All Flash |
43.4% (53) | |
Substance |
45.1% (55) | |
I don't understand the question |
11.5% (14) |
| (Pages: 1, 2, 3) | |
Gone Gonzo Posts: 1670 Joined: 31 Mar 2008 | |
Beat Writer Posts: 221 Joined: 27 Apr 2008 | And that the substance will be boring to a lot of people, especially people who like action orientated games. |
Gone Gonzo Posts: 2063 Joined: 23 Jan 2008 |
Straw man argument. If you like the micro management of an RTS and the grind of an MMO then it's a good game. If, like me, you think this creates the most boring game ever to be built and you'd rather look for action and/or skill based gameplay and/or story, then it's a hunk of fecal matter. Substance though... Just about as much as any other MMO: Not really... It's all about spreadsheets/accounting...And patience I suppose... lots and lots of patience... |
Anonymous Source Posts: 2 Joined: 4 Dec 2008 | I played eve for about 2 years, I would have to say that Yahtzee hit the nail right on the head with his review. the game has a lot of content but no real context. ( and dont call the off line novela fiction context, cause it aint) game play is slow, if you wake up from a sleepy haze of doing nothing just in time to get whacked at a gate with no possible way of defending your self you are set back 6 months. and although the unizerse is big it really lacks any substance since all you do is warp around to waypoints. eve is a game to runn in the background while doing your home work, its a cool experiment in economics, its even a a pretty screen saver if you have a great system to run it on. but i wouldnt call it a good game, id probubly call it a boring game. id like to add that if it takes 2 years to fully explore a game only to find out it suck, not only does it suck, but it also sucks balls. dont get me wrong, i commend ccp for being creative, and alot of work went in to eve. its just a great idea implemented poorly. |
Gone Gonzo Posts: 1615 Joined: 16 Jan 2008 |
A boring game you played for two years? But you're right that Yahtzee was mostly right. But then playing without joining a corp is choosing not to have fun.
No, what he said is true. MOST people can't get past the free trial. Which means that many would like it if they made an effort and properly got into it. Of course, it would still be boring as hell for many others. But it's not a strawman argument! And people just don't understand the involvement of EvE, seriously. I get that you don't like it, and that's perfectly reasonable but a lot of what you're saying really isn't true, it's just how you see it. And it kinda starts to grate. |
Gone Gonzo Posts: 2063 Joined: 23 Jan 2008 |
After the free trial, it's all more of the same, but in a bigger scale. "Nobody can deny it has substance!" is a Straw man argument. It depends on what substance you're looking for. To me EVE has all the substance of water: It has 2 molecules. Except instead of 2 molecules of Hydrogen and 1 of Oxygen you get 2 molecules of Micromanagement and 1 of Grind. M2G.
See, this sentence is absurdly ironic because you imply that I'm wrong, because it's your opinion my opinion is wrong, and that makes you factually right. |
Gone Gonzo Posts: 1780 Joined: 29 May 2008 | Largely my main gripe with Eve, and bear in mind i only played the 14 day trial is that it was boring, incredibly boring. The promise of future absolute greatness rarely pans out either, in my experience so there really wasn't anything to keep me going at all. When i worked out, even using some Eve Tool that it'd take me a minimum of 2 and a half months to get into an interceptor. I mean, buying ship insurance, 6 week single skills and stuff like that. From what i understand, yeah battles do happen fairly regularly if you happen to get into a larger corporation but you'll be doing bitch work for a long time too. -note- I laughed at the latest EVE news. Please let us know if you're having a big fight, we'll move you onto a more powerful server. |
Muckraker Posts: 295 Joined: 26 Aug 2008 | There is a whole lot of substance to EVE, the problem is that the substance is pretty boring... Pretty much the opposite of a "all flash no substance" game. |
Paperboy Posts: 39 Joined: 5 Mar 2008 | As somone who only plays eve I have to ask. In world of warcraft are you participating in massive raids during the trial period if you come into the game and know no other players? |
Gone Gonzo Posts: 1374 Joined: 16 Jul 2008 |
more powerful node* there is no server swapping, but these damn alliances these days really do like to bring enough ships to crash their system =p But yes it brings a smile to me to. |
Gone Gonzo Posts: 4296 Joined: 20 Dec 2007 | Other way around. The game is all substance no flash. It's like an ugly girl with a great personality. |
Muckraker Posts: 295 Joined: 26 Aug 2008 |
I do believe the PvE/NPC quests are a whole lot more interesting. They certainly couldn't possibly be worse than the EVE instanced nullspace borefests... |
Anonymous Source Posts: 2 Joined: 4 Dec 2008 | thats right, because the core aspect of any MMO is the Grind, and CCP does a great job of letting you know what you might enjoy once you grind a little more isk and xp. content packages kept me interested enough, and corp events always have a way of keeping you hoping that the next one might actually be fun. for the most part I was pretty successful and even enjoyed the wonder as i climbed aboard my first T2 ship, all the way up to my first capital ship. CCPs greatest achievement in the end was making me wait until the game "got good", but that never happens. finally i was talked in to playing WoW for a day and had more fun in that day than i had in eve in months. and dont through down the "well thats your opinion" argument because thats what all of this is. our opinions. there are certain quantifiable Factoids however that can be used to calibrate "flash" vs "Substance" and eve fails in most. Pretty graphics engine 5 interactive environment 1 context driven game play 1 community interaction 3 Game Physics 2 game mechanics 1 Content 5 Context 1 PVP 1 That's 20/45 points by my book and since 10 of those points are decidedly "Flash" id put it at 10/35 for substance. but that is my "opinion" after all. |
Copy Clerk Posts: 97 Joined: 6 Aug 2008 | Whoever said, "Eve doesn't make me think, it makes my brain DIE." is getting quoted in my signature! That made my day, because its so true. To all the people who claim you just have to "get it" or "understand Eve" or "wait 2 months" or "Eve has Depth"... 1st off, any game that you have to play for months and months to "get" is NOT designed well. Also if you need some philisophical "understanding" in order to "get it" before you can even have fun, thats also BAD design. 2nd off, depth and scope doesn't mean taking FOREVER to accomplish anything. Its called artifical depth, quite similar to what EQ had. Taking 24 hours to kill a mob because it only spawns once a day and you have to wait in line for a week, doesn't make the act of killing the mob have any more depth. Much like trading and crafting in EVE doesn't have any more depth than WOW. The process is identical, only in WOW you gather the ingriedients and press the buttons and the game moves on along at a nice pace. No aritificial impediments thrown in to slow you down. In Eve, it can take a long time just to gather the components, buy this and that then wait while the game puts it together for you. The process does NOT have any more depth. It just takes forever to accomplish each step. Its not harder. It just takes a long time. People confuse taking a long time with depth. It ain't the same. Does flying from FL to LA have more depth than flying from NY to NJ? Nope. One just takes a lot longer. |
Gone Gonzo Posts: 1227 Joined: 29 Aug 2008 |
There aren't multiple servers in EVE, it's all run off the same cluster, but many systems have their own node. All CCP is doing is redistributing blades to compensate for the massive fleet battles. |
Gone Gonzo Posts: 2063 Joined: 23 Jan 2008 |
You must be new. No signatures here. |
Gone Gonzo Posts: 1615 Joined: 16 Jan 2008 |
Oh, bollocks. I've been outmanoeuvred. |
Paperboy Posts: 12 Joined: 3 Dec 2008 | Well... Time to give my two cents on Eve, so here goes... *steps onto soapbox* Right off I'll say that Eve is a very 'niche' game to the people that will enjoy it. The most obvious one being that it requires patience, for it has a different approach than most games this age in that it is more delayed gratification, which is the exact opposite of what the vast majority of people nowadays want, hence the need of patience. Beyond that it is just breaking it down into the subcategories, such as pvp, mining, manufacturing, logistics, politics, and whatever else you can nail down. As for myself, I have been heavy on the pvp front since my first weeks of play, getting into a corp(guild) after my trial and journeying into 0.0 with them the next day. Quite simply, for anyone to enjoy the game you need to find a corp that fits you, otherwise it becomes that much more diffucult, as well as beat the point in playing an mmo. (unless doing everything alone is your thing, which it is for some people.) As for the substance to pvp, it can be lacking, but it can be great. First off, blob warfare - think someone else put it as bringing enough ships to crash the servers - is obviously gonna be a rock paper scissors of who brings the most and lags the least, obviously low substance, but beyond that is where it truly shines. You get into small fleet battles, roaming groups, all that, tactics do play a part, and unlike games where your gear simply takes damage, you will lose your stuff when you die, leaving a small wreck of a few remaining items that are free to grab by all, making it much more interesting. It's in these instances where the gang commander has to decide what actions the group takes, if a retreat is necessary, who to attack first, and how to distribute our attacks. I'll add a small engagement below to illustrate this... It was a small gang, 9 of us all together, 6 cruisers, 2 interceptors, and a covert ops ship for cloaked scouting. 3 Cruisers had electronic warfare items(ecm), allowing them to jam enemy ships - 5 at most each if they got it timed right. We found a 19 man gang of mixed ships, none bigger than battlecruiser class, and the commander decided for a go at it. The ecm fitted cruisers went in first, soon followed by the rest, and the scout sitting in a neighboring system. The ecm ships call over ts which ships they have jammed, and the commander organizes the attack order on the non-jammed ships, based on current distance from us. The fight goes on, we lose 1 inty who got stuck in an asteroid belt and swarmed by drones, but the enemy has lost 8 ships so far. Now the scout shouts that a hostile 30+ man gang has entered the neighboring system and is enroute to us. The commander orders us to loot what we can, blow up the hostile wrecks that we cant, and evac towards friendly space. While doing this he alerted our intel channel in game to warm our home system that we may have hostiles coming with us, who start to organize reinforcements. So now we're fleeing, and several systems later we meet up with our own reinforcement group, just in time to set a quick trap for our chasing enemy. A moment later,our enemies jumped in their entire gang into our trap, having forgotten to send a scout in first. End result was the destruction of their whole fleet, with only two more losses on our side. Not what I'd call rock paper scissors.
Eh, well its not bad designing, it works for those that enjoy it, and I do believe that you have to understand a game to really be able to play it much less enjoy it. One could say that they just don't understand WoW or Halo, and would likely be told that they have to in order to like playing them, but it still means they won't play them because they don't understand it. As for the depth and scope, it doesn't always mean taking forever, but Eve takes that approach, and there's nothing wrong with it, just different, not wrong, and every once in awhile I like having something to do that takes time, not something with great 'depth' that I can finish within a day, that just seems more hollow to me. As for the claim against the Eve economy...well, yes by pure basic process it is just the same as WoW's economy, but breaking it down to such a point becomes near pointless as it can be compared to any game economy. But, it is how the system above that harvest-produce-sell-repeat that makes it what it is. The system follows a realistic fashion, ranging from buy order, sellers, contracts of varying types, stocks, you name it. It also includes artificial extension of taking time to do things. This itself does not make it deeper, but doesn't taking a long while to build a carrier while near instantly making ammo add the depth of realism, much less stabilize the market by preventing an instant flood of top end gear? It is not the delay in time itself that makes it deep, but the implemented effect of it. To this it creates a market that economists themselves compare to being a real world economy simulator - even CCP hired an economist to monitor and give reports on the in-game economy. And several econ students have used Eve as a topic and research point in their works for getting their doctorates. Now can this all seem somewhat pointless? Maybe, but the fact that such things are said and done about the eve economy - and no other game to date - speaks volumes of how truly it does have depth. In the end it still depends on your viewpoint and what you take into consideration, but nobody can truly say that the Eve economy is exactly like any other mmo's thus far. Leading off of that, the realism in the game is plainly built in elsewhere as well, with the long skill train times, going from one place to another, undocking delay, reload times, actual death with only some gear remaining for anyone to grab, etc. Even in the ugly UI and the 'spreadsheets' that people complain about. Well, if its the future and your a spaceship pilot, do you want data listed for you in a straightforward manner, or adapt a wow-ish style, put all the sections into tabs, with a skill tree that has lines connecting skills to the prerequisites and random goofy colored images? In a matter of speaking such a setup would detract from the game as it would just stand out, and very badly. In short, Eve holds to its design style and is a rather realistic view of how things would be in the future, which just doesn't click well with most people. In a last bit before I wrap this up, another complaint I hear is the lack of a decent story. It's true, CCP says they're working on it for the players that really want that, but for the most part, a great deal of the content in the game is the politics between corps and alliances, which one might be able to compare to the real world. Suffice it to say beyond the public stuff and any major spy actions I don't hear to much on it, but it still keeps the action going between the alliances. After all, following the realism that CCP goes with Eve, shouldn't a majority of the content and action in the game be created by the players? Not once have I heard someone grumble waiting on a GM event or somesuch to do something. Instead, we gather the grumblers and go out hunting. ...whew, a bit longer than I intended, and probably some holes... but I can return later if it sparks interest. *steps off the soapbox* |
Gone Gonzo Posts: 1615 Joined: 16 Jan 2008 | ...what he said. I really suddenly like you. |
Gone Gonzo Posts: 2063 Joined: 23 Jan 2008 |
I stopped reading here for a simple reason: I think you're misunderstanding what my problem, and I'm guessing many others' like me, is. It's not about delayed gratification... Why would you have delayed gratification on a game, I have no idea, but that's another story. The problem is the ABSENCE there of gratification. There's no sense of accomplishment for people like me... It's all for it's own sake. The closest you get is if you manage to own a Titan class ship, just to see how enourmous it is next to the others granting a very temporary sense of a penis extension... But once the novelty wears off, there's nothing... EVE is a niche game, I'll agree, but it's for a very "hardcore" niche of people that are fanatics for spreadsheets. It's for the kind of people that get genuine gratification from "having a bigger number than the other dude"... Because that's all it comes down to: Numbers. A lot of people mention "epic 4000 player battles" and such... To me it's depressing that you could jam all of those 4000 players and basically predict the whole combat. It's all about characters of different sizes shooting at each other till only one side is left standing. There's no such a thing as "better piloting", or "better shooting", or anything... Side that brings the biggest guns and has a collective IQ of like, 40, to remember to shoot the bigger things first, wins. It's like an RTS where you don't control the whole army but instead you're a single piece of the whole army with nobody in particular in charge... On top of that you gotta deal with player run corporations, markets, micromanagement and deal with a U.I. designed by who I'm guessing was Satan himself... I'm sure that to the "niche" of people I mentioned above this concept is terribly exciting maybe even to the point of state of arousal, but to people like me that sounds like watching paint dry on your deathbed. |
Gone Gonzo Posts: 4576 Joined: 22 Jun 2008 |
You will utterly hate titan ships. Size of space stations and require a year just to get the skills to fly it. Also to theo: Where is that report of why Eve is awesome? Educate the sheepies. Tacticalness: Changed my railguns ammo to Lead charge so that it increased the range, I could keep a good distance and snipe a destoryer while I was in a beginner frigate. |
Paperboy Posts: 12 Joined: 3 Dec 2008 |
Eh, well as it is the gratification comes in time, and as that we are all different, what we get gratification from varies from person to person, and guessing by your view it doesn't hold anything that you find fun. I myself find great satisfaction after fights, win or lose, and also a very tingly feeling when I finished constructing my own carrier single-handedly, albeit its not heavily used... ahh good times. But then again, that is why we are people and divide ourselves into our own little 'niche' groups of what we enjoy, all find our satisfaction somewhere, I just try to clear some haze for those on the ropes with a veteran's viewpoint - gotta have all sides view to decide, but getting off track... *ahem* Overall it does take a lot of time investment to begin enjoying, for obviously not a lot of people finish even a day on the trial thinking "wow, that was totally badass, I can't wait to play again". It all comes in time, and there are those of us who like reaping benefits and gains in a delayed gratification system, as well as the loss that accompanies it when your brand new ship you saved up and trained for gets popped. But again, its obviously not everyone's cup of tea, nothing out there is. But as for type of niche, I wouldn't call all of us 'hardcore' per se, otherwise any niche of players for a game can be called hardcore, like saying all halo/wow/etc players are hardcore because they play, not all are, just some, but then again it also depends on the definition of hardcore - and I covered the spreadsheet thing as well, but a bit more, we aren't fanatics for spreadsheets, it is merely how it is made and works, so we go with it. But I could adapt your view and call all other mmo gamers skilltree fanatics. In the end its just how it is, it doesn't make us fanatics for it - ... and I'll leave it at that... Now... as for the 'epic 4000 man battles' i personally doubt its actually been that large in a system, for the largest I've seen was about 1500. Even then, many pvpers despise blob warfare, it is just necessary for major attacks and to take over enemy territory... and don't mean to sound an ass but if you did read my whole post, you'd see that I myself despise huge battles, preferring the smaller scale battles where there are tactics much higher than an IQ of 40, where it is also very often a BAD idea to attack the big guy first, as they likely have the biggest tank in small fights, better to kill 2 or 3 smaller ships in that time and reduce their damage output far more as well as their 'numbers'... but again, sorry if I come off as an ass, just hate it when people don't finish reading then state things that I've already shown to not always be so. In closing, to add some food for thought. Last number I remember hearing was that only about 35% of those that play Eve are based in 0.0, and only 40-50% partake in pvp. The rest do everything else there could be in Eve within empire/lowsec, so there is more to it than just killing each other and the combat out in 0.0, although that's the majority of what you hear. - sorry for any mixups n errors, no time to edit, gotta run for dinner. |
Gone Gonzo Posts: 1227 Joined: 29 Aug 2008 |
I really really like you too. From this point on, I shall worship blindraven. Well, not really worship so much as revere and admire. I think this thread has come to an end. If anyone thinks EVE is shallow, just read blindraven's posts. |
Gone Gonzo Posts: 4152 Joined: 6 Sep 2008 | From what I understand it's more the opposite. All Substance and No Flash. |
Gone Gonzo Posts: 1780 Joined: 29 May 2008 |
News says Blade, a Blade is a server. No need to be picky! |
Gone Gonzo Posts: 1374 Joined: 16 Jul 2008 | Valid corroded!
I refuse to give one, mainly because I don't see it prudent to ram my idea's down other peoples throats. Besides I can understand everybody's viewpoint here. Consider me an anti-fanboy. For every fifty fanatics there's someone who doesn't mind either way. I'm that guy =) |
Beat Writer Posts: 191 Joined: 2 May 2008 | So that brings up the question of SHOULD game developers like Blizzard and ... um.. the people who made EVE (I don't know...) just show the game itself rather than these Epic Battles of Sheer Awesomeness or display the game as it is. Now Wrath of the Lich King, for those who live under a very big rock, is an expansion. True it is similar to this new EVE expansion but most people know that, "Hey I see this new stuff, I know that WoW will take some time to do that new content, I have seen the older content and it still is nice." So from what I have seen from EVE is, "EPIC BATTLES OF FORCES BEYOND RIDICULOUS (which happens to be redonculous)." Even though they are trying to advertise in a market that Blizzard basically owns, should they just show the best parts and hope that, the idea of those goodies holds them long enough to squeeze as much money out of players or show what the game is like? WoTLK Cinematic do not usually display game play but just an explanation of what the hell is going on. So why can't EVE do that? |
Anonymous Source Posts: 3 Joined: 12 Jul 2006 | Well, as someone whose played the game for 3+ years straight now you can probably guess where I come down on this. Eve is a very different game from WoW or pretty much every other MMO out there. Most of those are based on the old MUD model; find some monsters, kill them, get better stuff, etc. That's fine and hey, I liked those games too. Eve is not a MUD though -- it's more like the old BBS door game TradeWars. And if you join up in Eve with the intention of playing it like WoW or looking for that sort of experience....you aren't going to be happy, and that's perfectly fine. Eve is a very group-oriented game; yes, you can be a solo pirate. You could be a solo miner or just run missions by yourself all day. But most of the game's complexity is not really going to come out at that level, and I'll be the first to admit that Eve's PvE content is pretty lacking at the moment. However, once you're in a corporation -- a good one anyway -- everything changes. I've been with the same corporation for just over three years now, with the same basic core group of people most of that time. We have come a long way from our humble beginnings and have a lot of stories to tell about epic battles and cooperative struggles. All of that has brought us closer together and given us a unique story no one else can have -- in WoW, if you go on a raid and kill some big monster, someone else has already done that (or will shortly). In Eve, when my corporation fought in the Mito Conflict, we had a unique narrative that even other corporations in the same fight didn't have. That's a big reason I stick with Eve after this long. As far as "no depth" and that combat is just biggest wins -- well, maybe 1 on 1 or 400 on 400 that's true. But there's a lot of wiggle room in the middle where player skill -- not just character skill -- makes a huge difference. My corporation has beaten fleets twice our size because we're blessed with some of the best fleet commanders in the game (especially for a small corp our size -- around 50 people). I've personally been part of a four ship fleet -- an EW ship, an assault frig, and a pair of interceptors -- that ripped apart cruisers, recon ships, and more right under the nose of reinforcements in many cases, just by using better tactics. This isn't just on a tactical level -- strategically and logistically this all comes into play as well. If you don't think this is true, check out the video from the last couple alliance tournaments (or the one that's coming up), where a lot of the teams have similar setups and yet sometimes there's just a runaway winner. Or where teams come with "unbeatable" setups and get the crap kicked out of them by ships a newbie could fly within a couple months. Yes, the vast majority of players will never fly a titan, or hell a carrier for that matter. But as someone else said above, in a few days from starting your character you could be participating in a big fleet battle and making a valuable contribution if you want -- you just have to seek it out. Eve's learning curve is steep though, and it can be hard to find a good corporation (and many will be reluctant to take someone just out of the academy), so I certainly have sympathy. You're basically thrown in the deep end and told "have fun!" It's hard to have fun if you're trying to keep from drowning. Once you learn to swim though, it's a blast. If you want to get involved in fights early on, your best bet may be to join one of the FW corps and try it out. It's not the same as being in a player corporation really, but if you start flying with FW fleets you'll start to get a feeling of what might be possible. Find a friend to join up with and get to know people in the game -- ask around for a corporation doing something you might like, whether it's manufacturing or PvP or exploration or RP or all of it put together. Eve is not a game that is particularly well suited to solo or casual play -- that's the biggest barrier for it, I think. PS - if you think the CCP trailers are all pre-rendered bullshots, to steal from Penny Arcade, check out some of the fan-made movies. |
Gone Gonzo Posts: 2015 Joined: 3 Sep 2008 | To be honest, the game is mostly substance with little flash. |
Anonymous Source Posts: 7 Joined: 20 Sep 2008 | well i just started playing and am enjoying it sooooo much WOW was the last mmo i played and found that to be shallow and slow and i HATE grinding for xp its totally lame, and instances ? so so lame the rare ocasion my buddies and other clanmates let me come along or helped me in one we spent more time stuffing about than fighting eve on the other hand seems to not have any grind at all you can make plenty of cash realy quickly and once you actually talk to other people in the game its awesome and fun |
Copy Clerk Posts: 97 Joined: 6 Aug 2008 |
WOW is slow and you hate grinding, yet you're having fun in Eve? Are some wires short ciruiting somewhere? Eve is the biggest grind of them all bud. If you spent more time stuffing about in WOW than playing, perhaps WOW isn't as shallow as you make it out to be? Stuffing about is all Eve is about. Actually accomplishing something takes forever. Just saying WOW is slow must mean you never actually played. WOW is the fastest MMO there is as far as feeling like you're accomplishing something. Is anything slower than traveling in Eve or just moving about? Its a snails pace. |
Muckraker Posts: 323 Joined: 3 Sep 2008 |
Whats this grind bullshit? The grind in this game is completely optional. A good pirate in eve can be one of the best out there even when flying a ship with low skills. Beating somebody that is flying a big flashy ship with something a lot less tamer is called an accomplishment. Not your defeat of some one in WoW because you had better armor. Fastest mmo out there just makes WoW seem shallow and pointless. |
Copy Clerk Posts: 105 Joined: 21 Jan 2008 | I wouldīve considered staying with eve if it had the same take on combat that And personally I wouldīve removed the feeling of a skyboxed chat channel and generic systems that you canīt interact with. EVE is VERY advanced though when it comes to player to player interaction and has a extensive market model. The "latest" eve-promos is just cgi and footage from action that it takes several months to get into. You never see action from the pointy clicky POV of actual gameplay.' PVE on the other hand was a real turnoff as was the Corrupt behavior of certain GMs wich was the REAL reason I logged out for good. |
Copy Clerk Posts: 97 Joined: 6 Aug 2008 |
But you're assuming the actual battle system in Eve is actually thrilling or exciting for the vast majority of people? You'd be wrong=) I wouldn't discount the accomplishment of blowing up a bigger ship, but is it YOUR accomplshment or just the fact that you happened to run into a mismatch and he decided to actually fight instead of leave? By the way, I've deafeated too many people to count in WOW that had superior gear to mine or because I could react quicker and counter/interupt their abilities. How much quick thinking and reaction time is occuring in your average Eve fight? Not much. Most Eve fights are decided before the encounter rather than during, right? |
Gone Gonzo Posts: 1632 Joined: 11 Jan 2009 | EVE Online is one of the best MMO's out there. It really seperates the men from the boys. Boys being the ones that dont like an indepth experience. I've been playing activly for about 7 months and there were good and bad times. You really need to work at it to start having fun but once you do its 100% worth it. Its like real life. You need to work hard for the good things to come. |
| (Pages: 1, 2, 3) | |
|
|
Not registered? Sign up for a free account! |
I think we can come to an agreement here that EVE does have quite a bit of substance, but the problem is that most people can't get the most out of it in the 14-day trial and are reluctant to give it a try beyond that.