Sony's core market base except for the people who would enjoy LBP...who are not people that Sony would usually cater to.

Good point.... but the console market is a bit different that the general consumer electronic market, wouldn't you say?

Copy Clerk
Posts: 71
Joined: 14 Sep 2008

It does figure sony have never advertised anywhere near as much as the other companies.

Gone Gonzo
Posts: 1154
Joined: 29 Oct 2008

GloatingSwine:

Quite simply, Microsoft are far better than Sony or Nintendo at actually communicating with their audience.

That's like saying a fois gras producer is better at communicating with ducks.

Sony don't advertise enough. True. However, it bugs me that Microsoft lie in advertising.
Exclusive to XBox. Only on Xbox. Exclusive to Xbox.

When this isn't the case why aren't they called on it?

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