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The genre's epitome.

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I was thinking about the best game I've played. The list went for a while until I had realized I had split the best game title among the different genres. So I ask you, what game in a particular genre best represents that genre. What game would you pick to represent that particular type?

For JRPG's, I'd pick Tales of Symphonia.

FRPG: Oblivion

xitel:
FRPG: Oblivion

Forgive me and my thickness, but what does the F stand for?

EDIT: Fantasy?

Hm......

RythmGame/RPG/RTS: Patapon (lulz, it gets it's own category)

I was going to say just rythm game, but it's also a real time strategy. And there are RPG elements in the item collection and army building. So it's a rythmgame/RPG/RTS.

Large-team FPS: Team Fortress 2.
Small-team FPS: Left 4 Dead.
...
What? I think Valve makes good games.

ElArabDeMagnifico:

xitel:
FRPG: Oblivion

Forgive me and my thickness, but what does the F stand for?

EDIT: Fantasy?

I was thinking First Person maybe?

Some series manage to stake a claim as the epitome of their genre. For instance, God Of War for Hack and Slash games, and Gran Turismo for Realistic Racers

Best Beat 'em up of all time: God Hand.

For RTSes, all signs point to Starcraft. One hell of a long lasting game.

For 4X, you're dancing somewhere between Civilization, Galactic Civilizations, or Masters of Orion.

Yes! I had just been thinking about this concept a few moments ago, but decided not to threadify it.

Racing game: Need for Speed
Fighting game: Street Fighter
FPS: Halo (It epitomizes it in the general public eye, the real epitome would be Half-Life)
RPG: Final Fantasy OR Oblivion (Also the general public's epitome, the real one would probably be Baldur's Gate or KOTOR or something.)
RTS: Age of Empires (The real one would probably be StarCraft)
Hack 'n' Slash: Diablo
MMORPG: WoW
Puzzle game: Tetris OR Breakout (Again, the real one would probably be Portal)
Art game: No.

Well, that's my list. If anyone knows a game that would probably fit better, name it and I'll probably not fix it, because I'll certainly forget about this thread by tomorrow and never see it...

Earthbound:
Large-team FPS: Team Fortress 2.
Small-team FPS: Left 4 Dead.
...
What? I think Valve makes good games.

Story-centric FPS games: Half Life 2.

(I too like VALVE)

Game that best represents what RPGs are: Oblivion.
Game that best represents what RPGs could be: Torment.

-- Alex

Indigo_Dingo:
Some series manage to stake a claim as the epitome of their genre. For instance, God Of War for Hack and Slash games, and Gran Turismo for Realistic Racers

Ninja Gaiden black, and forza motorsport have some claim to those titles to.
NGB crazy fast combat balanced to perfection. Forza insane car dynamics and damage modeling (something GT lacked)

crimson5pheonix:
For JRPG's, I'd pick Tales of Symphonia.

I second that emotion! however I lean slightly towards the second ToS for the ending was like it was written by M. night Shamalan on crack.

For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.

Sandbox: GTA or Garry's Mod.

Multiplayer RTS: Starcraft/Warcraft III
Singleplayer RTS: Company of Heroes (This game is so good, Relic really knows how to make their RTS games)

Team Multiplayer FPS: Battlefield 1942, Team Fortress 2
DM Multiplayer FPS: Unreal series
Singleplayer FPS: Half-Life 2 (Really, any other choice?)

Action RPG: Diablo series
Traditional RPG: Baldur's Gate II
FPS-RPG: Deus Ex (Fallout 3 could be up there, it needs to demonstrate staying power)

ThrobbingEgo:
For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.

Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?

For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!

Also, a type in this post led me to a cool word-thing: frEAks. I like it.

Indigo_Dingo:
Some series manage to stake a claim as the epitome of their genre. For instance, God Of War for Hack and Slash games, and Gran Turismo for Realistic Racers

ampa451:
simracing: Gran Turismo

I'm sorry, but going flat-out at 320km/h and hitting a wall head-on only for the car to bounce back and having you merrily driving away without so much as a scratch on the bumper is not realistic.

Samurai Goomba:
Best Beat 'em up of all time: God Hand.

I love you.

Indigo_Dingo:
Some series manage to stake a claim as the epitome of their genre. For instance, God Of War for Hack and Slash games, and Gran Turismo for Realistic Racers

God of War? Aha, no. Any game that deems it necessary to institute insta-deaths to create the illusion of difficulty is not the head of its genre.

vdgmprgrmr:

ThrobbingEgo:
For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.

Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?

For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!

Also, a type in this post led me to a cool word-thing: frEAks. I like it.

Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.

Best platforemr have to be Jak and Daxter for the PS2

TGLT:

vdgmprgrmr:

ThrobbingEgo:
For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.

Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?

For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!

Also, a type in this post led me to a cool word-thing: frEAks. I like it.

Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.

I disagree! Nethack is an abomination! Dungeon Crawl was good, but ROGUE... ROGUE still wins. ROGUE is still the only game that retains the simplicity and raw entertainment of the roguelike genre.

But I guess if you're more attracted to its mutant, bastard children, I guess that's your thing.

I mean, ROGUE is to roguelikes as StarCraft is to RTS games. Sure, some might go more for AoE or something else, but StarCraft still rings true to the RTS soul. I assume that, though, because RTS games bore the hell out of me...

(Also, notice how I mistyped "typo" up there? That makes me sad for myself...)

Limos:

ElArabDeMagnifico:

xitel:
FRPG: Oblivion

Forgive me and my thickness, but what does the F stand for?

EDIT: Fantasy?

I was thinking First Person maybe?

Yeah. First person RPG.

vdgmprgrmr:

TGLT:

vdgmprgrmr:

ThrobbingEgo:
For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.

Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?

For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!

Also, a type in this post led me to a cool word-thing: frEAks. I like it.

Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.

I disagree! Nethack is an abomination! Dungeon Crawl was good, but ROGUE... ROGUE still wins. ROGUE is still the only game that retains the simplicity and raw entertainment of the roguelike genre.

But I guess if you're more attracted to its mutant, bastard children, I guess that's your thing.

I mean, ROGUE is to roguelikes as StarCraft is to RTS games. Sure, some might go more for AoE or something else, but StarCraft still rings true to the RTS soul. I assume that, though, because RTS games bore the hell out of me...

(Also, notice how I mistyped "typo" up there? That makes me sad for myself...)

I try not to pay attention to typos. When you do, you're bound to make one yourself.

Well, I'll give Nethack is definitely focused on LUCK LUCK LUCK, but Dungeon Crawl/Stone Soup do bring in a lot of the things other roguelikes seem to have. Or lack. Ha ha, Doom Roguelike.

Best Action Platformer: Prince of Peria: Sands of Time trilogy.
Best Horror: There's a punchline here somewhere, I know it.
Best Puzzler: Portal.
Best Fighting Game: Soul Calibur 2.

simracing: Gran Turismo

Parkour platformer: the Prince of Persia series
Survival horror: the Resident Evil series
RT4X: Sins of a Solar Empire (the only game that ever pulled it off)
Multiplayer console FPS: Halo 3
Single-player console FPS: BioShock

That's all I've got for now.

Best Adaptation of the Warhammer 40K Universe: The Dawn Of War series.

TGLT:

vdgmprgrmr:

TGLT:

vdgmprgrmr:

ThrobbingEgo:
For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.

Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?

For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!

Also, a type in this post led me to a cool word-thing: frEAks. I like it.

Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.

I disagree! Nethack is an abomination! Dungeon Crawl was good, but ROGUE... ROGUE still wins. ROGUE is still the only game that retains the simplicity and raw entertainment of the roguelike genre.

But I guess if you're more attracted to its mutant, bastard children, I guess that's your thing.

I mean, ROGUE is to roguelikes as StarCraft is to RTS games. Sure, some might go more for AoE or something else, but StarCraft still rings true to the RTS soul. I assume that, though, because RTS games bore the hell out of me...

(Also, notice how I mistyped "typo" up there? That makes me sad for myself...)

I try not to pay attention to typos. When you do, you're bound to make one yourself.

Well, I'll give Nethack is definitely focused on LUCK LUCK LUCK, but Dungeon Crawl/Stone Soup do bring in a lot of the things other roguelikes seem to have. Or lack. Ha ha, Doom Roguelike.

Doom Roguelike brings tears to my eyes...

As for Nethack being based on luck, so is ROGUE, in a lot of ways, but Nethack just isn't as rewarding. I mean, it seems that even in the lower dungeon levels, there's so much that's still up chance, while in ROGUE, you can slowly become more sure of yourself as you go. Also, Nethack offers too much for me in easiness. Many Nethack games can lead to ascension, while very, very few ROGUE games even make it to the Amulet of Yendor. It's much harder, but being able to say "I made it to level 23 without cheating with save-files!" is an amazing feeling. Especially the feeling of being on level 23 and being sure that you can make it; you've found yourself an awesome ring and a cool staff. It's the feeling of raw power that you get as you get closer and closer to the amulet. It's usually snapped in half and eaten raw by a troll or some-such, but it's totally worth it.

That's why ROGUE pwns... so hard...

Best genre-bender: Puzzle Quest
Reminds me most of I Am Legend: Left 4 Dead
The game that I love despite it's many, almost unforgivable flaws award: Vampire Bloodlines: The Masquerade.

(Unfortunately, it's the film that Left 4 Dead reminds me of. Left 4 Dead deserves better. The story I Am Legend is the best vampire story ever written.)

Fighting game: Street Fighter III: Third Strike
Shmup: Ikaruga
RTS: Supreme Commander
Realistic racer: GTR2 (What the hell, is Gran Turismo all you people have played?)
Hack & Slash: Diablo 2 (Kind of sad, really...it's been 8 years since it was released.)
Platformer: Super Mario World (...and an 18-year-old game? That means I can date her.)
FPS: Quake 3
Roguelike: Dwarf Fortress
Adventure: Grim Fandango
Rhythm game: DJMAX/Elite Beat Agents (They both have their perks)
RPG: Planescape: Torment (Again, an 8-year-old game? What?)

Break:

Samurai Goomba:
Best Beat 'em up of all time: God Hand.

I love you.

Indigo_Dingo:
Some series manage to stake a claim as the epitome of their genre. For instance, God Of War for Hack and Slash games, and Gran Turismo for Realistic Racers

God of War? Aha, no. Any game that deems it necessary to institute insta-deaths to create the illusion of difficulty is not the head of its genre.

Any game that makes that the standard for the industry I would wager is. And amazingly, one factor doesn't detract from the games perfect balance of combat, the fluidity of movement, the integration of puzzles in a manner that doesn't ruin the mood, the writing, the enemies, the level layouts, and so on and so forth.

crimsondynamics:

Indigo_Dingo:
Some series manage to stake a claim as the epitome of their genre. For instance, God Of War for Hack and Slash games, and Gran Turismo for Realistic Racers

ampa451:
simracing: Gran Turismo

I'm sorry, but going flat-out at 320km/h and hitting a wall head-on only for the car to bounce back and having you merrily driving away without so much as a scratch on the bumper is not realistic.

So you'd say the crash physics of Motorstorm would make it more realistic?

Break:

Samurai Goomba:
Best Beat 'em up of all time: God Hand.

I love you.

Indigo_Dingo:
Some series manage to stake a claim as the epitome of their genre. For instance, God Of War for Hack and Slash games, and Gran Turismo for Realistic Racers

God of War? Aha, no. Any game that deems it necessary to institute insta-deaths to create the illusion of difficulty is not the head of its genre.

Like what? The quick-time events? I just thought those were for cinematic purposes, but to make those cutscene haters shut-up.

Heck, when you say "insta-death" Ninja Gaiden and Point n' Click comes to mind. Though, I'm so narrow minded in the hack n' slash genre that all I pretty much know (well by "know" I mean "care about") about is Devil May Cry, Ninja Gaiden, and God of War, so I should probably just ask questions and do nothing else.

Indigo_Dingo:
So you'd say the crash physics of Motorstorm would make it more realistic?

No, but the lack of crash physics or even the most rudimentary of damage modeling doesn't make it feel realistic either.

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