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To those who still play WoW.

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Paperboy
Posts: 24
Joined: 2 Nov 2008

Lol hunters that's all i have to say.

Press Junketeer
Posts: 429
Joined: 26 Sep 2008

fenderz:

Scorched_Cascade:

Ionami:

fenderz:
But PVE is where wow shines does it not beside i dominate PVP on wow cause i dual box rouges and yes trolls are fun death knights are decent and the games fun fun fun.

Why is it that no one who plays a rogue seems to be able to properly spell the word "rogue"

It's not makeup, pal.

No, no he was correct; he dominates pvp because he has two boxes of rouge (blusher)-other players think he is a girl and let him win in an attempt to impress him. [/bad grammatical humour]

As to whether you are considering rejoining WoW because of WoTLK I would ask what level you are/were before giving an opinion.

And maybe you should read my other posts sir cause i address what i said before.

I know from the timecodes it looks bad but I was typing it out while chatting on msn in the four minutes it took me to type it you replied.

Gone Gonzo
Posts: 1227
Joined: 29 Aug 2008

Blizzard could easily improve the graphics and it would be able to run on just about anything. It'd take a while to optimize the code, but it would definitely work. We're talking about Blizzard here, they have so many resources at their disposal. It is totally possible for them to do something like that. Of course they couldn't do something as drastic as CCP did with the Trinity expansion, that's going from average graphics to photorealistic, but they could definitely improve the graphics to around the level of Halo 2. And as far as servers go, I guess you're right that they wouldn't be able to fit 250,000 people per server without it being crowded since people flock to the major cities, but I've played WoW and I know how massive the world is. They could easily put 50,000 to a server without it becoming too overcrowded. When I played WoW, I'd sometimes go for days without seeing another living soul.

Paperboy
Posts: 24
Joined: 2 Nov 2008

Scorched_Cascade:

fenderz:

Scorched_Cascade:

Ionami:

fenderz:
But PVE is where wow shines does it not beside i dominate PVP on wow cause i dual box rouges and yes trolls are fun death knights are decent and the games fun fun fun.

Why is it that no one who plays a rogue seems to be able to properly spell the word "rogue"

It's not makeup, pal.

Ok ill accept that as a sorry
No, no he was correct; he dominates pvp because he has two boxes of rouge (blusher)-other players think he is a girl and let him win in an attempt to impress him. [/bad grammatical humour]

As to whether you are considering rejoining WoW because of WoTLK I would ask what level you are/were before giving an opinion.

And maybe you should read my other posts sir cause i address what i said before.

I know from the timecodes it looks bad but I was typing it out while chatting on msn in the four minutes it took me to type it you replied.

Paperboy
Posts: 24
Joined: 2 Nov 2008

Eipok Kruden Maybe that was your problem the servers of massive people are what keep it alive and fun maybe you just havent seen the right side of wow.

Beat Writer
Posts: 195
Joined: 25 Nov 2008

Arsen:
Has the game become any funner?

Meh... I tried it before... Meh... Wait--.................... Meh.

Games Editor
Posts: 4259
Joined: 20 Dec 2005

Eipok Kruden:
Blizzard could easily improve the graphics and it would be able to run on just about anything. It'd take a while to optimize the code, but it would definitely work. We're talking about Blizzard here, they have so many resources at their disposal. It is totally possible for them to do something like that. Of course they couldn't do something as drastic as CCP did with the Trinity expansion, that's going from average graphics to photorealistic, but they could definitely improve the graphics to around the level of Halo 2. And as far as servers go, I guess you're right that they wouldn't be able to fit 250,000 people per server without it being crowded since people flock to the major cities, but I've played WoW and I know how massive the world is. They could easily put 50,000 to a server without it becoming too overcrowded. When I played WoW, I'd sometimes go for days without seeing another living soul.

Server populations are just fine - maybe on some lower-pop servers it's an issue, but my main server is medium/low and I function just fine. Certainly run into players too, so I'm not sure what was up with your server then :P Really, there's no *need* to make larger-population servers like you're talking about. What particular benefit would there be? Any possible benefit might be outweighed by increased competition for quest kills/resources, etc.

As far as graphics go... I'm not sure it's optimizing the code as it is just the basic technical stuff. Most of the models in WoW are pretty low-polycount, but they've compensated for that with the cartoony art style: it's distinct and unique, and still manages to look pretty decent with lower-end technology. Also, awesome art direction.

They ARE working on graphics upgrades behind the scenes, though they're coming more gradually than a total Trinity-esque overhaul. Spells have new graphics, there are dynamic shadows and an increased draw distance, and all the new areas look flippin' fantastic. Would it be nice to have a "High graphics mode" that people with powerful gaming rigs could switch to? Sure. But it's not a really high priority, I wouldn't think.

Paperboy
Posts: 24
Joined: 2 Nov 2008

Actually my friend runs wow and it looks beautiful on his rig 20x better then ive ever saw so maybe just do some searching and you'll see how nice it can look.

Gone Gonzo
Posts: 1566
Joined: 8 Oct 2008

fenderz:

Eipok Kruden:

fenderz:

CantFaketheFunk:

Eipok Kruden:
I'm with this guy. All Blizzard does with its expansions is add new areas, new items, new quests, and a new race. They don't improve the gameplay, graphics, server capacity, general hardware, server structure, or make the game less linear, they just add new content. WoW hasn't really gotten funner, it's just got more pointless stuff to do. I think Blizzard should try to update the server so they can have like 22-44 servers, each with 250,000-500,000 people. They must have so much money, especially since Wrath of the Lich King sold 2.8 million units in the first 24 hours of release and each unit costs $40. Blizzard doesn't care about its players, it just doesn't want them to leave and stop handing over their cash. If Blizzard cared, it'd start making some major improvements. Besides all of that, I don't like WoW to begin with, it's too much like a game. I thought the whole point of a mmorpg was to make you feel important, WoW doesn't achieve that. Nothing you do can possibly change the game world, it's static. The NPC's never move unless they're programmed to, they always hand out the same quests to everyone, and leveling is monotonous and boring. That's why I play EVE, I hate grind and I want to be able to have an impact on the world around me, not just the illusion of one.

It's sort of funny, given that a bunch of your complaints (linearity, graphics upgrade, gameplay mechanics upgrade, and - most importantly - static zones) are directly addressed in WotLK :P

I read his post too and laughed to myself and plus why would you want 250000 people on a server they'd have to expand every area 10 fold because imagine the opening of An`quhari(spelt wrong yes i know)In all the main city's constantly with all loading screens taking triple the time they do now.

You clearly have never tried EVE Online. It's entirely possible to have 250,000 people per server without having immense lag, especially with the kind of money Blizzard has stored away in their dark castle of doom.

Can you imagine the immense team they must have to pay plus all their studios and expenses for other games they're making plus hosting all of the servers but yes im sure they do keep a nice bit of excuse this reference gold in their pocket but they deserve it for making the game as great as it is.

According to this logic as soon as Diablo 3 is on the shelf or the first third of Starcraft 2 comes out there will be a jump in WOW updates for the freed up resources, which there won't be.
You can't say that they deserve massive profits for making a good game when they could be using that profit to make a better version of the same game which again they aren't. It is always your job as a consumer to demand the most for your money and anything less is a rip off.
Oh and stop saying "funner", it is not a word.

Gone Gonzo
Posts: 1227
Joined: 29 Aug 2008

CantFaketheFunk:

Eipok Kruden:
Blizzard could easily improve the graphics and it would be able to run on just about anything. It'd take a while to optimize the code, but it would definitely work. We're talking about Blizzard here, they have so many resources at their disposal. It is totally possible for them to do something like that. Of course they couldn't do something as drastic as CCP did with the Trinity expansion, that's going from average graphics to photorealistic, but they could definitely improve the graphics to around the level of Halo 2. And as far as servers go, I guess you're right that they wouldn't be able to fit 250,000 people per server without it being crowded since people flock to the major cities, but I've played WoW and I know how massive the world is. They could easily put 50,000 to a server without it becoming too overcrowded. When I played WoW, I'd sometimes go for days without seeing another living soul.

Server populations are just fine - maybe on some lower-pop servers it's an issue, but my main server is medium/low and I function just fine. Certainly run into players too, so I'm not sure what was up with your server then :P Really, there's no *need* to make larger-population servers like you're talking about. What particular benefit would there be? Any possible benefit might be outweighed by increased competition for quest kills/resources, etc.

As far as graphics go... I'm not sure it's optimizing the code as it is just the basic technical stuff. Most of the models in WoW are pretty low-polycount, but they've compensated for that with the cartoony art style: it's distinct and unique, and still manages to look pretty decent with lower-end technology. Also, awesome art direction.

They ARE working on graphics upgrades behind the scenes, though they're coming more gradually than a total Trinity-esque overhaul. Spells have new graphics, there are dynamic shadows and an increased draw distance, and all the new areas look flippin' fantastic. Would it be nice to have a "High graphics mode" that people with powerful gaming rigs could switch to? Sure. But it's not a really high priority, I wouldn't think.

You seem to know A LOT more about WoW than I do and I apologize for making myself look like an idiot, but my points still stand. WoW is too much like a game, it doesn't deliver on the core concept of MMORPG's and that is to make yourself feel important and powerful. Sure, it lets you kill undead and pirates and giants with big feet, but they're all NPC's. There's no thrill, it's just click, press the buttons in some logical order and watch your mana and runes so you don't suddenly lose the ability to do damage or heal yourself or what not. Yes, it's addicting, but it isn't thrilling or really exciting even. WoW is all the same, sure the quests have been improved and the starting area for the Death Knights is awesome and there's a capital city in the sky, but it's still the same mundane gameplay. You kill stuff and do quests to level up, get money, and buy more stuff so you can repeat the process with higher level monsters or higher paying quests. I left WoW because of those issues and I don't plan on going back. Oh, here's an idea: Players could be able to start up shops anywhere they like and hire an NPC to take care of them. They'd pay the NPC x amount of copper, silver, or gold per month and they'd be able to bring stuff they make or get to their shop and choose the price they want to sell it for. Then, as long as they're online and they have an NPC in the shop, they could control everything in the shop from anywhere in the world. They'd be able to change the prices or organize the items into groups or talk to other players through the NPC and make deals. That wouldn't make WoW a new game or ruin the experience for those that like the grinding and quests, but it would add more depth to the game world.

P.S. Sorry for the block of text, but I'm just trying to get my points across, I'm not writing an article or a book, just a post.

Games Editor
Posts: 4259
Joined: 20 Dec 2005

hypothetical fact:

According to this logic as soon as Diablo 3 is on the shelf or the first third of Starcraft 2 comes out there will be a jump in WOW updates for the freed up resources, which there won't be.
You can't say that they deserve massive profits for making a good game when they could be using that profit to make a better version of the same game which again they aren't. It is always your job as a consumer to demand the most for your money and anything less is a rip off.
Oh and stop saying "funner", it is not a word.

Of course not, because not only are they different teams, but they're working on at least one other unnamed product right now, and after SC2... what next, WC4?

But I disagree with your allegation that they are not trying to make a better version of the same game. They are, and WotLK is the product of that: the best version of WoW yet. They can make a better game without overhauling the graphics, though :P

Pulitzer Laureate
Posts: 834
Joined: 21 Aug 2008

Oh, here's an idea: Players could be able to start up shops anywhere they like and hire an NPC to take care of them. They'd pay the NPC x amount of copper, silver, or gold per month and they'd be able to bring stuff they make or get to their shop and choose the price they want to sell it for. Then, as long as they're online and they have an NPC in the shop, they could control everything in the shop from anywhere in the world. They'd be able to change the prices or organize the items into groups or talk to other players through the NPC and make deals. That wouldn't make WoW a new game or ruin the experience for those that like the grinding and quests, but it would add more depth to the game world.

Um... that's what the auction house is for. You pay an NPC "the Auctioneer" a deposit, (basically the same as a paycheck) to sell your things for you. Except everything everyone is selling is all in one spot, rather than making you have to run around to hundreds or thousands of different shops to find stuff you need. (which is what you'd have to do if everyone had their own shop.) You want player owned stores? Go play Ragnarok.

Beat Writer
Posts: 175
Joined: 6 Aug 2008

To address the fun factor stuff... I have to say that the additions in the new expansion have made it a LOT more single-player friendly. It seemed to me that I went through most of the starting areas without having to group with anyone. Instances are also a bit shorter, making the time-commitment a bit more manageable. The addition of achievements, while kind of trivial, does add a lot of interesting objectives which are actually a lot of fun to tackle.

Another thing which I was surprised to like so much is the addition of "vehicles" which are different than the previous mounts. These are usually associated with either quests or pvp, but are actually a BLAST to play around with in game.

Finally, the one thing that actually surprised me and is kind of hard to describe, is that the world now has the ability to be different depending on the player. It is kind of like an instance, but in the actual play field. For example, there is a part in the Death Knight starting quest where you are sent to a capital city and when you get there, the city is "different" for you as part of the quest. What YOU see is esentially different than what others see. The same thing happens with an attack on the Undercity, it happens in the actual world, but you participate in an event which others cannot see unless they are in the event with you... it is VERY cool. Oh, and there is now an actual cut-scene which is fairly awesome. It is out on the youtubes, but I would highly recommend not spoiling it.

As for your mage question, alas I don't have a mage, so I can't say.

As for your DK question, I only completed the starting quest (which was freakin awesome), so I can't say how it progresses after that.

Bottom line, I have to say that the reviews are pretty much on-point. WotLK is basically the best WoW has ever been. If you like WoW, you'll love it, if you don't well there's a good possibility you won't like this either.

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