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Gone Gonzo Posts: 1394 Joined: 31 Aug 2008 | |
Gone Gonzo Posts: 1604 Joined: 28 Aug 2008 | Asides from the usual difficulty spike or a game being too easy / dull. I haven't really gotten into a game like Bully or or carried on Dragons Quest: JotCK because I just don't have the time for it or, in the case of Bully, despite a lot of positive feedback and it really is a fresh feeling game, it just seems to take too long to get the 'meat' of the game. |
Gone Gonzo Posts: 3310 Joined: 10 Oct 2008 | Two reasons: One - The games difficulty level sky rockets up past the point of logic. It goes from challenging to hard. That is good. Then it goes from hard to so hard it makes you want to smash the controller in to the TV. That is just wrong. Two - The game gets really bad. As in bad game play, bad story, ect. It is so lame that finishing the game gets painful to even play. This is just sad. |
Gone Gonzo Posts: 1145 Joined: 12 Aug 2008 |
that's pretty much exactly how i am. I've noticed metroid prime 2 has come up a lot and i must say i agree. i've also still not completed an entire final fantasy because i find the the turn-based rpg gameplay isn't any more fun to play than it is to watch someone else play (which is kind of what you are doing). the story is always great, but it seems like im reading a book but between each chapter you have to walk 100 miles and mash the X button until you can get to the next chapter. |
Gone Gonzo Posts: 1280 Joined: 3 Nov 2008 | Assassins Creed because it was repetative and got boring at times and Half life 2 because i just hate that game |
Press Junketeer Posts: 391 Joined: 29 Jul 2008 | Colossal, hairy, veiny, tiresome, throbbingly repetitive Dick-Moves |
Gone Gonzo Posts: 2465 Joined: 12 Jul 2008 | Crysis. I made it to the final boss, and a glitch wouldn't let me lock onto the big alien. That girl in the chopper kept yelling "Nomad, use the Tac gun!", and "Use the Tac gun to lock on!" And I thought to myself "I'm trying! It's not working!" That really pissed me off. |
Pulitzer Laureate Posts: 751 Joined: 10 Jul 2008 | I stop playing a ga- |
On the Record Posts: 5754 Joined: 9 Jul 2008 | For some reason, the only games I stop playing are ones that I love. I still have to finish Okami, which I haven't played in at least a month, and I quit Bioshock half-way through, though I've since gone back and finished it twice. It seems I'm compelled to finish bad games because I want to see if there are any redeeming characteristics or if it'll grow on me. EDIT:
Meh, to each their own. I happen to love both of those games and have played through each multiple times. |
On the Record Posts: 5153 Joined: 3 Mar 2008 |
Thank goodness. I was going to make a rant about how people like this guy are the reason why a lot of people hate America, but it's relieving to know. On-Topic: No matter what, no matter how high my frustration, or how much I hate the game, I am always determined to beat it. Therefore, of all the games I've ever played, I have finished, and with nothing less than 100% in the games that have collectible stuff. Mind you Crash Bandicoots 2, 3 and TWOC went over 100% for some reason; so I can officially say that I've beaten a game 123%. |
On the Record Posts: 5754 Joined: 9 Jul 2008 |
Dude, just stop it, you're giving all us Americans bad names. |
Gone Gonzo Posts: 3174 Joined: 12 Nov 2008 | When a game becomes tedious I give up. The worst sin any game can commit is when it stops being fun, stops being relaxing, stops being exciting, stops provoking any feeling other than "oh god not this crap". GTA 4 did this after my 15th hour doing the exact same mission over and over but for different people and then getting constant phone calls to go take people on dinner dates. That's it, crap game, move on. The Witcher. After getting to the rich part of the city I just couldn't be arsed anymore. Investigating some crime I knew next to nothing about by that time and just didn't care. The game became work, not pleasure. C&C Red Alert 3. Maybe I am just crap at this kind of game but I couldn't stand what it did. Getting myself lovely units all built up and then getting attacked, fine. Why couldn't they sort themselves out and fight back? I get the point of RTS games, you are supposed to be a general and all that, sorting out resources. Only I am pretty sure real generals don't take time to issue every single tiny little order that goes through their army. Doing too many things at once just knocked the fun out of it. Transformers. That piece of crap couldn't go back to the shop fast enough. What a fucking mess that game was. It's bizarre really as a good Transformers game would be as massive as the boobs of Ivy. |
Press Junketeer Posts: 404 Joined: 18 Sep 2008 | Various reasons: Frustration at a sharp increase in difficulty, or the inability to turn the difficulty level down when this happens. Seriously developers, don't treat gamers like the enemy. We aren't in the era where you needed to make games impossible because your revenue was based on players getting raped within five seconds. This is also why I hate many of the arcade ports of games; they don't crank down the difficulty and make it seem like a waste of money. I like a challenge, but some games are just too much. I don't like it when a challenge becomes frustratingly difficult. Sometimes it is a result of broken gameplay at a certain point. This is why I quit The Force Unleashed, turned it in to Blockbuster early, and never, ever plan on buying it. That Star Destroyer sequence was busted, broken, and frustrating as hell. Tedium. As in, when a game stops being fun and becomes tedious. This is usually the result of a game that just starts to drag on for seemingly forever. This is one reason why I tend to hate some RPGs. I don't like it when a game artificially lengthens itself with irrelevant shit, or otherwise coming up with a new set of plot twists that derail you for a good ten hours. I don't fucking care if a game offers 500 hours of gameplay if only 40 hours are worth playing. Quantity is not always the answer. I'm willing to put up with a really short game if the experience is good. I don't mind if the game is only ten hours if those ten hours are absolutely awesome. What I don't like is being bogged down by a game that refuses to end by throwing random, boring shit at you. Other games. I'm a guy with a wide range of tastes. This means that, in any given year, there can be quite a few games I want to play. However, I only have so much time. On occasion, I have stopped a good game to play a new one. Although, in these situations, I almost always go back and finish the other game later on. |
Copy Clerk Posts: 54 Joined: 11 Dec 2007 |
May i rebuff these points: 2.) I particularly loved the glow of the morning sun standing on top of the mountain after scaling to the top after the scene with the indian healer. It had for it's time, and still does, have good graphics. 3.) Combat was top notch. the bullet time element, the dual wielding of pistols and the double crosshair mechanic remain entrenched in my mind as some of the most original first person shooter combat mechanic's ive played in a game since i first clapped eyes on since, well, anything really. only other first person shooter ive come across with bullet time was "the specialists" mod for hl and hl2. If there's another one out there, id love to have a look at it. 4.) Weapons. It's the wild west. there wasn't a whole deal of variety way back then. you had your basic six shooter, made differently by about 4 different companys and in different styles, but they all had a likeness about one and other. You had your rifles, and lest we forget that big ass gatling gun at the end. That was fun. What made it unique, for me, and correct me if im wrong, but it was one of the first fps game's i'd ever played with weapon degredation. Im sure it wan't an original idea to that game, but it fit nicely. Nothing quite as cool when you get your head blown off because you ran out of bullets and picked up that rusty six shooter behind the bar. Anyways, for me, call of juarez was an excellent game, with a brillant storyline, good combat mechanics and was very well designed. Besides, any game where you get to ride horses is always fun. Ocarina of time, anyone? |
Gone Gonzo Posts: 2048 Joined: 10 Nov 2008 |
I like to think of that as the game giving up on me. |
Gone Gonzo Posts: 1165 Joined: 16 Nov 2008 | I give up on a game when i realize that i am just playing the game for the sake of just beating it. |
On the Record Posts: 5754 Joined: 9 Jul 2008 |
Try F.E.A.R. It's pretty good horror and it has bullet-time, or "Slo-mo" as its called in-game. |
Gone Gonzo Posts: 3504 Joined: 20 Aug 2008 | Rare indeed is the game I buy that actually has an ending. With that in mind, I usually move on to something else when either the game world has just gotten too unwieldy (as in a large company in a trading sim) or when I've reached the limits of what the game can feasibly do (as in a SimCity-type game once the map's full and I've squeezed every drop of goodness I can out of it.) Any game I buy with an ending, I finish it if the game is good (and, in the case of a game like Morrowind or Oblivion, I then proceed to beat it absolutely to death then beat all the mod content and whatever else I can drag off the Internet as well. Then I try to kill every named character in the game as a final kick in the crotch to the world's sheer complexity.) |
Gone Gonzo Posts: 1146 Joined: 27 Aug 2008 | What makes me quit games? Every fight is still a long, drawn-out, painful grind, yet I'm 2/3 of the way through the game with the best gear/character optimization I've been able to find. The pace of the game needs to *speed up* toward the end, not slow down, and since you're usually fighting *more* monsters at that point, individual monsters need to be easier. It makes the occasional difficult fight fun. I've also quit games because I reached a "no clue what was going on" stage where I had to keep going back and hacking my way through areas I'd already done because I missed clicking on some whacked-up obscure thingy. So, games I've played but haven't finished: Fallout |
Copy Clerk Posts: 90 Joined: 20 Sep 2008 | When the game They are the 4 things that make me give up on games. |
Pulitzer Laureate Posts: 988 Joined: 22 Sep 2008 | I only refuse to beat a game unless it is excessively bad or boring. I don't understand people who don't beat them. Is your attention span just that awful? Do you not want to get as much value as you possibly can from this game you have just spent $60 on? It boggles my mind that only something like 20% of people finish their games. |
Press Junketeer Posts: 363 Joined: 13 Aug 2008 | I have several reasons for not finishing games, but the most important is when the thought "Am I done with this game yet?" crosses my mind. No game should ever have me anticipating the end for non-story reasons. The only game I've let get away with this is The Force Unleashed because of its great plot that I wanted to see the end of. |
Gone Gonzo Posts: 2906 Joined: 10 Apr 2008 | Only if they're not good enough. Last game I completed was Age of Mythology a few months ago. Since then I've played Deus Ex, Robin Hood: Legend of Sherwood, and many other great games. None of them held me long enough for me to complete them, though. Wish I could find a way to get the MGS games to play on my PC, I'm not gonna buy some monstrous PS3 any time soon |
Gone Gonzo Posts: 2365 Joined: 1 Aug 2008 | I don't finish games unless it's splintercell or timespliters. Reasons being work, college, girl, work, creating powerpoint presentations, helping people with excel, reading news, math/stats. Basically doing things to further my chances of success in the job market. |
Press Junketeer Posts: 482 Joined: 21 Apr 2008 |
ya i wanted armor too. it just makes you look so bad ass. on topic i had to quit shin megami tensei nocturne, it jus took so long. and everytim i beat some crazy insane boss there was another one to face. also i got tired of having to grind around to find new monsters to join me after a while. good game though |
Copy Clerk Posts: 92 Joined: 4 Jun 2008 | The strangest reason I have for not completing a game is Assassin's Creed. I really have more fun just running around town doing random things then the actual missions. Every time I start a mission in one of the big towns I end up deciding it's boring and going end up chasing a screaming beggar women or seeing how many guards I can get to chase me at once. |
Pulitzer Laureate Posts: 731 Joined: 16 Jul 2008 | When I get stuck. |
Gone Gonzo Posts: 1604 Joined: 28 Aug 2008 |
But that's what the internet is for... |
Pulitzer Laureate Posts: 846 Joined: 9 May 2008 | What usually does me in and makes me stop playing a game is when I can't figure out how to get to the next part of the map or to the next level. If I get stuck too long and can't find a walkthrough that helps me out, I give up. Another problem is games that have bosses that I can't beat and no way to work around them or avoid them. Occasionally, a game will have platformer puzzles that I can't beat because I can't seem to manage to time my jumps just right. Prince of Persia is one example where I couldn't even finish the first level due to the touchy platforming. Unskippable tutorials that I can't seem to complete to the satisfaction of the "trainer" drive me nuts too. I never did get to really play Drakkengard 2 because I couldn't beat the stupid tutorial and couldn't skip it. |
BANNED Posts: 125 Joined: 18 Sep 2008 | Turok - it was so shit User was banned for: Poll: Will Smith and Obama doing a 69?. (Permanent) |
Infamous Scribbler Posts: 562 Joined: 21 Mar 2008 | Generally, I quit when |
Paperboy Posts: 26 Joined: 20 Aug 2008 | If I get the feeling of Deja Vu while playing a game, my time with that game is coming to a close. Let me clarify. If I feel like I've already played this game before just with a different art director and level design, I'm finished with the game. A few exceptions and why: Stalker - Unique, atmospheric, and a blast. I hadn't played many RPG/FPS hybrids before Stalker, so everything was new and fresh. I really liked it. Half-Life 2 - I was so sick and tired of FPS games before I found HL2. It doesn't seem any different than the hundreds of other FPS games out there with your standard pistol/SMG/shotgun/rocket launcher/machine gun weapons and the fairly standard back story (human screw-up leads to alien invasion), but there was something about it that sucked me in and still hasn't let me go. The story is the commonly touted bit, but it's not just that. The world of HL2 is so believable, and you get the feeling that you are just scratching the surface of this massive universe. Plus, the weapons were all so well designed and fun to shoot (.357, bitches!) that the game was a blast from beginning to end. Alyx's ass helped too. ;D Halo - My first real introduction to the FPS genre. Before Halo I was caught in a loop of platformers and adventure games (Super Mario Sunshine/Windwaker/Metroid Prime). Halo opened a new world of twitch reflexes and brilliant storytelling to me. It and HL2 are the two gems in a sea of boring bullshit. After Halo, everything copied Halo. I kept getting this feeling that I had already beaten this particular game before. Boring. KotOR - I usually hate turn-based RPGs due to their slow pacing and uninvolved combat, but this one really sucked me in. Star Wars aside, the characters, story, and mechanics were brilliantly pulled off. I've played through it a dozen times, and it's still interesting to go back to from time to time. On the flip side: Bioshock - Dark, intimidating corridors? Check. Superpowers? Check. Same old firearms we've been using since DOOM? Check. I kept feeling like it was underwater Halo with superpowers. Lost interest pretty quickly. Any RTS game - Don't get me wrong, I'm a huge RTS fan, but I have NEVER, EVER played through the campaign in any RTS I have ever owned. I hit the tutorial level then start pounding the skirmishes. RTSs (like RPGs) should focus on letting the player form his own story, not forcing them to go through the motions with a boring-ass campaign. Most online-only games (HL2DM, TF2 and L4D excluded) - Dealing with the internet's idiots usually turns me off of a game pretty quickly, no matter how good it is. |
Gone Gonzo Posts: 1181 Joined: 11 Sep 2008 | I have only ever completed one Final Fantasy game, yet I am a big fan of almost all of them. Now that I think about it I don't complete many RPGs. I like to think of them as an investment for the future, saving (haha get it?) up for a rainy day. |
Gone Gonzo Posts: 2361 Joined: 14 Sep 2008 | I give up when the game gets boring. The best example is GTA IV. I'm a huge fan of the GTA series but GTA IV was so boring I'm maybe half way through the game and I haven't touched it for 2 months. Another example is Uncharted: Drakes Fortune. I just felt that I played/watched this whole thing before. |
Press Junketeer Posts: 466 Joined: 18 Oct 2008 | I gave up on Ninja Gaiden, simply because I couldn't get past Alma. I almost got past her twice, but after that it just got TOO frustrating. Swimming that entire distance first, then fighting three ninja's and knowing you have to beat them without getting hit once if you want to stand a chance against Alma. NOT COOL |
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I was born and raised in America, and I must say, American football blows. I don't know if stopping every 10 seconds is considered a 'sport'. I prefer curling...