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Why the hate on Spyro 4?

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Beat Writer
Posts: 204
Joined: 28 Jul 2008

Why do people hate Spyro 4?
First off it continues the storyline:
Spyro 1.Spyro is a pretty young dragon who defeats the evil Gnasty Gnorc.
Spyro 2.Spyro travels to Dragon Shores but accidently lands in Avalar and meets:Elora,Hunter,Zoe, and the Profeser.And he "defeats" Ripto.
Spyro 3.It's the year of the dragon.The dragon eggs have arrived. Bianca and several rynocs steal the eggs. Spyro gets the eggs back and defeats the Scorceress.
Spyro 4.The Eggs have hatched and now the baby dragons get their dragonflies.Ripto returns and scatters the dragonflies.Spyro gets the dragonflies and defeats Ripto again.

Ok that was the Spyro series in a nutshell.Spyro 5 doesn't have anything to do with the storyline! People have always hated Spyro 4.Why?Please,seriously I need to know why everyone hates Spyro 4. I can see why people hate Spyro 5*Cough* Ember *Cough*

Also I have played all of the Spyro games except the new Spyro 3.

Press Junketeer
Posts: 366
Joined: 3 Sep 2008

No, just stop.

On the Record
Posts: 5972
Joined: 7 Feb 2008

I didn't even know there were that many Spyro games...

Pulitzer Laureate
Posts: 869
Joined: 20 Dec 2007

Wait, Ripto comes back? Now I'm definitly not playing Spyro 4.

Gone Gonzo
Posts: 1684
Joined: 7 Feb 2008

Who's Spyro?

Gone Gonzo
Posts: 1812
Joined: 20 Aug 2008

Because Spyro 4 was demeaning, childish (now that we're all grown up), no where near as good as the PlayStation classics in terms of fun or storyline, contained re-used plot devices, and it just sort of...wore out I guess.

EDIT: Also, Elijah Wood. Nuff Said.

Press Junketeer
Posts: 404
Joined: 18 Sep 2008

Because Spyro 4 was the first one not made by Insomniac.

Gone Gonzo
Posts: 4269
Joined: 13 Aug 2008

Is... Is this a joke?
Or is there something about the mindset of people that have these thoughts of presumed hatred for something that has them always word it as "why all the hate?"

Wasn't Spyro 4 the first one to be on ps2? I think the thing that bothered me about it the most was the insanely long loading times.
Other than that it was pretty good (at the time), I can't see any reason for actual hatred.

What I would have preferred to see was a thread titled "Why all the uncaring indifference towards Spyro 4?"

Press Junketeer
Posts: 404
Joined: 18 Sep 2008

The Iron Ninja:
Is... Is this a joke?
Or is there something about the mindset of people that have these thoughts of presumed hatred for something that has them always word it as "why all the hate?"

Wasn't Spyro 4 the first one to be on ps2? I think the thing that bothered me about it the most was the insanely long loading times.
Other than that it was pretty good (at the time), I can't see any reason for actual hatred.

What I would have preferred to see was a thread titled "Why all the uncaring indifference towards Spyro 4?"

Well, Spyro 4 got the worst ratings and reviews out of all the Spyro games, and most fans say it is the worst in a series that has gotten worse and worse after Insomniac left. The reasons stated are usually that the new development team deviated too far from what made the Spyro games by Insomniac so good. They removed the world portals and made various other changes that made it feel...different, in a bad way. It was also loaded with glitches and bugs, and the mentioned long loading times.

Press Junketeer
Posts: 404
Joined: 7 May 2008

I played Spyro 4, and I hate it because the plot was non-existant, it takes yonks to load, and the the levels fail to number in double digits.
Well, hate's a strong word. It was just such a leap backwards from what the series had been.

BANNED
Posts: 2505
Joined: 19 Aug 2008

We are not starting the "Why all the hate on..." threads again! Also I never even heard of Spyro 4 and if it got bad reviews and you liked it why does it matter? As long as you like it.

Gone Gonzo
Posts: 4637
Joined: 15 Jun 2008

Syro one and two were great games, they were fun, exciting and something new - now they've changed it significantly, and kinda ruined it - but its really the same game over and over, just without the charm the originals had.

Gone Gonzo
Posts: 1058
Joined: 2 Jul 2008

jeremyTH:
Please,seriously I need to know why everyone hates Spyro 4.

Go. Outside. NOW.

I don't care in the slightest about Spyro, or any of his shenanigans, but I can tell you I truly hate these threads.

I see less infuriating threads on 4Chan, for crying out loud.

Anonymous Source
Posts: 10
Joined: 17 Sep 2008

I'm can't exactly place my finger on what I really disliked about the game.
Though in my opinion they should've kept the original graphic style from the first 3 games, number 4's art style was just... strange.
Plus I found Spyro a bit awkward to control, he didn't handle as fluently as the first games.
Oh and also those dragonflies were just annoying to catch mainly due to the poor hit detection of the bubble breath.
I distinctly remember that you also got nothing for beating Ripto at the end, in the other games you always got something for completing it 100% but there was nothing in the 4th game.

Before I can give some better reasons about what I thought was wrong about it I'll have to replay it, havn't touched it in years...

Infamous Scribbler
Posts: 553
Joined: 20 Apr 2008

Wait, thay made a sequel?

Gone Gonzo
Posts: 3310
Joined: 10 Oct 2008

James Raynor:
No, just stop.

+++++++

Muckraker
Posts: 267
Joined: 25 Aug 2008

Spyro died after 2. Or maybe 1. I cant remember.

But mostly to say my point, they were only fun when i was young and didn't truly know a good game from a cheap one to keep a kids attention.

On the Record
Posts: 6209
Joined: 10 Mar 2008

Oh yeah, I remember the spyro games. Never actually played them except for a GBA game that I never beat and a demo for it on a Playstation Underground disk or something, but that cute pink dragon brings back some memories atleast.

Wait, there was a 4th Spyro? Spyro had a continuing story? It was a, ermmm, "quad-rilogy"?

Press Junketeer
Posts: 404
Joined: 18 Sep 2008

Jumplion:

Wait, there was a 4th Spyro? Spyro had a continuing story? It was a, ermmm, "quad-rilogy"?

More than that. They had a fifth game, then started a "prequel" trilogy called "The Legend of Spyro." Of course, they realized that it was bollocks as a prequel, so it was rewritten as a separate, alternate universe instead.

Then they made like seven or eight hand held games...

So yeah, they milked that series to high heaven. Insomniac stopped and left the series after the third game because they were out of ideas...Then new developers took over and raped what was once a solid platformer.

Muckraker
Posts: 267
Joined: 25 Aug 2008

Raven28256:

Jumplion:

Wait, there was a 4th Spyro? Spyro had a continuing story? It was a, ermmm, "quad-rilogy"?

More than that. They had a fifth game, then started a "prequel" trilogy called "The Legend of Spyro." Of course, they realized that it was bollocks as a prequel, so it was rewritten as a separate, alternate universe instead.

Then they made like seven or eight hand held games...

So yeah, they milked that series to high heaven. Insomniac stopped and left the series after the third game because they were out of ideas...Then new developers took over and raped what was once a solid platformer.

Insomniac seems to have a nack for milking a franchise to death.

On the Record
Posts: 6209
Joined: 10 Mar 2008

Eternal_Rapture:

Raven28256:

Jumplion:

Wait, there was a 4th Spyro? Spyro had a continuing story? It was a, ermmm, "quad-rilogy"?

More than that. They had a fifth game, then started a "prequel" trilogy called "The Legend of Spyro." Of course, they realized that it was bollocks as a prequel, so it was rewritten as a separate, alternate universe instead.

Then they made like seven or eight hand held games...

So yeah, they milked that series to high heaven. Insomniac stopped and left the series after the third game because they were out of ideas...Then new developers took over and raped what was once a solid platformer.

Insomniac seems to have a nack for milking a franchise to death.

Errmmm, I don't think 3 games based on one franchise is enough to be considered "milking". Though Ratchet and Clank however...but hey, I'm not complaining about them ;O

Damn, this is making me want to play some Spyro.

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

Because Spyro is the reason Brutal Legend is in limbo.

On the Record
Posts: 5391
Joined: 14 Jun 2008

This thread is a joke right

what is this, the fifteenth "Why all the hate" thread?

I would open a "why all the hate on the why all the hate threads?"

But I don't want to get banned... any takers?

Gone Gonzo
Posts: 4269
Joined: 13 Aug 2008

SargentToughie:
This thread is a joke right

what is this, the fifteenth "Why all the hate" thread?

I would open a "why all the hate on the why all the hate threads?"

But I don't want to get banned... any takers?

I think someone already did, but I can't remember who.

Press Junketeer
Posts: 404
Joined: 18 Sep 2008

Jumplion:

Eternal_Rapture:

Raven28256:

Jumplion:

Wait, there was a 4th Spyro? Spyro had a continuing story? It was a, ermmm, "quad-rilogy"?

More than that. They had a fifth game, then started a "prequel" trilogy called "The Legend of Spyro." Of course, they realized that it was bollocks as a prequel, so it was rewritten as a separate, alternate universe instead.

Then they made like seven or eight hand held games...

So yeah, they milked that series to high heaven. Insomniac stopped and left the series after the third game because they were out of ideas...Then new developers took over and raped what was once a solid platformer.

Insomniac seems to have a nack for milking a franchise to death.

Errmmm, I don't think 3 games based on one franchise is enough to be considered "milking". Though Ratchet and Clank however...but hey, I'm not complaining about them ;O

Damn, this is making me want to play some Spyro.

That is the odd thing. Even though there are so many Ratchet & Clank games, Insomniac is still capable of making each one pretty good.

And yes, I'd hardly call what Insomniac did with Spyro "milking." They stopped after the third one...It was all the later developers that milked it into suckitude.

Gone Gonzo
Posts: 2901
Joined: 3 Jan 2008

To quote Yahtzee "Maybe if the original developers of something don't want to continue it you should listen to them"

Muckraker
Posts: 314
Joined: 11 Nov 2008

Spyro 4's controls blew, the load times were too long, and the camera was spyro's worst enemy through the entire game, although I still play the 3 "orgional" spyros

Press Junketeer
Posts: 383
Joined: 12 Sep 2008

Wikipedia solves all!

1998 - Spyro the Dragon (PSX) - Developed by Insomniac.
The game was praised by critics because of the use of fantasy and sci-fi in most of the Dragon Realms, a big, free-roam 3-D environment in each realm, incredible music that corresponds with the level's theme, and good graphics making it one of the best and first platform for the Playstation.

1999 - Spyro 2: Ripto's Revenge (PSX) - Developed by Insomniac.
The game received generally favorable reviews, and some consider it to be even greater than the widely praised first game. Many enjoyed the fact that the game was emphasized on humor, but was considerably deep; although its relatively short length and occasionally easy gameplay were criticized. Stewart Copeland's refurnished, atmospheric music was also well received. The game has sold nearly two million copies.

2000/2001 - Spyro 3: Year of the Dragon (PSX) - Developed by Insomniac.
Upon release, Year of the Dragon garnered positive critical reaction, with the game receiving an average ranking of 91% at Game Rankings, and a similar score based on fifteen reviews at MetaCritic. According to Game Rankings, Year of the Dragon is the fourteenth highest rated PlayStation game of all time. The game sold more than two million units in the United States.

2002 - Spyro: Enter the Dragonfly (PS2/NGC) - Developed by Equinox Digital Entertainment and Check Six Studios.
This game received mostly negative reviews due to glitches, long loading times, lackluster gameplay, lack of a storyline and inconsistent framerates. Also, the concept of world portals (a beloved aspect of Spyro used effectively in the first three games) is dropped and instead replaced with various modes of transportation that carry Spyro to a level. Many Spyro Fans considered it the worst in the Spyro Series.

2004 - Spyro: A Hero's Tale (PS2/NGC/XBox) - Developed by Eurocom Entertainment Software.
A Hero's Tail is regarded better than Spyro: Enter the Dragonfly, probably due to Eurocom's experience in game development, but still fell short of Insomniac's original three Spyro games. However, compared to the originals, A Hero's Tail is considered to be aimed at a younger audience, leading to some harsh criticism such as its short length (not including backtracking and bosses not being replayable) and lack of general difficulty or originality.

2006 - The Legend of Spyro: A New Beginning (PS2/NGC/XBox) - Developed by Krome Studios.
The Legend of Spyro: A New Beginning received mixed but mostly decent critical reviews, with most critics describing the game's direction, graphics and high-quality cinematics as an improvement to the series, while the gameplay has been criticized for being strictly linear and - differing from the previous (platforming-based) games in the series - repetitive in spite of Spyro's variety of attacks and abilities.

2007 - The Legend of Spyro: The Eternal Night (PS2/Wii) - Developed by Krome Studios
The game received slightly lower overall reviews than The Legend of Spyro: A New Beginning, and was criticized for similar reasons. Game Chronicles said that while the game may be too difficult for kids and a bit too simple for adults, many will be able to find a lot to like about the game. IGN, however, gave the the Sony PlayStation 2 version of the game a 3.5, and the Nintendo Wii version a 3.6, criticizing it for its difficulty by calling it "Pointless Difficult", lame storyline, awkward controls and repetitive nature. The voice acting was also mixed among critics, particularly Billy West's role as Sparx the Dragonfly, stating that the character's lines are placed incorrectly.

2008 - The Legend of Spyro: Dawn of the Dragon (PS2/PS3/360/Wii) - Developed by Etranges Libellules
Is rated much the same as its predecessors, marking a disappointing end to a lacklustre trilogy.

There you are. Now shut up and and sit down, you pesky little kid.

BANNED
Posts: 12958
Joined: 30 Jan 2008

Raven28256:

So yeah, they milked that series to high heaven. Insomniac stopped and left the series after the third game because they were out of ideas...

Actually, they were just tired of it - they wanted to do something else.

Press Junketeer
Posts: 383
Joined: 12 Sep 2008

Quote time!

Insomniac Games President Ted Price stated in an interview about Resistance: Fall of Man that they stopped creating Spyro games because the player character, Spyro, was too limited for them to add new features and actions (Ted states, as an example, that "he didn't even have hands, he couldn't even hold a gun.")

Press Junketeer
Posts: 482
Joined: 21 Apr 2008

Riptos rage was my fav tho. ive never played 4

Gone Gonzo
Posts: 2111
Joined: 15 Jun 2008

Darth Marsden:
Quote time!

Insomniac Games President Ted Price stated in an interview about Resistance: Fall of Man that they stopped creating Spyro games because the player character, Spyro, was too limited for them to add new features and actions (Ted states, as an example, that "he didn't even have hands, he couldn't even hold a gun.")

Because no character is complete without a gun. He's a fucking dragon! Unless my lore hath failed me, Dragons are in possession of powerful magic. So he's quadrupedal, doesn't mean he can't do innovative stuff. Here's an example: give him the magical power to telekinetically pick enemies up and chuck them at other enemies. Or make him grab them with his horns and throw them that way. Not grade-A material, but that was off the top of my head. Spyro is hardly "limited".
/rant

Gone Gonzo
Posts: 2980
Joined: 7 Oct 2008

Darth Marsden:
Wikipedia solves all!

1998 - Spyro the Dragon (PSX) - Developed by Insomniac.
The game was praised by critics because of the use of fantasy and sci-fi in most of the Dragon Realms, a big, free-roam 3-D environment in each realm, incredible music that corresponds with the level's theme, and good graphics making it one of the best and first platform for the Playstation.

1999 - Spyro 2: Ripto's Revenge (PSX) - Developed by Insomniac.
The game received generally favorable reviews, and some consider it to be even greater than the widely praised first game. Many enjoyed the fact that the game was emphasized on humor, but was considerably deep; although its relatively short length and occasionally easy gameplay were criticized. Stewart Copeland's refurnished, atmospheric music was also well received. The game has sold nearly two million copies.

2000/2001 - Spyro 3: Year of the Dragon (PSX) - Developed by Insomniac.
Upon release, Year of the Dragon garnered positive critical reaction, with the game receiving an average ranking of 91% at Game Rankings, and a similar score based on fifteen reviews at MetaCritic. According to Game Rankings, Year of the Dragon is the fourteenth highest rated PlayStation game of all time. The game sold more than two million units in the United States.

2002 - Spyro: Enter the Dragonfly (PS2/NGC) - Developed by Equinox Digital Entertainment and Check Six Studios.
This game received mostly negative reviews due to glitches, long loading times, lackluster gameplay, lack of a storyline and inconsistent framerates. Also, the concept of world portals (a beloved aspect of Spyro used effectively in the first three games) is dropped and instead replaced with various modes of transportation that carry Spyro to a level. Many Spyro Fans considered it the worst in the Spyro Series.

2004 - Spyro: A Hero's Tale (PS2/NGC/XBox) - Developed by Eurocom Entertainment Software.
A Hero's Tail is regarded better than Spyro: Enter the Dragonfly, probably due to Eurocom's experience in game development, but still fell short of Insomniac's original three Spyro games. However, compared to the originals, A Hero's Tail is considered to be aimed at a younger audience, leading to some harsh criticism such as its short length (not including backtracking and bosses not being replayable) and lack of general difficulty or originality.

2006 - The Legend of Spyro: A New Beginning (PS2/NGC/XBox) - Developed by Krome Studios.
The Legend of Spyro: A New Beginning received mixed but mostly decent critical reviews, with most critics describing the game's direction, graphics and high-quality cinematics as an improvement to the series, while the gameplay has been criticized for being strictly linear and - differing from the previous (platforming-based) games in the series - repetitive in spite of Spyro's variety of attacks and abilities.

2007 - The Legend of Spyro: The Eternal Night (PS2/Wii) - Developed by Krome Studios
The game received slightly lower overall reviews than The Legend of Spyro: A New Beginning, and was criticized for similar reasons. Game Chronicles said that while the game may be too difficult for kids and a bit too simple for adults, many will be able to find a lot to like about the game. IGN, however, gave the the Sony PlayStation 2 version of the game a 3.5, and the Nintendo Wii version a 3.6, criticizing it for its difficulty by calling it "Pointless Difficult", lame storyline, awkward controls and repetitive nature. The voice acting was also mixed among critics, particularly Billy West's role as Sparx the Dragonfly, stating that the character's lines are placed incorrectly.

2008 - The Legend of Spyro: Dawn of the Dragon (PS2/PS3/360/Wii) - Developed by Etranges Libellules
Is rated much the same as its predecessors, marking a disappointing end to a lacklustre trilogy.

There you are. Now shut up and and sit down, you pesky little kid.

You forgot Eternal Night for GBA, which is ironic considering it's probably the best Spyro game in the history of anything. Well, maybe you were just listing the console games. Anyway, the GBA Eternal Night is more like Devil May Cry Advance, but it's all the better for it.

Gone Gonzo
Posts: 2901
Joined: 3 Jan 2008

Graustein:

Darth Marsden:
Quote time!

Insomniac Games President Ted Price stated in an interview about Resistance: Fall of Man that they stopped creating Spyro games because the player character, Spyro, was too limited for them to add new features and actions (Ted states, as an example, that "he didn't even have hands, he couldn't even hold a gun.")

Because no character is complete without a gun. He's a fucking dragon! Unless my lore hath failed me, Dragons are in possession of powerful magic. So he's quadrupedal, doesn't mean he can't do innovative stuff. Here's an example: give him the magical power to telekinetically pick enemies up and chuck them at other enemies. Or make him grab them with his horns and throw them that way. Not grade-A material, but that was off the top of my head. Spyro is hardly "limited".
/rant

I think that he was joking about the gun, because they've made R&C and Resistance. And while we can all think of innovation,they probably couldn't they probably figured there was more innovation in R&C.

I Dunno, all I know is Insomniac make awesome games.

Gone Gonzo
Posts: 3213
Joined: 10 Nov 2007

Why do people hate Spyro 4?

Because it's shit, that's why. It has bland and uninteresting level design, smeary low resolution texturing, horrendous load times, dire frame rate, and none of the wit or charm in writing that its predecessors had.

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