Topic Index
Poll: Make Pokemon fun again.


Well......?
Good idea.
32.6% (76)
32.6% (76)
Tweak it a bit, THEN talk to me.
24.5% (57)
24.5% (57)
This sounds terrible.
6.4% (15)
6.4% (15)
Not a fan of the idea, but it could work.
9% (21)
9% (21)
Die off a cliff, Poke-fag.
22.3% (52)
22.3% (52)
It's fine as is, bish.
5.2% (12)
5.2% (12)
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Copy Clerk
Posts: 89
Joined: 20 Nov 2008

Arionis:

Blixt:
The way everyone is talking about it, it would seem like one is in the works. I am all worked up for a new Pokemon game that I wouldn't feel ashamed for loving

....yay? o.o; *is confused on the alignment of this statement, good or bad*

A tad disappointed really. Because this sound slike a good game, but this is all an idea than speculated rumors

Press Junketeer
Posts: 357
Joined: 19 Oct 2008

Blixt:

Arionis:

Blixt:
The way everyone is talking about it, it would seem like one is in the works. I am all worked up for a new Pokemon game that I wouldn't feel ashamed for loving

....yay? o.o; *is confused on the alignment of this statement, good or bad*

A tad disappointed really. Because this sound slike a good game, but this is all an idea than speculated rumors

*hangs head* Yeah......sorry about that. ^.^;

Pulitzer Laureate
Posts: 768
Joined: 9 Apr 2008

Well, 'new' pokemon games tend to take 2 different courses if its DS its probably going to be one of 3 types ranger(which i think is quite a nice take on the series as a whole and a nice change) mystery dungeon or another clone of the original red/blue. If its on wii, then expect a carbon copy of the gamecube games *rant off*.

It just frustrates me. On the gamecube it seemed they were slowly evolving towards the idea that yes you could do a game that didn't just revolve around the concepts of the gameboy originals. Then on wii the go back to stadium! I would really like it if they did a game that was a more traditional RPG with a good single player game and a world that changes around you.

The only problem I ever felt with the game was that it was heavily dependent on you advancing the plot and that unless you did, there was very little to do other than level up your mon. Would be nice to have other NPCs doing things. Introduce a bit more of a sandbox game and then we could see progress a bit. Then craft a believable world with good characters and a few side avenues to the main quest and I am sure you would have a world that people would be pleased with and pokefans would bite their arms off to play. I know I would ;).

As for the issue with the new pokemon, I would, just for simplicity's sake limit it to either the red/blue mon with gold/silver included at a push.

Last but not least, have contact. Not blood if it makes you squeamish nintendo, but when i do a bite attack on a pikachu i want to see my mon trying to take the buggers head off.

Press Junketeer
Posts: 369
Joined: 3 Sep 2008

I thought up a better one, but the idea is okay.

Copy Clerk
Posts: 89
Joined: 20 Nov 2008

James Raynor:
I thought up a better one, but the idea is okay.

Care to share?

And I agree 100% with BlackCherry!

Pulitzer Laureate
Posts: 985
Joined: 22 May 2008

DP suck. They should remake GSC without ruining them.
I dont think they can come up with any decent new pokemon.

Gone Gonzo
Posts: 1557
Joined: 31 Dec 2007

Arionis:
Yea......I've never enjoyed the pokemon games. And truth be told, I don't even enjoy the series anymore.

But I'd still play a game if I felt they did it right, and THIS is my formula for doing so.

Have you as your trainer (charecter editor, thank you)walk around in a full 3d realm, sand box style kind of.

Okay, now, say you come to a battle. Instead of throwing up a menu selection, instead have you take DIRECT control of your pokemon.

Your shoulder buttons (yes, this be on a console) activate on of your four preset attacks,control stick controls direction, a face button controls jump, *double tap to toggle flight for certain pokemon/ raising up when swimming*, another face button makes crouch, *double tap for burrowing / diving down when swimming* and then pause menu for items like potions or pokeballs.

My theory is with this, you could actually use the enviroment like in the show and have a bit more strategy to battles instead of hoping your Pokemons outlasts the others attacks. For instance, saying your fighting an Onyx and your Pikachu WASNT just introduced to a million volts of eletricity to raise its power. However, you encountered in a mountain area with a lake. You could run to the side, jump, and use tackle on it's neck to bounce it into the water, and then use thunderbolt to zap, thereby getting around the resistance of minor electicity.

Other examples would be for like, Scyther or something, fighting in a cave, you could cut at the stalactites and let them fall onto your enemy (though, that might be considered rude xD)
, using Arbok in a grove of trees to wrap up a bunch of them and let them go, smacking the enemy in the face when it charged at you.

RPG elements would still fit in as you raised the speed and accuracy and others things of your pokemon as they leveled up.

What do you guys think? >.>;

Most of the features you have described are in Pokemon Mystery Dungeon.

Gone Gonzo
Posts: 1515
Joined: 6 Sep 2008

They should make a game where you play as a pokemon, during some sort of pokemon war between the elements they use or whatever, then the number could be reduced back down to 150 at the end of it all, with only the strongest pokemon not going extinct. I dunno, it def needs to be switched up.

Anonymous Source
Posts: 2
Joined: 27 Apr 2008

Gotta say man great idea. I had a similar one when I was 12, which was basically to make a Super Smash. Bros Version of pokemon for the GBA where the AB and LR Bumpers controled your 4 moves, and the control pad moved your character either up or down or side to side. While your idea is more complicated, with todays technology it could be done. Nintendo is hesitant to do this however, because the pokemon franchise is built on turn based stuff. Personally, we might get our wish with the increasing amount of pokemon showing up in Super Smash Bros. Games. Maybe some day we will have all of them in their? Cool idea man.

Gone Gonzo
Posts: 2478
Joined: 12 Jul 2008

A bold idea, but it can't be done. Every Pokemon game I've played has basically been the same game with a few tweaks to it. If some bold developer can make some drastic changes to it to make it better than all of its predecessors, then hooray, I'd buy a copy, but there is very little chance this will happen.

Muckraker
Posts: 312
Joined: 16 Oct 2008

CantFaketheFunk:

PedroSteckecilo:

CantFaketheFunk:
Psh. DP was pretty awesome.

The fun of the turn-based system as it currently exists is playing with someone who actually knows what they're doing, and then it becomes trying to outthink and outpredict them. This'd just be another twitch game.

Agreed, what Pokemon REALLY needs to do is steal the Press Turn system from the SMT series, where you get an additional turn for hitting an opponents weakness. My issue with Pokemon battles currently is that they are SOOOOO boring and not at all strategic. For the most part it ammount to use best weakness attack until win.

You aren't playing the right people then.

Here, let's start with an example of how Diamond/Pearl mixed things up.

When I used to play, my usual starter was Jolteon. Faster than all but two other Pokemon in the game, could Substitute/Baton Pass, and had decent Special Attack with Electric attacks.

Another common starter is Gyarados. Water/Flying, and while it can probably OHKO a Jolteon with Earthquake, it's also certainly slower - and 4x weakness to Electric means that one Thunderbolt will almost definitely take it out in one shot.

So, pre Diamond-Pearl, if I open with Jolteon and my opponent opens with Gyarados? He *has* to switch it out, because he can't risk leaving it in and getting one-shot. So, knowing that he's going to spend his turn switching, I'm free to set up a Substitute or an Agility or whatever to Baton Pass out.

Then, in Diamond-Pearl, we have Electivire, another electric type. It's strong, but more importantly, if it gets hit by an Electric attack, not only will it not take damage but its speed gets a huge boost, making it faster than a Jolteon.

So now, if my opponent sends out a Gyarados and I send out Jolteon to start, I have to take that into consideration. The threat of just a Thunderbolt is diminished, because if I guess wrong and attack while he switches in Electivire? Well, I've just screwed myself horribly.

So then it becomes about strategy, mindgames, and trying to outthink your opponent. Will he still switch? Does he have one? What are the odds that he does, and if so, what are the odds that he'll switch it in? If he's going to swap out, you're still free to set up and not attack, but if he isn't, you run the risk of letting your Jolteon get oneshot by an Earthquake, or worse letting Gyarados start getting its Dragon Dance off.

You can't tell me that that's not strategic.

Heh. Pokemon can be plenty strategic, but what's turned me off is that I have to play real people in order to get a taste of the higher strategy, but before I can do that, I have to trudge through a boring single player campaign building my army and levelling up my characters. The single player campaigns have never been good at really testing the player and forcing him to master the subtleties. I would be much more excited about the multiplayer aspects of Pokemon if the single player campaign was worth finishing.

What Shin Megami Tensei: Nocturne did right was construct a highly challenging and compelling single player campaign (with demons that fight for you and can be fought, recruited, merged, etc.) that forces the player to explore and optimize his roster of demons. This game would've been well complemented by multiplayer battles because it would be a logical extension to an already great game. Pokemon, by contrast, is defined by it's multiplayer battles and the campaign is merely a shallow tutorial.

Paperboy
Posts: 30
Joined: 14 Apr 2008

If they made the game like Smash Bros. and had your stats improve the damage you deal and you control the pokemon in the battle ground it would be sweet.

Paperboy
Posts: 13
Joined: 19 Jun 2008

I love this idea!

Press Junketeer
Posts: 357
Joined: 19 Oct 2008

blackcherry:
Well, 'new' pokemon games tend to take 2 different courses if its DS its probably going to be one of 3 types ranger(which i think is quite a nice take on the series as a whole and a nice change) mystery dungeon or another clone of the original red/blue. If its on wii, then expect a carbon copy of the gamecube games *rant off*.

It just frustrates me. On the gamecube it seemed they were slowly evolving towards the idea that yes you could do a game that didn't just revolve around the concepts of the gameboy originals. Then on wii the go back to stadium! I would really like it if they did a game that was a more traditional RPG with a good single player game and a world that changes around you.

The only problem I ever felt with the game was that it was heavily dependent on you advancing the plot and that unless you did, there was very little to do other than level up your mon. Would be nice to have other NPCs doing things. Introduce a bit more of a sandbox game and then we could see progress a bit. Then craft a believable world with good characters and a few side avenues to the main quest and I am sure you would have a world that people would be pleased with and pokefans would bite their arms off to play. I know I would ;).

As for the issue with the new pokemon, I would, just for simplicity's sake limit it to either the red/blue mon with gold/silver included at a push.

Last but not least, have contact. Not blood if it makes you squeamish nintendo, but when i do a bite attack on a pikachu i want to see my mon trying to take the buggers head off.

Blackcherry, I agree whole heartedly (though sadly I never got to play the Gamecube games, which I REALLY wanted to do)

And I would love to see Hitmonchan's punch rock Charleszard for a second before he seismic tosses him into a mountainside and causes an avalanche of rocks (Or Golems xD)

Press Junketeer
Posts: 357
Joined: 19 Oct 2008

roblikestoskate:

CantFaketheFunk:

PedroSteckecilo:

CantFaketheFunk:
Psh. DP was pretty awesome.

The fun of the turn-based system as it currently exists is playing with someone who actually knows what they're doing, and then it becomes trying to outthink and outpredict them. This'd just be another twitch game.

Agreed, what Pokemon REALLY needs to do is steal the Press Turn system from the SMT series, where you get an additional turn for hitting an opponents weakness. My issue with Pokemon battles currently is that they are SOOOOO boring and not at all strategic. For the most part it ammount to use best weakness attack until win.

You aren't playing the right people then.

Here, let's start with an example of how Diamond/Pearl mixed things up.

When I used to play, my usual starter was Jolteon. Faster than all but two other Pokemon in the game, could Substitute/Baton Pass, and had decent Special Attack with Electric attacks.

Another common starter is Gyarados. Water/Flying, and while it can probably OHKO a Jolteon with Earthquake, it's also certainly slower - and 4x weakness to Electric means that one Thunderbolt will almost definitely take it out in one shot.

So, pre Diamond-Pearl, if I open with Jolteon and my opponent opens with Gyarados? He *has* to switch it out, because he can't risk leaving it in and getting one-shot. So, knowing that he's going to spend his turn switching, I'm free to set up a Substitute or an Agility or whatever to Baton Pass out.

Then, in Diamond-Pearl, we have Electivire, another electric type. It's strong, but more importantly, if it gets hit by an Electric attack, not only will it not take damage but its speed gets a huge boost, making it faster than a Jolteon.

So now, if my opponent sends out a Gyarados and I send out Jolteon to start, I have to take that into consideration. The threat of just a Thunderbolt is diminished, because if I guess wrong and attack while he switches in Electivire? Well, I've just screwed myself horribly.

So then it becomes about strategy, mindgames, and trying to outthink your opponent. Will he still switch? Does he have one? What are the odds that he does, and if so, what are the odds that he'll switch it in? If he's going to swap out, you're still free to set up and not attack, but if he isn't, you run the risk of letting your Jolteon get oneshot by an Earthquake, or worse letting Gyarados start getting its Dragon Dance off.

You can't tell me that that's not strategic.

Heh. Pokemon can be plenty strategic, but what's turned me off is that I have to play real people in order to get a taste of the higher strategy, but before I can do that, I have to trudge through a boring single player campaign building my army and levelling up my characters. The single player campaigns have never been good at really testing the player and forcing him to master the subtleties. I would be much more excited about the multiplayer aspects of Pokemon if the single player campaign was worth finishing.

What Shin Megami Tensei: Nocturne did right was construct a highly challenging and compelling single player campaign (with demons that fight for you and can be fought, recruited, merged, etc.) that forces the player to explore and optimize his roster of demons. This game would've been well complemented by multiplayer battles because it would be a logical extension to an already great game. Pokemon, by contrast, is defined by it's multiplayer battles and the campaign is merely a shallow tutorial.

You have me interested in this Shin Megami.....(anyone else think that sounds alot like Shinigami?) What system is it for? 0o

Press Junketeer
Posts: 357
Joined: 19 Oct 2008

I just thought of another idea >.>;

Make the trainer able to defend himself as well (outside of battle, let him be able to punch, kick, and climb and swim)so not every area is closed off to you.

And also set so you can use the HM Techniques (Fly, Surf, things like that) as part of exploration.

Like, grab a Charizard and fly around a bit.

Also, incorporate Officer Jenny and the police squad. You be a dick, your getting in trouble.

Pulitzer Laureate
Posts: 985
Joined: 22 May 2008

So, True Crime: Streets of Saffron City?

Gone Gonzo
Posts: 3587
Joined: 6 Aug 2008

GTA: Pokemon. Think about it.

Press Junketeer
Posts: 357
Joined: 19 Oct 2008

TheGreenManalishi:
So, True Crime: Streets of Saffron City?

Reaperman Wompa:
GTA: Pokemon. Think about it.

Guess you two have a point.....the idea IS getting a little bad......but I was thinking something more along the lines of the "Alignment" and Karma functions (Fable, Oblivion, Fallout 3)

Press Junketeer
Posts: 400
Joined: 1 Nov 2008

CantFaketheFunk:
Psh. DP was pretty awesome.

The fun of the turn-based system as it currently exists is playing with someone who actually knows what they're doing, and then it becomes trying to outthink and outpredict them. This'd just be another twitch game.

I'm with this guy. If played properly (i.e. multiplayer, with people who know what they're doing) pokémon has as many possibilities as chess. In competitive play there're established strategies and so on that you need to work around, causing yet more strategies, that need to be worked around and so on. For example in single player most people thought Chansey sucked, but she and Blissey are some of the best tank pokémon around.

Infamous Scribbler
Posts: 613
Joined: 18 Jul 2008

pokebattles should be matches with your pokemon SSBB style. That would kick ass.

Also, if you played NetBattle, you'd see that it is like chess. When boiled down Pokemon is amazingly scientific and interesting.

Gone Gonzo
Posts: 2903
Joined: 3 Jan 2008

I think it's fine the way it is, obviously tweaking the battle system to make it better, and making a more In-depth campaign.

However I think the games should use the same plot functions the Pokemon Special Manga used, there was nothing more terrifying as a kid then seeing Green order his Charmeleon to BEHEAD an Arbok with his tail. not to mention Lt. Surge electrocuting Red (Because Surge, Sabrina and Koga where downright EVIL)

Looking at even the more recent DP and RS arc's, Ruby wanted to win Pokemon contests because as a child he got scarred on the face by a Salamance while defending Sapphire. Because she got scared of his face (Which also explains why he has the frigging hat).

Sapphire by Contrast became a wild girl and wanted to surpass Red (Who WON the Pokemon League challenge at age 11) because she was sick at herself for flinching at Ruby's scarred face.

This all comes down to Team Magma and Aqua killing a few people, including Ruby's dad, and him just going berserk.

Also just the way Red defeated Green.

Green had Ninetails use firespin, Red sends out Poliwrath (Even though his Gyarados and Aerodactyl would have been better.) who is thrown into the ceiling because of the heat, He then sends out Pika, who also hits the ceiling.

Heat+Water+Electricity = Storm Clouds, Red Switches to Venusaur, Green switches to Charizard, he wraps Chaizards mouth with vines, raises one to the clouds, BOOM big lightning rod.

Also he uses Mewtwo to slice the battle tower in half. I repeat he uses MEWTWO to slice the BATTLE TOWER in half, and then battle Giovanni who is Using Deoxys on an Air Ship.

He then physically runs around Deoxys putting it in a lock and telling Mewtwo to fry them both.

Red = Badass.

so yeah, make the plot more like the Manga, which ironically is what the Pokemon world is actually closest to (According to the creator or Pokemon Satoshi something)

Press Junketeer
Posts: 457
Joined: 22 Sep 2008

It's really bizarre to me that Nintendo has never released a real Pokemon game on their major consoles. You'd think this would be a no-brainer after ten years. Ten years ago I played Pokemon Red, and I really liked it. However, it seems like Nintendo instantly ran out of good ideas after developing what is arguably one of the most intriguing and original design ideas in the history of video games.

Nintendo is often accused of just milking their franchises (which is not entirely unfair), but at least they tend to make a few tweaks here and there. Anyone who's played Super Mario Galaxy that it's definitely a step up from previous Mario games. Pokemon, though, doesn't get this treatment. As a result, no one really seems to care about Pokemon anymore.

As a final comment, I probably would actually play a real Pokemon RPG if it came out for the Wii. Granted, I'd probably order it online because I'd be too afraid to buy it in a store. (Because I am well outside Pokemon's demographic at this point)

Copy Clerk
Posts: 69
Joined: 18 May 2008

There's no poll choice that gives me the option of saying that the game is fun the way it is. C'mon, I want to say it!

Gone Gonzo
Posts: 2903
Joined: 3 Jan 2008

BTW the Pokemon Special Manga actually explains Health Bars and all that, There features of the Pokedex, which helps a trainer in combat by analyzing the health of the enemy and your own pokemon.

It also emits the sound to prevent evolution, so pretty much everything done in the Menues in the game is really being done with the Pokedex.

Another thing it explains is Boxes, we all Assume (From the anime) that your limited to 6 cause of a rule, that's not true, it's just a pain in the ass to carry more than 6, Red himself had caught so many pokemon by Bill's house that he was RUNNING OUT OF ROOM FOR THEM, that's when Pokemon Storage was invented by Bill.

Also the best thing about the Manga (which the Games should follow) the Villains are terrifying.

Koga controls the ZOMBIE CORPSES Of DEAD POKEMON to attack Red and Green (During one of the few times they meet up) Can you imagine that, fighting a Psyduck who's skin just FALLS OFF. And Red is like, 10?

The Elite 4 Literally make the offer to Red "Join us in ridding the planet of humanity or die" and when he refused the injuries he sustained lasted a few long years (So much so that he couldn't take the position of Viridian Gym Leader and gave it to Green)

Mask of Ice threw Gold and Silver at the bottom of the Lake of Rage, then froze it which would have killed them if Entei Hadn't come along to save their collective asses.

Archie and Maxi killed Ruby's father Norman, Killed one of the Team Magma Executives via Tentacruel caving in a cave on her, used the same Pokemon to choke him out, while Houndoom incinerated Normans corpse, Then Ruby pulls Celebie on their collective asses.

the villains in the Fire Red Leaf Green arc turned 5 of the Main characters TO STONE.

In other words they we're generally evil, hell mask of ice was a Child Snatcher and raised them as his elite guard. He was defeated by Gold slamming his Builliard cue into the mans chest and having his Pichu (Newly hatched, the Liason of Yellows ChuChu and Reds Pika) Thunder the old man to death in the mists of time, then escaping barley.

The manga had MEWTWO VS DEOXYS! MEWTWO VS. FRIGGING DEOXYS, To show us who the TRUE badass was (Mewtwo)

Also the characters AGE.

http://img46.onemanga.com/mangas/00000252/00000040/17.jpg Snorlax Owning Machamp
http://img46.onemanga.com/mangas/00000252/00000040/25.jpg Pokemon Trainer, Health Risks involved.
http://img46.onemanga.com/mangas/00000252/00000040/26.jpg Pikachu is not HAX incarnate in THIS Manga.
http://img46.onemanga.com/mangas/00000252/00000040/28.jpg This SEEMS like a stupid move until...
http://img46.onemanga.com/mangas/00000252/00000040/30.jpg you realize just how FUCKED...
http://img46.onemanga.com/mangas/00000252/00000040/31.jpg Green is.

Copy Clerk
Posts: 69
Joined: 18 May 2008

Onmi:
BTW the Pokemon Special Manga actually explains Health Bars and all that, There features of the Pokedex, which helps a trainer in combat by analyzing the health of the enemy and your own pokemon.

It also emits the sound to prevent evolution, so pretty much everything done in the Menues in the game is really being done with the Pokedex.

Another thing it explains is Boxes, we all Assume (From the anime) that your limited to 6 cause of a rule, that's not true, it's just a pain in the ass to carry more than 6, Red himself had caught so many pokemon by Bill's house that he was RUNNING OUT OF ROOM FOR THEM, that's when Pokemon Storage was invented by Bill.

Also the best thing about the Manga (which the Games should follow) the Villains are terrifying.

Koga controls the ZOMBIE CORPSES Of DEAD POKEMON to attack Red and Green (During one of the few times they meet up) Can you imagine that, fighting a Psyduck who's skin just FALLS OFF. And Red is like, 10?

The Elite 4 Literally make the offer to Red "Join us in ridding the planet of humanity or die" and when he refused the injuries he sustained lasted a few long years (So much so that he couldn't take the position of Viridian Gym Leader and gave it to Green)

Mask of Ice threw Gold and Silver at the bottom of the Lake of Rage, then froze it which would have killed them if Entei Hadn't come along to save their collective asses.

Archie and Maxi killed Ruby's father Norman, Killed one of the Team Magma Executives via Tentacruel caving in a cave on her, used the same Pokemon to choke him out, while Houndoom incinerated Normans corpse, Then Ruby pulls Celebie on their collective asses.

the villains in the Fire Red Leaf Green arc turned 5 of the Main characters TO STONE.

In other words they we're generally evil, hell mask of ice was a Child Snatcher and raised them as his elite guard. He was defeated by Gold slamming his Builliard cue into the mans chest and having his Pichu (Newly hatched, the Liason of Yellows ChuChu and Reds Pika) Thunder the old man to death in the mists of time, then escaping barley.

The manga had MEWTWO VS DEOXYS! MEWTWO VS. FRIGGING DEOXYS, To show us who the TRUE badass was (Mewtwo)

Also the characters AGE.

Holy shit! I gotta read that! O_O

Beat Writer
Posts: 139
Joined: 16 Nov 2008

Here is the url to that manga. looks good so far!
http://www.onemanga.com/Pokemon_Special/
I enjoy playing the game, but really, they nee to mix things up a bit... I mean... really... also, to expand on your idea a bit, instead of battling wild or trainers in real time, you could have the wild pokemon symbols be on the map(a la tales of series) and have a battle arena that matches the area that you are in, say a forest if you are in a forest on the map, etc. etc. etc. it would make the physics engine much easier to deal with. outside of the battlemap there would be the worldmap which wuld have its own set of physics that deal with travel and ect. in bttle they would be things like "If creature x hits surface y with force > z then crack rock wall, create small cave." obviously that is a simplified version, mostly dealing with how your mons interact with each other and their surroundings.
I think that in this form, it could go both with a good single player campaign, as well as a multiplayer tourney over wireless. the idea needs a lot of work, and would take time to fully flesh out into a workable plan, but it has merit.

Gone Gonzo
Posts: 1084
Joined: 17 May 2007

You know what, I think the OP is on to something. It would have to remain turn-based, but you could change the Pokemon combat sequences into a kind of bite-sized, immensely-less-difficult version of Fire Emblem. Ideally you'd want to have more than one Pokemon from each team on the field at a time; all six might be too many, since it would take away your ability to shield your disadvantaged Pokemon, but three would be a happy medium. The more I think about it the more I like the idea. Turn-Based Strategy Pokemon would rule! Put me down for a preorder!

Actually, there's a precedent: the combat in the old Final Fantasy games is broadly similar to the combat in Pokemon, and that translated well into Final Fantasy Tactics.

For Pokemon, it could make all those Buff/Debuff/Speed moves worth using, since combat wouldn't be so relentlessly back-and-forth.

rayman 101:
I hate Pokemon ... becaues of it's shallow plot and characters who have the personality of a rock. Digimon FTW!

Huh. Well, they're both extremely bland in a Japanese kind of way... but the Digimon characters do have much spikier hair. Yes folks, we have a winner!

Press Junketeer
Posts: 357
Joined: 19 Oct 2008

Fraser.J.A:
You know what, I think the OP is on to something. It would have to remain turn-based, but you could change the Pokemon combat sequences into a kind of bite-sized, immensely-less-difficult version of Fire Emblem. Ideally you'd want to have more than one Pokemon from each team on the field at a time; all six might be too many, since it would take away your ability to shield your disadvantaged Pokemon, but three would be a happy medium. The more I think about it the more I like the idea. Turn-Based Strategy Pokemon would rule! Put me down for a preorder!

Actually, there's a precedent: the combat in the old Final Fantasy games is broadly similar to the combat in Pokemon, and that translated well into Final Fantasy Tactics.

For Pokemon, it could make all those Buff/Debuff/Speed moves worth using, since combat wouldn't be so relentlessly back-and-forth.

rayman 101:
I hate Pokemon ... becaues of it's shallow plot and characters who have the personality of a rock. Digimon FTW!

Huh. Well, they're both extremely bland in a Japanese kind of way... but the Digimon characters do have much spikier hair. Yes folks, we have a winner!

OP? What's mean, exactly? o_o;

zebrin:
Here is the url to that manga. looks good so far!
http://www.onemanga.com/Pokemon_Special/
I enjoy playing the game, but really, they nee to mix things up a bit... I mean... really... also, to expand on your idea a bit, instead of battling wild or trainers in real time, you could have the wild pokemon symbols be on the map(a la tales of series) and have a battle arena that matches the area that you are in, say a forest if you are in a forest on the map, etc. etc. etc. it would make the physics engine much easier to deal with. outside of the battlemap there would be the worldmap which wuld have its own set of physics that deal with travel and ect. in bttle they would be things like "If creature x hits surface y with force > z then crack rock wall, create small cave." obviously that is a simplified version, mostly dealing with how your mons interact with each other and their surroundings.
I think that in this form, it could go both with a good single player campaign, as well as a multiplayer tourney over wireless. the idea needs a lot of work, and would take time to fully flesh out into a workable plan, but it has merit.

Thanks for the link, and I was actually thinking that you, the trainer, would be able to use the trainer's attacks (punch, kick) while in the field to fight instead of summoning a pokemon each time. I know I'd love to kick a Snorlax xD Also might make for a good section where if your pokemon got taken or something.

Gone Gonzo
Posts: 1084
Joined: 17 May 2007

Arionis:
OP? What's mean, exactly? o_o;

Original Post/Poster. It's a common term on other boards.

Gone Gonzo
Posts: 2903
Joined: 3 Jan 2008

I could see a SRPG for Pokemon along the lines of Super Robot Wars and FE, You recruit Enemy Pokemon, we have Campaigns ($ campaigns for the 4 Regions) like Advanced wars, your Trainers abilities change the outcome of battle.

And I can see it being a Real time Combat, or also Similar to Persona Combat.

As for the Trainer getting involved I... sorta agree. see this is where the Wii controls can stop being Gimmicky and can REALLY affect the game.

Okay in the PS Manga some trainers have varying styles of sending out/ catching Pokemon, Bruno has Nunchucks which affect his Pokemon's performance and gives him longer reach.

One of the interesting ones is Gold, who uses a Billiard Cue (And is shown at his home to play Pool with his Pokemon)he uses the cue to launch a Pokemon up to a high area (Scouting for treasure, control the Pokemon)to get behind the enemy (Back Attacks)

Also Combination Attacks (In the emerald arc Gold uses Typhlo (his Typhlosion) and Aipo (Aipom) and combines Flamethrower or Blast Burn with Aipo twirling his Billiard Cue to pretty much incinerate the enemy.

Why can't WE use combination attacks? that adds more strategy to team builds and supporting units.

In regards to launching Pokemon, say in game you an buy a double barreled Shot-gun launcher, you load two Pokeballs, you automatically use this at Double Battles, and the properties are that your Pokemon automatically attack with a pre-set move after being fired out. That's not well thought out, but you get the general idea.

Also make Flying like the old Airship flying in FF6, In fact this is a general RPG rule, if I have a vehicle I WANT TO USE IT WITH MY OWN TWO HANDS/CONTROLLER.

An example of a Combination attack:

Golem/Charizard: Attacks needed: Rock Throw, Flame Thrower
Animation: Golem unleashes a barrage of Rocks which Charizard sets on fire sending flamming stones into the enemy.

Another, Double Break
Electabuzz Line, Magmar Line
Attack: Fire Blast, Thunder
Animation: darkstorm clouds appear and electricity hits the Electa Line who then fires a Massive Thunder, on the Opposite side fire explodes from the earth into Mag Line who preforms Fire Blast.

I'm getting ahead of myself, But I would like to see my Pokemon Attacking like THIS more often: http://www.youtube.com/watch?v=x2mJL4W2xYk this is on the DS TOTALLY DOABLE
http://www.youtube.com/watch?v=rLz0cTtiVQ4 On the PS2 which means it should be easy to do on a Wii

Press Junketeer
Posts: 357
Joined: 19 Oct 2008

Fraser.J.A:

Arionis:
OP? What's mean, exactly? o_o;

Original Post/Poster. It's a common term on other boards.

Oh. Well then I guess I owe you a thanks for the support ^o^

Press Junketeer
Posts: 357
Joined: 19 Oct 2008

Onmi:
I could see a SRPG for Pokemon along the lines of Super Robot Wars and FE, You recruit Enemy Pokemon, we have Campaigns ($ campaigns for the 4 Regions) like Advanced wars, your Trainers abilities change the outcome of battle.

And I can see it being a Real time Combat, or also Similar to Persona Combat.

As for the Trainer getting involved I... sorta agree. see this is where the Wii controls can stop being Gimmicky and can REALLY affect the game.

Okay in the PS Manga some trainers have varying styles of sending out/ catching Pokemon, Bruno has Nunchucks which affect his Pokemon's performance and gives him longer reach.

One of the interesting ones is Gold, who uses a Billiard Cue (And is shown at his home to play Pool with his Pokemon)he uses the cue to launch a Pokemon up to a high area (Scouting for treasure, control the Pokemon)to get behind the enemy (Back Attacks)

Also Combination Attacks (In the emerald arc Gold uses Typhlo (his Typhlosion) and Aipo (Aipom) and combines Flamethrower or Blast Burn with Aipo twirling his Billiard Cue to pretty much incinerate the enemy.

Why can't WE use combination attacks? that adds more strategy to team builds and supporting units.

In regards to launching Pokemon, say in game you an buy a double barreled Shot-gun launcher, you load two Pokeballs, you automatically use this at Double Battles, and the properties are that your Pokemon automatically attack with a pre-set move after being fired out. That's not well thought out, but you get the general idea.

Also make Flying like the old Airship flying in FF6, In fact this is a general RPG rule, if I have a vehicle I WANT TO USE IT WITH MY OWN TWO HANDS/CONTROLLER.

An example of a Combination attack:

Golem/Charizard: Attacks needed: Rock Throw, Flame Thrower
Animation: Golem unleashes a barrage of Rocks which Charizard sets on fire sending flamming stones into the enemy.

Another, Double Break
Electabuzz Line, Magmar Line
Attack: Fire Blast, Thunder
Animation: darkstorm clouds appear and electricity hits the Electa Line who then fires a Massive Thunder, on the Opposite side fire explodes from the earth into Mag Line who preforms Fire Blast.

I'm getting ahead of myself, But I would like to see my Pokemon Attacking like THIS more often: http://www.youtube.com/watch?v=x2mJL4W2xYk this is on the DS TOTALLY DOABLE

Hmm.....maybe be able to do that if you had a friend playing with you?

And activating the attacks within 3 seconds or so of each causes the special? (kinda makes me think of that Inu Yasha fighting game on PS2. Everything else was terrible, but the combo attacks were pretty fun)

On the Record
Posts: 7056
Joined: 22 Aug 2008

Onmi:
BTW the Pokemon Special Manga actually explains Health Bars and all that, There features of the Pokedex, which helps a trainer in combat by analyzing the health of the enemy and your own pokemon.

It also emits the sound to prevent evolution, so pretty much everything done in the Menues in the game is really being done with the Pokedex.

Another thing it explains is Boxes, we all Assume (From the anime) that your limited to 6 cause of a rule, that's not true, it's just a pain in the ass to carry more than 6, Red himself had caught so many pokemon by Bill's house that he was RUNNING OUT OF ROOM FOR THEM, that's when Pokemon Storage was invented by Bill.

Also the best thing about the Manga (which the Games should follow) the Villains are terrifying.

Koga controls the ZOMBIE CORPSES Of DEAD POKEMON to attack Red and Green (During one of the few times they meet up) Can you imagine that, fighting a Psyduck who's skin just FALLS OFF. And Red is like, 10?

The Elite 4 Literally make the offer to Red "Join us in ridding the planet of humanity or die" and when he refused the injuries he sustained lasted a few long years (So much so that he couldn't take the position of Viridian Gym Leader and gave it to Green)

Mask of Ice threw Gold and Silver at the bottom of the Lake of Rage, then froze it which would have killed them if Entei Hadn't come along to save their collective asses.

Archie and Maxi killed Ruby's father Norman, Killed one of the Team Magma Executives via Tentacruel caving in a cave on her, used the same Pokemon to choke him out, while Houndoom incinerated Normans corpse, Then Ruby pulls Celebie on their collective asses.

the villains in the Fire Red Leaf Green arc turned 5 of the Main characters TO STONE.

In other words they we're generally evil, hell mask of ice was a Child Snatcher and raised them as his elite guard. He was defeated by Gold slamming his Builliard cue into the mans chest and having his Pichu (Newly hatched, the Liason of Yellows ChuChu and Reds Pika) Thunder the old man to death in the mists of time, then escaping barley.

The manga had MEWTWO VS DEOXYS! MEWTWO VS. FRIGGING DEOXYS, To show us who the TRUE badass was (Mewtwo)

Also the characters AGE.

http://img46.onemanga.com/mangas/00000252/00000040/17.jpg Snorlax Owning Machamp
http://img46.onemanga.com/mangas/00000252/00000040/25.jpg Pokemon Trainer, Health Risks involved.
http://img46.onemanga.com/mangas/00000252/00000040/26.jpg Pikachu is not HAX incarnate in THIS Manga.
http://img46.onemanga.com/mangas/00000252/00000040/28.jpg This SEEMS like a stupid move until...
http://img46.onemanga.com/mangas/00000252/00000040/30.jpg you realize just how FUCKED...
http://img46.onemanga.com/mangas/00000252/00000040/31.jpg Green is.

I think I just had a..oh, what was the technical term again? Oh yes. "Nerdgasm." Damn me and my love for pokémon, you've just effectively made me spend the entire day reading this stuff. I'd intended to actually do something today as well! *sortofangryface*

Muckraker
Posts: 297
Joined: 13 Sep 2008

one final thing from me, how about a legendary limiter? e.g having a 1:1 ratio of legendaries. If your friend uses one, you can have one.

I dislike the all legend parties simply because it takes more time to level and evolve a mon from the beginning, and its a little unfair using legendaries from all the games when your mate cant afford them all :(

rosac

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