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Gone Gonzo Posts: 4436 Joined: 14 Jan 2008 | |
Gone Gonzo Posts: 3250 Joined: 10 Nov 2007 |
They knew there was no way they were going to top the fish. The fish boss was ace, that's all they need. |
Copy Clerk Posts: 68 Joined: 8 Dec 2008 | I agree. The best bit about games was the fight to the end and then spend hours trying to defat a boss that was 100 times more powerful than your character e.g. Ansem in Kingdom Hearts. |
Gone Gonzo Posts: 2586 Joined: 27 Sep 2008 | I like boss fights. I miss them in my action/adventure types. But I still have MGS4 so I'm good. Maybe there will be some more when they stop releasing generic games and put some effort into characters. |
Pulitzer Laureate Posts: 765 Joined: 9 Apr 2008 | Gears of War 1 had a good end boss. I couldn't beat him on insane without glitching and getting him stuck behind a block. Ninja Gaiden and DMC have decent boss fights. One of my favorite boss memories is fighting that demon samurai guy in Ninja Gaiden 1 on the xbox in the courtyard. One on one sword duel was very satisfying, although they had the nerve to follow it up with an annoying jumping puzzle. |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 | I hated getting ridiculous boss fights at the end of games. Good ones, ones that made sense in relation to the games, I didn't mind but the formulaic Big Final Boss with Special Gimmic Action™ I found more tedious than challenging. (Gears 1's fight with General RAAM being a perfect example of it done poorly... I'd much rather have the end fight of Gears 2, becuase at least it's not boring.) -- Steve |
Gone Gonzo Posts: 2778 Joined: 20 Feb 2008 | The problem is they already used all the good ones. Now we are left with all the B listers. We'll just give you a normal guy that will take you 1 shot to kill and call it a game. It is BS |
On the Record Posts: 5491 Joined: 13 Aug 2008 | I preffered the end bosses that were weird, that really changed the game. Like the end boss fight of MGS4. Edit: And I am going to say right now that I hate Ninja Gaiden's bosses. They're unnecessarily ridiculous. Worse than the regular game even. |
Pulitzer Laureate Posts: 750 Joined: 24 Sep 2008 | I've always loved the boss fights in Zelda games, but I was a bit disappointed when I beat Twilight Princess. Ganondorf was way to easy. It was almost the same strategy as in Ocarina of Time. Return some lighting bolts, shoot some light arrows... |
Gone Gonzo Posts: 4436 Joined: 14 Jan 2008 |
But it always made the games so much more satisfying when you did beat them. I find that in games without them I just see the credits roll and think "Well, is that it?" With a boss fight stuck on the end I am much happier when I do see them roll. |
BANNED Posts: 2513 Joined: 3 Dec 2008 |
I agree on all counts. Firstly that Ninja Gaiden's bosses were awful and controller hurlingly difficult. Secondly, I agree that the boss fight should change up how you play the game. The Zelda series tended to do this. A good example of how boss fights should be is to look at the first few bosses in Kameo. The game wasn't GREAT, but it changed up the formula, and bosses weren't a case of just fighting a big enemy, they were an intense, evil puzzle to solve. User was banned for: The artist in thee. (Permanent) |
Press Junketeer Posts: 414 Joined: 9 Jul 2008 | In games where the story is important, I hate boss fights. I nearly quit Bioshock on the final boss, because it was so out of place, and really didn't fit with anything else in a game. In games about the action, that make no pretense of being 'more' than just an action game, they are a good thing, though I don't miss them when they're gone. That being said, one of the best story driven games has boss fights, but they don't feel like a standard: Save point, health dump, door to arena, big boss, end. This is the the Half-Life 2 episodes, where you just happen to run into a really tough enemy that fits the setting and story. |
BANNED Posts: 1198 Joined: 6 Sep 2008 |
Am I the only one who kinda thought this was a bit of a cheap trick? Especially when there was no way to know how to beat the boss the first time and this meaning you have to start the game again. Repitition is not fun. User was banned for: Banning poems from schools in the UK. (Permanent) |
BANNED Posts: 253 Joined: 4 Sep 2008 | Play to the end of Ninja Gaiden II if you want some annoyingly difficult boss fights. I believe it was about 4 bosses in a row. User was banned for: Why aren't girls into gaming?. (Permanent) |
Paperboy Posts: 33 Joined: 7 Aug 2008 | I don't miss them at all. I can't even remember a single time when I enjoyed a boss fight. All boss fights tend to fall into three categories: So no. I don't miss boss fights. Bring on a reasonable ending any day. Or come up with a cooler boss. |
Gone Gonzo Posts: 4436 Joined: 14 Jan 2008 |
Ninja Gaiden II Is nothing compared to Black. Four of the hardest bosses you will ever face, all one after the other. At least in II you got a break to do some shopping.
Sure it was annoying way back when, before you could save your games. But now just pop an autosave in front of the boss room and your golden. |
Infamous Scribbler Posts: 613 Joined: 8 Dec 2008 | Actually, it was about 5 in a row in Ninja Gaiden II, first 2, a short corridor with 3 normal enemies that drop health if your lucky, and then the final three. And am I the only one who though it was completely retarded to have the second to last one to only be damaged by a fully charged arrow to the head? I mean come on! It took me two tries just to figure out that was how you damaged him!!! Big boss fights are mostly just gay hold overs from when all games were in arcades designed to get the most money out of your wallet. |
Gone Gonzo Posts: 1742 Joined: 5 Jun 2008 | I always have enjoyed Zelda bosses, as easy as they are now. |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 |
Bad phrasing on my part, sorry. What I meant is that the ending of Gears 2 doesn't outstay its welcome; it's there, it gets done, splashy cutscene. RAAM, however, with that dumbass Kryll-Cloak of Cockblocking was just more tedious to kill than rewarding. Beating him wasn't a thrill, it was more a relief from pain like the feeling you get when that splinter finally comes out of your thumb. I don't do masochism; if I want miserable repetitious chores I'll go to work where they pay me. -- Steve Spoiler for the final level of Gears of War 2: |
BANNED Posts: 1201 Joined: 18 Sep 2008 | YES!! BRING BACK THE BOSS! Seriously, I miss whole levels dedicated to a single boss, the end boss shouldn't be a foot note, it should be an entire chapter! User was banned for: WOW: a wtf moment. (Permanent) |
Gone Gonzo Posts: 1812 Joined: 8 Nov 2008 | I love end bosses that are hard but not too hard for me to give up on a game. AND have awesome music. |
Gone Gonzo Posts: 4436 Joined: 14 Jan 2008 |
The change in place was nice although: I really loved RAAM as a boss. He forced teamwork between you and your partner. One of you had to focus ton the shield with any explosives while the other had to get any other powerful weapon (there was a troika) and take him down when he goes boom. But I can see how it would be annoying with the AI, they have always been stupid as shit in Gears campaign. |
Gone Gonzo Posts: 2020 Joined: 2 Nov 2008 | I miss boss fights a lot. The Metroid games (the 2D ones) come to mind when I think of really enjoyable boss fights, especially near the end. |
Muckraker Posts: 258 Joined: 20 Aug 2008 | In Devil May Cry 3, they were (almost all) excellent. Painfully hard, but gratifying to both beat and fight against. DMC4 had good boss battles for the most part. Both of them generally let you try a wide variety of tactics (less so with 4) that could potentially work. Then there are boss fights in RPGs that demand a lot of tactical analysis on how to best beat them. Final Fantasy Tactics (though somewhat atypical) comes to mind, along with the Baldur's Gate series. In RPGs that are deep enough to offer you a lot of meaningful choices, they can be quite fun. Shadow of the Colossus is only boss fights. They're atmospheric to the extreme and it still is fun to fight them again. However, they're still built around the gimmick principle. Aside from those, I really haven't found many great boss battles. Zelda's are almost only gimmicks; none of them are challenging once you know the trick and they're impossible to beat unless you know the trick. Bioshock's final one was completely out of place. Frequently, without a gimmick, poorly designed bosses are little more than slightly higher roadblocks to steamroll your overpowered party/character over. |
BANNED Posts: 253 Joined: 4 Sep 2008 |
I think there was only 3 bosses at the end of NG: Black, and I'm positive you could go back to town and get health before the final boss. In Ninja Gaiden II you could only purchase items before fighting the first of the last 3 bosses. NGII seemed more frustratingly cheap to me. User was banned for: Why aren't girls into gaming?. (Permanent) |
Gone Gonzo Posts: 2371 Joined: 14 Sep 2008 |
Oh come on. I used the scythe (Raining Blood is cheap as hell), the bow and the claws. The bosses were easy if you use those weapons (especially when you fight against the last boss). The scythe is the most unfair thing you can use against the bosses and it breaks the game. |
Gone Gonzo Posts: 1415 Joined: 17 May 2008 | Killing the Colonel at the end of Fallout 3, was fun. Wait ... Nevermind .... |
Gone Gonzo Posts: 1582 Joined: 3 Dec 2008 | shaddow of the collosus (spelling) is a perfect of example of how bosses should be done. If you don't already know the game is just 13 huge boss fights one after other with each one taken out rather cooly. However the main reason boss fights have shown a decline is the apparant want for overly realistic games, mainly in FPS, cause a super powerful end of level boss just wouldnt really fit in with COD4 etc. |
BANNED Posts: 253 Joined: 4 Sep 2008 |
For the last form you're right, the scythe does work wonders on it. I mainly just had problems with the second form and getting screwed by bad camera angles and his stupid triple fist slam. User was banned for: Why aren't girls into gaming?. (Permanent) |
Gone Gonzo Posts: 1414 Joined: 30 Oct 2008 |
Then personally i think Painkiller is the game for you - assuming you haven't already played it |
Infamous Scribbler Posts: 586 Joined: 20 May 2008 | Metroid prime bosses are the best, especially the dark samus fights. |
Gone Gonzo Posts: 1812 Joined: 8 Nov 2008 | |
Gone Gonzo Posts: 1414 Joined: 30 Oct 2008 |
I know what you mean, i was replaying it until i got Fallout 3 and now it's just hovering somewhere around my PC. |
Gone Gonzo Posts: 1812 Joined: 8 Nov 2008 |
Heh...I kinda tried to install on laptop failed. Then couldn't be arsed to install it on ma big comp. |
Gone Gonzo Posts: 1932 Joined: 9 Sep 2008 | The Cyberdemon is my bossfight yard stick. Once you knew how to take him down, he was simple, but the sheer terror you felt the first time you heard him roar into life and start pelting you with rockets is rarely matched in fancy-pants modern FPSes Serious Sam's boss always rates a mention in bossthreads. Sweet, unholy jesus does it ever. Other than that, I prefer the bosses who are powerful, tough, have awesome weapons and can only be killed by the contents of the room conveniently stacked with ammunition, which serves as a marker to let you know there's a boss-fight coming up. Bosses that require you to use some jumping platform, elevator or teleporter to hit some secret weak spot that only requires a few rockets to take down give me the shits, same with bosses who are killed by the story, rather than by you. |
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Alright then, this has really begun to get on my nerves. I remember the days that you could be trudging through a game, and be on your smallest little trickle of heath, as you reach the end of the game it throws its biggest best and most badass enemy at you to slaughter you time and time again.
I miss those days, not these new pitiful game endings that simply wrap up a story. Even games in which developers should know that nobody cares about story (Gears of war 2, I'm looking at you) they still wrap it up with something that couldn't even be called a boss.
Am I the only one that misses end game bosses? Or am I the only one even noticing their absence from a lot of games?