Topic Index
Poll: Make Pokemon fun again.


Well......?
Good idea.
32.6% (76)
32.6% (76)
Tweak it a bit, THEN talk to me.
24.5% (57)
24.5% (57)
This sounds terrible.
6.4% (15)
6.4% (15)
Not a fan of the idea, but it could work.
9% (21)
9% (21)
Die off a cliff, Poke-fag.
22.3% (52)
22.3% (52)
It's fine as is, bish.
5.2% (12)
5.2% (12)
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Press Junketeer
Posts: 356
Joined: 19 Oct 2008

Yea......I've never enjoyed the pokemon games. And truth be told, I don't even enjoy the series anymore.

But I'd still play a game if I felt they did it right, and THIS is my formula for doing so.

Have you as your trainer (charecter editor, thank you)walk around in a full 3d realm, sand box style kind of.

Okay, now, say you come to a battle. Instead of throwing up a menu selection, instead have you take DIRECT control of your pokemon.

Your shoulder buttons (yes, this be on a console) activate on of your four preset attacks,control stick controls direction, a face button controls jump, *double tap to toggle flight for certain pokemon/ raising up when swimming*, another face button makes crouch, *double tap for burrowing / diving down when swimming* and then pause menu for items like potions or pokeballs.

My theory is with this, you could actually use the enviroment like in the show and have a bit more strategy to battles instead of hoping your Pokemons outlasts the others attacks. For instance, saying your fighting an Onyx and your Pikachu WASNT just introduced to a million volts of eletricity to raise its power. However, you encountered in a mountain area with a lake. You could run to the side, jump, and use tackle on it's neck to bounce it into the water, and then use thunderbolt to zap, thereby getting around the resistance of minor electicity.

Other examples would be for like, Scyther or something, fighting in a cave, you could cut at the stalactites and let them fall onto your enemy (though, that might be considered rude xD)
, using Arbok in a grove of trees to wrap up a bunch of them and let them go, smacking the enemy in the face when it charged at you.

RPG elements would still fit in as you raised the speed and accuracy and others things of your pokemon as they leveled up.

What do you guys think? >.>;

EDIT : I just thought of another idea >.>;

Make the trainer able to defend himself as well (outside of battle, let him be able to punch, kick, and climb and swim)so not every area is closed off to you.

And also set so you can use the HM Techniques (Fly, Surf, things like that) as part of exploration.

Like, grab a Charizard and fly around a bit.

Also, incorporate Officer Jenny and the police squad. You be a dick, your getting in trouble.

Onmi:

Also the Manga gave me another idea, Oak gives his trainers various titles at the end of the GSC arc.
Red is the Battler, he is the most tactile and the STRONGEST trainer among them,
Green is the Raiser, because he has the highest leveled, and the fastest growth,
Blue is the Evolver, since she has in-depth knowledge of ALL evolution and the ability to bring them out (Red didn't even know what a Moon Stone DID while blue knew she needed them for most of her party),
Yellow is the Healer, She is blessed by Viridian Forest to be able to Read Pokemon Minds and Heal them, she is a PORTABLE POKEMON CENTER,
Gold is the Hatcher, since his hatched Pokemon have the strongest abilities and they convey his will (His Pichu knew THUNDER off the bat),
Silver is the Trader, since him and Blue were raised as a Pair, he has the indepth knowledge of all Trade evolutions, experience bonus's etc.
Crystal is the Catcher, because except for legendaries she has caught one of EVERY POKEMON for Oak, Multiples even, at least up to GSC, Oak refused to tell her about Hoenn out of fear she would kill herself catching MORE.

What am I suggesting? If these titles could be earned in game, and had an effect on the gameplay, lets say you trade 50 times and become the Trader, now traded Pokemon have an even HIGHER EXP gain, or Pokemon evolved through Trade have higher stats, and you can choose to 'level up' this title or work towards a new one, winning 200 Consecutive battles without a K.O. makes you the Battler, you do more damage, your stats increase temporarily in battle.

So your title acts as a modifier, after you stop being the Trader, traded Pokemon no longer gain the super EXP bonus, after you stop being the Battler, there is no longer a Stat bonus.

I think this actually would affect how you played the game and how you fought battles.

Omnidum:
Yes, I fully agree that this could be awesome. But a thing I thought on while reading this thread was that being in various environments could give certain moves that depended on it's surroundings boni/mali to the damage, meaning a Solarbeam in a desert could be a literal Archimedes Death Ray, and using Secret Power anywhere could give geological advantages, because it is mainly a move used to terraform.

Onmi:
See the only problem I see, is that system can be severely limited to.

I can predict a lot of solutions right now,
'We don't need as many Pokemon'
'We can give pre-set attacks'
'We can change genre'

And for all 3 I have a response.

For the first, isn't a massive argument about how most games DON'T give you access to all the Pokemon available, and also, it stops being a slight change and improvement, and makes a huge jump

For the second, that removes a large part of Pokemon's Competitive scene, ask around anyone who puts serious thought into their move set, even if they don't go the extra mile of EV training and IV resetting. A limited or Pre-Set move set wouldn't be beneficial

For the last, that's when I think the point is missed, we don't want to make it a Platformer, or an Action game, we don't want to change Genres. And we DON'T want to act like there is a negative annotation attached due to being an RPG.

What we should be striving for, is to improve upon a set system, to not alter it in the sense of changing what the games are about. We want to make them better RPGs not Better *Insert Genre*

Now I know nobody suggested or asked these, these are hypothetical statements I believe could be said. That I believe miss the point of improving the game all together.

To improve to me, is to build upon, Most RPG systems don't work with Pokemon due to it's uniqueness, and I believe we should keep it unique and strive to evolve it to a MORE unique system, not Cookie Cutter something else or drop it.

Understand what I'm saying? Just my thoughts.

rosac:
another bumper, but with the introduction of two on two, it could get confusing on a smaller map, especially with destructable scenery. How about the ability to turn certain modes off, not during the battle, but before.

Also, i think that having some moves taking longer to use would work, for example,make fire punch slower than say, takle, as it needs time to "charge" the flames.

cheers guys

rosac

Omnidum:
Just to bump it: You could also use the moves to terraform the landscape into a pasage between you and a secret previously unaccessible.

Games Editor
Posts: 4113
Joined: 20 Dec 2005

Psh. DP was pretty awesome.

The fun of the turn-based system as it currently exists is playing with someone who actually knows what they're doing, and then it becomes trying to outthink and outpredict them. This'd just be another twitch game.

Muckraker
Posts: 295
Joined: 13 Sep 2008

i had a similar idea for the new wii game, except simpler.

Movement is needed, as is proper move animations. Tackle is STILL a move forward, and no frickin contact is made in rev. WTF? I like it, although the double tap ideas could simply be moves atached to buttons e.g dig, fly, dive etc.

It would be like super pokemon bros scrap tho lol

rosac

Gone Gonzo
Posts: 1074
Joined: 25 May 2008

I'm sorry. To me the franchise was dead when I turned 12, and this will not change. Ever. They screwed up too many times already. I mean new Pokémon spawning all around the place all of a sudden? And where did this new Island/ancient ruin come from? I'm sure it wasn't there yet when I traveled the excact same world a season ago. They try to make it a fresh experience but the only thing they're actually doing is designing the same creature with the same abilities only different bodies to put them in. And don't get me started on the tv show (just tell me what's the difference between the plot in show #10 and #150).

I'm sorry I'm just very pissed at this franchise. It should've stoppped at the initial 150 pokémon and left it at that, move on. But no, no we've got movies, more useless cardboard and games which are essentially the same the entire time. I actually liked the first ones because they were black/white and the music was quite funky. Now it's just the chewed out gum from 5 years ago that you stuck under your desk in your room and occasionaly annoy yourself with because you touched it again.

It's really just my view on this. Maybe the idea is essentially good but the fact that it's Pokémon already ruins it for me.

On the Record
Posts: 6343
Joined: 22 Aug 2008

Make Pokemon fun again.

Yea......I've never enjoyed the pokemon games. And truth be told, I don't even enjoy the series anymore.

Not past the first line and you're already contradicting yourself!

I wouldn't like to play that, I've always liked the turn-based system pokémon has had. Having it sandbox style in a full 3D area would be awesome though.

There's been multiple suggestions/expressed desires to have a fully functional pokémon MMO game with a bunch of other trainers running around. I wouldn't mind seeing such a thing but I've always liked the turn based system pokémon has. If nothing else it means I can just leave it running while I go grab a snack and I don't need to worry about Arcanine biting my face off while I'm not there.

On the Record
Posts: 5945
Joined: 7 Feb 2008

CantFaketheFunk:
Psh. DP was pretty awesome.

The fun of the turn-based system as it currently exists is playing with someone who actually knows what they're doing, and then it becomes trying to outthink and outpredict them. This'd just be another twitch game.

Agreed, what Pokemon REALLY needs to do is steal the Press Turn system from the SMT series, where you get an additional turn for hitting an opponents weakness. My issue with Pokemon battles currently is that they are SOOOOO boring and not at all strategic. For the most part it ammount to use best weakness attack until win.

Pulitzer Laureate
Posts: 988
Joined: 22 Sep 2008

I don't like the direct control idea, but I would love to see action commands or something similar implemented. They also really, desperately need to make a full 3D role-playing game that isn't targeted exclusively at the 6-12 demographic.

Press Junketeer
Posts: 356
Joined: 19 Oct 2008

*underestimated how many posts I'd recieve in so short a time*

*dies, throwing a phoenix down into the air*

*revives when it crashes on body* Okay.......

Sennz0r:
I'm sorry. To me the franchise was dead when I turned 12, and this will not change. Ever. They screwed up too many times already. I mean new Pokémon spawning all around the place all of a sudden? And where did this new Island/ancient ruin come from? I'm sure it wasn't there yet when I traveled the excact same world a season ago. They try to make it a fresh experience but the only thing they're actually doing is designing the same creature with the same abilities only different bodies to put them in. And don't get me started on the tv show (just tell me what's the difference between the plot in show #10 and #150).

I'm sorry I'm just very pissed at this franchise. It should've stoppped at the initial 150 pokémon and left it at that, move on. But no, no we've got movies, more useless cardboard and games which are essentially the same the entire time. I actually liked the first ones because they were black/white and the music was quite funky. Now it's just the chewed out gum from 5 years ago that you stuck under your desk in your room and occasionaly annoy yourself with because you touched it again.

It's really just my view on this. Maybe the idea is essentially good but the fact that it's Pokémon already ruins it for me.

I agree with you on the whole "WHY ARE THERE SO MANY NOW?" thought, and think to VG Cats with the simple statement of "MewWHO?"

Amnestic:

Make Pokemon fun again.

Yea......I've never enjoyed the pokemon games. And truth be told, I don't even enjoy the series anymore.

Not past the first line and you're already contradicting yourself!

I wouldn't like to play that, I've always liked the turn-based system pokémon has had. Having it sandbox style in a full 3D area would be awesome though.

There's been multiple suggestions/expressed desires to have a fully functional pokémon MMO game with a bunch of other trainers running around. I wouldn't mind seeing such a thing but I've always liked the turn based system pokémon has. If nothing else it means I can just leave it running while I go grab a snack and I don't need to worry about Arcanine biting my face off while I'm not there.

Saying Fun again referenced how I used to at least enjoy the series. And your comment about Arcanine made me laugh.

PedroSteckecilo:

CantFaketheFunk:
Psh. DP was pretty awesome.

The fun of the turn-based system as it currently exists is playing with someone who actually knows what they're doing, and then it becomes trying to outthink and outpredict them. This'd just be another twitch game.

Agreed, what Pokemon REALLY needs to do is steal the Press Turn system from the SMT series, where you get an additional turn for hitting an opponents weakness. My issue with Pokemon battles currently is that they are SOOOOO boring and not at all strategic. For the most part it ammount to use best weakness attack until win.

I'm not sure what SMT is, forgive me, but your issue with Pokemon battles is what this attempt to be trying fix.

Red Guard
Posts: 3458
Joined: 18 Sep 2008

I agree with those who said there are too many. Anyone else just miss the original 150? (Or 151 if you're going to be a technical jerk). Why do we need so many more? The series could still be just as fun without all the new crappy pokemon.

I used to have a bunch of that stuff memorized! I knew who was good, what moves they learned, etc. A friend of mine actually had EVERYTHING memorized...crazy.

To answer the OP: No, I'm not a fan of your idea. Pokemon isn't a twitch game. I DO like, as Amnestic mentioned, the fully 3D sandbox style of game world, but not the twitch gameplay idea.

Beat Writer
Posts: 164
Joined: 19 Nov 2008

Honestly, I think your idea isn't going to work. The problem with situational moves is that you would only have only a handful of environmental conditions (e.g. pikachu jumping in water to avoid ground's immunity to electricity). You can think of as many as you want; the development team can think of as many as you want, but in the end there will always be a ton of situational moves that you won't have thought of that people will clamor for in the game. And if the game has some situational moves but there are a number that are missing, the omissions will be more noticable and the product as a whole will suffer more than if they had never included any situational moves at all. I mean, the idea about Scyther you jut described I never would have thought of, and so even if they did to this idea, you would be disappointed if they had not done that.

The alternative would be to build a physics engine of some sort so robust that all these things could be natural events unfolding as the game goes along, and that could certainly be fun, especially when things you didn't expect to happen would surprise you. The problem is then that the scope of the task would be absolutely insane; almost 500 pokemon, each with dozens of moves to be animated, calibrating their speeds, agilities, etc, making a whole sandbox 3D world for the game... AND making a physics engine that can take care of it all? Yeah, well you're at it let's just make it into a virtual reality game with holograms and photorealistic graphics. And have it cost only $20.

I do agree that the series needs an overhaul; an open world MMO type of game would be my dream come true, even if it was the same combat we have today. (And every franchise has seen their 2D versions mapped onto 3D: Ocarina of Time, Super Mario 64, Metroid Prime... so why are they so reluctant to do the same for Pokemon?!) But your idea is just too far-fetch'd IMO.

On the Record
Posts: 6343
Joined: 22 Aug 2008

I agree with those who said there are too many. Anyone else just miss the original 150? (Or 151 if you're going to be a technical jerk). Why do we need so many more? The series could still be just as fun without all the new crappy pokemon.

*coughs* 152.
150 up to Mewtwo, 151 is Mew and 152 is MissingNo. :P

I've not had much of a problem with the newer pokémon, it means I don't know them all by heart anymore but equally it's given me more Eevee evolutions and means I can now field a team made up of 6 evolved eevees, so I'm not really that fussed.

Press Junketeer
Posts: 356
Joined: 19 Oct 2008

Baby Tea:
I agree with those who said there are too many. Anyone else just miss the original 150? (Or 151 if you're going to be a technical jerk). Why do we need so many more? The series could still be just as fun without all the new crappy pokemon.

I used to have a bunch of that stuff memorized! I knew who was good, what moves they learned, etc. A friend of mine actually had EVERYTHING memorized...crazy.

To answer the OP: No, I'm not a fan of your idea. Pokemon isn't a twitch game. I DO like, as Amnestic mentioned, the fully 3D sandbox style of game world, but not the twitch gameplay idea.

I miss the originals >.<;

Also, could you explain twitch for me? ^.^; I feel like an idiot, but I'd like to know what it means so I can more adequately discuss it. That, and I love expanding my vocabulary.

Also, about the combat, I suggested it in that style to force more strategy into it. Yea, you can just spam attacks, but if you use your head, you can finish off the opponent in a nice, flashy way that politely says "lol, pwned."

Maybe even give bonuses to enviromental victories. >.>;

Games Editor
Posts: 4113
Joined: 20 Dec 2005

PedroSteckecilo:

CantFaketheFunk:
Psh. DP was pretty awesome.

The fun of the turn-based system as it currently exists is playing with someone who actually knows what they're doing, and then it becomes trying to outthink and outpredict them. This'd just be another twitch game.

Agreed, what Pokemon REALLY needs to do is steal the Press Turn system from the SMT series, where you get an additional turn for hitting an opponents weakness. My issue with Pokemon battles currently is that they are SOOOOO boring and not at all strategic. For the most part it ammount to use best weakness attack until win.

You aren't playing the right people then.

Here, let's start with an example of how Diamond/Pearl mixed things up.

When I used to play, my usual starter was Jolteon. Faster than all but two other Pokemon in the game, could Substitute/Baton Pass, and had decent Special Attack with Electric attacks.

Another common starter is Gyarados. Water/Flying, and while it can probably OHKO a Jolteon with Earthquake, it's also certainly slower - and 4x weakness to Electric means that one Thunderbolt will almost definitely take it out in one shot.

So, pre Diamond-Pearl, if I open with Jolteon and my opponent opens with Gyarados? He *has* to switch it out, because he can't risk leaving it in and getting one-shot. So, knowing that he's going to spend his turn switching, I'm free to set up a Substitute or an Agility or whatever to Baton Pass out.

Then, in Diamond-Pearl, we have Electivire, another electric type. It's strong, but more importantly, if it gets hit by an Electric attack, not only will it not take damage but its speed gets a huge boost, making it faster than a Jolteon.

So now, if my opponent sends out a Gyarados and I send out Jolteon to start, I have to take that into consideration. The threat of just a Thunderbolt is diminished, because if I guess wrong and attack while he switches in Electivire? Well, I've just screwed myself horribly.

So then it becomes about strategy, mindgames, and trying to outthink your opponent. Will he still switch? Does he have one? What are the odds that he does, and if so, what are the odds that he'll switch it in? If he's going to swap out, you're still free to set up and not attack, but if he isn't, you run the risk of letting your Jolteon get oneshot by an Earthquake, or worse letting Gyarados start getting its Dragon Dance off.

You can't tell me that that's not strategic.

Paperboy
Posts: 38
Joined: 21 May 2008

Pokemon fun........cant be done!!!

Press Junketeer
Posts: 373
Joined: 10 Feb 2008

I still want to see a Pokemon game in real time.
Throw your ball, play as your Pokemon in the battle.

It's doable, damn't.

Muckraker
Posts: 346
Joined: 7 Jun 2008

I'm sorry, but I hate Pokemon. Mainly the series, becaues of it's shallow plot and characters who have the personality of a rock. Digimon FTW! :P

Red Guard
Posts: 3458
Joined: 18 Sep 2008

Arionis:

Also, could you explain twitch for me? ^.^; I feel like an idiot, but I'd like to know what it means so I can more adequately discuss it. That, and I love expanding my vocabulary.

Twitch means that it relies more on quick reflexes then actual thinking. Sure you can think about what you're doing, but the person who can pull it off faster usually wins (Like most every fighting game ever and many FPS games, as opposed to something like Pokemon or Final Fantasy Tactics or Civilization).

Gone Gonzo
Posts: 3153
Joined: 10 Nov 2007

It's quite simple. In fact, it's almost been done already. It's called Lost Magic, and it's on the DS.

Basically, take Lost Magic, reduce the area size but have plenty of geometry to allow for cover and ambush tactics and have three mons with a wider range of abilities rather than 10 or so with one, and the trainer acts as a deploy zone for swapping mons in and out and using items.

So then it becomes about strategy, mindgames, and trying to outthink your opponent. Will he still switch? Does he have one? What are the odds that he does, and if so, what are the odds that he'll switch it in? If he's going to swap out, you're still free to set up and not attack, but if he isn't, you run the risk of letting your Jolteon get oneshot by an Earthquake, or worse letting Gyarados start getting its Dragon Dance off.

How common are these opening gambits though? If the metagame has whittled things down to a fine enough point that there are only a couple of openers that everyone uses, the first turn balance is wrong. If 50% of people open with Jolteon then it needs some loving attention from the nerf stick because it's too dominant as an opener. That's not strategy, it's doing the only thing that makes sense if you don't want to lose.

Press Junketeer
Posts: 356
Joined: 19 Oct 2008

ranger19:
Honestly, I think your idea isn't going to work. The problem with situational moves is that you would only have only a handful of environmental conditions (e.g. pikachu jumping in water to avoid ground's immunity to electricity). You can think of as many as you want; the development team can think of as many as you want, but in the end there will always be a ton of situational moves that you won't have thought of that people will clamor for in the game. And if the game has some situational moves but there are a number that are missing, the omissions will be more noticable and the product as a whole will suffer more than if they had never included any situational moves at all. I mean, the idea about Scyther you jut described I never would have thought of, and so even if they did to this idea, you would be disappointed if they had not done that.

The alternative would be to build a physics engine of some sort so robust that all these things could be natural events unfolding as the game goes along, and that could certainly be fun, especially when things you didn't expect to happen would surprise you. The problem is then that the scope of the task would be absolutely insane; almost 500 pokemon, each with dozens of moves to be animated, calibrating their speeds, agilities, etc, making a whole sandbox 3D world for the game... AND making a physics engine that can take care of it all? Yeah, well you're at it let's just make it into a virtual reality game with holograms and photorealistic graphics. And have it cost only $20.

I do agree that the series needs an overhaul; an open world MMO type of game would be my dream come true, even if it was the same combat we have today. (And every franchise has seen their 2D versions mapped onto 3D: Ocarina of Time, Super Mario 64, Metroid Prime... so why are they so reluctant to do the same for Pokemon?!) But your idea is just too far-fetch'd IMO.

*ponders* I hadn't taken into consideration the PROGRAMMING needed for this.....maybe Bethesda? xD *shot*

That way they can kill the Professor in the first five minutes while having him have been the best voice actor in the whole game 8D

But for enviromental effects, I'd think of pulling the guys who did Red Faction. There physics engine seemed amazing to me.

Though mapping, like you said, in hindsight seems impossible. Damn the....did you say 500? o.o; Great googly moogly...new pokemon!

Though I loves me some Umbreon >.>;

CantFaketheFunk:

PedroSteckecilo:

CantFaketheFunk:
Psh. DP was pretty awesome.

The fun of the turn-based system as it currently exists is playing with someone who actually knows what they're doing, and then it becomes trying to outthink and outpredict them. This'd just be another twitch game.

Agreed, what Pokemon REALLY needs to do is steal the Press Turn system from the SMT series, where you get an additional turn for hitting an opponents weakness. My issue with Pokemon battles currently is that they are SOOOOO boring and not at all strategic. For the most part it ammount to use best weakness attack until win.

You aren't playing the right people then.

Here, let's start with an example of how Diamond/Pearl mixed things up.

When I used to play, my usual starter was Jolteon. Faster than all but two other Pokemon in the game, could Substitute/Baton Pass, and had decent Special Attack with Electric attacks.

Another common starter is Gyarados. Water/Flying, and while it can probably OHKO a Jolteon with Earthquake, it's also certainly slower - and 4x weakness to Electric means that one Thunderbolt will almost definitely take it out in one shot.

So, pre Diamond-Pearl, if I open with Jolteon and my opponent opens with Gyarados? He *has* to switch it out, because he can't risk leaving it in and getting one-shot. So, knowing that he's going to spend his turn switching, I'm free to set up a Substitute or an Agility or whatever to Baton Pass out.

Then, in Diamond-Pearl, we have Electivire, another electric type. It's strong, but more importantly, if it gets hit by an Electric attack, not only will it not take damage but its speed gets a huge boost, making it faster than a Jolteon.

So now, if my opponent sends out a Gyarados and I send out Jolteon to start, I have to take that into consideration. The threat of just a Thunderbolt is diminished, because if I guess wrong and attack while he switches in Electivire? Well, I've just screwed myself horribly.

So then it becomes about strategy, mindgames, and trying to outthink your opponent. Will he still switch? Does he have one? What are the odds that he does, and if so, what are the odds that he'll switch it in? If he's going to swap out, you're still free to set up and not attack, but if he isn't, you run the risk of letting your Jolteon get oneshot by an Earthquake, or worse letting Gyarados start getting its Dragon Dance off.

You can't tell me that that's not strategic.

You sir, have a most valid point.

Uszi:
I still want to see a Pokemon game in real time.
Throw your ball, play as your Pokemon in the battle.

It's doable, damn't.

Apparently, given mostly what Ranger has stated, not right now. 8/

rayman 101:
I'm sorry, but I hate Pokemon. Mainly the series, becaues of it's shallow plot and characters who have the personality of a rock. Digimon FTW! :P

xD Now you've made me wanna play Digimon World for the PSX again 8P

Gone Gonzo
Posts: 1053
Joined: 26 Jan 2008

The alternative would be to build a physics engine of some sort so robust that all these things could be natural events unfolding as the game goes along, and that could certainly be fun, especially when things you didn't expect to happen would surprise you. The problem is then that the scope of the task would be absolutely insane; almost 500 pokemon, each with dozens of moves to be animated, calibrating their speeds, agilities, etc, making a whole sandbox 3D world for the game... AND making a physics engine that can take care of it all? Yeah, well you're at it let's just make it into a virtual reality game with holograms and photorealistic graphics. And have it cost only $20.

Uh, it wouldn't neccessarily be that hard - you're assuming that you would have to put every Pokémon in the game, which you wouldn't, and a single-player could just have, say, alot of set-ups for battles that are constructed to play out interestingly, a handful of destructible terrain, and classifications based on Pokémon types: an electric Pokémon, for example, could as a rule be able to conduct electricity to trounce enemies if they venture into water, and the damage would be multiplied if their enemies were water types. Moreover, full 3D worlds are created for games all the time - why is that worth mentioning as an obstacle?

Oh, and if this were made it would have to be cel-shaded IMO.

Press Junketeer
Posts: 356
Joined: 19 Oct 2008

Baby Tea:

Arionis:

Also, could you explain twitch for me? ^.^; I feel like an idiot, but I'd like to know what it means so I can more adequately discuss it. That, and I love expanding my vocabulary.

Twitch means that it relies more on quick reflexes then actual thinking. Sure you can think about what you're doing, but the person who can pull it off faster usually wins (Like most every fighting game ever and many FPS games, as opposed to something like Pokemon or Final Fantasy Tactics or Civilization).

Ah. Thank you ^.^

....does it make me a bad person if I want to play FF Disidia?

Infamous Scribbler
Posts: 681
Joined: 20 Nov 2007

this topic has been done before... use search button

[urlhttp://www.escapistmagazine.com/forums/read/9.71633#732091[/url]

but i do love this idea. it was what i wanted ever since i saw the show and heard a game was out about it. :-) i was sure sad when i found out i could beat the game by using one move each battle.

Press Junketeer
Posts: 356
Joined: 19 Oct 2008

EzraPound:

The alternative would be to build a physics engine of some sort so robust that all these things could be natural events unfolding as the game goes along, and that could certainly be fun, especially when things you didn't expect to happen would surprise you. The problem is then that the scope of the task would be absolutely insane; almost 500 pokemon, each with dozens of moves to be animated, calibrating their speeds, agilities, etc, making a whole sandbox 3D world for the game... AND making a physics engine that can take care of it all? Yeah, well you're at it let's just make it into a virtual reality game with holograms and photorealistic graphics. And have it cost only $20.

Uh, it wouldn't neccessarily be that hard - you're assuming that you would have to put every Pokémon in the game, which you wouldn't, and a single-player could just have, say, alot of set-ups for battles that are constructed to play out interestingly, a handful of destructible terrain, and classifications based on Pokémon types: an electric Pokémon, for example, could as a rule be able to conduct electricity to trounce enemies if they venture into water, and the damage would be multiplied if their enemies were water types. Moreover, full 3D worlds are created for games all the time - why is that worth mentioning as an obstacle?

Oh, and if this were made it would have to be cel-shaded IMO.

You also have some decent points.

Though, cel shading I have neved liked (Save LOZ Windwaker) but I surrpose that it would be appropiate functionally.

Press Junketeer
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josh797:
this topic has been done before... use search button

[urlhttp://www.escapistmagazine.com/forums/read/9.71633#732091[/url]

but i do love this idea. it was what i wanted ever since i saw the show and heard a game was out about it. :-) i was sure sad when i found out i could beat the game by using one move each battle.

Thanks for the link, and the support 8D And if it helps, I shared your pain xD

Games Editor
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GloatingSwine:

How common are these opening gambits though? If the metagame has whittled things down to a fine enough point that there are only a couple of openers that everyone uses, the first turn balance is wrong. If 50% of people open with Jolteon then it needs some loving attention from the nerf stick because it's too dominant as an opener. That's not strategy, it's doing the only thing that makes sense if you don't want to lose.

Who said everyone opens with Jolteon? I do because Eevee's always been my favorite since the days of 151 :P There are tons of openers. Ninjask beats Jolteon on speed, Tyranitar or Abomasnow for getting their particular weather types going... I've seen Sceptile openers, Bronzong openers, Infernape or Blaziken openers, Weavile openers, Choice-Scarf'd Alakazam openers...

It was just an example based on one occurrence I've run into more than a few times, since I lead with Jolteon and Gyarados is a fairly common lead as well.

I think it's *certainly* strategic. My options are: Thunderbolt, Substitute/Agility, or swap out (wouldn't use either of the other moves in that scenario). His options are: Earthquake, Dragon Dance, swap out - to Electivire if he's got one, to something else if he doesn't.

If I thunderbolt and he does anything BUT swap out, I OHKO Gyarados and put him at a disadvantage. If I thunderbolt and he swaps in, say, Mamoswine or another Ground-Type... well, nothing happens and now I'm actually at a disadvantage because he can just keep killing my Substitutes until I've got nothing left. If I thunderbolt and he swaps in Electivire, I'm screwed.

If I Substitute and he uses EQ, my sub is destroyed but then we're back to square 1. If I Substitute and he swaps out, now I can safely baton-pass to someone that counters whatever he swapped to.

It's all about trying to predict what he's going to do. Hell, I actually had a situation like this happen where I used Substitute, he used EQ to kill it. On the *next* turn, he swapped in Electivire, banking on the fact that I'd assume he'd be risking leaving his Gyarados in, and take the easy kill with a Thunderbolt. Fortunately for me, I just used Substitute again, so I didn't fall for it.

Strategy :P

Gone Gonzo
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I prefer the old ways, but they just make the story over complicated now.

Copy Clerk
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May I just point out that 1/3 of the topics on the main page are about Pokemon. This might be a force greater than we can handle. Or one saw the other's idea and branched off.....

Gone Gonzo
Posts: 1053
Joined: 26 Jan 2008

You also have some decent points.

Though, cel shading I have neved liked (Save LOZ Windwaker) but I surrpose that it would be appropiate functionally.

Why not a Red/Blue 3D remake with variants of the original characters (not the TV show interpretations, to be sure) and cities? You could include some of the features from the later games, too - I always loved how Gold/Silver's internal clock meant the game moved in pace with your own life; it felt neat to turn it around at midnight and wander around in the dark.

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Blixt:
May I just point out that 1/3 of the topics on the main page are about Pokemon. This might be a force greater than we can handle. Or one saw the other's idea and branched off.....

I feel kinda silly actually xD; This was my first topic, and my 7th post on the site.

I've been linked to another similar topic, and kinda feel like a bit of troll now. 8/

But this idea had been gnawing at my head for years, and it clicked "Dumbass, your ON a gaming site and forum board.....toss the idea up and see if anyone punches you in the face or if anywhere catches it."

Press Junketeer
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EzraPound:

You also have some decent points.

Though, cel shading I have neved liked (Save LOZ Windwaker) but I surrpose that it would be appropiate functionally.

Why not a Red/Blue 3D remake with variants of the original characters (not the TV show interpretations, to be sure) and cities? You could include some of the features from the later games, too - I always loved how Gold/Silver's internal clock meant the game moved in pace with your own life; it felt neat to turn it around at midnight and wander around in the dark.

I do like that idea, actually, and truth be told, though I'd lose my Umbreon, I think it'd best to start the game with original 151 (Or 152, if you count Missingno, which apparently I must do an avatar telling me to obey xD) and possibly release sets of new pokemon as DLC. (course, that'd only work if the game was single player and not MMO, which, MMO may or may not having a ruining effect)

Games Editor
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I think a Pokemon MMO would actually work startlingly well, honestly.

And nah. Much as I love the original 151 some of my favorites have come in GSC, RSE, and DPP.

Gone Gonzo
Posts: 1053
Joined: 26 Jan 2008

I do like that idea, actually, and truth be told, though I'd lose my Umbreon, I think it'd best to start the game with original 151 (Or 152, if you count Missingno, which apparently I must do an avatar telling me to obey xD) and possibly release sets of new pokemon as DLC. (course, that'd only work if the game was single player and not MMO, which, MMO may or may not having a ruining effect)

No way MMO. Get the single-player working, and make it as gorgeous and well-narrated as possible, then experiment with massively multi-player concepts later. You could include Internet play on the Wii, anyway - just go to some Pokémon Center variant (an 'online arena', for example); link up; go.

And nah. Much as I love the original 151 some of my favorites have come in GSC, RSE, and DPP.

Well, a new game could encompass a mixture of the Pokémon from all the various games, too - it's just that it would probably be too cumbersome to include them all, especially if you wanted to make sure they all played differently.

Copy Clerk
Posts: 89
Joined: 20 Nov 2008

The way everyone is talking about it, it would seem like one is in the works. I am all worked up for a new Pokemon game that I wouldn't feel ashamed for loving

Gone Gonzo
Posts: 1094
Joined: 11 Oct 2008

I love the pokemon series... or maybe I just love the remnants of it. Nostalgia helping me see the thing more beautiful than it really is. Pokemon became shit when people realized that having the SAME villains doing the SAME thing every episode isn't a good idea.

Press Junketeer
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Blixt:
The way everyone is talking about it, it would seem like one is in the works. I am all worked up for a new Pokemon game that I wouldn't feel ashamed for loving

....yay? o.o; *is confused on the alignment of this statement, good or bad*

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